Changeset - r174:cd15d16e1367
[Not reviewed]
master
0 6 0
darkvater - 20 years ago 2004-09-07 19:01:06
darkvater@openttd.org
(svn r175) -Fix: [1023771] inconsistent/missing stations in station list. Forgot to change owner-sort after changing function.
-Codechange: some more asserts to vehicle-sorts to quickly find any possible problems.
6 files changed with 114 insertions and 83 deletions:
0 comments (0 inline, 0 general)
aircraft_gui.c
Show inline comments
 
@@ -892,7 +892,6 @@ static void MakeSortedAircraftList(byte 
 
		// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2
 
		for (i = &_num_aircraft_sort[1]; i != endof(_num_aircraft_sort); i++) {*i += *(i-1);}
 
	
 

	
 
		// sort by owner, then only subsort the requested owner-vehicles
 
		qsort(_aircraft_sort, n, sizeof(_aircraft_sort[0]), GeneralOwnerSorter);
 

	
 
@@ -964,6 +963,8 @@ static void PlayerAircraftWndProc(Window
 
				StringID str;
 
				v = DEREF_VEHICLE(_aircraft_sort[i].index);
 

	
 
				assert(v->type == VEH_Aircraft && v->subtype <= 2 && v->owner == window_number);
 

	
 
				DrawAircraftImage(v, x + 19, y + 6, INVALID_VEHICLE);
 
				DrawVehicleProfitButton(v, x, y+13);
 

	
 
@@ -1005,22 +1006,22 @@ static void PlayerAircraftWndProc(Window
 
			ShowDropDownMenu(w, _vehicle_sort_listing, _aircraft_sort_type[(byte)w->window_number], 4, 0); // do it for widget 4
 
			return;
 
		case 6: { /* Matrix to show vehicles */
 
			int id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG;
 
			uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG;
 
			
 
			if ((uint)id_v >= w->vscroll.cap) { return;} // click out of bounds
 
			if (id_v >= w->vscroll.cap) { return;} // click out of bounds
 

	
 
			id_v += w->vscroll.pos;
 

	
 
			{
 
				byte owner		= (byte)w->window_number;
 
				uint16 adder	= (owner == 0) ? 0 : _num_aircraft_sort[owner - 1]; // first element in list
 
				const byte owner = (byte)w->window_number;
 
				Vehicle *v;
 
				id_v += (owner == 0) ? 0 : _num_aircraft_sort[owner - 1]; // first element in list
 

	
 
				if (id_v + adder >= _num_aircraft_sort[owner]) { return;} // click out of vehicle bound
 
				if (id_v >= _num_aircraft_sort[owner]) { return;} // click out of vehicle bound
 

	
 
				v	= DEREF_VEHICLE(_aircraft_sort[adder+id_v].index); // add the offset id_x to that
 
				v	= DEREF_VEHICLE(_aircraft_sort[id_v].index); // add the offset id_x to that
 

	
 
				assert(v->type == VEH_Aircraft && v->subtype <= 2 && v->owner == owner && v->owner == _aircraft_sort[adder+id_v].owner);
 
				assert(v->type == VEH_Aircraft && v->subtype <= 2 && v->owner == owner);
 

	
 
				ShowAircraftViewWindow(v);
 
			}
roadveh_gui.c
Show inline comments
 
@@ -731,7 +731,6 @@ static void MakeSortedRoadList(byte owne
 
		// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2
 
		for (i = &_num_road_sort[1]; i != endof(_num_road_sort); i++) {*i += *(i-1);}
 
	
 

	
 
		// sort by owner, then only subsort the requested owner-vehicles
 
		qsort(_road_sort, n, sizeof(_road_sort[0]), GeneralOwnerSorter);
 

	
 
@@ -803,6 +802,8 @@ static void PlayerRoadVehWndProc(Window 
 
				StringID str;
 
				v = DEREF_VEHICLE(_road_sort[i].index);
 

	
 
				assert(v->type == VEH_Road && v->owner == window_number);
 

	
 
				DrawRoadVehImage(v, x + 22, y + 6, INVALID_VEHICLE);
 
				DrawVehicleProfitButton(v, x, y+13);
 

	
 
@@ -841,22 +842,22 @@ static void PlayerRoadVehWndProc(Window 
 
			ShowDropDownMenu(w, _vehicle_sort_listing, _road_sort_type[(byte)w->window_number], 4, 0); // do it for widget 4
 
			return;
 
		case 6: { /* Matrix to show vehicles */
 
			int id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL;
 
			uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL;
 
			
 
			if ((uint)id_v >= w->vscroll.cap) { return;} // click out of bounds
 
			if (id_v >= w->vscroll.cap) { return;} // click out of bounds
 

	
 
			id_v += w->vscroll.pos;
 

	
 
			{
 
				byte owner		= (byte)w->window_number;
 
				uint16 adder	= (owner == 0) ? 0 : _num_road_sort[owner - 1]; // first element in list
 
				const byte owner = (byte)w->window_number;
 
				Vehicle *v;
 
				id_v += (owner == 0) ? 0 : _num_road_sort[owner - 1]; // first element in list
 

	
 
				if (id_v + adder >= _num_road_sort[owner]) { return;} // click out of vehicle bound
 
				if (id_v >= _num_road_sort[owner]) { return;} // click out of vehicle bound
 

	
 
				v	= DEREF_VEHICLE(_road_sort[adder+id_v].index); // add the offset id_x to that
 
				v	= DEREF_VEHICLE(_road_sort[id_v].index); // add the offset id_x to that
 

	
 
				assert(v->type == VEH_Road && v->owner == owner && v->owner == _road_sort[adder+id_v].owner);
 
				assert(v->type == VEH_Road && v->owner == owner);
 

	
 
				ShowRoadVehViewWindow(v);
 
			}
ship_gui.c
Show inline comments
 
@@ -895,7 +895,6 @@ static void MakeSortedShiptList(byte own
 
		// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2
 
		for (i = &_num_ship_sort[1]; i != endof(_num_ship_sort); i++) {*i += *(i-1);}
 
	
 

	
 
		// sort by owner, then only subsort the requested owner-vehicles
 
		qsort(_ship_sort, n, sizeof(_ship_sort[0]), GeneralOwnerSorter);
 

	
 
@@ -967,6 +966,8 @@ static void PlayerShipsWndProc(Window *w
 
				StringID str;
 
				v = DEREF_VEHICLE(_ship_sort[i].index);
 

	
 
				assert(v->type == VEH_Ship && v->owner == window_number);
 

	
 
				DrawShipImage(v, x + 19, y + 6, INVALID_VEHICLE);
 
				DrawVehicleProfitButton(v, x, y+13);
 

	
 
@@ -1008,22 +1009,22 @@ static void PlayerShipsWndProc(Window *w
 
			ShowDropDownMenu(w, _vehicle_sort_listing, _ship_sort_type[(byte)w->window_number], 4, 0); // do it for widget 4
 
			return;
 
		case 6: { /* Matrix to show vehicles */
 
			int id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG;
 
			uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG;
 
			
 
			if ((uint)id_v >= w->vscroll.cap) { return;} // click out of bounds
 
			if (id_v >= w->vscroll.cap) { return;} // click out of bounds
 

	
 
			id_v += w->vscroll.pos;
 

	
 
			{
 
				byte owner		= (byte)w->window_number;
 
				uint16 adder	= (owner == 0) ? 0 : _num_ship_sort[owner - 1]; // first element in list
 
				const byte owner = (byte)w->window_number;
 
				Vehicle *v;
 
				id_v += (owner == 0) ? 0 : _num_ship_sort[owner - 1]; // first element in list
 

	
 
				if (id_v + adder >= _num_ship_sort[owner]) { return;} // click out of vehicle bound
 
				if (id_v >= _num_ship_sort[owner]) { return;} // click out of vehicle bound
 

	
 
				v	= DEREF_VEHICLE(_ship_sort[adder+id_v].index); // add the offset id_x to that
 
				v	= DEREF_VEHICLE(_ship_sort[id_v].index); // add the offset id_x to that
 

	
 
				assert(v->type == VEH_Ship && v->owner == owner && v->owner == _ship_sort[adder+id_v].owner);
 
				assert(v->type == VEH_Ship && v->owner == owner);
 

	
 
				ShowShipViewWindow(v);
 
			}
station_gui.c
Show inline comments
 
@@ -74,10 +74,11 @@ static int CDECL StationNameSorter(const
 
	return strcmp(buf1, _bufcache);	// sort by name
 
}
 

	
 
static void MakeSortedStationList()
 
static void MakeSortedStationList(byte owner)
 
{
 
	SortStruct *firstelement;
 
	Station *st;
 
	uint16 n = 0;
 
	uint32 n = 0;
 
	uint16 *i;
 
	// reset to 0 just to be sure
 
	for (i = _num_station_sort; i != endof(_num_station_sort); i++) {*i = 0;}
 
@@ -95,12 +96,20 @@ static void MakeSortedStationList()
 
	// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2
 
	for (i = &_num_station_sort[1]; i != endof(_num_station_sort); i++) {*i += *(i-1);}
 

	
 
	_last_station_idx = 255; // used for "cache"
 
	_last_station_idx = 0; // used for "cache"
 

	
 
	// sort by owner, then only subsort the requested owner-vehicles
 
	qsort(_station_sort, n, sizeof(_station_sort[0]), GeneralOwnerSorter);
 

	
 
	qsort(_station_sort, n, sizeof(_station_sort[0]), StationNameSorter);
 
	if (owner == 0) { // first element starts at 0th element and has n elements as described above
 
		firstelement =	&_station_sort[0];
 
		n =							_num_station_sort[0];
 
	}	else { // nth element starts at the end of the previous one, and has n elements as described above
 
		firstelement =	&_station_sort[_num_station_sort[owner-1]];
 
		n =							_num_station_sort[owner] - _num_station_sort[owner-1];
 
	}
 

	
 
	qsort(firstelement, n, sizeof(_station_sort[0]), StationNameSorter);
 
	
 
	DEBUG(misc, 1) ("Resorting Stations list...");
 
}
 
@@ -109,20 +118,22 @@ static void PlayerStationsWndProc(Window
 
{
 
	switch(e->event) {
 
	case WE_PAINT: {
 
		byte i;
 
		uint32 i;
 
		const byte window_number = (byte)w->window_number;
 

	
 
		if (_station_sort_dirty) {
 
			_station_sort_dirty = false;
 
			MakeSortedStationList();
 
			MakeSortedStationList(window_number);
 
		}
 

	
 
		// stations are stored as a cummulative index, eg 25, 41, 43. This means
 
		// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2 stations
 
		i = (byte)(w->window_number == 0) ? 0 : _num_station_sort[w->window_number-1];
 
		SetVScrollCount(w, _num_station_sort[w->window_number] - i);
 
		i = (window_number == 0) ? 0 : _num_station_sort[window_number-1];
 
		SetVScrollCount(w, _num_station_sort[window_number] - i);
 

	
 
		/* draw widgets, with player's name in the caption */
 
		{
 
			Player *p = DEREF_PLAYER(w->window_number);
 
			Player *p = DEREF_PLAYER(window_number);
 
			SET_DPARAM16(0, p->name_1);
 
			SET_DPARAM32(1, p->name_2);
 
			SET_DPARAM16(2, w->vscroll.count);
 
@@ -142,11 +153,13 @@ static void PlayerStationsWndProc(Window
 
			}
 
				
 
			i += w->vscroll.pos;	// offset from sorted station list of current player
 
			assert(i < _num_station_sort[w->window_number]); // at least one station must exist
 
			assert(i < _num_station_sort[window_number]); // at least one station must exist
 

	
 
			while (i < _num_station_sort[w->window_number]) {	// do until max number of stations of owner
 
			while (i < _num_station_sort[window_number]) {	// do until max number of stations of owner
 
				st = DEREF_STATION(_station_sort[i].index);
 

	
 
				assert(st->xy && st->owner == window_number);
 

	
 
				SET_DPARAM16(0, st->index);
 
				SET_DPARAM8(1, st->facilities);
 
				x = DrawString(xb, y, STR_3049_0, 0) + 5;
 
@@ -168,16 +181,24 @@ static void PlayerStationsWndProc(Window
 
	case WE_CLICK: {
 
		switch(e->click.widget) {
 
		case 2: {
 
			uint y = (e->click.pt.y - 15) / 10;
 
			uint16 p;
 
			uint32 id_v = (e->click.pt.y - 15) / 10;
 

	
 
			if (!IS_INT_INSIDE(y, 0, 12)) {	return;}
 
			if (id_v >= w->vscroll.cap) { return;} // click out of bounds
 

	
 
			id_v += w->vscroll.pos;
 

	
 
			// get the p-th OUR station from globally sorted list
 
			p = y + w->vscroll.pos; 
 
			p += (w->window_number == 0) ? 0 : _num_station_sort[w->window_number-1];	// get offset of first station in list
 
			if (p < _num_station_sort[w->window_number]) {
 
				ScrollMainWindowToTile(DEREF_STATION(_station_sort[p].index)->xy);
 
			{
 
				const byte owner = (byte)w->window_number;
 
				Station *st;
 
				id_v	+= (owner == 0) ? 0 : _num_station_sort[owner - 1]; // first element in list
 

	
 
				if (id_v >= _num_station_sort[owner]) { return;} // click out of station bound
 

	
 
				st = DEREF_STATION(_station_sort[id_v].index);
 

	
 
				assert(st->xy && st->owner == owner);
 

	
 
				ScrollMainWindowToTile(st->xy);
 
			}
 
		} break;
 
		}
town_gui.c
Show inline comments
 
@@ -390,7 +390,7 @@ static void MakeSortedTownList()
 
	FOR_ALL_TOWNS(t) if(t->xy) _town_sort[n++] = t->index;
 
	_num_town_sort = n;
 

	
 
	_last_town_idx = 255; // used for "cache"
 
	_last_town_idx = 0; // used for "cache"
 
	qsort(_town_sort, n, sizeof(_town_sort[0]), _town_sort_order & 2 ? TownPopSorter : TownNameSorter);
 

	
 
	DEBUG(misc, 1) ("Resorting Towns list...");
 
@@ -401,66 +401,72 @@ static void TownDirectoryWndProc(Window 
 
{
 
	switch(e->event) {
 
	case WE_PAINT: {
 
		int n;
 
		uint p;
 
		Town *t;
 

	
 
		if (_town_sort_dirty) {
 
			_town_sort_dirty = false;
 
			MakeSortedTownList();
 
		}
 

	
 
		w->vscroll.count = _num_town_sort;
 
		SetVScrollCount(w, _num_town_sort);
 

	
 
		DrawWindowWidgets(w);
 
		DoDrawString(_town_sort_order & 1 ? "\xAA" : "\xA0", _town_sort_order <= 1 ? 88 : 187, 15, 0x10);
 
		DoDrawString(_town_sort_order & 1 ? "\xAA" : "\xA0", (_town_sort_order <= 1) ? 88 : 187, 15, 0x10);
 
			
 
		p = w->vscroll.pos;
 
		n = 0;
 
		{
 
			Town *t;
 
			int n = 0;
 
			uint16 i = w->vscroll.pos;
 
			int y = 28;
 

	
 
			while (i < _num_town_sort) {
 
				t = DEREF_TOWN(_town_sort[i]);
 

	
 
		while (p < _num_town_sort) {
 
			t = DEREF_TOWN(_town_sort[p]);
 
			SET_DPARAM16(0, t->index);
 
			SET_DPARAM32(1, t->population);
 
			DrawString(2, 28+n*10, STR_2057, 0);
 
			p++;
 
			if (++n == 16)
 
				break;
 
				assert(t->xy);
 

	
 
				SET_DPARAM16(0, t->index);
 
				SET_DPARAM32(1, t->population);
 
				DrawString(2, y, STR_2057, 0);
 

	
 
				y += 10;
 
				i++;
 
				if (++n == w->vscroll.cap) { break;} // max number of towns in 1 window
 
			}
 
		}
 
	} break;
 

	
 
	case WE_CLICK:
 
		switch(e->click.widget) {
 
		case 2: {
 
			_town_sort_order = _town_sort_order==0 ? 1 : 0;
 
		case 2: { /* Sort by Name ascending/descending */
 
			_town_sort_order = (_town_sort_order == 0) ? 1 : 0;
 
			_town_sort_dirty = true;
 
			SetWindowDirty(w);
 
		} break;
 

	
 
		case 3: {
 
			_town_sort_order = _town_sort_order==2 ? 3 : 2;
 
		case 3: { /* Sort by Population ascending/descending */
 
			_town_sort_order = (_town_sort_order == 2) ? 3 : 2;
 
			_town_sort_dirty = true;
 
			SetWindowDirty(w);
 
		} break;
 
		
 
		case 4: {
 
			int y = (e->click.pt.y - 28) / 10;
 
			byte p;
 
			Town *t;
 
		case 4: { /* Click on Town Matrix */
 
			uint16 id_v = (e->click.pt.y - 28) / 10;
 

	
 
			if (id_v >= w->vscroll.cap) { return;} // click out of bounds
 

	
 
			id_v += w->vscroll.pos;
 

	
 
			if (!IS_INT_INSIDE(y, 0, 16))
 
				return;
 
			p = y + w->vscroll.pos;
 
			if (p < _num_town_sort) {
 
				t = DEREF_TOWN(_town_sort[p]);
 
			if (id_v >= _num_town_sort) { return;} // click out of town bounds
 

	
 
			{
 
				Town *t = DEREF_TOWN(_town_sort[id_v]);
 
				assert(t->xy);
 
				
 
				ScrollMainWindowToTile(t->xy);
 
			}
 
			break;
 
		}
 
		}	break;
 
		}
 
		break;
 
		
 
	
 
	case WE_4:
 
		SetWindowDirty(w);
 
		break;
train_gui.c
Show inline comments
 
@@ -1164,7 +1164,6 @@ static void MakeSortedTrainList(byte own
 
		// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2
 
		for (i = &_num_train_sort[1]; i != endof(_num_train_sort); i++) {*i += *(i-1);}
 
	
 

	
 
		// sort by owner, then only subsort the requested owner-vehicles
 
		qsort(_train_sort, n, sizeof(_train_sort[0]), GeneralOwnerSorter);
 

	
 
@@ -1236,6 +1235,8 @@ static void PlayerTrainsWndProc(Window *
 
				StringID str;
 
				v = DEREF_VEHICLE(_train_sort[i].index);
 

	
 
				assert(v->type == VEH_Train && v->subtype == 0 && v->owner == window_number);
 

	
 
				DrawTrainImage(v, x + 21, y + 6, 10, 0, INVALID_VEHICLE);
 
				DrawVehicleProfitButton(v, x, y+13);
 

	
 
@@ -1274,22 +1275,22 @@ static void PlayerTrainsWndProc(Window *
 
			ShowDropDownMenu(w, _vehicle_sort_listing, _train_sort_type[(byte)w->window_number], 4, 0); // do it for widget 4
 
			return;
 
		case 6: { /* Matrix to show vehicles */
 
			int id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL;
 
			uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL;
 
			
 
			if ((uint)id_v >= w->vscroll.cap) { return;} // click out of bounds
 
			if (id_v >= w->vscroll.cap) { return;} // click out of bounds
 

	
 
			id_v += w->vscroll.pos;
 

	
 
			{
 
				byte owner		= (byte)w->window_number;
 
				uint16 adder	= (owner == 0) ? 0 : _num_train_sort[owner - 1]; // first element in list
 
				const byte owner = (byte)w->window_number;
 
				Vehicle *v;
 
				id_v += (owner == 0) ? 0 : _num_train_sort[owner - 1]; // first element in list
 

	
 
				if (id_v + adder >= _num_train_sort[owner]) { return;} // click out of vehicle bound
 
				if (id_v >= _num_train_sort[owner]) { return;} // click out of vehicle bound
 

	
 
				v	= DEREF_VEHICLE(_train_sort[adder+id_v].index); // add the offset id_x to that
 
				v	= DEREF_VEHICLE(_train_sort[id_v].index); // add the offset id_x to that
 

	
 
				assert(v->type == VEH_Train && v->subtype == 0 && v->owner == owner && v->owner == _train_sort[adder+id_v].owner);
 
				assert(v->type == VEH_Train && v->subtype == 0 && v->owner == owner);
 

	
 
				ShowTrainViewWindow(v);
 
			}
0 comments (0 inline, 0 general)