Changeset - r16951:cc90f5512419
[Not reviewed]
master
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yexo - 13 years ago 2011-01-02 12:52:37
yexo@openttd.org
(svn r21697) -Codechange: use GetGameSettings() in a few more places to enhance readability
2 files changed with 3 insertions and 3 deletions:
0 comments (0 inline, 0 general)
src/ai/ai_config.cpp
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@@ -108,10 +108,10 @@ int AIConfig::GetSetting(const char *nam
 
{
 
	SettingValueList::const_iterator it = this->settings.find(name);
 
	/* Return the default value if the setting is not set, or if we are in a not-custom difficult level */
 
	if (it == this->settings.end() || ((_game_mode == GM_MENU) ? _settings_newgame.difficulty.diff_level : _settings_game.difficulty.diff_level) != 3) {
 
	if (it == this->settings.end() || GetGameSettings().difficulty.diff_level != 3) {
 
		if (this->info == NULL) {
 
			assert(strcmp("start_date", name) == 0);
 
			switch ((_game_mode == GM_MENU) ? _settings_newgame.difficulty.diff_level : _settings_game.difficulty.diff_level) {
 
			switch (GetGameSettings().difficulty.diff_level) {
 
				case 0: return AI::START_NEXT_EASY;
 
				case 1: return AI::START_NEXT_MEDIUM;
 
				case 2: return AI::START_NEXT_HARD;
src/ai/ai_info.cpp
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@@ -338,7 +338,7 @@ int AIInfo::GetSettingDefaultValue(const
 
	for (AIConfigItemList::const_iterator it = this->config_list.begin(); it != this->config_list.end(); it++) {
 
		if (strcmp((*it).name, name) != 0) continue;
 
		/* The default value depends on the difficulty level */
 
		switch ((_game_mode == GM_MENU) ? _settings_newgame.difficulty.diff_level : _settings_game.difficulty.diff_level) {
 
		switch (GetGameSettings().difficulty.diff_level) {
 
			case 0: return (*it).easy_value;
 
			case 1: return (*it).medium_value;
 
			case 2: return (*it).hard_value;
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