Changeset - r2899:cd17fd04d40f
[Not reviewed]
master
0 1 0
Darkvater - 19 years ago 2006-01-28 01:33:57
darkvater@openttd.org
(svn r3454) - Fix: company-count was not updated correctly when loading a saved game with already existing companies for multiplayer.
1 file changed with 6 insertions and 1 deletions:
0 comments (0 inline, 0 general)
openttd.c
Show inline comments
 
@@ -762,8 +762,13 @@ void SwitchMode(int new_mode)
 
			_local_player = 0;
 
			DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
 
#ifdef ENABLE_NETWORK
 
			if (_network_server)
 
			if (_network_server) {
 
				/* If we have loaded a game we need to correctly update the company-count */
 
				const Player *p;
 
				_network_game_info.companies_on = 0;
 
				FOR_ALL_PLAYERS(p) {if (p->is_active) _network_game_info.companies_on++;}
 
				snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title);
 
			}
 
#endif /* ENABLE_NETWORK */
 
		}
 
		break;
0 comments (0 inline, 0 general)