Changeset - r11223:d5864a79dfb6
[Not reviewed]
master
0 8 0
yexo - 16 years ago 2009-02-25 00:45:52
yexo@openttd.org
(svn r15576) -Codechange: rename SwitchModes to SwitchMode and don't hardcode the values for that enum.
8 files changed with 28 insertions and 27 deletions:
0 comments (0 inline, 0 general)
src/console_cmds.cpp
Show inline comments
 
@@ -923,7 +923,7 @@ DEF_CONSOLE_CMD(ConNewGame)
 
	return true;
 
}
 

	
 
extern void SwitchMode(int new_mode);
 
extern void SwitchToMode(SwitchMode new_mode);
 

	
 
DEF_CONSOLE_CMD(ConRestart)
 
{
 
@@ -933,10 +933,10 @@ DEF_CONSOLE_CMD(ConRestart)
 
		return true;
 
	}
 

	
 
	/* Don't copy the _newgame pointers to the real pointers, so call SwitchMode directly */
 
	/* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
 
	_settings_game.game_creation.map_x = MapLogX();
 
	_settings_game.game_creation.map_y = FindFirstBit(MapSizeY());
 
	SwitchMode(SM_NEWGAME);
 
	SwitchToMode(SM_NEWGAME);
 
	return true;
 
}
 

	
src/genworld_gui.cpp
Show inline comments
 
@@ -39,7 +39,7 @@ enum glwp_modes {
 
	GLWP_END
 
};
 

	
 
extern void SwitchMode(int new_mode);
 
extern void SwitchToMode(SwitchMode new_mode);
 
extern void MakeNewgameSettingsLive();
 

	
 
static inline void SetNewLandscapeType(byte landscape)
src/gfx.cpp
Show inline comments
 
@@ -38,6 +38,7 @@ bool _screen_disable_anim = false;   ///
 
bool _exit_game;
 
bool _networking;         ///< are we in networking mode?
 
GameMode _game_mode;
 
SwitchMode _switch_mode;  ///< The next mainloop command.
 
int8 _pause_game;
 
int _pal_first_dirty;
 
int _pal_count_dirty;
src/network/network_gui.cpp
Show inline comments
 
@@ -30,7 +30,7 @@
 

	
 
static void ShowNetworkStartServerWindow();
 
static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
 
extern void SwitchMode(int new_mode);
 
extern void SwitchToMode(SwitchMode new_mode);
 

	
 
static const StringID _connection_types_dropdown[] = {
 
	STR_NETWORK_LAN_INTERNET,
 
@@ -1020,7 +1020,7 @@ struct NetworkStartServerWindow : public
 
						strecpy(_file_to_saveload.title, this->map->title, lastof(_file_to_saveload.title));
 

	
 
						delete this;
 
						SwitchMode(SM_START_SCENARIO);
 
						SwitchToMode(SM_START_SCENARIO);
 
					}
 
				}
 
				break;
 
@@ -1829,7 +1829,7 @@ struct NetworkJoinStatusWindow : Window 
 
	{
 
		if (widget == 2) { //Disconnect button
 
			NetworkDisconnect();
 
			SwitchMode(SM_MENU);
 
			SwitchToMode(SM_MENU);
 
			ShowNetworkGameWindow();
 
		}
 
	}
src/openttd.cpp
Show inline comments
 
@@ -867,7 +867,7 @@ bool SafeSaveOrLoad(const char *filename
 
	}
 
}
 

	
 
void SwitchMode(int new_mode)
 
void SwitchToMode(SwitchMode new_mode)
 
{
 
#ifdef ENABLE_NETWORK
 
	/* If we are saving something, the network stays in his current state */
 
@@ -1002,6 +1002,8 @@ void SwitchMode(int new_mode)
 
			/* XXX: set date */
 
			MarkWholeScreenDirty();
 
			break;
 

	
 
		default: NOT_REACHED();
 
	}
 

	
 
	if (_switch_mode_errorstr != INVALID_STRING_ID) {
 
@@ -1146,7 +1148,7 @@ void GameLoop()
 

	
 
	/* switch game mode? */
 
	if (_switch_mode != SM_NONE) {
 
		SwitchMode(_switch_mode);
 
		SwitchToMode(_switch_mode);
 
		_switch_mode = SM_NONE;
 
	}
 

	
src/openttd.h
Show inline comments
 
@@ -11,18 +11,18 @@ enum GameMode {
 
	GM_EDITOR,
 
};
 

	
 
enum SwitchModes {
 
	SM_NONE            =  0,
 
	SM_NEWGAME         =  1,
 
	SM_EDITOR          =  2,
 
	SM_LOAD            =  3,
 
	SM_MENU            =  4,
 
	SM_SAVE            =  5,
 
	SM_GENRANDLAND     =  6,
 
	SM_LOAD_SCENARIO   =  9,
 
	SM_START_SCENARIO  = 10,
 
	SM_START_HEIGHTMAP = 11,
 
	SM_LOAD_HEIGHTMAP  = 12,
 
enum SwitchMode {
 
	SM_NONE,
 
	SM_NEWGAME,
 
	SM_EDITOR,
 
	SM_LOAD,
 
	SM_MENU,
 
	SM_SAVE,
 
	SM_GENRANDLAND,
 
	SM_LOAD_SCENARIO,
 
	SM_START_SCENARIO,
 
	SM_START_HEIGHTMAP,
 
	SM_LOAD_HEIGHTMAP,
 
};
 

	
 
/* Display Options */
 
@@ -36,6 +36,7 @@ enum {
 
};
 

	
 
extern GameMode _game_mode;
 
extern SwitchMode _switch_mode;
 
extern bool _exit_game;
 
extern int8 _pause_game;
 

	
src/variables.h
Show inline comments
 
@@ -49,9 +49,6 @@ VARDEF bool _rightclick_emulate;
 
/* IN/OUT parameters to commands */
 
VARDEF bool _generating_world;
 

	
 
/* Used when switching from the intro menu. */
 
VARDEF byte _switch_mode;
 

	
 
VARDEF char _savegame_format[8];
 

	
 
VARDEF char *_config_file;
src/video/dedicated_v.cpp
Show inline comments
 
@@ -126,7 +126,7 @@ static void CloseWindowsConsoleThread()
 
static void *_dedicated_video_mem;
 

	
 
extern bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir);
 
extern void SwitchMode(int new_mode);
 
extern void SwitchToMode(SwitchMode new_mode);
 

	
 
static FVideoDriver_Dedicated iFVideoDriver_Dedicated;
 

	
 
@@ -261,7 +261,7 @@ void VideoDriver_Dedicated::MainLoop()
 
	/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */
 
	if (_switch_mode != SM_LOAD) {
 
		StartNewGameWithoutGUI(GENERATE_NEW_SEED);
 
		SwitchMode(_switch_mode);
 
		SwitchToMode(_switch_mode);
 
		_switch_mode = SM_NONE;
 
	} else {
 
		_switch_mode = SM_NONE;
 
@@ -273,7 +273,7 @@ void VideoDriver_Dedicated::MainLoop()
 
			_networking = false;
 
		} else {
 
			/* We can load this game, so go ahead */
 
			SwitchMode(SM_LOAD);
 
			SwitchToMode(SM_LOAD);
 
		}
 
	}
 

	
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