Changeset - r10877:d04796239c5e
[Not reviewed]
master
0 19 0
Yexo - 15 years ago 2009-01-23 00:18:27
yexo@openttd.org
(svn r15212) -Feature [FS#2566]: Change the dropdown box where you can chose which edges will be water to 4 pushbuttons (based on patch by planetmaker).
19 files changed with 98 insertions and 341 deletions:
0 comments (0 inline, 0 general)
src/genworld_gui.cpp
Show inline comments
 
@@ -99,13 +99,23 @@ enum GenerateLandscapeWindowWidgets {
 
	GLAND_WATER_PULLDOWN,
 
	GLAND_SMOOTHNESS_TEXT,
 
	GLAND_SMOOTHNESS_PULLDOWN,
 
	GLAND_WATER_BORDERS_PULLDOWN,
 

	
 
	GLAND_BORDER_TYPES,
 
	GLAND_BORDERS_RANDOM,
 
	GLAND_WATER_NW_TEXT,
 
	GLAND_WATER_NE_TEXT,
 
	GLAND_WATER_SE_TEXT,
 
	GLAND_WATER_SW_TEXT,
 
	GLAND_WATER_NW,
 
	GLAND_WATER_NE,
 
	GLAND_WATER_SE,
 
	GLAND_WATER_SW,
 
};
 

	
 
static const Widget _generate_landscape_widgets[] = {
 
{  WWT_CLOSEBOX,  RESIZE_NONE, COLOUR_BROWN,    0,  10,   0,  13, STR_00C5,                     STR_018B_CLOSE_WINDOW},
 
{    WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN,   11, 337,   0,  13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
 
{      WWT_PANEL, RESIZE_NONE, COLOUR_BROWN,    0, 337,  14, 285, 0x0,                          STR_NULL},
 
{      WWT_PANEL, RESIZE_NONE, COLOUR_BROWN,    0, 337,  14, 313, 0x0,                          STR_NULL},
 

	
 
/* Landscape selection */
 
{   WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE,  10,  86,  24,  78, SPR_SELECT_TEMPERATE,         STR_030E_SELECT_TEMPERATE_LANDSCAPE},    // GLAND_TEMPERATE
 
@@ -165,11 +175,20 @@ static const Widget _generate_landscape_
 
{   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 228, 239, 0x0,                          STR_NULL},                               // GLAND_WATER_PULLDOWN
 

	
 
/* Map smoothness */
 
{       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 245, 257, STR_SMOOTHNESS,               STR_NULL},                               // GLAND_SMOOTHNESS_TEXT
 
{       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 247, 257, STR_SMOOTHNESS,               STR_NULL},                               // GLAND_SMOOTHNESS_TEXT
 
{   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 246, 257, 0x0,                          STR_NULL},                               // GLAND_SMOOTHNESS_PULLDOWN
 

	
 
/* Water borders */
 
{   WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE,  12, 326, 264, 275, 0x0,                          STR_NULL},                               // GLAND_WATER_BORDERS_PULLDOWN
 
{       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12, 110, 265, 275, STR_BORDER_TYPE,             STR_NULL},                               // GLAND_BORDER_TYPES
 
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 264, 275, STR_BORDER_RANDOMIZE,        STR_NULL},                               // GLAND_BORDERS_RANDOM
 
{       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12,  95, 282, 292, STR_NORTHWEST,               STR_NULL},                               // GLAND_WATER_NW_TEXT
 
{       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 282, 292, STR_NORTHEAST,               STR_NULL},                               // GLAND_WATER_NE_TEXT
 
{       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 294, 304, STR_SOUTHEAST,               STR_NULL},                               // GLAND_WATER_SE_TEXT
 
{       WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE,  12,  95, 294, 304, STR_SOUTHWEST,               STR_NULL},                               // GLAND_WATER_SW_TEXT
 
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 100, 172, 280, 291, 0x0,                         STR_NORTHWEST},                          // GLAND_WATER_NW
 
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 173, 245, 280, 291, 0x0,                         STR_NORTHEAST},                          // GLAND_WATER_NE
 
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 173, 245, 292, 303, 0x0,                         STR_SOUTHEAST},                          // GLAND_WATER_SE
 
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 100, 172, 292, 303, 0x0,                         STR_SOUTHWEST},                          // GLAND_WATER_SW
 
{   WIDGETS_END},
 
};
 

	
 
@@ -273,25 +292,6 @@ static const StringID _rotation[]    = {
 
static const StringID _landscape[]   = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
 
static const StringID _num_towns[]   = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
 
static const StringID _num_inds[]    = {STR_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
 
static const StringID _water_borders[] = {
 
	STR_CONFIG_PATCHES_WATER_BORDER_NONE,
 
	STR_CONFIG_PATCHES_WATER_BORDER_NE,
 
	STR_CONFIG_PATCHES_WATER_BORDER_SE,
 
	STR_CONFIG_PATCHES_WATER_BORDER_SE_NE,
 
	STR_CONFIG_PATCHES_WATER_BORDER_SW,
 
	STR_CONFIG_PATCHES_WATER_BORDER_SW_NE,
 
	STR_CONFIG_PATCHES_WATER_BORDER_SW_SE,
 
	STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE,
 
	STR_CONFIG_PATCHES_WATER_BORDER_NW,
 
	STR_CONFIG_PATCHES_WATER_BORDER_NW_NE,
 
	STR_CONFIG_PATCHES_WATER_BORDER_NW_SE,
 
	STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE,
 
	STR_CONFIG_PATCHES_WATER_BORDER_NW_SW,
 
	STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE,
 
	STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE,
 
	STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE,
 
	INVALID_STRING_ID
 
};
 

	
 
struct GenerateLandscapeWindow : public QueryStringBaseWindow {
 
	uint widget_id;
 
@@ -311,6 +311,7 @@ struct GenerateLandscapeWindow : public 
 
		this->afilter = CS_NUMERAL;
 

	
 
		this->mode = (glwp_modes)this->window_number;
 
		if (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) _settings_newgame.game_creation.water_borders = GB(Random(), 0, 4);
 

	
 
		this->FindWindowPlacementAndResize(desc);
 
	}
 
@@ -320,7 +321,9 @@ struct GenerateLandscapeWindow : public 
 
		/* You can't select smoothness / non-water borders if not terragenesis */
 
		if (mode == GLWP_GENERATE) {
 
			this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
 
			this->SetWidgetDisabledState(GLAND_WATER_BORDERS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
 
			this->SetWidgetDisabledState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
 
			this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
 
					GLAND_WATER_NW, GLAND_WATER_NE, GLAND_WATER_SE, GLAND_WATER_SW, WIDGET_LIST_END);
 
		}
 
		/* Disable snowline if not hilly */
 
		this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
 
@@ -339,6 +342,13 @@ struct GenerateLandscapeWindow : public 
 
		this->SetWidgetLoweredState(GLAND_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
 
		this->SetWidgetLoweredState(GLAND_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
 

	
 
		this->SetWidgetLoweredState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
 

	
 
		this->SetWidgetLoweredState(GLAND_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
 
		this->SetWidgetLoweredState(GLAND_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
 
		this->SetWidgetLoweredState(GLAND_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
 
		this->SetWidgetLoweredState(GLAND_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
 

	
 
		if (_game_mode == GM_EDITOR) {
 
			this->widget[GLAND_TOWN_PULLDOWN].data     = STR_6836_OFF;
 
			this->widget[GLAND_INDUSTRY_PULLDOWN].data = STR_6836_OFF;
 
@@ -348,12 +358,24 @@ struct GenerateLandscapeWindow : public 
 
		}
 

	
 
		if (mode == GLWP_GENERATE) {
 
			this->widget[GLAND_LANDSCAPE_PULLDOWN].data     = _landscape[_settings_newgame.game_creation.land_generator];
 
			this->widget[GLAND_TREE_PULLDOWN].data          = _tree_placer[_settings_newgame.game_creation.tree_placer];
 
			this->widget[GLAND_TERRAIN_PULLDOWN].data       = _elevations[_settings_newgame.difficulty.terrain_type];
 
			this->widget[GLAND_WATER_PULLDOWN].data         = _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes];
 
			this->widget[GLAND_SMOOTHNESS_PULLDOWN].data    = _smoothness[_settings_newgame.game_creation.tgen_smoothness];
 
			this->widget[GLAND_WATER_BORDERS_PULLDOWN].data = _settings_newgame.construction.freeform_edges ? _water_borders[_settings_newgame.game_creation.water_borders] : STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE;
 
			this->widget[GLAND_LANDSCAPE_PULLDOWN].data  = _landscape[_settings_newgame.game_creation.land_generator];
 
			this->widget[GLAND_TREE_PULLDOWN].data       = _tree_placer[_settings_newgame.game_creation.tree_placer];
 
			this->widget[GLAND_TERRAIN_PULLDOWN].data    = _elevations[_settings_newgame.difficulty.terrain_type];
 
			this->widget[GLAND_WATER_PULLDOWN].data      = _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes];
 
			this->widget[GLAND_SMOOTHNESS_PULLDOWN].data = _smoothness[_settings_newgame.game_creation.tgen_smoothness];
 
			this->widget[GLAND_BORDERS_RANDOM].data      = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_BORDER_RANDOMIZE : STR_BORDER_MANUAL;
 

	
 
			if (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) {
 
				this->widget[GLAND_WATER_NE].data = STR_BORDER_RANDOM;
 
				this->widget[GLAND_WATER_NW].data = STR_BORDER_RANDOM;
 
				this->widget[GLAND_WATER_SE].data = STR_BORDER_RANDOM;
 
				this->widget[GLAND_WATER_SW].data = STR_BORDER_RANDOM;
 
			} else {
 
				this->widget[GLAND_WATER_NE].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_NE) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
 
				this->widget[GLAND_WATER_NW].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_NW) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
 
				this->widget[GLAND_WATER_SE].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_SE) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
 
				this->widget[GLAND_WATER_SW].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_SW) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
 
			}
 
		} else {
 
			this->widget[GLAND_TREE_PULLDOWN].data               = _tree_placer[_settings_newgame.game_creation.tree_placer];
 
			this->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = _rotation[_settings_newgame.game_creation.heightmap_rotation];
 
@@ -509,8 +531,26 @@ struct GenerateLandscapeWindow : public 
 
				ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
 
				break;
 

	
 
			case GLAND_WATER_BORDERS_PULLDOWN: // Water borders
 
				ShowDropDownMenu(this, _water_borders, _settings_newgame.game_creation.water_borders, GLAND_WATER_BORDERS_PULLDOWN, 0, 0);
 
			/* Freetype map borders */
 
			case GLAND_WATER_NW:
 
				_settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
 
				break;
 

	
 
			case GLAND_WATER_NE:
 
				_settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
 
				break;
 

	
 
			case GLAND_WATER_SE:
 
				_settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
 
				break;
 

	
 
			case GLAND_WATER_SW:
 
				_settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
 
				break;
 

	
 
			case GLAND_BORDERS_RANDOM:
 
				_settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
 
				this->SetDirty();
 
				break;
 
		}
 
	}
 
@@ -540,7 +580,6 @@ struct GenerateLandscapeWindow : public 
 
			case GLAND_MAPSIZE_Y_PULLDOWN:     _settings_newgame.game_creation.map_y = index; break;
 
			case GLAND_TREE_PULLDOWN:          _settings_newgame.game_creation.tree_placer = index; break;
 
			case GLAND_SMOOTHNESS_PULLDOWN:    _settings_newgame.game_creation.tgen_smoothness = index;  break;
 
			case GLAND_WATER_BORDERS_PULLDOWN: _settings_newgame.game_creation.water_borders = index;  break;
 

	
 
			case GLAND_TOWN_PULLDOWN:
 
				_settings_newgame.difficulty.number_towns = index;
 
@@ -601,7 +640,7 @@ struct GenerateLandscapeWindow : public 
 
};
 

	
 
static const WindowDesc _generate_landscape_desc = {
 
	WDP_CENTER, WDP_CENTER, 338, 286, 338, 286,
 
	WDP_CENTER, WDP_CENTER, 338, 313, 338, 313,
 
	WC_GENERATE_LANDSCAPE, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
 
	_generate_landscape_widgets,
src/landscape_type.h
Show inline comments
 
@@ -17,4 +17,15 @@ enum LandscapeType {
 
	NUM_LANDSCAPE = 4,
 
};
 

	
 
/**
 
 * For storing the water borders which shall be retained.
 
 */
 
enum Borders {
 
	BORDER_NE = 0,
 
	BORDER_SE = 1,
 
	BORDER_SW = 2,
 
	BORDER_NW = 3,
 
	BORDERS_RANDOM = 16,
 
};
 

	
 
#endif /* LANDSCAPE_TYPE_H */
src/lang/catalan.txt
Show inline comments
 
@@ -1094,26 +1094,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES                        :{LTBLUE}Activa la terraformació de cel·les a les vores del mapa: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_EDGES_NOT_EMPTY                              :{WHITE}Una o més cel·les al vèrtex nord no està buit
 
STR_CONFIG_PATCHES_EDGES_NOT_WATER                              :{WHITE}Una o més cel·les en una de les vores no és aigua
 

	
 
# Start of map water border strings.
 
# DON'T ADD OR REMOVE LINES HERE
 
STR_CONFIG_PATCHES_WATER_BORDER_NONE                            :Terra a totes les vores
 
STR_CONFIG_PATCHES_WATER_BORDER_NE                              :Aigua només a la vora nord-est
 
STR_CONFIG_PATCHES_WATER_BORDER_SE                              :Aigua només a la vora sud-est
 
STR_CONFIG_PATCHES_WATER_BORDER_SE_NE                           :Aigua a les vores nord-est i sud-est
 
STR_CONFIG_PATCHES_WATER_BORDER_SW                              :Aigua només a la vora sud-oest
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_NE                           :Aigua a les vores nord-est i sud-oest
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE                           :Aigua a les vores sud-est i sud-oest
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE                        :Terra només a la vora nord-oest
 
STR_CONFIG_PATCHES_WATER_BORDER_NW                              :Aigua només a la vora nord-oest
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_NE                           :Aigua a les vores nord-oest i nord-est
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE                           :Aigua a les vores sud-oest i sud-est
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE                        :Terra només a la vora sud-oest
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW                           :Aigua a les vores nord-oest i sud-oest
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE                        :Terra només a la vora sud-est
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE                        :Terra només a la vora nord-est
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE                     :Aigua a totes les vores
 
# End of map water border strings.
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}Max extensió de estacions: {ORANGE}{STRING}{RED}Avís: Un valor alt enlenteix el joc
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Manteniment dels helicopters als heliports automàticament: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Enllaça la barra d'eines del paisatge a les barres d'eines de vies/carreteres/aigua/aeroports {ORANGE}{STRING}
src/lang/czech.txt
Show inline comments
 
@@ -1162,26 +1162,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES                        :{LTBLUE}Umožnit terénní úpravy dílků na okrajích mapy: {ORANGE}{STRING1}
 
STR_CONFIG_PATCHES_EDGES_NOT_EMPTY                              :{WHITE}Alespoň jeden dílek na severním okraji není prázdný
 
STR_CONFIG_PATCHES_EDGES_NOT_WATER                              :{WHITE}Alespoň jeden dílek na jednom z okrajů není zaplaven
 

	
 
# Start of map water border strings.
 
# DON'T ADD OR REMOVE LINES HERE
 
STR_CONFIG_PATCHES_WATER_BORDER_NONE                            :Země na všech okrajích
 
STR_CONFIG_PATCHES_WATER_BORDER_NE                              :Voda pouze na severovýchodním okraji
 
STR_CONFIG_PATCHES_WATER_BORDER_SE                              :Voda pouze na jihovýchodním okraji
 
STR_CONFIG_PATCHES_WATER_BORDER_SE_NE                           :Voda na severovýchodním a jihovýchodním okraji
 
STR_CONFIG_PATCHES_WATER_BORDER_SW                              :Voda pouze na jihozápadním okraji
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_NE                           :Voda na severovýchodním a jihozápadním okraji
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE                           :Voda na jihovýchodním a jihozápadním okraji
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE                        :Země pouze na severozápadním okraji
 
STR_CONFIG_PATCHES_WATER_BORDER_NW                              :Voda pouze na severozápadním okraji
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_NE                           :Voda na severozápadním a severovýchodním okraji
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE                           :Voda na severozápadním a jihovýchodním okraji
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE                        :Země pouze na jihozápadním okraji
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW                           :Voda na severozápadním a jihozápadním okraji
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE                        :Země pouze na jihovýchodním okraji
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE                        :Země pouze na severovýchodním okraji
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE                     :Voda na všech okrajích
 
# End of map water border strings.
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}Největší rozsah stanice: {ORANGE}{STRING} {RED}Pozor: Vysoké nastavení zpomalí hru
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Údržba vrtulníků na heliportech: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Otevírat lištu na úpravy terénu s lištami na výstavbu tratí/silnic atd.: {ORANGE}{STRING}
src/lang/dutch.txt
Show inline comments
 
@@ -1094,26 +1094,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES
 
STR_CONFIG_PATCHES_EDGES_NOT_EMPTY                              :{WHITE}Een of meer vakjes in de in de noordelijke rand zijn niet leeg
 
STR_CONFIG_PATCHES_EDGES_NOT_WATER                              :{WHITE}Een of meer vakjes op de rand zijn geen water
 

	
 
# Start of map water border strings.
 
# DON'T ADD OR REMOVE LINES HERE
 
STR_CONFIG_PATCHES_WATER_BORDER_NONE                            :Land op alle randen
 
STR_CONFIG_PATCHES_WATER_BORDER_NE                              :Water alleen aan de  noordoost rand
 
STR_CONFIG_PATCHES_WATER_BORDER_SE                              :Water alleen aan de  zuidoost rand
 
STR_CONFIG_PATCHES_WATER_BORDER_SE_NE                           :Water aan de  noordoost en zuidoost rand
 
STR_CONFIG_PATCHES_WATER_BORDER_SW                              :Water alleen aan de  zuidwest rand
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_NE                           :Water aan de  noordoost  en zuidwest rand
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE                           :Water aan de  zuioost  en zuidwest rand
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE                        :Land alleen aan de  noordwest  rand
 
STR_CONFIG_PATCHES_WATER_BORDER_NW                              :Water alleen aan de  noordwest  rand
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_NE                           :Water aan de  noordwest  en noordoost rand
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE                           :Water aan de  noordwest  en zuidoost rand
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE                        :Land alleen aan de  zuidwest rand
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW                           :Water aan de  noordwest  en zuidwest rand
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE                        :Land alleen aan de zuidoost rand
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE                        :Land alleen aan de noordoost rand
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE                     :Water aan alle randen
 
# End of map water border strings.
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}Maximale stationsomvang: {ORANGE}{STRING} {RED}Pas op: Hoge waarde vertraagt spel
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Helikopters automatisch repareren op helipads: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Verbind de landschaptoolbar met de trein/weg/water/vliegveld toolbars: {ORANGE}{STRING}
src/lang/english.txt
Show inline comments
 
@@ -1094,26 +1094,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES
 
STR_CONFIG_PATCHES_EDGES_NOT_EMPTY                              :{WHITE}One or more tiles at the northern edge are not empty
 
STR_CONFIG_PATCHES_EDGES_NOT_WATER                              :{WHITE}One or more tiles at one of the edges is not water
 

	
 
# Start of map water border strings.
 
# DON'T ADD OR REMOVE LINES HERE
 
STR_CONFIG_PATCHES_WATER_BORDER_NONE                            :Land at all borders
 
STR_CONFIG_PATCHES_WATER_BORDER_NE                              :Water at north-east border only
 
STR_CONFIG_PATCHES_WATER_BORDER_SE                              :Water at south-east border only
 
STR_CONFIG_PATCHES_WATER_BORDER_SE_NE                           :Water at north-east and south-east borders
 
STR_CONFIG_PATCHES_WATER_BORDER_SW                              :Water at south-west border only
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_NE                           :Water at north-east and south-west borders
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE                           :Water at south-east and south-west borders
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE                        :Land only at north-west border
 
STR_CONFIG_PATCHES_WATER_BORDER_NW                              :Water at north-west border only
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_NE                           :Water at north-west and north-east borders
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE                           :Water at north-west and south-east borders
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE                        :Land only at south-west border
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW                           :Water at north-west and south-west borders
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE                        :Land only at south-east border
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE                        :Land only at north-east border
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE                     :Water at all borders
 
# End of map water border strings.
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}Max station spread: {ORANGE}{STRING1} {RED}Warning: High setting slows game
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Service helicopters at helipads automatically: {ORANGE}{STRING1}
 
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Link landscape toolbar to rail/road/water/airport toolbars: {ORANGE}{STRING1}
 
@@ -3510,6 +3490,18 @@ STR_FLAT_WORLD_HEIGHT                   
 
STR_SMALLMAP_CENTER                                             :{BLACK}Center the smallmap on the current position
 
STR_SMALLMAP_INDUSTRY                                           :{TINYFONT}{STRING} ({NUM})
 

	
 
# Strings for map borders at game generation
 
STR_BORDER_TYPE                                                 :{BLACK}Map edges:
 
STR_NORTHWEST                                                   :{BLACK}Northwest
 
STR_NORTHEAST                                                   :{BLACK}Northeast
 
STR_SOUTHEAST                                                   :{BLACK}Southeast
 
STR_SOUTHWEST                                                   :{BLACK}Southwest
 
STR_BORDER_FREEFORM                                             :{BLACK}Freeform
 
STR_BORDER_WATER                                                :{BLACK}Water
 
STR_BORDER_RANDOM                                               :{BLACK}Random
 
STR_BORDER_RANDOMIZE                                            :{BLACK}Random
 
STR_BORDER_MANUAL                                               :{BLACK}Manual
 

	
 
########### String for new airports
 
STR_SMALL_AIRPORT                                               :{BLACK}Small
 
STR_CITY_AIRPORT                                                :{BLACK}City
src/lang/finnish.txt
Show inline comments
 
@@ -1094,26 +1094,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES
 
STR_CONFIG_PATCHES_EDGES_NOT_EMPTY                              :{WHITE}Yksi tai useampi ruutu pohjoisreunalla ei ole tyhjä
 
STR_CONFIG_PATCHES_EDGES_NOT_WATER                              :{WHITE}Yksi tai useampi ruutu jollakin reunalla ei ole vettä
 

	
 
# Start of map water border strings.
 
# DON'T ADD OR REMOVE LINES HERE
 
STR_CONFIG_PATCHES_WATER_BORDER_NONE                            :Maata kaikilla reunoilla
 
STR_CONFIG_PATCHES_WATER_BORDER_NE                              :Vettä vain koillisreunalla
 
STR_CONFIG_PATCHES_WATER_BORDER_SE                              :Vettä vain kaakkoisreunalla
 
STR_CONFIG_PATCHES_WATER_BORDER_SE_NE                           :Vettä koillis- ja kaakkoisreunalla
 
STR_CONFIG_PATCHES_WATER_BORDER_SW                              :Vettä vain lounaisreunalla
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_NE                           :Vettä koillis- ja luoteisreunalla
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE                           :Vettä kaakkois- ja lounaisreunalla
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE                        :Maata vain lounaisreunassa
 
STR_CONFIG_PATCHES_WATER_BORDER_NW                              :Vettä vain lounaisreunassa
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_NE                           :Vettä vain lounais- ja kaakkoisreunassa
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE                           :Vettä vain lounais- ja koillisreunassa
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE                        :Maata vain luoteisreunassa
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW                           :Vettä vain lounais- ja luoteisreunassa
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE                        :Maata vain koillisreunassa
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE                        :Maata vain lounaisreunassa
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE                     :Vettä kaikilla reunoilla
 
# End of map water border strings.
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}Suurin aseman levittäytyminen: {ORANGE}{STRING} {RED}Huom: korkea asetus hidastaa peliä
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Huolla helikopterit helikopterialustoilla automaattisesti: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Kiinnitä maastonmuokkauspalkki rakentamistyökalupalkkeihin: {ORANGE}{STRING}
src/lang/french.txt
Show inline comments
 
@@ -1095,26 +1095,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES
 
STR_CONFIG_PATCHES_EDGES_NOT_EMPTY                              :{WHITE}Une ou plusieurs cases sur le bord nord ne sont pas vides
 
STR_CONFIG_PATCHES_EDGES_NOT_WATER                              :{WHITE}Une ou plusieurs cases sur l'un des bords ne sont pas de l'eau
 

	
 
# Start of map water border strings.
 
# DON'T ADD OR REMOVE LINES HERE
 
STR_CONFIG_PATCHES_WATER_BORDER_NONE                            :Terre sur tous les bords
 
STR_CONFIG_PATCHES_WATER_BORDER_NE                              :Eau sur le bord nord-est uniquement
 
STR_CONFIG_PATCHES_WATER_BORDER_SE                              :Eau sur le bord sud-est uniquement
 
STR_CONFIG_PATCHES_WATER_BORDER_SE_NE                           :Eau sur les bords nord-est et sud-est
 
STR_CONFIG_PATCHES_WATER_BORDER_SW                              :Eau sur le bord sud-ouest uniquement
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_NE                           :Eau sur les bords nord-est et sud-ouest
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE                           :Eau sur les bords sud-est et sud-ouest
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE                        :Terre sur le bord nord-ouest uniquement
 
STR_CONFIG_PATCHES_WATER_BORDER_NW                              :Eau sur le bord nord-ouest uniquement
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_NE                           :Eau sur les bords nord-ouest et nord-est
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE                           :Eau sur les bords nord-ouest et sud-est
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE                        :Terre sur le bord sud-ouest uniquement
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW                           :Eau sur les bords nord-ouest et sud-ouest
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE                        :Terre sur le bord sud-est uniquement
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE                        :Terre sur le bord  nord-est uniquement
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE                     :Eau sur tous les bords
 
# End of map water border strings.
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}Etendue max. des stations: {ORANGE}{STRING} {RED}Attention: Valeur élevée = jeu lent
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Entretenir automatiquement les hélicoptères à l'héliport: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Relier la barre d'outils Paysage avec celle des rails/routes/eau et aéroport: {ORANGE}{STRING}
src/lang/hungarian.txt
Show inline comments
 
@@ -1160,26 +1160,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES                        :{LTBLUE}A térkép határain lévő táj rendezésének engedélyezése: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_EDGES_NOT_EMPTY                              :{WHITE}Az északi határnál egy vagy több mező nem üres
 
STR_CONFIG_PATCHES_EDGES_NOT_WATER                              :{WHITE}Az egyik határnál egy vagy több mező nem víz
 

	
 
# Start of map water border strings.
 
# DON'T ADD OR REMOVE LINES HERE
 
STR_CONFIG_PATCHES_WATER_BORDER_NONE                            :Szárazföld minden határnál
 
STR_CONFIG_PATCHES_WATER_BORDER_NE                              :Víz csak az északkeleti határnál
 
STR_CONFIG_PATCHES_WATER_BORDER_SE                              :Víz csak a délkeleti határnál
 
STR_CONFIG_PATCHES_WATER_BORDER_SE_NE                           :Víz az északkeleti és délkeleti határoknál
 
STR_CONFIG_PATCHES_WATER_BORDER_SW                              :Víz csak a délnyugati határnál
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_NE                           :Víz az északkeleti és délnyugati határoknál
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE                           :Víz a délkeleti és délnyugati határoknál
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE                        :Szárazföld csak az északnyugati határnál
 
STR_CONFIG_PATCHES_WATER_BORDER_NW                              :Víz csak az északnyugati határnál
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_NE                           :Víz az északnyugati és északkeleti határoknál
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE                           :Víz az északnyugati és délkeleti határoknál
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE                        :Szárazföld csak a délnyugati határnál
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW                           :Víz az északnyugati és délnyugati határoknál
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE                        :Szárazföld csak a délkeleti határnál
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE                        :Szárazföld csak az északkeleti határnál
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE                     :Víz mindegyik határnál
 
# End of map water border strings.
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}Állomások legnagyobb kiterjedése: {ORANGE}{STRING} {RED}Figyelem: magas érték lelassítja a játékot
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Helikopterek automatikus javítása a helikopter-leszállókon: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Tájrendező eszköztár megnyitása az építési eszköztárakkal: {ORANGE}{STRING}
src/lang/indonesian.txt
Show inline comments
 
@@ -1094,26 +1094,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES
 
STR_CONFIG_PATCHES_EDGES_NOT_EMPTY                              :{WHITE}Kotak pada ujung utara tidak kosong
 
STR_CONFIG_PATCHES_EDGES_NOT_WATER                              :{WHITE}Kotak pada salah satu ujung peta bukanlah perairan
 

	
 
# Start of map water border strings.
 
# DON'T ADD OR REMOVE LINES HERE
 
STR_CONFIG_PATCHES_WATER_BORDER_NONE                            :Dataran pd semua pinggiran
 
STR_CONFIG_PATCHES_WATER_BORDER_NE                              :Perairan hanya di batas timur laut saja
 
STR_CONFIG_PATCHES_WATER_BORDER_SE                              :Perairan hanya di batas tenggara saja
 
STR_CONFIG_PATCHES_WATER_BORDER_SE_NE                           :Perairan hanya di batas timur laut dan tenggara
 
STR_CONFIG_PATCHES_WATER_BORDER_SW                              :Perairan hanya di batas barat daya saja
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_NE                           :Perairan hanya di batas timur laut dan barat daya saja
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE                           :Perairan hanya di batas tenggara dan barat daya saja
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE                        :Dataran hanya di batas barat laut saja
 
STR_CONFIG_PATCHES_WATER_BORDER_NW                              :Perairan hanya di batas barat laut saja
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_NE                           :Perairan hanya di batas barat laut dan timur laut saja
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE                           :Perairan hanya di batas barat laut dan tenggara saja
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE                        :Dataran hanya di batas barat daya saja
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW                           :Perairan hanya di batas barat laut dan barat daya saja
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE                        :Dataran hanya di batas tenggara saja
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE                        :Dataran hanya di batas timur laut saja
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE                     :Perairan pada semua batas
 
# End of map water border strings.
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}Sebaran stasiun maks.: {ORANGE}{STRING} {RED}Peringatan: Makin tinggi, Makin lambat
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Perbaikan helikopter di helipad secara otomatis: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Tempel toolbar Landsekap ke toolbar rel/jalan/air/bandara: {ORANGE}{STRING}
src/lang/italian.txt
Show inline comments
 
@@ -1095,26 +1095,6 @@ STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT 
 
STR_CONFIG_PATCHES_EDGES_NOT_EMPTY                              :{WHITE}Uno o più riquadri sul lato nord non sono vuoti
 
STR_CONFIG_PATCHES_EDGES_NOT_WATER                              :{WHITE}Uno o più riquadri su uno dei bordi non sono d'acqua
 

	
 
# Start of map water border strings.
 
# DON'T ADD OR REMOVE LINES HERE
 
STR_CONFIG_PATCHES_WATER_BORDER_NONE                            :Terreno su tutti i bordi
 
STR_CONFIG_PATCHES_WATER_BORDER_NE                              :Acqua solo sul bordo nord-est
 
STR_CONFIG_PATCHES_WATER_BORDER_SE                              :Acqua solo sul bordo sud-est
 
STR_CONFIG_PATCHES_WATER_BORDER_SE_NE                           :Acqua sui bordi nord-est e sud-est
 
STR_CONFIG_PATCHES_WATER_BORDER_SW                              :Acqua solo sul bordo sud-ovest
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_NE                           :Acqua sui bordi nord-est e sud-ovest
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE                           :Acqua sui bordi sud-est e sud-ovest
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE                        :Terreno solo sul bordo nord-ovest
 
STR_CONFIG_PATCHES_WATER_BORDER_NW                              :Acqua solo sul bordo nord-ovest
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_NE                           :Acqua sui bordi nord-ovest e nord-est
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE                           :Acqua sui bordi nord-ovest e sud-est
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE                        :Terreno solo sul bordo sud-ovest
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW                           :Acqua sui bordi nord-ovest e sud-ovest
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE                        :Terreno solo sul bordo sud-est
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE                        :Terreno solo sul bordo nord-est
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE                     :Acqua su tutti i bordi
 
# End of map water border strings.
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}Max estensione stazioni: {ORANGE}{STRING} {RED}Nota: Valori alti rallentano il gioco
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Manutieni automaticamente gli elicotteri presso gli eliporti: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Apri strumenti terreno assieme a quelli di costruzione: {ORANGE}{STRING}
src/lang/korean.txt
Show inline comments
 
@@ -1094,26 +1094,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES                        :{LTBLUE}맵 경계에서 타일 변경을 허용: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_EDGES_NOT_EMPTY                              :{WHITE}맵 경계에 있는 한개 이상의 타일에 무언가 있습니다
 
STR_CONFIG_PATCHES_EDGES_NOT_WATER                              :{WHITE}맵 경계에 있는 한개 이상의 타일이 물이 아닙니다
 

	
 
# Start of map water border strings.
 
# DON'T ADD OR REMOVE LINES HERE
 
STR_CONFIG_PATCHES_WATER_BORDER_NONE                            :모든 경계선이 땅
 
STR_CONFIG_PATCHES_WATER_BORDER_NE                              :북동경계선만 물
 
STR_CONFIG_PATCHES_WATER_BORDER_SE                              :남동경계선만 물
 
STR_CONFIG_PATCHES_WATER_BORDER_SE_NE                           :북동와 남동경계선만 물
 
STR_CONFIG_PATCHES_WATER_BORDER_SW                              :남서경계선만 물
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_NE                           :북동과 남서경계선만 물
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE                           :남동과 남서경계선만 물
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE                        :북서경계선만 땅
 
STR_CONFIG_PATCHES_WATER_BORDER_NW                              :북서경계선만 물
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_NE                           :북서와 북동경계선에 물
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE                           :북서와 남동경계선에 물
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE                        :남서경계선만 땅
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW                           :북서와 남서경계선만 물
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE                        :남동경계선만 땅
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE                        :북동경계선만 땅
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE                     :모든 경계선에 물
 
# End of map water border strings.
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}역의 최대 크기: {ORANGE}{STRING} {RED}경고! 높은 값은 게임을 느리게함!
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}헬리콥터를 발착장에서 자동으로 점검 : {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}철도/도로/항만/공항 툴바에 지형 툴바 연결 : {ORANGE}{STRING}
src/lang/piglatin.txt
Show inline comments
 
@@ -1094,26 +1094,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES
 
STR_CONFIG_PATCHES_EDGES_NOT_EMPTY                              :{WHITE}Oneway orway oremay ilestay atway ethay orthernnay edgeway areway otnay emptyway
 
STR_CONFIG_PATCHES_EDGES_NOT_WATER                              :{WHITE}Oneway orway oremay ilestay atway oneway ofway ethay edgesway isway otnay aterway
 

	
 
# Start of map water border strings.
 
# DON'T ADD OR REMOVE LINES HERE
 
STR_CONFIG_PATCHES_WATER_BORDER_NONE                            :Andlay atway allway ordersbay
 
STR_CONFIG_PATCHES_WATER_BORDER_NE                              :Aterway atway orthnay-eastway orderbay onlyway
 
STR_CONFIG_PATCHES_WATER_BORDER_SE                              :Aterway atway outhsay-eastway orderbay onlyway
 
STR_CONFIG_PATCHES_WATER_BORDER_SE_NE                           :Aterway atway orthnay-eastway andway outhsay-eastway ordersbay
 
STR_CONFIG_PATCHES_WATER_BORDER_SW                              :Aterway atway outhsay-estway orderbay onlyway
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_NE                           :Aterway atway orthnay-eastway andway outhsay-estway ordersbay
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE                           :Aterway atway outhsay-eastway andway outhsay-estway ordersbay
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE                        :Andlay onlyway atway orthnay-estway orderbay
 
STR_CONFIG_PATCHES_WATER_BORDER_NW                              :Aterway atway orthnay-estway orderbay onlyway
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_NE                           :Aterway atway orthnay-estway andway orthnay-eastway ordersbay
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE                           :Aterway atway orthnay-estway andway outhsay-eastway ordersbay
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE                        :Andlay onlyway atway outhsay-estway orderbay
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW                           :Aterway atway orthnay-estway andway outhsay-estway ordersbay
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE                        :Andlay onlyway atway outhsay-eastway orderbay
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE                        :Andlay onlyway atway orthnay-eastway orderbay
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE                     :Aterway atway allway ordersbay
 
# End of map water border strings.
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}Axmay ationstay eadspray: {ORANGE}{STRING} {RED}Arningway: Ighhay ettingsay owsslay amegay
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Ervicesay elicoptershay atway elipadshay automaticallyway: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Inklay andscapelay oolbartay otay ailray/oadray/aterway/airportway oolbarstay: {ORANGE}{STRING}
src/lang/romanian.txt
Show inline comments
 
@@ -1094,26 +1094,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES                        :{LTBLUE}Permite terraformarea suprafeţelor din marginea hărţii: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_EDGES_NOT_EMPTY                              :{WHITE}Una sau ma multe suprafeţe din marginea nordică nu sunt goale
 
STR_CONFIG_PATCHES_EDGES_NOT_WATER                              :{WHITE}Una sau mai multe suprafeţe din marginea hărţii nu contin apă
 

	
 
# Start of map water border strings.
 
# DON'T ADD OR REMOVE LINES HERE
 
STR_CONFIG_PATCHES_WATER_BORDER_NONE                            :Pământ pe  toate marginile
 
STR_CONFIG_PATCHES_WATER_BORDER_NE                              :Apă doar la marginea nord-estică
 
STR_CONFIG_PATCHES_WATER_BORDER_SE                              :Apă doar la marginea sud-estică
 
STR_CONFIG_PATCHES_WATER_BORDER_SE_NE                           :Apă la marginile nord-estice si sud-estice
 
STR_CONFIG_PATCHES_WATER_BORDER_SW                              :Apă doar la marginea sud-vestică
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_NE                           :Apă la marginile nord-estice si sud-vestice
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE                           :Apă la marginile sud-estice si sud-vestice
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE                        :Pământ doar la marginea nord+vestică
 
STR_CONFIG_PATCHES_WATER_BORDER_NW                              :Apă doar la marginea nord+vestică
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_NE                           :Apă la marginile nord-vestice si nord-estice
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE                           :Apă la marginile nord-vestice si sud-estice
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE                        :Pământ doar la marginea sud-vestică
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW                           :Apă la marginile nord-vestice si sud-vestice
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE                        :Pământ doar la marginea sud-estică
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE                        :Pământ doar la marginea nord-estică
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE                     :Apă pe marginea hărţii
 
# End of map water border strings.
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}Distanţarea maximă a staţiilor: {ORANGE}{STRING} {RED}Atenţie: Valorile mari încetinesc jocul!
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Service automat pentru elicoptere la helipaduri: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Conecteaza bara de instrumente pentru peisaj cu cea de constructii feroviare/auto/aeriane: {ORANGE}{STRING}
src/lang/russian.txt
Show inline comments
 
@@ -1096,26 +1096,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES                        :{LTBLUE}Разрешить терраформинг на краю карты: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_EDGES_NOT_EMPTY                              :{WHITE}Одна или несколько клеток в северном углу не пусты
 
STR_CONFIG_PATCHES_EDGES_NOT_WATER                              :{WHITE}Одна или несколько клеток берега без воды
 

	
 
# Start of map water border strings.
 
# DON'T ADD OR REMOVE LINES HERE
 
STR_CONFIG_PATCHES_WATER_BORDER_NONE                            :Земля по всем границам
 
STR_CONFIG_PATCHES_WATER_BORDER_NE                              :Вода только на СВ краю карты
 
STR_CONFIG_PATCHES_WATER_BORDER_SE                              :Вода только на ЮВ краю карты
 
STR_CONFIG_PATCHES_WATER_BORDER_SE_NE                           :Вода на СВ и ЮВ краях карты
 
STR_CONFIG_PATCHES_WATER_BORDER_SW                              :Вода только на ЮЗ краю карты
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_NE                           :Вода на СВ и ЮЗ краях карты
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE                           :Вода на ЮВ и СЗ краях карты
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE                        :Земля только на СЗ краю карты
 
STR_CONFIG_PATCHES_WATER_BORDER_NW                              :Вода только на СЗ краю карты
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_NE                           :Вода на СЗ и СВ краях карты
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE                           :Вода на СЗ и ЮВ краях карты
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE                        :Земля только на ЮЗ краю карты
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW                           :Вода на СЗ и ЮЗ краях карты
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE                        :Земля только на ЮВ краю карты
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE                        :Земля только на СВ краю карты
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE                     :Только водные границы
 
# End of map water border strings.
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}Макс. протяженность: {ORANGE}{STRING} {RED}(большие значения замедляют игру)
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Включить обслуживание на вертолетных площадках: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Связать ландшафтную панель с транспортной: {ORANGE}{STRING}
src/lang/spanish.txt
Show inline comments
 
@@ -1095,26 +1095,6 @@ STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES                        :{LTBLUE}Habilitar la modificación del terreno en los bordes del mapa: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_EDGES_NOT_EMPTY                              :{WHITE}Uno o más cuadrados del borde más al norte no están vacios
 
STR_CONFIG_PATCHES_EDGES_NOT_WATER                              :{WHITE}Uno o más cuadrados en uno de los bordes no son agua
 

	
 
# Start of map water border strings.
 
# DON'T ADD OR REMOVE LINES HERE
 
STR_CONFIG_PATCHES_WATER_BORDER_NONE                            :Tierra en todos los bordes
 
STR_CONFIG_PATCHES_WATER_BORDER_NE                              :Agua solo en el borde Noreste
 
STR_CONFIG_PATCHES_WATER_BORDER_SE                              :Agua solo en el borde Sureste
 
STR_CONFIG_PATCHES_WATER_BORDER_SE_NE                           :Agua en los bordes Noreste y Sureste
 
STR_CONFIG_PATCHES_WATER_BORDER_SW                              :Agua solo en el borde Suroeste
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_NE                           :Agua en los bordes Noreste y Suroeste
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE                           :Agua en los bordes Sureste y Suroeste
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE                        :Tierra solo en el borde Noroeste
 
STR_CONFIG_PATCHES_WATER_BORDER_NW                              :Agua solo en el borde Noroeste
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_NE                           :Agua en los bordes Noroeste y Noreste
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE                           :Agua en los bordes Noroeste y Sureste
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE                        :Tierra solo en el borde Suroeste
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW                           :Agua en los bordes Noroeste y Suroeste
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE                        :Tierra solo en el borde Sureste
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE                        :Tierra solo en el borde Noreste
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE                     :Agua en todos los bordes
 
# End of map water border strings.
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}Expansión máxima de est.: {ORANGE}{STRING} {RED}Atención: Valores altos relantizan
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Mantener los helicópteros en helipuertos automáticamente: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Une la caja de paisaje a la barra de rail/carretera...: {ORANGE}{STRING}
src/lang/turkish.txt
Show inline comments
 
@@ -1093,25 +1093,6 @@ STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT                         :{LTBLUE}Düzlük bir senaryonun yükseklik seviyesi: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_EDGES_NOT_EMPTY                              :{WHITE}Kuzey kenarda bir veya daha fazla kare boş değil
 
STR_CONFIG_PATCHES_EDGES_NOT_WATER                              :{WHITE}Kenarlardan birinde bir veya daha fazla kare su değil
 

	
 
# Start of map water border strings.
 
# DON'T ADD OR REMOVE LINES HERE
 
STR_CONFIG_PATCHES_WATER_BORDER_NONE                            :Tüm sınırlarda kara
 
STR_CONFIG_PATCHES_WATER_BORDER_NE                              :Yalnız kuzeydoğu sınırında su
 
STR_CONFIG_PATCHES_WATER_BORDER_SE                              :Yalnız güneydoğu sınırında su
 
STR_CONFIG_PATCHES_WATER_BORDER_SE_NE                           :Kuzeydoğu ve güneydoğu sınırlarında su
 
STR_CONFIG_PATCHES_WATER_BORDER_SW                              :Yalnız güneybatı sınırında su
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_NE                           :Kuzeydoğu ve güneybatı sınırlarında su
 
STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE                        :Kuzeybatı sınırında sadece kara
 
STR_CONFIG_PATCHES_WATER_BORDER_NW                              :Yalnız kuzeybatı sınırında su
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_NE                           :Kuzeybatı ve kuzeydoğu sınırlarında su
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE                           :Kuzeybatı ve güneydoğu sınırlarında su
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE                        :Güneybatı sınırında sadece kara
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW                           :Kuzeybatı ve güneydoğu sınırlarında su
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE                        :Güneydoğu sınırında sadece kara
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE                        :Kuzeydoğu sınırında sadece kara
 
STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE                     :Tüm sınırlarda su
 
# End of map water border strings.
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}İstasyon genişleme sınırı: {ORANGE}{STRING} {RED}Uyarı: Yüksek değerler oyunu yavaşlatır
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Helikopterler helipadlerde otomatik servise girsin: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Arazi araç çubuğunu diğer araç çubuklarına bağla: {ORANGE}{STRING}
src/settings.cpp
Show inline comments
 
@@ -1466,7 +1466,7 @@ const SettingDesc _patch_settings[] = {
 
	     SDT_VAR(GameSettings, game_creation.map_x,                           SLE_UINT8,                     S, 0,     8,                     6,      11, 0, STR_CONFIG_PATCHES_MAP_X,                 NULL),
 
	     SDT_VAR(GameSettings, game_creation.map_y,                           SLE_UINT8,                     S, 0,     8,                     6,      11, 0, STR_CONFIG_PATCHES_MAP_Y,                 NULL),
 
	SDT_CONDBOOL(GameSettings, construction.freeform_edges,                             111, SL_MAX_VERSION, 0, 0, false,                                    STR_CONFIG_PATCHES_ENABLE_FREEFORM_EDGES, CheckFreeformEdges),
 
	 SDT_CONDVAR(GameSettings, game_creation.water_borders,                   SLE_UINT8,111, SL_MAX_VERSION, 0, 0,    15,                     0,      15, 0, STR_NULL,                                 NULL),
 
	 SDT_CONDVAR(GameSettings, game_creation.water_borders,                   SLE_UINT8,111, SL_MAX_VERSION, 0, 0,    15,                     0,      16, 0, STR_NULL,                                 NULL),
 

	
 
 SDT_CONDOMANY(GameSettings, locale.currency,                               SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL, NULL),
 
 SDT_CONDOMANY(GameSettings, locale.units,                                  SLE_UINT8, 97, SL_MAX_VERSION, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL, NULL),
src/tgp.cpp
Show inline comments
 
@@ -552,13 +552,6 @@ static void HeightMapAdjustWaterLevel(am
 

	
 
static double perlin_coast_noise_2D(const double x, const double y, const double p, const int prime);
 

	
 
enum Borders {
 
	BORDER_NE = 0,
 
	BORDER_SE = 1,
 
	BORDER_SW = 2,
 
	BORDER_NW = 3,
 
};
 

	
 
/**
 
 * This routine sculpts in from the edge a random amount, again a Perlin
 
 * sequence, to avoid the rigid flat-edge slopes that were present before. The
 
@@ -725,6 +718,7 @@ static void HeightMapNormalize()
 
	HeightMapAdjustWaterLevel(water_percent, h_max_new);
 

	
 
	byte water_borders = _settings_game.construction.freeform_edges ? _settings_game.game_creation.water_borders : 0xF;
 
	if (water_borders == BORDERS_RANDOM) water_borders = GB(Random(), 0, 4);
 

	
 
	HeightMapCoastLines(water_borders);
 
	HeightMapSmoothSlopes(roughness);
0 comments (0 inline, 0 general)