Changeset - r20776:d61a8f63e17a
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master
0 11 0
frosch - 11 years ago 2013-10-06 19:38:36
frosch@openttd.org
(svn r25820) -Codechange: More const-ness.
11 files changed with 11 insertions and 11 deletions:
0 comments (0 inline, 0 general)
src/blitter/32bpp_optimized.cpp
Show inline comments
 
@@ -207,7 +207,7 @@ void Blitter_32bppOptimized::Draw(Blitte
 
	}
 
}
 

	
 
Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
 
Sprite *Blitter_32bppOptimized::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
 
{
 
	/* streams of pixels (a, r, g, b channels)
 
	 *
src/blitter/32bpp_optimized.hpp
Show inline comments
 
@@ -24,7 +24,7 @@ public:
 
	};
 

	
 
	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
 
	/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
 
	/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
 

	
 
	/* virtual */ const char *GetName() { return "32bpp-optimized"; }
 

	
src/blitter/32bpp_simple.cpp
Show inline comments
 
@@ -92,7 +92,7 @@ void Blitter_32bppSimple::DrawColourMapp
 
	DEBUG(misc, 0, "32bpp blitter doesn't know how to draw this colour table ('%d')", pal);
 
}
 

	
 
Sprite *Blitter_32bppSimple::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
 
Sprite *Blitter_32bppSimple::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
 
{
 
	Blitter_32bppSimple::Pixel *dst;
 
	Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width * sizeof(*dst));
src/blitter/32bpp_simple.hpp
Show inline comments
 
@@ -28,7 +28,7 @@ class Blitter_32bppSimple : public Blitt
 
public:
 
	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
 
	/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
 
	/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
 
	/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
 

	
 
	/* virtual */ const char *GetName() { return "32bpp-simple"; }
 
};
src/blitter/8bpp_optimized.cpp
Show inline comments
 
@@ -112,7 +112,7 @@ void Blitter_8bppOptimized::Draw(Blitter
 
	}
 
}
 

	
 
Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
 
Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
 
{
 
	/* Make memory for all zoom-levels */
 
	uint memory = sizeof(SpriteData);
src/blitter/8bpp_optimized.hpp
Show inline comments
 
@@ -25,7 +25,7 @@ public:
 
	};
 

	
 
	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
 
	/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
 
	/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
 

	
 
	/* virtual */ const char *GetName() { return "8bpp-optimized"; }
 
};
src/blitter/8bpp_simple.cpp
Show inline comments
 
@@ -55,7 +55,7 @@ void Blitter_8bppSimple::Draw(Blitter::B
 
	}
 
}
 

	
 
Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
 
Sprite *Blitter_8bppSimple::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
 
{
 
	Sprite *dest_sprite;
 
	dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width);
src/blitter/8bpp_simple.hpp
Show inline comments
 
@@ -19,7 +19,7 @@
 
class Blitter_8bppSimple FINAL : public Blitter_8bppBase {
 
public:
 
	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
 
	/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
 
	/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
 

	
 
	/* virtual */ const char *GetName() { return "8bpp-simple"; }
 
};
src/blitter/base.hpp
Show inline comments
 
@@ -77,7 +77,7 @@ public:
 
	/**
 
	 * Convert a sprite from the loader to our own format.
 
	 */
 
	virtual Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator) = 0;
 
	virtual Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) = 0;
 

	
 
	/**
 
	 * Move the destination pointer the requested amount x and y, keeping in mind
src/blitter/null.cpp
Show inline comments
 
@@ -15,7 +15,7 @@
 
/** Instantiation of the null blitter factory. */
 
static FBlitter_Null iFBlitter_Null;
 

	
 
Sprite *Blitter_Null::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
 
Sprite *Blitter_Null::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
 
{
 
	Sprite *dest_sprite;
 
	dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite));
src/blitter/null.hpp
Show inline comments
 
@@ -20,7 +20,7 @@ public:
 
	/* virtual */ uint8 GetScreenDepth() { return 0; }
 
	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) {};
 
	/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) {};
 
	/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
 
	/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
 
	/* virtual */ void *MoveTo(void *video, int x, int y) { return NULL; };
 
	/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour) {};
 
	/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour) {};
0 comments (0 inline, 0 general)