Changeset - r8483:d704b792d031
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master
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frosch - 16 years ago 2008-02-04 16:24:25
frosch@openttd.org
(svn r12058) -Fix: Teach NPF where road vehicles and trams can reverse.
-Fix: Ships can drive through opponents' ship depots. (Thanks SmatZ)
-Codechange: Split NPFFollowTrack() in smaller parts.
1 file changed with 172 insertions and 99 deletions:
src/npf.cpp
172
99
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src/npf.cpp
Show inline comments
 
@@ -457,18 +457,17 @@ static void NPFSaveTargetData(AyStar* as
 
 * Finds out if a given player's vehicles are allowed to enter a given tile.
 
 * @param owner    The owner of the vehicle.
 
 * @param tile     The tile that is about to be entered.
 
 * @param enterdir The direction from which the vehicle wants to enter the tile.
 
 * @param enterdir The direction in which the vehicle wants to enter the tile.
 
 * @return         true if the vehicle can enter the tile.
 
 * @todo           This function should be used in other places than just NPF,
 
 *                 maybe moved to another file too.
 
 */
 
static bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enterdir)
 
static bool CanEnterTileOwnerCheck(Owner owner, TileIndex tile, DiagDirection enterdir)
 
{
 
	if (IsTileType(tile, MP_RAILWAY) ||           /* Rail tile (also rail depot) */
 
			IsRailwayStationTile(tile) ||               /* Rail station tile */
 
			IsTileDepotType(tile, TRANSPORT_ROAD) ||  /* Road depot tile */
 
			IsStandardRoadStopTile(tile) || /* Road station tile (but not drive-through stops) */
 
			IsTileDepotType(tile, TRANSPORT_WATER)) { /* Water depot tile */
 
			IsStandardRoadStopTile(tile)) { /* Road station tile (but not drive-through stops) */
 
		return IsTileOwner(tile, owner); /* You need to own these tiles entirely to use them */
 
	}
 

	
 
@@ -510,6 +509,138 @@ static DiagDirection GetDepotDirection(T
 
	}
 
}
 

	
 
/** Tests if a tile is a road tile with a single tramtrack (tram can reverse) */
 
static DiagDirection GetSingleTramBit(TileIndex tile)
 
{
 
	if (IsTileType(tile, MP_ROAD) && GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
 
		RoadBits rb = GetRoadBits(tile, ROADTYPE_TRAM);
 
		switch (rb) {
 
			case ROAD_NW: return DIAGDIR_NW;
 
			case ROAD_SW: return DIAGDIR_SW;
 
			case ROAD_SE: return DIAGDIR_SE;
 
			case ROAD_NE: return DIAGDIR_NE;
 
			default: break;
 
		}
 
	}
 
	return INVALID_DIAGDIR;
 
}
 

	
 
/**
 
 * Tests if a tile can be entered or left only from one side.
 
 *
 
 * Depots, non-drive-through roadstops, and tiles with single trambits are tested.
 
 *
 
 * @param tile The tile of interest.
 
 * @param type The transporttype of the vehicle.
 
 * @param subtype For TRANSPORT_ROAD the compatible RoadTypes of the vehicle.
 
 * @return The single entry/exit-direction of the tile, or INVALID_DIAGDIR if there are more or less directions
 
 */
 
static DiagDirection GetTileSingleEntry(TileIndex tile, TransportType type, uint subtype)
 
{
 
	if (type != TRANSPORT_WATER && IsTileDepotType(tile, type)) return GetDepotDirection(tile, type);
 

	
 
	if (type == TRANSPORT_ROAD) {
 
		if (IsStandardRoadStopTile(tile)) return GetRoadStopDir(tile);
 
		if (HasBit(subtype, ROADTYPE_TRAM)) return GetSingleTramBit(tile);
 
	}
 

	
 
	return INVALID_DIAGDIR;
 
}
 

	
 
/**
 
 * Tests if a vehicle must reverse on a tile.
 
 *
 
 * @param tile The tile of interest.
 
 * @param dir The direction in which the vehicle drives on a tile.
 
 * @param type The transporttype of the vehicle.
 
 * @param subtype For TRANSPORT_ROAD the compatible RoadTypes of the vehicle.
 
 * @return true iff the vehicle must reverse on the tile.
 
 */
 
static inline bool ForceReverse(TileIndex tile, DiagDirection dir, TransportType type, uint subtype)
 
{
 
	DiagDirection single_entry = GetTileSingleEntry(tile, type, subtype);
 
	return single_entry != INVALID_DIAGDIR && single_entry != dir;
 
}
 

	
 
/**
 
 * Tests if a vehicle can enter a tile.
 
 *
 
 * @param tile The tile of interest.
 
 * @param dir The direction in which the vehicle drives onto a tile.
 
 * @param type The transporttype of the vehicle.
 
 * @param subtype For TRANSPORT_ROAD the compatible RoadTypes of the vehicle.
 
 * @param railtypes For TRANSPORT_RAIL the compatible RailTypes of the vehicle.
 
 * @param owner The owner of the vehicle.
 
 * @return true iff the vehicle can enter the tile.
 
 */
 
static bool CanEnterTile(TileIndex tile, DiagDirection dir, TransportType type, uint subtype, RailTypes railtypes, Owner owner)
 
{
 
	/* Check tunnel entries and bridge ramps */
 
	if (IsTileType(tile, MP_TUNNELBRIDGE) && GetTunnelBridgeDirection(tile) != dir) return false;
 

	
 
	/* Test ownership */
 
	if (!CanEnterTileOwnerCheck(owner, tile, dir)) return false;
 

	
 
	/* check correct rail type (mono, maglev, etc) */
 
	if (type == TRANSPORT_RAIL) {
 
		RailType rail_type = GetTileRailType(tile);
 
		if (!HasBit(railtypes, rail_type)) return false;
 
	}
 

	
 
	/* Depots, standard roadstops and single tram bits can only be entered from one direction */
 
	DiagDirection single_entry = GetTileSingleEntry(tile, type, subtype);
 
	if (single_entry != INVALID_DIAGDIR && single_entry != ReverseDiagDir(dir)) return false;
 

	
 
	return true;
 
}
 

	
 
/**
 
 * Returns the driveable Trackdirs on a tile.
 
 *
 
 * One-way-roads are taken into account. Signals are not tested.
 
 *
 
 * @param dst_tile The tile of interest.
 
 * @param src_trackdir The direction the vehicle is currently moving.
 
 * @param type The transporttype of the vehicle.
 
 * @param subtype For TRANSPORT_ROAD the compatible RoadTypes of the vehicle.
 
 * @return The Trackdirs the vehicle can continue moving on.
 
 */
 
static TrackdirBits GetDriveableTrackdirBits(TileIndex dst_tile, Trackdir src_trackdir, TransportType type, uint subtype)
 
{
 
	uint32 ts = GetTileTrackStatus(dst_tile, type, subtype);
 
	TrackdirBits trackdirbits = (TrackdirBits)(ts & TRACKDIR_BIT_MASK);
 

	
 
	if (trackdirbits == 0 && type == TRANSPORT_ROAD && HasBit(subtype, ROADTYPE_TRAM)) {
 
		/* GetTileTrackStatus() returns 0 for single tram bits.
 
		 * As we cannot change it there (easily) without breaking something, change it here */
 
		switch (GetSingleTramBit(dst_tile)) {
 
			case DIAGDIR_NE:
 
			case DIAGDIR_SW:
 
				trackdirbits = TRACKDIR_BIT_X_NE | TRACKDIR_BIT_X_SW;
 
				break;
 

	
 
			case DIAGDIR_NW:
 
			case DIAGDIR_SE:
 
				trackdirbits = TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_Y_SE;
 
				break;
 

	
 
			default: break;
 
		}
 
	}
 

	
 
	DEBUG(npf, 4, "Next node: (%d, %d) [%d], possible trackdirs: 0x%X", TileX(dst_tile), TileY(dst_tile), dst_tile, trackdirbits);
 

	
 
	/* Select only trackdirs we can reach from our current trackdir */
 
	trackdirbits &= TrackdirReachesTrackdirs(src_trackdir);
 

	
 
	/* Filter out trackdirs that would make 90 deg turns for trains */
 
	if (_patches.forbid_90_deg && (type == TRANSPORT_RAIL || type == TRANSPORT_WATER)) trackdirbits &= ~TrackdirCrossesTrackdirs(src_trackdir);
 

	
 
	DEBUG(npf, 6, "After filtering: (%d, %d), possible trackdirs: 0x%X", TileX(dst_tile), TileY(dst_tile), trackdirbits);
 

	
 
	return trackdirbits;
 
}
 

	
 

	
 
/* Will just follow the results of GetTileTrackStatus concerning where we can
 
 * go and where not. Uses AyStar.user_data[NPF_TYPE] as the transport type and
 
@@ -519,120 +650,62 @@ static DiagDirection GetDepotDirection(T
 
 * copy AyStarNode.user_data[NPF_NODE_FLAGS] from the parent */
 
static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
 
{
 
	/* We leave src_tile on track src_trackdir in direction src_exitdir */
 
	Trackdir src_trackdir = (Trackdir)current->path.node.direction;
 
	TileIndex src_tile = current->path.node.tile;
 
	DiagDirection src_exitdir = TrackdirToExitdir(src_trackdir);
 
	TileIndex dst_tile = INVALID_TILE;
 
	int i;
 
	uint32 ts;
 
	TrackdirBits trackdirbits;
 

	
 
	/* Information about the vehicle: TransportType (road/rail/water) and SubType (compatible rail/road types) */
 
	TransportType type = (TransportType)aystar->user_data[NPF_TYPE];
 
	uint subtype = aystar->user_data[NPF_SUB_TYPE];
 
	bool override_dst_check = false;
 

	
 
	/* Initialize to 0, so we can jump out (return) somewhere an have no neighbours */
 
	aystar->num_neighbours = 0;
 
	DEBUG(npf, 4, "Expanding: (%d, %d, %d) [%d]", TileX(src_tile), TileY(src_tile), src_trackdir, src_tile);
 

	
 
	/* We want to determine the tile we arrive, and which choices we have there */
 
	TileIndex dst_tile;
 
	TrackdirBits trackdirbits;
 

	
 
	/* Find dest tile */
 
	if (IsTileType(src_tile, MP_TUNNELBRIDGE) && GetTunnelBridgeDirection(src_tile) == src_exitdir) {
 
		/* This is a tunnel/bridge. We know this tunnel/bridge is our type,
 
		 * otherwise we wouldn't have got here. It is also facing us,
 
		 * so we should skip it's body */
 
		/* We drive through the wormhole and arrive on the other side */
 
		dst_tile = GetOtherTunnelBridgeEnd(src_tile);
 
		override_dst_check = true;
 
	} else if (type != TRANSPORT_WATER && (IsStandardRoadStopTile(src_tile) || IsTileDepotType(src_tile, type))) {
 
		/* This is a road station (non drive-through) or a train or road depot. We can enter and exit
 
		 * those from one side only. Trackdirs don't support that (yet), so we'll
 
		 * do this here. */
 
		trackdirbits = TrackdirToTrackdirBits(src_trackdir);
 
	} else if (ForceReverse(src_tile, src_exitdir, type, subtype)) {
 
		/* We can only reverse on this tile */
 
		dst_tile = src_tile;
 
		src_trackdir = ReverseTrackdir(src_trackdir);
 
		trackdirbits = TrackdirToTrackdirBits(src_trackdir);
 
	} else {
 
		/* We leave src_tile in src_exitdir and reach dst_tile */
 
		dst_tile = AddTileIndexDiffCWrap(src_tile, TileIndexDiffCByDiagDir(src_exitdir));
 

	
 
		DiagDirection exitdir;
 
		/* Find out the exit direction first */
 
		if (IsRoadStopTile(src_tile)) {
 
			exitdir = GetRoadStopDir(src_tile);
 
		} else { // Train or road depot
 
			exitdir = GetDepotDirection(src_tile, type);
 
		if (dst_tile != INVALID_TILE && !CanEnterTile(dst_tile, src_exitdir, type, subtype, (RailTypes)aystar->user_data[NPF_RAILTYPES], (Owner)aystar->user_data[NPF_OWNER])) dst_tile = INVALID_TILE;
 

	
 
		if (dst_tile == INVALID_TILE) {
 
			/* We cannot enter the next tile. Road vehicles can reverse, others reach dead end */
 
			if (type != TRANSPORT_ROAD || HasBit(subtype, ROADTYPE_TRAM)) return;
 

	
 
			dst_tile = src_tile;
 
			src_trackdir = ReverseTrackdir(src_trackdir);
 
		}
 

	
 
		/* Let's see if were headed the right way into the depot */
 
		if (src_trackdir == DiagdirToDiagTrackdir(ReverseDiagDir(exitdir))) {
 
			/* We are headed inwards. We cannot go through the back of the depot.
 
			 * For rail, we can now reverse. Reversing for road vehicles is never
 
			 * useful, since you cannot take paths you couldn't take before
 
			 * reversing (as with rail). */
 
			if (type == TRANSPORT_RAIL) {
 
				/* We can only reverse here, so we'll not consider this direction, but
 
				 * jump ahead to the reverse direction.  It would be nicer to return
 
				 * one neighbour here (the reverse trackdir of the one we are
 
				 * considering now) and then considering that one to return the tracks
 
				 * outside of the depot. But, because the code layout is cleaner this
 
				 * way, we will just pretend we are reversed already */
 
				src_trackdir = ReverseTrackdir(src_trackdir);
 
				dst_tile = AddTileIndexDiffCWrap(src_tile, TileIndexDiffCByDiagDir(exitdir));
 
			} else {
 
				dst_tile = INVALID_TILE; /* Road vehicle heading inwards: dead end */
 
			}
 
		} else {
 
			dst_tile = AddTileIndexDiffCWrap(src_tile, TileIndexDiffCByDiagDir(exitdir));
 
		trackdirbits = GetDriveableTrackdirBits(dst_tile, src_trackdir, type, subtype);
 

	
 
		if (trackdirbits == 0) {
 
			/* We cannot enter the next tile. Road vehicles can reverse, others reach dead end */
 
			if (type != TRANSPORT_ROAD || HasBit(subtype, ROADTYPE_TRAM)) return;
 

	
 
			dst_tile = src_tile;
 
			src_trackdir = ReverseTrackdir(src_trackdir);
 

	
 
			trackdirbits = GetDriveableTrackdirBits(dst_tile, src_trackdir, type, subtype);
 
		}
 
	} else {
 
		/* This a normal tile, a bridge, a tunnel exit, etc. */
 
		dst_tile = AddTileIndexDiffCWrap(src_tile, TileIndexDiffCByDiagDir(TrackdirToExitdir(src_trackdir)));
 
	}
 
	if (dst_tile == INVALID_TILE) {
 
		/* We reached the border of the map */
 
		/* TODO Nicer control flow for this */
 
		return;
 
	}
 

	
 
	/* I can't enter a tunnel entry/exit tile from a tile above the tunnel. Note
 
	 * that I can enter the tunnel from a tile below the tunnel entrance. This
 
	 * solves the problem of vehicles wanting to drive off a tunnel entrance */
 
	if (!override_dst_check && IsTileType(dst_tile, MP_TUNNELBRIDGE) &&
 
			GetTunnelBridgeDirection(dst_tile) != src_exitdir) {
 
		return;
 
	}
 

	
 
	/* check correct rail type (mono, maglev, etc) */
 
	if (type == TRANSPORT_RAIL) {
 
		RailType dst_type = GetTileRailType(dst_tile);
 
		if (!HasBit(aystar->user_data[NPF_RAILTYPES], dst_type))
 
			return;
 
	}
 

	
 
	/* Check the owner of the tile */
 
	if (!VehicleMayEnterTile((Owner)aystar->user_data[NPF_OWNER], dst_tile, TrackdirToExitdir(src_trackdir))) {
 
		return;
 
	}
 

	
 
	/* Determine available tracks */
 
	if (type != TRANSPORT_WATER && (IsStandardRoadStopTile(dst_tile) || IsTileDepotType(dst_tile, type))){
 
		/* Road stations and road and train depots return 0 on GTTS, so we have to do this by hand... */
 
		DiagDirection exitdir;
 
		if (IsRoadStopTile(dst_tile)) {
 
			exitdir = GetRoadStopDir(dst_tile);
 
		} else { // Road or train depot
 
			exitdir = GetDepotDirection(dst_tile, type);
 
		}
 
		/* Find the trackdirs that are available for a depot or station with this
 
		 * orientation. They are only "inwards", since we are reaching this tile
 
		 * from some other tile. This prevents vehicles driving into depots from
 
		 * the back */
 
		ts = TrackdirToTrackdirBits(DiagdirToDiagTrackdir(ReverseDiagDir(exitdir)));
 
	} else {
 
		ts = GetTileTrackStatus(dst_tile, type, subtype);
 
	}
 
	trackdirbits = (TrackdirBits)(ts & TRACKDIR_BIT_MASK); /* Filter out signal status and the unused bits */
 

	
 
	DEBUG(npf, 4, "Next node: (%d, %d) [%d], possible trackdirs: 0x%X", TileX(dst_tile), TileY(dst_tile), dst_tile, trackdirbits);
 
	/* Select only trackdirs we can reach from our current trackdir */
 
	trackdirbits &= TrackdirReachesTrackdirs(src_trackdir);
 
	if (_patches.forbid_90_deg && (type == TRANSPORT_RAIL || type == TRANSPORT_WATER)) /* Filter out trackdirs that would make 90 deg turns for trains */
 
		trackdirbits &= ~TrackdirCrossesTrackdirs(src_trackdir);
 

	
 
	DEBUG(npf, 6, "After filtering: (%d, %d), possible trackdirs: 0x%X", TileX(dst_tile), TileY(dst_tile), trackdirbits);
 

	
 
	i = 0;
 
	/* Enumerate possible track */
 
	uint i = 0;
 
	while (trackdirbits != 0) {
 
		Trackdir dst_trackdir = RemoveFirstTrackdir(&trackdirbits);
 
		DEBUG(npf, 5, "Expanded into trackdir: %d, remaining trackdirs: 0x%X", dst_trackdir, trackdirbits);
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