@@ -85,8 +85,8 @@ static void ScrollbarClickPositioning(Wi
if (pos <= mi + 9) {
/* Pressing the upper button? */
SetBit(sb->disp_flags, NDB_SCROLLBAR_UP);
if (_scroller_click_timeout == 0) {
_scroller_click_timeout = 6;
if (_scroller_click_timeout <= 1) {
_scroller_click_timeout = 3;
sb->UpdatePosition(rtl ? 1 : -1);
}
_left_button_clicked = false;
@@ -94,8 +94,8 @@ static void ScrollbarClickPositioning(Wi
/* Pressing the lower button? */
SetBit(sb->disp_flags, NDB_SCROLLBAR_DOWN);
sb->UpdatePosition(rtl ? -1 : 1);
@@ -54,7 +54,7 @@ Point _cursorpos_drag_start;
int _scrollbar_start_pos;
int _scrollbar_size;
byte _scroller_click_timeout;
byte _scroller_click_timeout = 0;
bool _scrolling_viewport; ///< A viewport is being scrolled with the mouse.
bool _mouse_hovering; ///< The mouse is hovering over the same point.
@@ -1373,14 +1373,16 @@ static void DecreaseWindowCounters()
{
Window *w;
FOR_ALL_WINDOWS_FROM_FRONT(w) {
/* Unclick scrollbar buttons if they are pressed. */
for (uint i = 0; i < w->nested_array_size; i++) {
NWidgetBase *nwid = w->nested_array[i];
if (nwid != NULL && (nwid->type == NWID_HSCROLLBAR || nwid->type == NWID_VSCROLLBAR)) {
NWidgetScrollbar *sb = static_cast<NWidgetScrollbar*>(nwid);
if (sb->disp_flags & (ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN)) {
sb->disp_flags &= ~(ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN);
sb->SetDirty(w);
@@ -2500,11 +2502,7 @@ void InvalidateWindowClassesData(WindowC
*/
void CallWindowTickEvent()
if (_scroller_click_timeout > 3) {
_scroller_click_timeout -= 3;
} else {
_scroller_click_timeout = 0;
if (_scroller_click_timeout != 0) _scroller_click_timeout--;
Status change: