@@ -14,6 +14,7 @@
#include "../../command_type.h"
#include "../../strings_func.h"
#include "../../industry.h"
#include "../../newgrf_industries.h"
#include "../../core/random_func.hpp"
/* static */ bool AIIndustryType::IsValidIndustryType(IndustryType industry_type)
@@ -88,6 +89,8 @@
/* static */ bool AIIndustryType::CanBuildIndustry(IndustryType industry_type)
{
if (!IsValidIndustryType(industry_type)) return false;
if (!::CheckIfCallBackAllowsAvailability(industry_type, IACT_USERCREATION)) return false;
if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return true;
/* raw_industry_construction == 1 means "Build as other industries" */
@@ -97,7 +100,9 @@
/* static */ bool AIIndustryType::CanProspectIndustry(IndustryType industry_type)
if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return false;
/* raw_industry_construction == 2 means "prospect" */
return _settings_game.construction.raw_industry_construction == 2;
@@ -1764,6 +1764,10 @@ CommandCost CmdBuildIndustry(TileIndex t
return CMD_ERROR;
}
if (_game_mode != GM_EDITOR && !CheckIfCallBackAllowsAvailability(it, IACT_USERCREATION)) {
Industry *ind = NULL;
if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
if (flags & DC_EXEC) {
@@ -463,8 +463,10 @@ public:
this->SetDirty();
if ((_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indsp != NULL && indsp->IsRawIndustry()) ||
this->selected_type == INVALID_INDUSTRYTYPE) {
if (GetCallbackWnd() == this &&
((_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indsp != NULL && indsp->IsRawIndustry()) ||
this->selected_type == INVALID_INDUSTRYTYPE ||
!this->enabled[this->selected_index])) {
/* Reset the button state if going to prospecting or "build many industries" */
this->RaiseButtons();
ResetObjectToPlace();
Status change: