Changeset - r14913:cb843fd1989e
[Not reviewed]
master
0 5 0
terkhen - 15 years ago 2010-03-28 12:25:09
terkhen@openttd.org
(svn r19521) -Codechange: Use a IndustryType array to sort industries by name instead of a LegendAndColour array.
5 files changed with 52 insertions and 32 deletions:
0 comments (0 inline, 0 general)
src/industry_gui.cpp
Show inline comments
 
@@ -96,6 +96,40 @@ static inline void GetAllCargoSuffixes(u
 
	}
 
}
 

	
 
IndustryType _sorted_industry_types[NUM_INDUSTRYTYPES];
 

	
 
/** Sort industry types by their name. */
 
static int CDECL IndustryTypeNameSorter(const IndustryType *a, const IndustryType *b)
 
{
 
	static char industry_name[2][64];
 

	
 
	const IndustrySpec *indsp1 = GetIndustrySpec(*a);
 
	SetDParam(0, indsp1->name);
 
	GetString(industry_name[0], STR_JUST_STRING, lastof(industry_name[0]));
 

	
 
	const IndustrySpec *indsp2 = GetIndustrySpec(*b);
 
	SetDParam(0, indsp2->name);
 
	GetString(industry_name[1], STR_JUST_STRING, lastof(industry_name[1]));
 

	
 
	int r = strcmp(industry_name[0], industry_name[1]);
 

	
 
	/* If the names are equal, sort by industry type. */
 
	return (r != 0) ? r : (*a - *b);
 
}
 

	
 
/** Initialize the list of sorted industry types.
 
 */
 
void SortIndustryTypes()
 
{
 
	/* Add each industry type to the list. */
 
	for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
 
		_sorted_industry_types[i] = i;
 
	}
 

	
 
	/* Sort industry types by name. */
 
	QSortT(_sorted_industry_types, NUM_INDUSTRYTYPES, &IndustryTypeNameSorter);
 
}
 

	
 
/** Command callback. In case of failure to build an industry, show an error message.
 
 * @param result Result of the command.
 
 * @param tile   Tile where the industry is placed.
src/industrytype.h
Show inline comments
 
@@ -183,6 +183,11 @@ void ResetIndustries();
 
extern IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
 
extern IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
 

	
 
/* industry_gui.cpp */
 
void SortIndustryTypes();
 
/* Industry types sorted alphabetically by name. */
 
extern IndustryType _sorted_industry_types[NUM_INDUSTRYTYPES];
 

	
 
/**
 
 * Do industry gfx ID translation for NewGRFs.
 
 * @param gfx the type to get the override for.
src/newgrf.cpp
Show inline comments
 
@@ -6809,6 +6809,9 @@ static void AfterLoadGRFs()
 
	/* Add all new industries to the industry array. */
 
	FinaliseIndustriesArray();
 

	
 
	/* Sort the list of industry types. */
 
	SortIndustryTypes();
 

	
 
	/* Create dynamic list of industry legends for smallmap_gui.cpp */
 
	BuildIndustriesLegend();
 

	
src/smallmap_gui.cpp
Show inline comments
 
@@ -26,7 +26,6 @@
 
#include "sound_func.h"
 
#include "window_func.h"
 
#include "company_base.h"
 
#include "core/sort_func.hpp"
 

	
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
@@ -152,33 +151,6 @@ static uint _industry_to_list_pos[NUM_IN
 
/** Show heightmap in industry mode of smallmap window. */
 
static bool _smallmap_industry_show_heightmap;
 

	
 
/** Sort legends by their name. */
 
static int CDECL LegendNameSorter(const LegendAndColour *a, const LegendAndColour *b)
 
{
 
	static char industry_name[2][64];
 

	
 
	SetDParam(0, a->legend);
 
	GetString(industry_name[0], STR_JUST_STRING, lastof(industry_name[0]));
 

	
 
	SetDParam(0, b->legend);
 
	GetString(industry_name[1], STR_JUST_STRING, lastof(industry_name[1]));
 

	
 
	int r = strcmp(industry_name[0], industry_name[1]);
 
	/* If the names are equal, sort by industry type. */
 
	return (r != 0) ? r : (a->type - b->type);
 
}
 

	
 
void SortIndustriesLegend()
 
{
 
	/* Sort industries by name. */
 
	GSortT(_legend_from_industries, _smallmap_industry_count, &LegendNameSorter);
 

	
 
	/* Store widget number for each industry type. */
 
	for (int i = 0; i < _smallmap_industry_count; i++) {
 
		_industry_to_list_pos[_legend_from_industries[i].type] = i;
 
	}
 
}
 

	
 
/**
 
 * Fills an array for the industries legends.
 
 */
 
@@ -187,16 +159,19 @@ void BuildIndustriesLegend()
 
	uint j = 0;
 

	
 
	/* Add each name */
 
	for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
 
		const IndustrySpec *indsp = GetIndustrySpec(i);
 
	for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) {
 
		IndustryType ind = _sorted_industry_types[i];
 
		const IndustrySpec *indsp = GetIndustrySpec(ind);
 
		if (indsp->enabled) {
 
			_legend_from_industries[j].legend = indsp->name;
 
			_legend_from_industries[j].colour = indsp->map_colour;
 
			_legend_from_industries[j].type = i;
 
			_legend_from_industries[j].type = ind;
 
			_legend_from_industries[j].show_on_map = true;
 
			_legend_from_industries[j].col_break = false;
 
			_legend_from_industries[j].end = false;
 

	
 
			/* Store widget number for this industry type. */
 
			_industry_to_list_pos[ind] = j;
 
			j++;
 
		}
 
	}
 
@@ -1050,7 +1025,6 @@ public:
 

	
 
	virtual void OnInit()
 
	{
 
		SortIndustriesLegend();
 
		uint min_width = 0;
 
		this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
 
		this->min_number_of_fixed_rows = 0;
src/strings.cpp
Show inline comments
 
@@ -33,6 +33,8 @@
 
#include "townname_func.h"
 
#include "string_func.h"
 
#include "company_base.h"
 
#include "industrytype.h"
 
#include "smallmap_gui.h"
 

	
 
#include "table/strings.h"
 
#include "table/control_codes.h"
 
@@ -1324,6 +1326,8 @@ bool ReadLanguagePack(int lang_index)
 
	_dynlang.curr = lang_index;
 
	_dynlang.text_dir = (TextDirection)lang_pack->text_dir;
 
	SetCurrentGrfLangID(_langpack->newgrflangid);
 
	SortIndustryTypes();
 
	BuildIndustriesLegend();
 
	SortNetworkLanguages();
 
	return true;
 
}
0 comments (0 inline, 0 general)