@@ -16,14 +16,14 @@
* Data that is stored per tile. Also used TileExtended for this.
* Look at docs/landscape.html for the exact meaning of the members.
*/
struct Tile {
byte type; ///< The type (bits 4..7), bridges (2..3), rainforest/desert (0..1)
byte height; ///< The height of the northern corner.
uint16 m2; ///< Primarily used for indices to towns, industries and stations
byte m1; ///< Primarily used for ownership information
byte m3; ///< General purpose
byte m4; ///< General purpose
byte m5; ///< General purpose
};
/**
Status change: