@@ -895,254 +895,247 @@ int32 CmdPlayerCtrl(int x, int y, uint32
if (!(flags & DC_EXEC)) return 0;
p = GetPlayer(p2);
/* Only allow removal of HUMAN companies */
if (IS_HUMAN_PLAYER(p->index)) {
/* Delete any open window of the company */
DeletePlayerWindows(p->index);
/* Show the bankrupt news */
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
AddNewsItem( (StringID)(p->index + 16*3), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
/* Remove the company */
ChangeOwnershipOfPlayerItems(p->index, OWNER_SPECTATOR);
p->money64 = p->player_money = 100000000; // XXX - wtf?
p->is_active = false;
}
RemoveAllEngineReplacementForPlayer(p);
} break;
case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */
PlayerID pid_old = GB(p2, 0, 16);
PlayerID pid_new = GB(p2, 16, 16);
if (pid_old >= MAX_PLAYERS || pid_new >= MAX_PLAYERS) return CMD_ERROR;
if (!(flags & DC_EXEC)) return CMD_ERROR;
ChangeOwnershipOfPlayerItems(pid_old, pid_new);
DeletePlayerStuff(pid_old);
default: return CMD_ERROR;
return 0;
static const StringID _endgame_perf_titles[16] = {
STR_0213_BUSINESSMAN,
STR_0214_ENTREPRENEUR,
STR_0215_INDUSTRIALIST,
STR_0216_CAPITALIST,
STR_0217_MAGNATE,
STR_0218_MOGUL,
STR_0219_TYCOON_OF_THE_CENTURY,
};
StringID EndGameGetPerformanceTitleFromValue(uint value)
{
value = minu(value, 1000) >> 6;
if (value >= lengthof(_endgame_perf_titles)) value = lengthof(_endgame_perf_titles) - 1;
return _endgame_perf_titles[value];
/* Return true if any cheat has been used, false otherwise */
static bool CheatHasBeenUsed(void)
const Cheat* cht = (Cheat*) &_cheats;
const Cheat* cht_last = &cht[sizeof(_cheats) / sizeof(Cheat)];
for (; cht != cht_last; cht++) {
if (cht->been_used)
return true;
return false;
/* Save the highscore for the player */
int8 SaveHighScoreValue(const Player *p)
HighScore *hs = _highscore_table[_opt.diff_level];
uint i;
uint16 score = p->old_economy[0].performance_history;
/* Exclude cheaters from the honour of being in the highscore table */
if (CheatHasBeenUsed())
return -1;
for (i = 0; i < lengthof(_highscore_table[0]); i++) {
/* You are in the TOP5. Move all values one down and save us there */
if (hs[i].score <= score) {
char buf[sizeof(hs[i].company)];
// move all elements one down starting from the replaced one
memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
SetDParam(0, p->president_name_1);
SetDParam(1, p->president_name_2);
SetDParam(2, p->name_1);
SetDParam(3, p->name_2);
GetString(buf, STR_HIGHSCORE_NAME); // get manager/company name string
ttd_strlcpy(hs[i].company, buf, sizeof(buf));
GetString(hs[i].company, STR_HIGHSCORE_NAME); // get manager/company name string
hs[i].score = score;
hs[i].title = EndGameGetPerformanceTitleFromValue(score);
return i;
return -1; // too bad; we did not make it into the top5
/* Sort all players given their performance */
static int CDECL HighScoreSorter(const void *a, const void *b)
const Player *pa = *(const Player* const*)a;
const Player *pb = *(const Player* const*)b;
return pb->old_economy[0].performance_history - pa->old_economy[0].performance_history;
/* Save the highscores in a network game when it has ended */
#define LAST_HS_ITEM lengthof(_highscore_table) - 1
int8 SaveHighScoreValueNetwork(void)
Player *p, *player_sort[MAX_PLAYERS];
size_t count = 0;
int8 player = -1;
/* Sort all active players with the highest score first */
FOR_ALL_PLAYERS(p) {
if (p->is_active)
player_sort[count++] = p;
qsort(player_sort, count, sizeof(player_sort[0]), HighScoreSorter);
HighScore *hs;
Player* const *p_cur = &player_sort[0];
uint8 i;
memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));
/* Copy over Top5 companies */
for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) {
char buf[sizeof(_highscore_table[0]->company)];
hs = &_highscore_table[LAST_HS_ITEM][i];
SetDParam(0, (*p_cur)->president_name_1);
SetDParam(1, (*p_cur)->president_name_2);
SetDParam(2, (*p_cur)->name_1);
SetDParam(3, (*p_cur)->name_2);
ttd_strlcpy(hs->company, buf, sizeof(buf));
GetString(hs->company, STR_HIGHSCORE_NAME); // get manager/company name string
hs->score = (*p_cur)->old_economy[0].performance_history;
hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
// get the ranking of the local player
if ((*p_cur)->index == _local_player)
player = i;
p_cur++;
/* Add top5 players to highscore table */
return player;
/* Save HighScore table to file */
void SaveToHighScore(void)
FILE *fp = fopen(_highscore_file, "wb");
if (fp != NULL) {
for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores
for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
/* First character is a command character, so strlen will fail on that */
byte length = min(sizeof(hs->company), (hs->company[0] == '\0') ? 0 : strlen(&hs->company[1]) + 1);
fwrite(&length, sizeof(length), 1, fp); // write away string length
fwrite(hs->company, length, 1, fp);
fwrite(&hs->score, sizeof(hs->score), 1, fp);
fwrite("", 2, 1, fp); /* XXX - placeholder for hs->title, not saved anymore; compatibility */
fclose(fp);
/* Initialize the highscore table to 0 and if any file exists, load in values */
void LoadFromHighScore(void)
FILE *fp = fopen(_highscore_file, "rb");
memset(_highscore_table, 0, sizeof(_highscore_table));
for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores
byte length;
fread(&length, sizeof(length), 1, fp);
fread(hs->company, 1, length, fp);
fread(&hs->score, sizeof(hs->score), 1, fp);
fseek(fp, 2, SEEK_CUR); /* XXX - placeholder for hs->title, not saved anymore; compatibility */
/* Initialize end of game variable (when to show highscore chart) */
_patches.ending_date = 2051;
// Save/load of players
static const SaveLoad _player_desc[] = {
SLE_VAR(Player,name_2, SLE_UINT32),
SLE_VAR(Player,name_1, SLE_STRINGID),
SLE_VAR(Player,president_name_1,SLE_UINT16),
SLE_VAR(Player,president_name_2,SLE_UINT32),
SLE_VAR(Player,face, SLE_UINT32),
// money was changed to a 64 bit field in savegame version 1.
SLE_CONDVAR(Player,money64, SLE_VAR_I64 | SLE_FILE_I32, 0, 0),
SLE_CONDVAR(Player,money64, SLE_INT64, 1, 255),
SLE_VAR(Player,current_loan, SLE_INT32),
SLE_VAR(Player,player_color, SLE_UINT8),
SLE_VAR(Player,player_money_fraction,SLE_UINT8),
SLE_VAR(Player,avail_railtypes, SLE_UINT8),
SLE_VAR(Player,block_preview, SLE_UINT8),
SLE_VAR(Player,cargo_types, SLE_UINT16),
SLE_CONDVAR(Player, location_of_house, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Player, location_of_house, SLE_UINT32, 6, 255),
SLE_CONDVAR(Player, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Player, last_build_coordinate, SLE_UINT32, 6, 255),
SLE_VAR(Player,inaugurated_year,SLE_UINT8),
Status change: