Changeset - r11928:c9cdd1a47757
[Not reviewed]
master
0 3 0
rubidium - 15 years ago 2009-05-17 14:32:13
rubidium@openttd.org
(svn r16336) -Codechange: make the SpriteGroup pool more like the 'normal' pools
3 files changed with 35 insertions and 63 deletions:
0 comments (0 inline, 0 general)
src/newgrf.cpp
Show inline comments
 
@@ -2595,9 +2595,7 @@ static void ReserveChangeInfo(byte *buf,
 
 */
 
static const SpriteGroup *NewCallBackResultSpriteGroup(uint16 value)
 
{
 
	SpriteGroup *group = AllocateSpriteGroup();
 

	
 
	group->type = SGT_CALLBACK;
 
	SpriteGroup *group = new SpriteGroup(SGT_CALLBACK);
 

	
 
	/* Old style callback results have the highest byte 0xFF so signify it is a callback result
 
	 * New style ones only have the highest bit set (allows 15-bit results, instead of just 8) */
 
@@ -2620,8 +2618,7 @@ static const SpriteGroup *NewCallBackRes
 
 */
 
static const SpriteGroup *NewResultSpriteGroup(SpriteID sprite, byte num_sprites)
 
{
 
	SpriteGroup *group = AllocateSpriteGroup();
 
	group->type = SGT_RESULT;
 
	SpriteGroup *group = new SpriteGroup(SGT_RESULT);
 
	group->g.result.sprite = sprite;
 
	group->g.result.num_sprites = num_sprites;
 
	return group;
 
@@ -2768,8 +2765,7 @@ static void NewSpriteGroup(byte *buf, si
 
			/* Check we can load the var size parameter */
 
			if (!check_length(bufend - buf, 1, "NewSpriteGroup (Deterministic) (1)")) return;
 

	
 
			group = AllocateSpriteGroup();
 
			group->type = SGT_DETERMINISTIC;
 
			group = new SpriteGroup(SGT_DETERMINISTIC);
 
			group->g.determ.var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
 

	
 
			switch (GB(type, 2, 2)) {
 
@@ -2843,8 +2839,7 @@ static void NewSpriteGroup(byte *buf, si
 
		{
 
			if (!check_length(bufend - buf, HasBit(type, 2) ? 8 : 7, "NewSpriteGroup (Randomized) (1)")) return;
 

	
 
			group = AllocateSpriteGroup();
 
			group->type = SGT_RANDOMIZED;
 
			group = new SpriteGroup(SGT_RANDOMIZED);
 
			group->g.random.var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
 

	
 
			if (HasBit(type, 2)) {
 
@@ -2893,8 +2888,7 @@ static void NewSpriteGroup(byte *buf, si
 

	
 
					if (!check_length(bufend - buf, 2 * num_loaded + 2 * num_loading, "NewSpriteGroup (Real) (1)")) return;
 

	
 
					group = AllocateSpriteGroup();
 
					group->type = SGT_REAL;
 
					group = new SpriteGroup(SGT_REAL);
 

	
 
					group->g.real.num_loaded  = num_loaded;
 
					group->g.real.num_loading = num_loading;
 
@@ -2925,8 +2919,7 @@ static void NewSpriteGroup(byte *buf, si
 
					byte num_sprites = max((uint8)1, type);
 
					uint i;
 

	
 
					group = AllocateSpriteGroup();
 
					group->type = SGT_TILELAYOUT;
 
					group = new SpriteGroup(SGT_TILELAYOUT);
 
					group->g.layout.num_sprites = sprites;
 
					group->g.layout.dts = CallocT<DrawTileSprites>(1);
 

	
 
@@ -2987,8 +2980,7 @@ static void NewSpriteGroup(byte *buf, si
 
						break;
 
					}
 

	
 
					group = AllocateSpriteGroup();
 
					group->type = SGT_INDUSTRY_PRODUCTION;
 
					group = new SpriteGroup(SGT_INDUSTRY_PRODUCTION);
 
					group->g.indprod.version = type;
 
					if (type == 0) {
 
						for (uint i = 0; i < 3; i++) {
 
@@ -5631,7 +5623,8 @@ static void ResetNewGRFData()
 
	_grf_id_overrides.clear();
 

	
 
	InitializeSoundPool();
 
	InitializeSpriteGroupPool();
 
	_SpriteGroup_pool.CleanPool();
 
	_SpriteGroup_pool.AddBlockToPool();
 
}
 

	
 
static void BuildCargoTranslationMap()
src/newgrf_spritegroup.cpp
Show inline comments
 
@@ -7,68 +7,38 @@
 
#include "newgrf.h"
 
#include "newgrf_spritegroup.h"
 
#include "sprite.h"
 

	
 
static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item);
 
#include "oldpool_func.h"
 

	
 
static uint _spritegroup_count = 0;
 
STATIC_OLD_POOL(SpriteGroup, SpriteGroup, 9, 250, NULL, SpriteGroupPoolCleanBlock)
 
DEFINE_OLD_POOL_GENERIC(SpriteGroup, SpriteGroup)
 

	
 
static void DestroySpriteGroup(SpriteGroup *group)
 
SpriteGroup::~SpriteGroup()
 
{
 
	/* Free dynamically allocated memory */
 
	/* XXX Cast away the consts due to MSVC being buggy... */
 
	switch (group->type) {
 
	switch (this->type) {
 
		case SGT_REAL:
 
			free((SpriteGroup**)group->g.real.loaded);
 
			free((SpriteGroup**)group->g.real.loading);
 
			free((SpriteGroup**)this->g.real.loaded);
 
			free((SpriteGroup**)this->g.real.loading);
 
			break;
 

	
 
		case SGT_DETERMINISTIC:
 
			free(group->g.determ.adjusts);
 
			free(group->g.determ.ranges);
 
			free(this->g.determ.adjusts);
 
			free(this->g.determ.ranges);
 
			break;
 

	
 
		case SGT_RANDOMIZED:
 
			free((SpriteGroup**)group->g.random.groups);
 
			free((SpriteGroup**)this->g.random.groups);
 
			break;
 

	
 
		case SGT_TILELAYOUT:
 
			free((void*)group->g.layout.dts->seq);
 
			free(group->g.layout.dts);
 
			free((void*)this->g.layout.dts->seq);
 
			free(this->g.layout.dts);
 
			break;
 

	
 
		default:
 
			break;
 
	}
 
}
 

	
 
static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item)
 
{
 
	uint i;
 

	
 
	for (i = start_item; i <= end_item; i++) {
 
		DestroySpriteGroup(GetSpriteGroup(i));
 
	}
 
}
 

	
 

	
 
/* Allocate a new SpriteGroup */
 
SpriteGroup *AllocateSpriteGroup()
 
{
 
	/* This is totally different to the other pool allocators, as we never remove an item from the pool. */
 
	if (_spritegroup_count == GetSpriteGroupPoolSize()) {
 
		if (!_SpriteGroup_pool.AddBlockToPool()) return NULL;
 
	}
 

	
 
	return GetSpriteGroup(_spritegroup_count++);
 
}
 

	
 

	
 
void InitializeSpriteGroupPool()
 
{
 
	_SpriteGroup_pool.CleanPool();
 

	
 
	_spritegroup_count = 0;
 
	this->type = SGT_INVALID;
 
}
 

	
 
TemporaryStorageArray<uint32, 0x110> _temp_store;
src/newgrf_spritegroup.h
Show inline comments
 
@@ -11,6 +11,7 @@
 
#include "gfx_type.h"
 
#include "engine_type.h"
 
#include "tile_type.h"
 
#include "oldpool.h"
 

	
 
#include "newgrf_cargo.h"
 
#include "newgrf_callbacks.h"
 
@@ -182,8 +183,18 @@ enum SpriteGroupType {
 
	SGT_INDUSTRY_PRODUCTION,
 
};
 

	
 
typedef uint32 SpriteGroupID;
 
DECLARE_OLD_POOL(SpriteGroup, SpriteGroup, 9, 250)
 

	
 
/* Common wrapper for all the different sprite group types */
 
struct SpriteGroup {
 
struct SpriteGroup : PoolItem<SpriteGroup, SpriteGroupID, &_SpriteGroup_pool> {
 
	SpriteGroup(SpriteGroupType type = SGT_INVALID) :
 
		type(type)
 
	{
 
	}
 

	
 
	~SpriteGroup();
 

	
 
	SpriteGroupType type;
 

	
 
	union {
 
@@ -195,13 +206,11 @@ struct SpriteGroup {
 
		TileLayoutSpriteGroup layout;
 
		IndustryProductionSpriteGroup indprod;
 
	} g;
 

	
 
	inline bool IsValid() const { return this->type != SGT_INVALID; }
 
};
 

	
 

	
 
SpriteGroup *AllocateSpriteGroup();
 
void InitializeSpriteGroupPool();
 

	
 

	
 
struct ResolverObject {
 
	CallbackID callback;
 
	uint32 callback_param1;
0 comments (0 inline, 0 general)