Changeset - r8609:d0cf0c7999e4
[Not reviewed]
master
0 1 0
frosch - 17 years ago 2008-02-20 14:07:45
frosch@openttd.org
(svn r12191) -Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles.
1 file changed with 28 insertions and 22 deletions:
0 comments (0 inline, 0 general)
src/roadveh_cmd.cpp
Show inline comments
 
@@ -1008,10 +1008,10 @@ struct OvertakeData {
 
	const Vehicle* u;
 
	const Vehicle* v;
 
	TileIndex tile;
 
	uint16 tilebits;
 
	Trackdir trackdir;
 
};
 

	
 
static void* EnumFindVehToOvertake(Vehicle* v, void* data)
 
static void* EnumFindVehBlockingOvertake(Vehicle* v, void* data)
 
{
 
	const OvertakeData* od = (OvertakeData*)data;
 

	
 
@@ -1020,22 +1020,29 @@ static void* EnumFindVehToOvertake(Vehic
 
			v : NULL;
 
}
 

	
 
static bool FindRoadVehToOvertake(OvertakeData *od)
 
/**
 
 * Check if overtaking is possible on a piece of track
 
 *
 
 * @param od Information about the tile and the involved vehicles
 
 * @return true if we have to abort overtaking
 
 */
 
static bool CheckRoadBlockedForOvertaking(OvertakeData *od)
 
{
 
	uint32 bits;
 
	uint32 ts = GetTileTrackStatus(od->tile, TRANSPORT_ROAD, od->v->u.road.compatible_roadtypes);
 
	TrackdirBits trackdirbits = (TrackdirBits)(ts & TRACKDIR_BIT_MASK);
 
	TrackdirBits red_signals = (TrackdirBits)((ts >> 16) & TRACKDIR_BIT_MASK); // barred level crossing
 
	TrackBits trackbits = TrackdirBitsToTrackBits(trackdirbits);
 

	
 
	bits = GetTileTrackStatus(od->tile, TRANSPORT_ROAD, od->v->u.road.compatible_roadtypes);
 
	bits |= bits >> 8;
 
	/* Track does not continue along overtaking direction || track has junction || levelcrossing is barred */
 
	if (!HasBit(trackdirbits, od->trackdir) || (trackbits & ~TRACK_BIT_CROSS) || (red_signals != TRACKDIR_BIT_NONE)) return true;
 

	
 
	if (!(od->tilebits & bits) || (bits & 0x3C3C) || (bits & 0x3F3F0000))
 
		return true;
 
	return VehicleFromPos(od->tile, od, EnumFindVehToOvertake) != NULL;
 
	/* Are there more vehicles on the tile except the two vehicles involved in overtaking */
 
	return VehicleFromPos(od->tile, od, EnumFindVehBlockingOvertake) != NULL;
 
}
 

	
 
static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
 
{
 
	OvertakeData od;
 
	uint16 tt;
 

	
 
	od.v = v;
 
	od.u = u;
 
@@ -1055,32 +1062,31 @@ static void RoadVehCheckOvertake(Vehicle
 
	/* For now, articulated road vehicles can't overtake anything. */
 
	if (RoadVehHasArticPart(v)) return;
 

	
 
	/* Vehicles are not driving in same direction || direction is not a diagonal direction */
 
	if (v->direction != u->direction || !(v->direction & 1)) return;
 

	
 
	/* Check if vehicle is in a road stop, depot, tunnel or bridge or not on a straight road */
 
	if (v->u.road.state >= RVSB_IN_ROAD_STOP || !IsStraightRoadTrackdir((Trackdir)(v->u.road.state & RVSB_TRACKDIR_MASK))) return;
 

	
 
	tt = GetTileTrackStatus(v->tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes);
 
	tt |= tt >> 8;
 
	tt &= 0x3F;
 
	od.trackdir = DiagdirToDiagTrackdir(DirToDiagDir(v->direction));
 

	
 
	if ((tt & 3) == 0) return;
 
	if ((tt & 0x3C) != 0) return;
 

	
 
	if (tt == 3) tt = (v->direction & 2) ? 2 : 1;
 
	od.tilebits = tt;
 

	
 
	/* Are the current and the next tile suitable for overtaking?
 
	 *  - Does the track continue along od.trackdir
 
	 *  - No junctions
 
	 *  - No barred levelcrossing
 
	 *  - No other vehicles in the way
 
	 */
 
	od.tile = v->tile;
 
	if (FindRoadVehToOvertake(&od)) return;
 
	if (CheckRoadBlockedForOvertaking(&od)) return;
 

	
 
	od.tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction));
 
	if (FindRoadVehToOvertake(&od)) return;
 
	if (CheckRoadBlockedForOvertaking(&od)) return;
 

	
 
	if (od.u->cur_speed == 0 || od.u->vehstatus& VS_STOPPED) {
 
		v->u.road.overtaking_ctr = 0x11;
 
		v->u.road.overtaking = 0x10;
 
	} else {
 
//		if (FindRoadVehToOvertake(&od)) return;
 
//		if (CheckRoadBlockedForOvertaking(&od)) return;
 
		v->u.road.overtaking_ctr = 0;
 
		v->u.road.overtaking = 0x10;
 
	}
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