Changeset - r25118:c8e90e7c7a37
[Not reviewed]
master
0 2 0
PeterN - 3 years ago 2021-04-05 10:18:59
peter1138@openttd.org
Fix: Apply master effect volume during mixing instead of sound start. (#8945)

This makes the volume control work as most players would expect, affecting
existing playing sounds as well as new sounds.
2 files changed with 13 insertions and 10 deletions:
0 comments (0 inline, 0 general)
src/mixer.cpp
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@@ -11,6 +11,7 @@
 
#include <math.h>
 
#include "core/math_func.hpp"
 
#include "framerate_type.h"
 
#include "settings_type.h"
 

	
 
#include "safeguards.h"
 
#include "mixer.h"
 
@@ -60,7 +61,7 @@ static int RateConversion(T *b, int frac
 
	return ((b[0] * ((1 << 16) - frac_pos)) + (b[1] * frac_pos)) >> 16;
 
}
 

	
 
static void mix_int16(MixerChannel *sc, int16 *buffer, uint samples)
 
static void mix_int16(MixerChannel *sc, int16 *buffer, uint samples, uint8 effect_vol)
 
{
 
	if (samples > sc->samples_left) samples = sc->samples_left;
 
	sc->samples_left -= samples;
 
@@ -69,8 +70,8 @@ static void mix_int16(MixerChannel *sc, 
 
	const int16 *b = (const int16 *)sc->memory + sc->pos;
 
	uint32 frac_pos = sc->frac_pos;
 
	uint32 frac_speed = sc->frac_speed;
 
	int volume_left = sc->volume_left;
 
	int volume_right = sc->volume_right;
 
	int volume_left = sc->volume_left * effect_vol / 255;
 
	int volume_right = sc->volume_right * effect_vol / 255;
 

	
 
	if (frac_speed == 0x10000) {
 
		/* Special case when frac_speed is 0x10000 */
 
@@ -96,7 +97,7 @@ static void mix_int16(MixerChannel *sc, 
 
	sc->pos = b - (const int16 *)sc->memory;
 
}
 

	
 
static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
 
static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples, uint8 effect_vol)
 
{
 
	if (samples > sc->samples_left) samples = sc->samples_left;
 
	sc->samples_left -= samples;
 
@@ -105,8 +106,8 @@ static void mix_int8_to_int16(MixerChann
 
	const int8 *b = sc->memory + sc->pos;
 
	uint32 frac_pos = sc->frac_pos;
 
	uint32 frac_speed = sc->frac_speed;
 
	int volume_left = sc->volume_left;
 
	int volume_right = sc->volume_right;
 
	int volume_left = sc->volume_left * effect_vol / 255;
 
	int volume_right = sc->volume_right * effect_vol / 255;
 

	
 
	if (frac_speed == 0x10000) {
 
		/* Special case when frac_speed is 0x10000 */
 
@@ -154,13 +155,15 @@ void MxMixSamples(void *buffer, uint sam
 
	/* Fetch music if a sampled stream is available */
 
	if (_music_stream) _music_stream((int16*)buffer, samples);
 

	
 
	uint8 effect_vol = _settings_client.music.effect_vol;
 

	
 
	/* Mix each channel */
 
	for (mc = _channels; mc != endof(_channels); mc++) {
 
		if (mc->active) {
 
			if (mc->is16bit) {
 
				mix_int16(mc, (int16*)buffer, samples);
 
				mix_int16(mc, (int16*)buffer, samples, effect_vol);
 
			} else {
 
				mix_int8_to_int16(mc, (int16*)buffer, samples);
 
				mix_int8_to_int16(mc, (int16*)buffer, samples, effect_vol);
 
			}
 
			if (mc->samples_left == 0) MxCloseChannel(mc);
 
		}
src/sound.cpp
Show inline comments
 
@@ -252,7 +252,7 @@ static void SndPlayScreenCoordFx(SoundID
 
			StartSound(
 
				sound,
 
				panning,
 
				(_settings_client.music.effect_vol * _vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]) / 256
 
				_vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]
 
			);
 
			return;
 
		}
 
@@ -281,7 +281,7 @@ void SndPlayVehicleFx(SoundID sound, con
 

	
 
void SndPlayFx(SoundID sound)
 
{
 
	StartSound(sound, 0.5, _settings_client.music.effect_vol);
 
	StartSound(sound, 0.5, UINT8_MAX);
 
}
 

	
 
INSTANTIATE_BASE_MEDIA_METHODS(BaseMedia<SoundsSet>, SoundsSet)
0 comments (0 inline, 0 general)