@@ -1142,16 +1142,21 @@ static void ViewportAddLandscape()
tile_info.x = tilecoord.x * TILE_SIZE; // FIXME tile_info should use signed integers
tile_info.y = tilecoord.y * TILE_SIZE;
if (IsInsideBS(tilecoord.x, 0, MapMaxX()) && IsInsideBS(tilecoord.y, 0, MapMaxY())) {
/* We are inside the map => paint landscape. */
if (IsInsideBS(tilecoord.x, 0, MapSizeX()) && IsInsideBS(tilecoord.y, 0, MapSizeY())) {
/* This includes the south border at MapMaxX / MapMaxY. When terraforming we still draw tile selections there. */
tile_info.tile = TileXY(tilecoord.x, tilecoord.y);
tile_info.tileh = GetTilePixelSlope(tile_info.tile, &tile_info.z);
tile_type = GetTileType(tile_info.tile);
} else {
tile_info.tile = INVALID_TILE;
tile_type = MP_VOID;
}
if (tile_type != MP_VOID) {
/* We are outside the map => paint black. */
tile_info.tileh = GetTilePixelSlopeOutsideMap(tilecoord.x, tilecoord.y, &tile_info.z);
int viewport_y = GetViewportY(tilecoord);
@@ -1195,7 +1200,7 @@ static void ViewportAddLandscape()
_vd.last_foundation_child[1] = NULL;
_tile_type_procs[tile_type]->draw_tile_proc(&tile_info);
DrawTileSelection(&tile_info);
if (tile_info.tile != INVALID_TILE) DrawTileSelection(&tile_info);
Status change: