@@ -56,7 +56,7 @@
/* Load default data and store the name in the settings */
config->Change(info->GetName(), -1, false);
}
if (deviate) config->AddRandomDeviation();
if (deviate) config->AddRandomDeviation(company);
config->AnchorUnchangeableSettings();
c->ai_info = info;
@@ -83,7 +83,7 @@
GameInfo *info = config->GetInfo();
if (info == nullptr) return;
if (deviate) config->AddRandomDeviation(OWNER_DEITY);
Backup<CompanyID> cur_company(_current_company, FILE_LINE);
@@ -123,11 +123,11 @@ void ScriptConfig::ResetEditableSettings
void ScriptConfig::AddRandomDeviation()
void ScriptConfig::AddRandomDeviation(CompanyID owner)
{
for (const auto &item : *this->GetConfigList()) {
if (item.random_deviation != 0) {
this->SetSetting(item.name, ScriptObject::GetRandomizer(OWNER_NONE).Next(item.random_deviation * 2 + 1) - item.random_deviation + this->GetSetting(item.name));
this->SetSetting(item.name, ScriptObject::GetRandomizer(owner).Next(item.random_deviation * 2 + 1) - item.random_deviation + this->GetSetting(item.name));
@@ -135,7 +135,7 @@ public:
/**
* Randomize all settings the Script requested to be randomized.
*/
void AddRandomDeviation();
void AddRandomDeviation(CompanyID owner);
* Is this config attached to an Script? In other words, is there a Script
Status change: