Changeset - r24602:d0d308decaa4
[Not reviewed]
master
0 2 0
Patric Stout - 3 years ago 2021-01-06 20:12:32
truebrain@openttd.org
Fix #7656: destroying a tunnel/bridge now first removes the tracks for cost calculation

This means that for rail tunnel/bridges, the rail is first sold,
and the tunnel/bridge is destroyed after. This means destroying
tunnels/ bridges now often makes you money, instead of costing.

Similar, with road/tram tracks. Destroying a road+tram
tunnel/bridge now costs the same amount of money as first
removing the tram tracks and than destroying the road
tunnel/bridge. Especially as tram tracks generate money when
removing, this is a noticeable difference.
2 files changed with 41 insertions and 6 deletions:
0 comments (0 inline, 0 general)
regression/regression/result.txt
Show inline comments
 
@@ -7314,7 +7314,7 @@ ERROR: IsEnd() is invalid as Begin() is 
 
  IsBuoyTile():         false
 
  IsLockTile():         false
 
  IsCanalTile():        false
 
  GetBankBalance():     1999979664
 
  GetBankBalance():     1999979304
 
  BuildWaterDepot():    true
 
  BuildDock():          true
 
  BuildBuoy():          true
 
@@ -7327,7 +7327,7 @@ ERROR: IsEnd() is invalid as Begin() is 
 
  IsBuoyTile():         true
 
  IsLockTile():         true
 
  IsCanalTile():        true
 
  GetBankBalance():     1999965040
 
  GetBankBalance():     1999964680
 

	
 
--AIWaypointList(BUOY)--
 
  Count():             1
 
@@ -7346,7 +7346,7 @@ ERROR: IsEnd() is invalid as Begin() is 
 
  IsBuoyTile():         false
 
  IsLockTile():         false
 
  IsCanalTile():        false
 
  GetBankBalance():     1999959645
 
  GetBankBalance():     1999959285
 
  BuildWaterDepot():    true
 
  BuildDock():          true
 

	
src/tunnelbridge_cmd.cpp
Show inline comments
 
@@ -214,6 +214,38 @@ CommandCost CheckBridgeAvailability(Brid
 
}
 

	
 
/**
 
 * Calculate the base cost of clearing a tunnel/bridge per tile.
 
 * @param tile Start tile of the tunnel/bridge.
 
 * @return How much clearing this tunnel/bridge costs per tile.
 
 */
 
static Money TunnelBridgeClearCost(TileIndex tile, Price base_price)
 
{
 
	Money base_cost = _price[base_price];
 

	
 
	/* Add the cost of the transport that is on the tunnel/bridge. */
 
	switch (GetTunnelBridgeTransportType(tile)) {
 
		case TRANSPORT_ROAD: {
 
			RoadType road_rt = GetRoadTypeRoad(tile);
 
			RoadType tram_rt = GetRoadTypeTram(tile);
 

	
 
			if (road_rt != INVALID_ROADTYPE) {
 
				base_cost += 2 * RoadClearCost(road_rt);
 
			}
 
			if (tram_rt != INVALID_ROADTYPE) {
 
				base_cost += 2 * RoadClearCost(tram_rt);
 
			}
 
		} break;
 

	
 
		case TRANSPORT_RAIL: base_cost += RailClearCost(GetRailType(tile)); break;
 
		/* Aquaducts have their own clear price. */
 
		case TRANSPORT_WATER: base_cost = _price[PR_CLEAR_AQUEDUCT]; break;
 
		default: break;
 
	}
 

	
 
	return base_cost;
 
}
 

	
 
/**
 
 * Build a Bridge
 
 * @param end_tile end tile
 
 * @param flags type of operation
 
@@ -373,7 +405,8 @@ CommandCost CmdBuildBridge(TileIndex end
 
			return_cmd_error(STR_ERROR_AREA_IS_OWNED_BY_ANOTHER);
 
		}
 

	
 
		cost.AddCost(bridge_len * _price[PR_CLEAR_BRIDGE]); // The cost of clearing the current bridge.
 
		/* The cost of clearing the current bridge. */
 
		cost.AddCost(bridge_len * TunnelBridgeClearCost(tile_start, PR_CLEAR_BRIDGE));
 
		owner = GetTileOwner(tile_start);
 

	
 
		/* If bridge belonged to bankrupt company, it has a new owner now */
 
@@ -849,6 +882,7 @@ static CommandCost DoClearTunnel(TileInd
 
		ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM, flags);
 
	}
 

	
 
	Money base_cost = TunnelBridgeClearCost(tile, PR_CLEAR_TUNNEL);
 
	uint len = GetTunnelBridgeLength(tile, endtile) + 2; // Don't forget the end tiles.
 

	
 
	if (flags & DC_EXEC) {
 
@@ -889,7 +923,8 @@ static CommandCost DoClearTunnel(TileInd
 
			DoClearSquare(endtile);
 
		}
 
	}
 
	return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_TUNNEL] * len);
 

	
 
	return CommandCost(EXPENSES_CONSTRUCTION, len * base_cost);
 
}
 

	
 

	
 
@@ -928,7 +963,7 @@ static CommandCost DoClearBridge(TileInd
 
		ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM, flags);
 
	}
 

	
 
	Money base_cost = (GetTunnelBridgeTransportType(tile) != TRANSPORT_WATER) ? _price[PR_CLEAR_BRIDGE] : _price[PR_CLEAR_AQUEDUCT];
 
	Money base_cost = TunnelBridgeClearCost(tile, PR_CLEAR_BRIDGE);
 
	uint len = GetTunnelBridgeLength(tile, endtile) + 2; // Don't forget the end tiles.
 

	
 
	if (flags & DC_EXEC) {
0 comments (0 inline, 0 general)