@@ -280,24 +280,25 @@ void GenerateWorld(GenerateWorldMode mod
/* Make sure everything is done via OWNER_NONE */
_current_company = OWNER_NONE;
/* Set the date before loading sprites as some newgrfs check it */
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
InitializeGame(_gw.size_x, _gw.size_y, false, reset_settings);
PrepareGenerateWorldProgress();
/* Load the right landscape stuff */
GfxLoadSprites();
LoadStringWidthTable();
/* Re-init the windowing system */
ResetWindowSystem();
/* Create toolbars */
SetupColoursAndInitialWindow();
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
if (_gw.thread != NULL) {
_gw.thread->Join();
delete _gw.thread;
_gw.thread = NULL;
}
@@ -60,14 +60,12 @@ void InitializeGame(uint size_x, uint si
/* Make sure there isn't any window that can influence anything
* related to the new game we're about to start/load. */
UnInitWindowSystem();
AllocateMap(size_x, size_y);
_pause_mode = PM_UNPAUSED;
_fast_forward = 0;
_tick_counter = 0;
_realtime_tick = 0;
_date_fract = 0;
_cur_tileloop_tile = 0;
Status change: