@@ -311,13 +311,16 @@ void MakeNewgameSettingsLive()
if (_settings_game.ai_config[c] != NULL) {
delete _settings_game.ai_config[c];
}
#endif /* ENABLE_AI */
/* Copy newgame settings to active settings.
* Also initialise old settings needed for savegame conversion. */
_settings_game = _settings_newgame;
_old_vds = _settings_client.company.vehicle;
#ifdef ENABLE_AI
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
_settings_game.ai_config[c] = NULL;
if (_settings_newgame.ai_config[c] != NULL) {
_settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
@@ -90,9 +90,7 @@ typedef SettingDesc SettingDescGlobVarLi
const SettingDesc *GetSettingFromName(const char *name, uint *i);
bool SetSettingValue(uint index, int32 value, bool force_newgame = false);
bool SetSettingValue(uint index, const char *value, bool force_newgame = false);
void SetCompanySetting(uint index, int32 value);
extern VehicleDefaultSettings _old_vds;
#endif /* SETTINGS_INTERNAL_H */
@@ -462,12 +462,15 @@ extern ClientSettings _settings_client;
/** The current settings for this game. */
extern GameSettings _settings_game;
/** The settings values that are used for new games and/or modified in config file. */
extern GameSettings _settings_newgame;
/** Old vehicle settings, which were game settings before, and are company settings now. (Needed for savegame conversion) */
/**
* Get the settings-object applicable for the current situation: the newgame settings
* when we're in the main menu and otherwise the settings of the current game.
*/
static inline GameSettings &GetGameSettings()
{
Status change: