Changeset - r17148:d563792b69d7
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master
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rubidium - 13 years ago 2011-01-22 23:13:39
rubidium@openttd.org
(svn r21896) -Cleanup: remove the unused StartScenario
1 file changed with 0 insertions and 51 deletions:
0 comments (0 inline, 0 general)
src/openttd.cpp
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@@ -857,10 +857,6 @@ static void MakeNewEditorWorld()
 
	GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
 
}
 

	
 
void StartupCompanies();
 
void StartupDisasters();
 
extern void StartupEconomy();
 

	
 
/**
 
 * Load the specified savegame but on error do different things.
 
 * If loading fails due to corrupt savegame, bad version, etc. go back to
 
@@ -913,53 +909,6 @@ bool SafeLoad(const char *filename, int 
 
	}
 
}
 

	
 
/**
 
 * Start Scenario starts a new game based on a scenario.
 
 * Eg 'New Game' --> select a preset scenario
 
 * This starts a scenario based on your current difficulty settings
 
 */
 
static void StartScenario()
 
{
 
	_game_mode = GM_NORMAL;
 

	
 
	/* invalid type */
 
	if (_file_to_saveload.mode == SL_INVALID) {
 
		DEBUG(sl, 0, "Savegame is obsolete or invalid format: '%s'", _file_to_saveload.name);
 
		SetDParamStr(0, GetSaveLoadErrorString());
 
		ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
 
		_game_mode = GM_MENU;
 
		return;
 
	}
 

	
 
	/* Reinitialize windows */
 
	ResetWindowSystem();
 

	
 
	SetupColoursAndInitialWindow();
 

	
 
	ResetGRFConfig(true);
 

	
 
	/* Load game */
 
	if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, SCENARIO_DIR)) {
 
		SetDParamStr(0, GetSaveLoadErrorString());
 
		ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
 
		return;
 
	}
 

	
 
	_settings_game.difficulty = _settings_newgame.difficulty;
 

	
 
	/* Inititalize data */
 
	StartupEconomy();
 
	StartupCompanies();
 
	StartupEngines();
 
	StartupDisasters();
 

	
 
	SetLocalCompany(COMPANY_FIRST);
 
	Company *c = Company::Get(COMPANY_FIRST);
 
	c->settings = _settings_client.company;
 

	
 
	MarkWholeScreenDirty();
 
}
 

	
 
void SwitchToMode(SwitchMode new_mode)
 
{
 
#ifdef ENABLE_NETWORK
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