@@ -862,13 +862,13 @@ static bool StationChangeInfo(uint stid,
DrawTileSprites *dts = &stat->renderdata[t];
const DrawTileSprites *sdts = &srcstat->renderdata[t];
DrawTileSeqStruct const *sdtss = sdts->seq;
int seq_count = 0;
dts->ground_sprite = sdts->ground_sprite;
if (!dts->ground_sprite) {
if (dts->ground_sprite == 0) {
static const DrawTileSeqStruct empty = {0x80, 0, 0, 0, 0, 0, 0};
dts->seq = ∅
continue;
}
dts->seq = NULL;
@@ -1449,13 +1449,13 @@ static void NewSpriteGroup(byte *buf, in
{
RealSpriteGroup *rg;
byte num_loaded = type;
byte num_loading = grf_load_byte(&buf);
uint i;
if (!_cur_grffile->spriteset_start) {
if (_cur_grffile->spriteset_start == 0) {
grfmsg(GMS_ERROR, "NewSpriteGroup: No sprite set to work on! Skipping.");
return;
if (_cur_grffile->first_spriteset == 0)
_cur_grffile->first_spriteset = _cur_grffile->spriteset_start;
@@ -1608,13 +1608,13 @@ static void NewVehicle_SpriteGroupMappin
// FIXME: Tropicset contains things like:
// 03 00 01 19 01 00 00 00 00 - this is missing one 00 at the end,
// what should we exactly do with that? --pasky
if (!_cur_grffile->spriteset_start || !_cur_grffile->spritegroups) {
if (_cur_grffile->spriteset_start == 0 || _cur_grffile->spritegroups == 0) {
grfmsg(GMS_WARN, "VehicleMapSpriteGroup: No sprite set to work on! Skipping.");
if (!wagover && last_engines_count != idcount) {
last_engines = realloc(last_engines, idcount);
Status change: