Changeset - r2484:d3b91bb07536
[Not reviewed]
master
0 12 0
tron - 19 years ago 2005-10-03 21:20:01
tron@openttd.org
(svn r3010) Get rid of quite some dubious casts, either by using GB(), proper types or just removing them
12 files changed with 49 insertions and 45 deletions:
0 comments (0 inline, 0 general)
aircraft_cmd.c
Show inline comments
 
@@ -1239,8 +1239,7 @@ static void MaybeCrashAirplane(Vehicle *
 
		prob = 0x10000 / 20;
 
	}
 

	
 
	if ((uint16)Random() > prob)
 
		return;
 
	if (GB(Random(), 0, 16) > prob) return;
 

	
 
	// Crash the airplane. Remove all goods stored at the station.
 
	for(i=0; i!=NUM_CARGO; i++) {
disaster_cmd.c
Show inline comments
 
@@ -977,13 +977,13 @@ static void DoDisaster(void)
 
	if (j == 0)
 
		return;
 

	
 
	_disaster_initprocs[buf[(uint16)Random() * j >> 16]]();
 
	_disaster_initprocs[buf[GB(Random(), 0, 16) * j >> 16]]();
 
}
 

	
 

	
 
static void ResetDisasterDelay(void)
 
{
 
	_disaster_delay = (int)(Random() & 0x1FF) + 730;
 
	_disaster_delay = GB(Random(), 0, 9) + 730;
 
}
 

	
 
void DisasterDailyLoop(void)
industry_cmd.c
Show inline comments
 
@@ -934,7 +934,7 @@ static void SetupFarmFieldFence(TileInde
 
		if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) {
 

	
 
			or = type;
 
			if (or == 1 && (uint16)Random() <= 9362) or = 2;
 
			if (or == 1 && GB(Random(), 0, 16) <= 9362) or = 2;
 

	
 
			or <<= 2;
 
			and = (byte)~0x1C;
 
@@ -1486,9 +1486,9 @@ static void DoCreateNewIndustry(Industry
 
	i->town = t;
 
	i->owner = owner;
 

	
 
	r = Random() & 0xFFF;
 
	i->color_map = (byte)(r >> 8);
 
	i->counter = (uint16)r;
 
	r = Random();
 
	i->color_map = GB(r, 8, 8);
 
	i->counter = GB(r, 0, 16);
 
	i->cargo_waiting[0] = 0;
 
	i->cargo_waiting[1] = 0;
 
	i->last_mo_production[0] = 0;
 
@@ -1626,7 +1626,7 @@ Industry *CreateNewIndustry(TileIndex ti
 
		return NULL;
 

	
 
	/* pick a random layout */
 
	it = spec->table[(spec->num_table * (uint16)Random()) >> 16];
 
	it = spec->table[(spec->num_table * GB(Random(), 0, 16)) >> 16];
 

	
 
	if (!CheckIfIndustryTilesAreFree(tile, it, type, t))
 
		return NULL;
misc.c
Show inline comments
 
@@ -51,12 +51,12 @@ uint32 t;
 
#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
 
uint DoRandomRange(uint max, int line, const char *file)
 
{
 
	return (uint16)DoRandom(line, file) * max >> 16;
 
	return GB(DoRandom(line, file), 0, 16) * max >> 16;
 
}
 
#else
 
uint RandomRange(uint max)
 
{
 
	return (uint16)Random() * max >> 16;
 
	return GB(Random(), 0, 16) * max >> 16;
 
}
 
#endif
 

	
 
@@ -71,7 +71,7 @@ uint32 InteractiveRandom(void)
 

	
 
uint InteractiveRandomRange(uint max)
 
{
 
	return (uint16)InteractiveRandom() * max >> 16;
 
	return GB(InteractiveRandom(), 0, 16) * max >> 16;
 
}
 

	
 
void SetDate(uint date)
namegen.c
Show inline comments
 
@@ -3,12 +3,13 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "macros.h"
 
#include "namegen.h"
 
#include "table/namegen.h"
 

	
 
static inline uint32 SeedChance(int shift_by, int max, uint32 seed)
 
{
 
	return ((uint16)(seed >> shift_by) * max) >> 16;
 
	return (GB(seed, shift_by, 16) * max) >> 16;
 
}
 

	
 
static inline uint32 SeedModChance(int shift_by, int max, uint32 seed)
players.c
Show inline comments
 
@@ -1004,7 +1004,7 @@ int8 SaveHighScoreValueNetwork(void)
 
		memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));
 

	
 
		/* Copy over Top5 companies */
 
		for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < (uint8)count; i++) {
 
		for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) {
 
			char buf[sizeof(_highscore_table[0]->company)];
 

	
 
			hs = &_highscore_table[LAST_HS_ITEM][i];
 
@@ -1019,7 +1019,7 @@ int8 SaveHighScoreValueNetwork(void)
 
			hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
 

	
 
			// get the ranking of the local player
 
			if ((*p_cur)->index == (int8)_local_player)
 
			if ((*p_cur)->index == _local_player)
 
				player = i;
 

	
 
			p_cur++;
roadveh_cmd.c
Show inline comments
 
@@ -987,7 +987,7 @@ static int PickRandomBit(uint bits)
 
			num++;
 
	} while (b >>= 1);
 

	
 
	num = ((uint16)Random() * num >> 16);
 
	num = GB(Random(), 0, 16) * num >> 16;
 

	
 
	for(i=0; !((bits & 1) && ((int)--num) < 0); bits>>=1,i++);
 
	return i;
 
@@ -1029,8 +1029,8 @@ static int RoadFindPathToDest(Vehicle *v
 
	{
 
		uint32 r;
 
		r = GetTileTrackStatus(tile, TRANSPORT_ROAD);
 
		signal = (uint16)(r >> 16);
 
		bitmask = (uint16)r;
 
		signal  = GB(r, 16, 16);
 
		bitmask = GB(r,  0, 16);
 
	}
 

	
 
	if (IsTileType(tile, MP_STREET)) {
station_gui.c
Show inline comments
 
@@ -318,7 +318,7 @@ static void DrawStationViewWindow(Window
 
	StringID str;
 
	uint16 station_id;
 

	
 
	station_id = (uint16)w->window_number;
 
	station_id = w->window_number;
 

	
 
	st = GetStation(w->window_number);
 

	
town_cmd.c
Show inline comments
 
@@ -593,9 +593,9 @@ static void GrowTownInTile(TileIndex *ti
 
		// Randomize new road block numbers
 
		a = block;
 
		b = block ^ 2;
 
		r = (uint16)Random();
 
		r = GB(Random(), 0, 16);
 
		if (r <= 0x4000) do {
 
			a = (int)Random() & 3;
 
			a = GB(Random(), 0, 2);
 
		} while(a == b);
 

	
 
		if (!IsRoadAllowedHere(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[a])), a)) {
train_cmd.c
Show inline comments
 
@@ -763,23 +763,25 @@ static Vehicle *FindGoodVehiclePos(const
 
 */
 
int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	VehicleID s = GB(p1, 0, 16);
 
	VehicleID d = GB(p1, 16, 16);
 
	Vehicle *src, *dst, *src_head, *dst_head;
 
	bool is_loco;
 

	
 
	if (!IsVehicleIndex(p1 & 0xFFFF)) return CMD_ERROR;
 

	
 
	src = GetVehicle(p1 & 0xFFFF);
 
	if (!IsVehicleIndex(s)) return CMD_ERROR;
 

	
 
	src = GetVehicle(s);
 

	
 
	if (src->type != VEH_Train) return CMD_ERROR;
 

	
 
	is_loco = !(RailVehInfo(src->engine_type)->flags & RVI_WAGON) && IS_FIRSTHEAD_SPRITE(src->spritenum);
 

	
 
	// if nothing is selected as destination, try and find a matching vehicle to drag to.
 
	if (((int32)p1 >> 16) == -1) {
 
	if (d == INVALID_VEHICLE) {
 
		dst = NULL;
 
		if (!is_loco) dst = FindGoodVehiclePos(src);
 
	} else {
 
		dst = GetVehicle((int32)p1 >> 16);
 
		dst = GetVehicle(d);
 
	}
 

	
 
	// don't move the same vehicle..
 
@@ -1759,14 +1761,14 @@ static void HandleLocomotiveSmokeCloud(V
 

	
 
		case 1:
 
			// diesel smoke
 
			if (u->cur_speed <= 40 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && (uint16)Random() <= 0x1E00) {
 
			if (u->cur_speed <= 40 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && GB(Random(), 0, 16) <= 0x1E00) {
 
				CreateEffectVehicleRel(v, 0, 0, 10, EV_DIESEL_SMOKE);
 
			}
 
			break;
 

	
 
		case 2:
 
			// blue spark
 
			if ( (v->tick_counter&0x3) == 0 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && (uint16)Random() <= 0x5B0) {
 
			if (GB(v->tick_counter, 0, 2) == 0 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && GB(Random(), 0, 16) <= 0x5B0) {
 
				CreateEffectVehicleRel(v, 0, 0, 10, EV_ELECTRIC_SPARK);
 
			}
 
			break;
 
@@ -3016,7 +3018,7 @@ static void HandleCrashedTrain(Vehicle *
 
		CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
 
	}
 

	
 
	if (state <= 200 && (uint16)(r=Random()) <= 0x2492) {
 
	if (state <= 200 && GB(r = Random(), 0, 16) <= 0x2492) {
 
		index = (r * 10 >> 16);
 

	
 
		u = v;
 
@@ -3082,16 +3084,17 @@ static bool TrainCheckIfLineEnds(Vehicle
 
{
 
	TileIndex tile;
 
	uint x,y;
 
	uint16 break_speed;
 
	int t;
 
	uint32 ts;
 
	byte trackdir;
 

	
 
	if ((uint)(t=v->breakdown_ctr) > 1) {
 
	t = v->breakdown_ctr;
 
	if (t > 1) {
 
		v->vehstatus |= VS_TRAIN_SLOWING;
 

	
 
		t = _breakdown_speeds[ ((~t) >> 4) & 0xF];
 
		if ((uint16)t <= v->cur_speed)
 
			v->cur_speed = t;
 
		break_speed = _breakdown_speeds[GB(~t, 4, 4)];
 
		if (break_speed < v->cur_speed) v->cur_speed = break_speed;
 
	} else {
 
		v->vehstatus &= ~VS_TRAIN_SLOWING;
 
	}
 
@@ -3160,7 +3163,7 @@ static bool TrainCheckIfLineEnds(Vehicle
 
		break;
 
	}
 

	
 
	if ( (uint16)ts != 0) {
 
	if (GB(ts, 0, 16) != 0) {
 
		/* If we approach a rail-piece which we can't enter, don't enter it! */
 
		if (x + 4 > 15 && !CheckCompatibleRail(v, tile)) {
 
			v->cur_speed = 0;
 
@@ -3208,10 +3211,9 @@ static bool TrainCheckIfLineEnds(Vehicle
 

	
 
	// slow down
 
	v->vehstatus |= VS_TRAIN_SLOWING;
 
	t = _breakdown_speeds[x & 0xF];
 
	if (!(v->direction&1)) t>>=1;
 
	if ((uint16)t < v->cur_speed)
 
		v->cur_speed = t;
 
	break_speed = _breakdown_speeds[x & 0xF];
 
	if (!(v->direction&1)) break_speed >>= 1;
 
	if (break_speed < v->cur_speed) v->cur_speed = break_speed;
 

	
 
	return true;
 
}
train_gui.c
Show inline comments
 
@@ -538,7 +538,7 @@ found_it:
 
	return 0;
 
}
 

	
 
static void TrainDepotMoveVehicle(Vehicle *wagon, int sel, Vehicle *head)
 
static void TrainDepotMoveVehicle(Vehicle *wagon, VehicleID sel, Vehicle *head)
 
{
 
	Vehicle *v;
 

	
 
@@ -559,13 +559,13 @@ static void TrainDepotMoveVehicle(Vehicl
 
	if (wagon == v)
 
		return;
 

	
 
	DoCommandP(v->tile, v->index + ((wagon==NULL ? (uint32)-1 : wagon->index) << 16), _ctrl_pressed ? 1 : 0, NULL, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_8837_CAN_T_MOVE_VEHICLE));
 
	DoCommandP(v->tile, v->index + ((wagon == NULL ? INVALID_VEHICLE : wagon->index) << 16), _ctrl_pressed ? 1 : 0, NULL, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_8837_CAN_T_MOVE_VEHICLE));
 
}
 

	
 
static void TrainDepotClickTrain(Window *w, int x, int y)
 
{
 
	GetDepotVehiclePtData gdvp;
 
	int mode, sel;
 
	int mode;
 
	Vehicle *v;
 

	
 
	mode = GetVehicleFromTrainDepotWndPt(w, x, y, &gdvp);
 
@@ -576,9 +576,10 @@ static void TrainDepotClickTrain(Window 
 
	v = gdvp.wagon;
 

	
 
	switch(mode) {
 
	case 0: // start dragging of vehicle
 
		sel = (int16)WP(w,traindepot_d).sel;
 
		if (sel != -1) {
 
	case 0: { // start dragging of vehicle
 
		VehicleID sel = WP(w, traindepot_d).sel;
 

	
 
		if (sel != INVALID_VEHICLE) {
 
			WP(w,traindepot_d).sel = INVALID_VEHICLE;
 
			TrainDepotMoveVehicle(v, sel, gdvp.head);
 
		} else if (v != NULL) {
 
@@ -587,6 +588,7 @@ static void TrainDepotClickTrain(Window 
 
			SetWindowDirty(w);
 
		}
 
		break;
 
	}
 

	
 
	case -1: // show info window
 
		ShowTrainViewWindow(v);
viewport.c
Show inline comments
 
@@ -2229,7 +2229,7 @@ void SetObjectToPlace(CursorID icon, byt
 
		VpStartPreSizing();
 

	
 
	if ( (int)icon < 0)
 
		SetAnimatedMouseCursor(_animcursors[~(int32)icon]);
 
		SetAnimatedMouseCursor(_animcursors[~icon]);
 
	else
 
		SetMouseCursor(icon);
 
}
0 comments (0 inline, 0 general)