Changeset - r14733:d5287af271c9
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master
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yexo - 14 years ago 2010-03-06 01:58:55
yexo@openttd.org
(svn r19331) -Fix: when deleting an airport the size from the AirportSpec was used instead of the stored airport size
-Fix (r19319): detecting if a plane was landed at an airport failed
-Fix: reset the airporttile mapping when restarting a game
3 files changed with 4 insertions and 7 deletions:
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src/newgrf_airporttiles.h
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@@ -12,13 +12,12 @@
 
#ifndef NEWGRF_AIRPORTTILES_H
 
#define NEWGRF_AIRPORTTILES_H
 

	
 
#include "airport.h"
 
#include "station_map.h"
 
#include "newgrf_commons.h"
 
#include "airport.h"
 

	
 
/** Animation triggers for airport tiles */
 
enum AirpAnimationTrigger {
 
	AAT_BUILT,               ///< Triggered when the airport it build (for all tiles at the same time)
 
	AAT_TILELOOP,            ///< Triggered in the periodic tile loop
 
	AAT_STATION_NEW_CARGO,   ///< Triggered when new cargo arrives at the station (for all tiles at the same time)
src/openttd.cpp
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@@ -310,12 +310,13 @@ static void InitializeDynamicVariables()
 
{
 
	/* Dynamic stuff needs to be initialized somewhere... */
 
	_engine_mngr.ResetToDefaultMapping();
 
	_house_mngr.ResetMapping();
 
	_industry_mngr.ResetMapping();
 
	_industile_mngr.ResetMapping();
 
	_airporttile_mngr.ResetMapping();
 
}
 

	
 

	
 
/** Unitializes drivers, frees allocated memory, cleans pools, ...
 
 * Generally, prepares the game for shutting down
 
 */
src/station_cmd.cpp
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@@ -2226,53 +2226,50 @@ static CommandCost RemoveAirport(TileInd
 
	if (_current_company != OWNER_WATER && !CheckOwnership(st->owner)) {
 
		return CMD_ERROR;
 
	}
 

	
 
	tile = st->airport.tile;
 

	
 
	const AirportSpec *as = st->GetAirportSpec();
 
	int w = as->size_x;
 
	int h = as->size_y;
 

	
 
	CommandCost cost(EXPENSES_CONSTRUCTION);
 

	
 
	const Aircraft *a;
 
	FOR_ALL_AIRCRAFT(a) {
 
		if (!a->IsNormalAircraft()) continue;
 
		if (a->targetairport == st->index && a->state != FLYING) return CMD_ERROR;
 
	}
 

	
 
	TILE_AREA_LOOP(tile_cur, st->airport) {
 
		if (!st->TileBelongsToAirport(tile_cur)) continue;
 

	
 
		CommandCost ret = EnsureNoVehicleOnGround(tile);
 
		CommandCost ret = EnsureNoVehicleOnGround(tile_cur);
 
		ret.SetGlobalErrorMessage();
 
		if (ret.Failed()) return ret;
 

	
 
		cost.AddCost(_price[PR_CLEAR_STATION_AIRPORT]);
 

	
 
		if (flags & DC_EXEC) {
 
			DeleteAnimatedTile(tile_cur);
 
			DoClearSquare(tile_cur);
 
		}
 
	}
 

	
 
	if (flags & DC_EXEC) {
 
		const AirportSpec *as = st->GetAirportSpec();
 
		for (uint i = 0; i < as->nof_depots; ++i) {
 
			DeleteWindowById(
 
				WC_VEHICLE_DEPOT, st->GetHangarTile(i)
 
			);
 
		}
 

	
 
		/* Go get the final noise level, that is base noise minus factor from distance to town center.
 
		 * And as for construction, always remove it, even if the setting is not set, in order to avoid the
 
		 * need of recalculation */
 
		Town *nearest = AirportGetNearestTown(as, tile);
 
		nearest->noise_reached -= GetAirportNoiseLevelForTown(as, nearest->xy, tile);
 

	
 
		st->rect.AfterRemoveRect(st, tile, w, h);
 
		st->rect.AfterRemoveRect(st, tile, st->airport.w, st->airport.h);
 

	
 
		st->airport.Clear();
 
		st->facilities &= ~FACIL_AIRPORT;
 

	
 
		SetWindowWidgetDirty(WC_STATION_VIEW, st->index, SVW_PLANES);
 

	
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