Changeset - r17825:d7517e40e058
[Not reviewed]
master
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frosch - 13 years ago 2011-07-03 10:59:25
frosch@openttd.org
(svn r22626) -Fix [FS#4622]: Also initialise _old_vds with newgame settings; TTD savegames do not contain these settings.
3 files changed with 6 insertions and 2 deletions:
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src/openttd.cpp
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@@ -314,7 +314,10 @@ void MakeNewgameSettingsLive()
 
	}
 
#endif /* ENABLE_AI */
 

	
 
	/* Copy newgame settings to active settings.
 
	 * Also initialise old settings needed for savegame conversion. */
 
	_settings_game = _settings_newgame;
 
	_old_vds = _settings_client.company.vehicle;
 

	
 
#ifdef ENABLE_AI
 
	for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
src/settings_internal.h
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@@ -93,6 +93,4 @@ bool SetSettingValue(uint index, int32 v
 
bool SetSettingValue(uint index, const char *value, bool force_newgame = false);
 
void SetCompanySetting(uint index, int32 value);
 

	
 
extern VehicleDefaultSettings _old_vds;
 

	
 
#endif /* SETTINGS_INTERNAL_H */
src/settings_type.h
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@@ -465,6 +465,9 @@ extern GameSettings _settings_game;
 
/** The settings values that are used for new games and/or modified in config file. */
 
extern GameSettings _settings_newgame;
 

	
 
/** Old vehicle settings, which were game settings before, and are company settings now. (Needed for savegame conversion) */
 
extern VehicleDefaultSettings _old_vds;
 

	
 
/**
 
 * Get the settings-object applicable for the current situation: the newgame settings
 
 * when we're in the main menu and otherwise the settings of the current game.
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