Changeset - r11985:d8202dea2203
[Not reviewed]
master
0 11 0
rubidium - 15 years ago 2009-05-23 12:13:42
rubidium@openttd.org
(svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses instead of using a big union
11 files changed with 278 insertions and 277 deletions:
0 comments (0 inline, 0 general)
src/newgrf.cpp
Show inline comments
 
@@ -2588,42 +2588,6 @@ static void ReserveChangeInfo(byte *buf,
 
	}
 
}
 

	
 
/**
 
 * Creates a spritegroup representing a callback result
 
 * @param value The value that was used to represent this callback result
 
 * @return A spritegroup representing that callback result
 
 */
 
static const SpriteGroup *NewCallBackResultSpriteGroup(uint16 value)
 
{
 
	SpriteGroup *group = new SpriteGroup(SGT_CALLBACK);
 

	
 
	/* Old style callback results have the highest byte 0xFF so signify it is a callback result
 
	 * New style ones only have the highest bit set (allows 15-bit results, instead of just 8) */
 
	if ((value >> 8) == 0xFF) {
 
		value &= ~0xFF00;
 
	} else {
 
		value &= ~0x8000;
 
	}
 

	
 
	group->g.callback.result = value;
 

	
 
	return group;
 
}
 

	
 
/**
 
 * Creates a spritegroup representing a sprite number result.
 
 * @param sprite The sprite number.
 
 * @param num_sprites The number of sprites per set.
 
 * @return A spritegroup representing the sprite number result.
 
 */
 
static const SpriteGroup *NewResultSpriteGroup(SpriteID sprite, byte num_sprites)
 
{
 
	SpriteGroup *group = new SpriteGroup(SGT_RESULT);
 
	group->g.result.sprite = sprite;
 
	group->g.result.num_sprites = num_sprites;
 
	return group;
 
}
 

	
 
/* Action 0x01 */
 
static void NewSpriteSet(byte *buf, size_t len)
 
{
 
@@ -2678,7 +2642,7 @@ static void SkipAct1(byte *buf, size_t l
 
 * defined spritegroup. */
 
static const SpriteGroup *GetGroupFromGroupID(byte setid, byte type, uint16 groupid)
 
{
 
	if (HasBit(groupid, 15)) return NewCallBackResultSpriteGroup(groupid);
 
	if (HasBit(groupid, 15)) return new CallbackResultSpriteGroup(groupid);
 

	
 
	if (groupid >= _cur_grffile->spritegroups_count || _cur_grffile->spritegroups[groupid] == NULL) {
 
		grfmsg(1, "GetGroupFromGroupID(0x%02X:0x%02X): Groupid 0x%04X does not exist, leaving empty", setid, type, groupid);
 
@@ -2691,7 +2655,7 @@ static const SpriteGroup *GetGroupFromGr
 
/* Helper function to either create a callback or a result sprite group. */
 
static const SpriteGroup *CreateGroupFromGroupID(byte feature, byte setid, byte type, uint16 spriteid, uint16 num_sprites)
 
{
 
	if (HasBit(spriteid, 15)) return NewCallBackResultSpriteGroup(spriteid);
 
	if (HasBit(spriteid, 15)) return new CallbackResultSpriteGroup(spriteid);
 

	
 
	if (spriteid >= _cur_grffile->spriteset_numsets) {
 
		grfmsg(1, "CreateGroupFromGroupID(0x%02X:0x%02X): Sprite set %u invalid, max %u", setid, type, spriteid, _cur_grffile->spriteset_numsets);
 
@@ -2716,7 +2680,7 @@ static const SpriteGroup *CreateGroupFro
 
		return NULL;
 
	}
 

	
 
	return NewResultSpriteGroup(_cur_grffile->spriteset_start + spriteid * num_sprites, num_sprites);
 
	return new ResultSpriteGroup(_cur_grffile->spriteset_start + spriteid * num_sprites, num_sprites);
 
}
 

	
 
/* Action 0x02 */
 
@@ -2732,7 +2696,7 @@ static void NewSpriteGroup(byte *buf, si
 
	 *                 otherwise it specifies a number of entries, the exact
 
	 *                 meaning depends on the feature
 
	 * V feature-specific-data (huge mess, don't even look it up --pasky) */
 
	SpriteGroup *group = NULL;
 
	SpriteGroup *act_group = NULL;
 
	byte *bufend = buf + len;
 

	
 
	if (!check_length(len, 5, "NewSpriteGroup")) return;
 
@@ -2765,14 +2729,15 @@ static void NewSpriteGroup(byte *buf, si
 
			/* Check we can load the var size parameter */
 
			if (!check_length(bufend - buf, 1, "NewSpriteGroup (Deterministic) (1)")) return;
 

	
 
			group = new SpriteGroup(SGT_DETERMINISTIC);
 
			group->g.determ.var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
 
			DeterministicSpriteGroup *group = new DeterministicSpriteGroup();
 
			act_group = group;
 
			group->var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
 

	
 
			switch (GB(type, 2, 2)) {
 
				default: NOT_REACHED();
 
				case 0: group->g.determ.size = DSG_SIZE_BYTE;  varsize = 1; break;
 
				case 1: group->g.determ.size = DSG_SIZE_WORD;  varsize = 2; break;
 
				case 2: group->g.determ.size = DSG_SIZE_DWORD; varsize = 4; break;
 
				case 0: group->size = DSG_SIZE_BYTE;  varsize = 1; break;
 
				case 1: group->size = DSG_SIZE_WORD;  varsize = 2; break;
 
				case 2: group->size = DSG_SIZE_DWORD; varsize = 4; break;
 
			}
 

	
 
			if (!check_length(bufend - buf, 5 + varsize, "NewSpriteGroup (Deterministic) (2)")) return;
 
@@ -2782,17 +2747,17 @@ static void NewSpriteGroup(byte *buf, si
 
			do {
 
				DeterministicSpriteGroupAdjust *adjust;
 

	
 
				if (group->g.determ.num_adjusts > 0) {
 
				if (group->num_adjusts > 0) {
 
					if (!check_length(bufend - buf, 2 + varsize + 3, "NewSpriteGroup (Deterministic) (3)")) return;
 
				}
 

	
 
				group->g.determ.num_adjusts++;
 
				group->g.determ.adjusts = ReallocT(group->g.determ.adjusts, group->g.determ.num_adjusts);
 

	
 
				adjust = &group->g.determ.adjusts[group->g.determ.num_adjusts - 1];
 
				group->num_adjusts++;
 
				group->adjusts = ReallocT(group->adjusts, group->num_adjusts);
 

	
 
				adjust = &group->adjusts[group->num_adjusts - 1];
 

	
 
				/* The first var adjust doesn't have an operation specified, so we set it to add. */
 
				adjust->operation = group->g.determ.num_adjusts == 1 ? DSGA_OP_ADD : (DeterministicSpriteGroupAdjustOperation)grf_load_byte(&buf);
 
				adjust->operation = group->num_adjusts == 1 ? DSGA_OP_ADD : (DeterministicSpriteGroupAdjustOperation)grf_load_byte(&buf);
 
				adjust->variable  = grf_load_byte(&buf);
 
				if (adjust->variable == 0x7E) {
 
					/* Link subroutine group */
 
@@ -2817,18 +2782,18 @@ static void NewSpriteGroup(byte *buf, si
 
				/* Continue reading var adjusts while bit 5 is set. */
 
			} while (HasBit(varadjust, 5));
 

	
 
			group->g.determ.num_ranges = grf_load_byte(&buf);
 
			if (group->g.determ.num_ranges > 0) group->g.determ.ranges = CallocT<DeterministicSpriteGroupRange>(group->g.determ.num_ranges);
 

	
 
			if (!check_length(bufend - buf, 2 + (2 + 2 * varsize) * group->g.determ.num_ranges, "NewSpriteGroup (Deterministic)")) return;
 

	
 
			for (uint i = 0; i < group->g.determ.num_ranges; i++) {
 
				group->g.determ.ranges[i].group = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
 
				group->g.determ.ranges[i].low   = grf_load_var(varsize, &buf);
 
				group->g.determ.ranges[i].high  = grf_load_var(varsize, &buf);
 
			group->num_ranges = grf_load_byte(&buf);
 
			if (group->num_ranges > 0) group->ranges = CallocT<DeterministicSpriteGroupRange>(group->num_ranges);
 

	
 
			if (!check_length(bufend - buf, 2 + (2 + 2 * varsize) * group->num_ranges, "NewSpriteGroup (Deterministic)")) return;
 

	
 
			for (uint i = 0; i < group->num_ranges; i++) {
 
				group->ranges[i].group = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
 
				group->ranges[i].low   = grf_load_var(varsize, &buf);
 
				group->ranges[i].high  = grf_load_var(varsize, &buf);
 
			}
 

	
 
			group->g.determ.default_group = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
 
			group->default_group = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
 
			break;
 
		}
 

	
 
@@ -2839,25 +2804,26 @@ static void NewSpriteGroup(byte *buf, si
 
		{
 
			if (!check_length(bufend - buf, HasBit(type, 2) ? 8 : 7, "NewSpriteGroup (Randomized) (1)")) return;
 

	
 
			group = new SpriteGroup(SGT_RANDOMIZED);
 
			group->g.random.var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
 
			RandomizedSpriteGroup *group = new RandomizedSpriteGroup();
 
			act_group = group;
 
			group->var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
 

	
 
			if (HasBit(type, 2)) {
 
				if (feature <= GSF_AIRCRAFT) group->g.random.var_scope = VSG_SCOPE_RELATIVE;
 
				group->g.random.count = grf_load_byte(&buf);
 
				if (feature <= GSF_AIRCRAFT) group->var_scope = VSG_SCOPE_RELATIVE;
 
				group->count = grf_load_byte(&buf);
 
			}
 

	
 
			uint8 triggers = grf_load_byte(&buf);
 
			group->g.random.triggers       = GB(triggers, 0, 7);
 
			group->g.random.cmp_mode       = HasBit(triggers, 7) ? RSG_CMP_ALL : RSG_CMP_ANY;
 
			group->g.random.lowest_randbit = grf_load_byte(&buf);
 
			group->g.random.num_groups     = grf_load_byte(&buf);
 
			group->g.random.groups = CallocT<const SpriteGroup*>(group->g.random.num_groups);
 

	
 
			if (!check_length(bufend - buf, 2 * group->g.random.num_groups, "NewSpriteGroup (Randomized) (2)")) return;
 

	
 
			for (uint i = 0; i < group->g.random.num_groups; i++) {
 
				group->g.random.groups[i] = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
 
			group->triggers       = GB(triggers, 0, 7);
 
			group->cmp_mode       = HasBit(triggers, 7) ? RSG_CMP_ALL : RSG_CMP_ANY;
 
			group->lowest_randbit = grf_load_byte(&buf);
 
			group->num_groups     = grf_load_byte(&buf);
 
			group->groups = CallocT<const SpriteGroup*>(group->num_groups);
 

	
 
			if (!check_length(bufend - buf, 2 * group->num_groups, "NewSpriteGroup (Randomized) (2)")) return;
 

	
 
			for (uint i = 0; i < group->num_groups; i++) {
 
				group->groups[i] = GetGroupFromGroupID(setid, type, grf_load_word(&buf));
 
			}
 

	
 
			break;
 
@@ -2866,8 +2832,6 @@ static void NewSpriteGroup(byte *buf, si
 
		/* Neither a variable or randomized sprite group... must be a real group */
 
		default:
 
		{
 

	
 

	
 
			switch (feature) {
 
				case GSF_TRAIN:
 
				case GSF_ROAD:
 
@@ -2888,25 +2852,26 @@ static void NewSpriteGroup(byte *buf, si
 

	
 
					if (!check_length(bufend - buf, 2 * num_loaded + 2 * num_loading, "NewSpriteGroup (Real) (1)")) return;
 

	
 
					group = new SpriteGroup(SGT_REAL);
 

	
 
					group->g.real.num_loaded  = num_loaded;
 
					group->g.real.num_loading = num_loading;
 
					if (num_loaded  > 0) group->g.real.loaded = CallocT<const SpriteGroup*>(num_loaded);
 
					if (num_loading > 0) group->g.real.loading = CallocT<const SpriteGroup*>(num_loading);
 
					RealSpriteGroup *group = new RealSpriteGroup();
 
					act_group = group;
 

	
 
					group->num_loaded  = num_loaded;
 
					group->num_loading = num_loading;
 
					if (num_loaded  > 0) group->loaded = CallocT<const SpriteGroup*>(num_loaded);
 
					if (num_loading > 0) group->loading = CallocT<const SpriteGroup*>(num_loading);
 

	
 
					grfmsg(6, "NewSpriteGroup: New SpriteGroup 0x%02X, %u views, %u loaded, %u loading",
 
							setid, sprites, num_loaded, num_loading);
 

	
 
					for (uint i = 0; i < num_loaded; i++) {
 
						uint16 spriteid = grf_load_word(&buf);
 
						group->g.real.loaded[i] = CreateGroupFromGroupID(feature, setid, type, spriteid, sprites);
 
						group->loaded[i] = CreateGroupFromGroupID(feature, setid, type, spriteid, sprites);
 
						grfmsg(8, "NewSpriteGroup: + rg->loaded[%i]  = subset %u", i, spriteid);
 
					}
 

	
 
					for (uint i = 0; i < num_loading; i++) {
 
						uint16 spriteid = grf_load_word(&buf);
 
						group->g.real.loading[i] = CreateGroupFromGroupID(feature, setid, type, spriteid, sprites);
 
						group->loading[i] = CreateGroupFromGroupID(feature, setid, type, spriteid, sprites);
 
						grfmsg(8, "NewSpriteGroup: + rg->loading[%i] = subset %u", i, spriteid);
 
					}
 

	
 
@@ -2919,32 +2884,33 @@ static void NewSpriteGroup(byte *buf, si
 
					byte num_sprites = max((uint8)1, type);
 
					uint i;
 

	
 
					group = new SpriteGroup(SGT_TILELAYOUT);
 
					group->g.layout.num_sprites = sprites;
 
					group->g.layout.dts = CallocT<DrawTileSprites>(1);
 
					TileLayoutSpriteGroup *group = new TileLayoutSpriteGroup();
 
					act_group = group;
 
					group->num_sprites = sprites;
 
					group->dts = CallocT<DrawTileSprites>(1);
 

	
 
					/* Groundsprite */
 
					group->g.layout.dts->ground.sprite = grf_load_word(&buf);
 
					group->g.layout.dts->ground.pal    = grf_load_word(&buf);
 
					group->dts->ground.sprite = grf_load_word(&buf);
 
					group->dts->ground.pal    = grf_load_word(&buf);
 

	
 
					/* Remap transparent/colour modifier bits */
 
					MapSpriteMappingRecolour(&group->g.layout.dts->ground);
 

	
 
					if (HasBit(group->g.layout.dts->ground.pal, 15)) {
 
					MapSpriteMappingRecolour(&group->dts->ground);
 

	
 
					if (HasBit(group->dts->ground.pal, 15)) {
 
						/* Bit 31 set means this is a custom sprite, so rewrite it to the
 
						 * last spriteset defined. */
 
						SpriteID sprite = _cur_grffile->spriteset_start + GB(group->g.layout.dts->ground.sprite, 0, 14) * sprites;
 
						SB(group->g.layout.dts->ground.sprite, 0, SPRITE_WIDTH, sprite);
 
						ClrBit(group->g.layout.dts->ground.pal, 15);
 
						SpriteID sprite = _cur_grffile->spriteset_start + GB(group->dts->ground.sprite, 0, 14) * sprites;
 
						SB(group->dts->ground.sprite, 0, SPRITE_WIDTH, sprite);
 
						ClrBit(group->dts->ground.pal, 15);
 
					}
 

	
 
					group->g.layout.dts->seq = CallocT<DrawTileSeqStruct>(num_sprites + 1);
 
					group->dts->seq = CallocT<DrawTileSeqStruct>(num_sprites + 1);
 

	
 
					for (i = 0; i < num_sprites; i++) {
 
						DrawTileSeqStruct *seq = (DrawTileSeqStruct*)&group->g.layout.dts->seq[i];
 
						DrawTileSeqStruct *seq = (DrawTileSeqStruct*)&group->dts->seq[i];
 

	
 
						seq->image.sprite = grf_load_word(&buf);
 
						seq->image.pal   = grf_load_word(&buf);
 
						seq->image.pal    = grf_load_word(&buf);
 
						seq->delta_x = grf_load_byte(&buf);
 
						seq->delta_y = grf_load_byte(&buf);
 

	
 
@@ -2969,7 +2935,7 @@ static void NewSpriteGroup(byte *buf, si
 
					}
 

	
 
					/* Set the terminator value. */
 
					((DrawTileSeqStruct*)group->g.layout.dts->seq)[i].delta_x = (int8)0x80;
 
					((DrawTileSeqStruct*)group->dts->seq)[i].delta_x = (int8)0x80;
 

	
 
					break;
 
				}
 
@@ -2980,24 +2946,25 @@ static void NewSpriteGroup(byte *buf, si
 
						break;
 
					}
 

	
 
					group = new SpriteGroup(SGT_INDUSTRY_PRODUCTION);
 
					group->g.indprod.version = type;
 
					IndustryProductionSpriteGroup *group = new IndustryProductionSpriteGroup();
 
					act_group = group;
 
					group->version = type;
 
					if (type == 0) {
 
						for (uint i = 0; i < 3; i++) {
 
							group->g.indprod.substract_input[i] = grf_load_word(&buf);
 
							group->substract_input[i] = grf_load_word(&buf);
 
						}
 
						for (uint i = 0; i < 2; i++) {
 
							group->g.indprod.add_output[i] = grf_load_word(&buf);
 
							group->add_output[i] = grf_load_word(&buf);
 
						}
 
						group->g.indprod.again = grf_load_byte(&buf);
 
						group->again = grf_load_byte(&buf);
 
					} else {
 
						for (uint i = 0; i < 3; i++) {
 
							group->g.indprod.substract_input[i] = grf_load_byte(&buf);
 
							group->substract_input[i] = grf_load_byte(&buf);
 
						}
 
						for (uint i = 0; i < 2; i++) {
 
							group->g.indprod.add_output[i] = grf_load_byte(&buf);
 
							group->add_output[i] = grf_load_byte(&buf);
 
						}
 
						group->g.indprod.again = grf_load_byte(&buf);
 
						group->again = grf_load_byte(&buf);
 
					}
 
					break;
 
				}
 
@@ -3008,7 +2975,7 @@ static void NewSpriteGroup(byte *buf, si
 
		}
 
	}
 

	
 
	_cur_grffile->spritegroups[setid] = group;
 
	_cur_grffile->spritegroups[setid] = act_group;
 
}
 

	
 
static CargoID TranslateCargo(uint8 feature, uint8 ctype)
src/newgrf_canal.cpp
Show inline comments
 
@@ -60,11 +60,11 @@ static uint32 CanalGetVariable(const Res
 
}
 

	
 

	
 
static const SpriteGroup *CanalResolveReal(const ResolverObject *object, const SpriteGroup *group)
 
static const SpriteGroup *CanalResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
 
{
 
	if (group->g.real.num_loaded == 0) return NULL;
 
	if (group->num_loaded == 0) return NULL;
 

	
 
	return group->g.real.loaded[0];
 
	return group->loaded[0];
 
}
 

	
 

	
 
@@ -97,7 +97,7 @@ SpriteID GetCanalSprite(CanalFeature fea
 
	NewCanalResolver(&object, tile, _water_feature[feature].grffile);
 

	
 
	group = Resolve(_water_feature[feature].group, &object);
 
	if (group == NULL || group->type != SGT_RESULT) return 0;
 
	if (group == NULL) return 0;
 

	
 
	return group->g.result.sprite;
 
	return group->GetResult();
 
}
src/newgrf_cargo.cpp
Show inline comments
 
@@ -35,12 +35,12 @@ static uint32 CargoGetVariable(const Res
 
}
 

	
 

	
 
static const SpriteGroup *CargoResolveReal(const ResolverObject *object, const SpriteGroup *group)
 
static const SpriteGroup *CargoResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
 
{
 
	/* Cargo action 2s should always have only 1 "loaded" state, but some
 
	 * times things don't follow the spec... */
 
	if (group->g.real.num_loaded > 0) return group->g.real.loaded[0];
 
	if (group->g.real.num_loading > 0) return group->g.real.loading[0];
 
	if (group->num_loaded > 0) return group->loaded[0];
 
	if (group->num_loading > 0) return group->loading[0];
 

	
 
	return NULL;
 
}
 
@@ -75,9 +75,9 @@ SpriteID GetCustomCargoSprite(const Carg
 
	NewCargoResolver(&object, cs);
 

	
 
	group = Resolve(cs->group, &object);
 
	if (group == NULL || group->type != SGT_RESULT) return 0;
 
	if (group == NULL) return 0;
 

	
 
	return group->g.result.sprite;
 
	return group->GetResult();
 
}
 

	
 

	
 
@@ -92,9 +92,9 @@ uint16 GetCargoCallback(CallbackID callb
 
	object.callback_param2 = param2;
 

	
 
	group = Resolve(cs->group, &object);
 
	if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
 
	if (group == NULL) return CALLBACK_FAILED;
 

	
 
	return group->g.callback.result;
 
	return group->GetCallbackResult();
 
}
 

	
 

	
src/newgrf_engine.cpp
Show inline comments
 
@@ -815,24 +815,24 @@ static uint32 VehicleGetVariable(const R
 
}
 

	
 

	
 
static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const SpriteGroup *group)
 
static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
 
{
 
	const Vehicle *v = object->u.vehicle.self;
 

	
 
	if (v == NULL) {
 
		if (group->g.real.num_loading > 0) return group->g.real.loading[0];
 
		if (group->g.real.num_loaded  > 0) return group->g.real.loaded[0];
 
		if (group->num_loading > 0) return group->loading[0];
 
		if (group->num_loaded  > 0) return group->loaded[0];
 
		return NULL;
 
	}
 

	
 
	bool in_motion = !v->First()->current_order.IsType(OT_LOADING);
 

	
 
	uint totalsets = in_motion ? group->g.real.num_loaded : group->g.real.num_loading;
 
	uint totalsets = in_motion ? group->num_loaded : group->num_loading;
 

	
 
	uint set = (v->cargo.Count() * totalsets) / max((uint16)1, v->cargo_cap);
 
	set = min(set, totalsets - 1);
 

	
 
	return in_motion ? group->g.real.loaded[set] : group->g.real.loading[set];
 
	return in_motion ? group->loaded[set] : group->loading[set];
 
}
 

	
 

	
 
@@ -913,9 +913,9 @@ SpriteID GetCustomEngineSprite(EngineID 
 
	NewVehicleResolver(&object, engine, v);
 

	
 
	group = Resolve(GetVehicleSpriteGroup(engine, v), &object);
 
	if (group == NULL || group->type != SGT_RESULT || group->g.result.num_sprites == 0) return 0;
 
	if (group == NULL || group->GetNumResults() == 0) return 0;
 

	
 
	return group->g.result.sprite + (direction % group->g.result.num_sprites);
 
	return group->GetResult() + (direction % group->GetNumResults());
 
}
 

	
 

	
 
@@ -936,11 +936,11 @@ SpriteID GetRotorOverrideSprite(EngineID
 
	const SpriteGroup *group = GetWagonOverrideSpriteSet(engine, CT_DEFAULT, engine);
 
	group = Resolve(group, &object);
 

	
 
	if (group == NULL || group->type != SGT_RESULT || group->g.result.num_sprites == 0) return 0;
 
	if (group == NULL || group->GetNumResults() == 0) return 0;
 

	
 
	if (v == NULL) return group->g.result.sprite;
 
	if (v == NULL) return group->GetResult();
 

	
 
	return group->g.result.sprite + (info_view ? 0 : (v->Next()->Next()->state % group->g.result.num_sprites));
 
	return group->GetResult() + (info_view ? 0 : (v->Next()->Next()->state % group->GetNumResults()));
 
}
 

	
 

	
 
@@ -976,9 +976,9 @@ uint16 GetVehicleCallback(CallbackID cal
 
	object.callback_param2 = param2;
 

	
 
	group = Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
 
	if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
 
	if (group == NULL) return CALLBACK_FAILED;
 

	
 
	return group->g.callback.result;
 
	return group->GetCallbackResult();
 
}
 

	
 
/**
 
@@ -1005,9 +1005,9 @@ uint16 GetVehicleCallbackParent(Callback
 
	object.u.vehicle.parent = parent;
 

	
 
	group = Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
 
	if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
 
	if (group == NULL) return CALLBACK_FAILED;
 

	
 
	return group->g.callback.result;
 
	return group->GetCallbackResult();
 
}
 

	
 

	
src/newgrf_generic.cpp
Show inline comments
 
@@ -98,11 +98,11 @@ static uint32 GenericCallbackGetVariable
 
}
 

	
 

	
 
static const SpriteGroup *GenericCallbackResolveReal(const ResolverObject *object, const SpriteGroup *group)
 
static const SpriteGroup *GenericCallbackResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
 
{
 
	if (group->g.real.num_loaded == 0) return NULL;
 
	if (group->num_loaded == 0) return NULL;
 

	
 
	return group->g.real.loaded[0];
 
	return group->loaded[0];
 
}
 

	
 

	
 
@@ -140,12 +140,12 @@ static uint16 GetGenericCallbackResult(u
 
	for (GenericCallbackList::const_iterator it = _gcl[feature].begin(); it != _gcl[feature].end(); ++it) {
 
		const SpriteGroup *group = it->group;
 
		group = Resolve(group, object);
 
		if (group == NULL || group->type != SGT_CALLBACK) continue;
 
		if (group == NULL) continue;
 

	
 
		/* Return NewGRF file if necessary */
 
		if (file != NULL) *file = it->file;
 

	
 
		return group->g.callback.result;
 
		return group->GetCallbackResult();
 
	}
 

	
 
	/* No callback returned a valid result, so we've failed. */
src/newgrf_house.cpp
Show inline comments
 
@@ -309,7 +309,7 @@ static uint32 HouseGetVariable(const Res
 
	return UINT_MAX;
 
}
 

	
 
static const SpriteGroup *HouseResolveReal(const ResolverObject *object, const SpriteGroup *group)
 
static const SpriteGroup *HouseResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
 
{
 
	/* Houses do not have 'real' groups */
 
	return NULL;
 
@@ -355,14 +355,14 @@ uint16 GetHouseCallback(CallbackID callb
 
	object.callback_param2 = param2;
 

	
 
	group = Resolve(GetHouseSpecs(house_id)->spritegroup, &object);
 
	if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
 
	if (group == NULL) return CALLBACK_FAILED;
 

	
 
	return group->g.callback.result;
 
	return group->GetCallbackResult();
 
}
 

	
 
static void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte stage, HouseID house_id)
 
static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte stage, HouseID house_id)
 
{
 
	const DrawTileSprites *dts = group->g.layout.dts;
 
	const DrawTileSprites *dts = group->dts;
 
	const DrawTileSeqStruct *dtss;
 

	
 
	const HouseSpec *hs = GetHouseSpecs(house_id);
 
@@ -427,10 +427,11 @@ void DrawNewHouseTile(TileInfo *ti, Hous
 
		/* XXX: This is for debugging purposes really, and shouldn't stay. */
 
		DrawGroundSprite(SPR_SHADOW_CELL, PAL_NONE);
 
	} else {
 
		const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
 
		/* Limit the building stage to the number of stages supplied. */
 
		byte stage = GetHouseBuildingStage(ti->tile);
 
		stage = Clamp(stage - 4 + group->g.layout.num_sprites, 0, group->g.layout.num_sprites - 1);
 
		DrawTileLayout(ti, group, stage, house_id);
 
		stage = Clamp(stage - 4 + tlgroup->num_sprites, 0, tlgroup->num_sprites - 1);
 
		DrawTileLayout(ti, tlgroup, stage, house_id);
 
	}
 
}
 

	
src/newgrf_industries.cpp
Show inline comments
 
@@ -329,7 +329,7 @@ uint32 IndustryGetVariable(const Resolve
 
	return UINT_MAX;
 
}
 

	
 
static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const SpriteGroup *group)
 
static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
 
{
 
	/* IndustryTile do not have 'real' groups */
 
	return NULL;
 
@@ -388,9 +388,9 @@ uint16 GetIndustryCallback(CallbackID ca
 
	object.callback_param2 = param2;
 

	
 
	group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
 
	if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
 
	if (group == NULL) return CALLBACK_FAILED;
 

	
 
	return group->g.callback.result;
 
	return group->GetCallbackResult();
 
}
 

	
 
uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
 
@@ -465,18 +465,20 @@ bool CheckIfCallBackAllowsCreation(TileI
 

	
 
	/* Unlike the "normal" cases, not having a valid result means we allow
 
	 * the building of the industry, as that's how it's done in TTDP. */
 
	if (group == NULL || group->type != SGT_CALLBACK || group->g.callback.result == 0x400) return true;
 
	if (group == NULL) return true;
 
	uint16 result = group->GetCallbackResult();
 
	if (result == 0x400 || result == CALLBACK_FAILED) return true;
 

	
 
	/* Copy some parameters from the registers to the error message text ref. stack */
 
	SwitchToErrorRefStack();
 
	PrepareTextRefStackUsage(4);
 
	SwitchToNormalRefStack();
 

	
 
	switch (group->g.callback.result) {
 
	switch (result) {
 
		case 0x401: _error_message = STR_ERROR_SITE_UNSUITABLE; break;
 
		case 0x402: _error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST; break;
 
		case 0x403: _error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT; break;
 
		default: _error_message = GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + group->g.callback.result); break;
 
		default: _error_message = GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + result); break;
 
	}
 

	
 
	return false;
 
@@ -529,19 +531,20 @@ void IndustryProductionCallback(Industry
 
		}
 

	
 
		SB(object.callback_param2, 8, 16, loop);
 
		const SpriteGroup *group = Resolve(spec->grf_prop.spritegroup, &object);
 
		if (group == NULL || group->type != SGT_INDUSTRY_PRODUCTION) break;
 
		const SpriteGroup *tgroup = Resolve(spec->grf_prop.spritegroup, &object);
 
		if (tgroup == NULL || tgroup->type != SGT_INDUSTRY_PRODUCTION) break;
 
		const IndustryProductionSpriteGroup *group = (const IndustryProductionSpriteGroup *)tgroup;
 

	
 
		bool deref = (group->g.indprod.version == 1);
 
		bool deref = (group->version == 1);
 

	
 
		for (uint i = 0; i < 3; i++) {
 
			ind->incoming_cargo_waiting[i] = Clamp(ind->incoming_cargo_waiting[i] - DerefIndProd(group->g.indprod.substract_input[i], deref) * multiplier, 0, 0xFFFF);
 
			ind->incoming_cargo_waiting[i] = Clamp(ind->incoming_cargo_waiting[i] - DerefIndProd(group->substract_input[i], deref) * multiplier, 0, 0xFFFF);
 
		}
 
		for (uint i = 0; i < 2; i++) {
 
			ind->produced_cargo_waiting[i] = Clamp(ind->produced_cargo_waiting[i] + max(DerefIndProd(group->g.indprod.add_output[i], deref), 0) * multiplier, 0, 0xFFFF);
 
			ind->produced_cargo_waiting[i] = Clamp(ind->produced_cargo_waiting[i] + max(DerefIndProd(group->add_output[i], deref), 0) * multiplier, 0, 0xFFFF);
 
		}
 

	
 
		int32 again = DerefIndProd(group->g.indprod.again, deref);
 
		int32 again = DerefIndProd(group->again, deref);
 
		if (again == 0) break;
 

	
 
		SB(object.callback_param2, 24, 8, again);
src/newgrf_industrytiles.cpp
Show inline comments
 
@@ -105,7 +105,7 @@ static uint32 IndustryTileGetVariable(co
 
	return UINT_MAX;
 
}
 

	
 
static const SpriteGroup *IndustryTileResolveReal(const ResolverObject *object, const SpriteGroup *group)
 
static const SpriteGroup *IndustryTileResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
 
{
 
	/* IndustryTile do not have 'real' groups.  Or do they?? */
 
	return NULL;
 
@@ -163,9 +163,9 @@ static void NewIndustryTileResolver(Reso
 
	res->grffile         = (its != NULL ? its->grf_prop.grffile : NULL);
 
}
 

	
 
static void IndustryDrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
 
static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
 
{
 
	const DrawTileSprites *dts = group->g.layout.dts;
 
	const DrawTileSprites *dts = group->dts;
 
	const DrawTileSeqStruct *dtss;
 

	
 
	SpriteID image = dts->ground.sprite;
 
@@ -224,7 +224,7 @@ uint16 GetIndustryTileCallback(CallbackI
 
	group = Resolve(GetIndustryTileSpec(gfx_id)->grf_prop.spritegroup, &object);
 
	if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
 

	
 
	return group->g.callback.result;
 
	return group->GetCallbackResult();
 
}
 

	
 
bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds)
 
@@ -249,10 +249,11 @@ bool DrawNewIndustryTile(TileInfo *ti, I
 
	if (group == NULL || group->type != SGT_TILELAYOUT) {
 
		return false;
 
	} else {
 
		const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
 
		/* Limit the building stage to the number of stages supplied. */
 
		byte stage = GetIndustryConstructionStage(ti->tile);
 
		stage = Clamp(stage - 4 + group->g.layout.num_sprites, 0, group->g.layout.num_sprites - 1);
 
		IndustryDrawTileLayout(ti, group, i->random_colour, stage, gfx);
 
		stage = Clamp(stage - 4 + tlgroup->num_sprites, 0, tlgroup->num_sprites - 1);
 
		IndustryDrawTileLayout(ti, tlgroup, i->random_colour, stage, gfx);
 
		return true;
 
	}
 
}
src/newgrf_spritegroup.cpp
Show inline comments
 
@@ -11,32 +11,27 @@
 
SpriteGroupPool _spritegroup_pool("SpriteGroup");
 
INSTANTIATE_POOL_METHODS(SpriteGroup)
 

	
 
SpriteGroup::~SpriteGroup()
 
RealSpriteGroup::~RealSpriteGroup()
 
{
 
	/* Free dynamically allocated memory */
 
	switch (this->type) {
 
		case SGT_REAL:
 
			free((SpriteGroup**)this->g.real.loaded);
 
			free((SpriteGroup**)this->g.real.loading);
 
			break;
 
	free((SpriteGroup**)this->loaded);
 
	free((SpriteGroup**)this->loading);
 
}
 

	
 
		case SGT_DETERMINISTIC:
 
			free(this->g.determ.adjusts);
 
			free(this->g.determ.ranges);
 
			break;
 

	
 
		case SGT_RANDOMIZED:
 
			free((SpriteGroup**)this->g.random.groups);
 
			break;
 
DeterministicSpriteGroup::~DeterministicSpriteGroup()
 
{
 
	free(this->adjusts);
 
	free(this->ranges);
 
}
 

	
 
		case SGT_TILELAYOUT:
 
			free((void*)this->g.layout.dts->seq);
 
			free(this->g.layout.dts);
 
			break;
 
RandomizedSpriteGroup::~RandomizedSpriteGroup()
 
{
 
	free((SpriteGroup**)this->groups);
 
}
 

	
 
		default:
 
			break;
 
	}
 
TileLayoutSpriteGroup::~TileLayoutSpriteGroup()
 
{
 
	free((void*)this->dts->seq);
 
	free(this->dts);
 
}
 

	
 
TemporaryStorageArray<uint32, 0x110> _temp_store;
 
@@ -126,17 +121,16 @@ static U EvalAdjustT(const Deterministic
 
}
 

	
 

	
 
static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, ResolverObject *object)
 
static inline const SpriteGroup *ResolveVariable(const DeterministicSpriteGroup *group, ResolverObject *object)
 
{
 
	static SpriteGroup nvarzero;
 
	uint32 last_value = 0;
 
	uint32 value = 0;
 
	uint i;
 

	
 
	object->scope = group->g.determ.var_scope;
 
	object->scope = group->var_scope;
 

	
 
	for (i = 0; i < group->g.determ.num_adjusts; i++) {
 
		DeterministicSpriteGroupAdjust *adjust = &group->g.determ.adjusts[i];
 
	for (i = 0; i < group->num_adjusts; i++) {
 
		DeterministicSpriteGroupAdjust *adjust = &group->adjusts[i];
 

	
 
		/* Try to get the variable. We shall assume it is available, unless told otherwise. */
 
		bool available = true;
 
@@ -144,10 +138,10 @@ static inline const SpriteGroup *Resolve
 
			ResolverObject subobject = *object;
 
			subobject.procedure_call = true;
 
			const SpriteGroup *subgroup = Resolve(adjust->subroutine, &subobject);
 
			if (subgroup == NULL || subgroup->type != SGT_CALLBACK) {
 
			if (subgroup == NULL) {
 
				value = CALLBACK_FAILED;
 
			} else {
 
				value = subgroup->g.callback.result;
 
				value = subgroup->GetCallbackResult();
 
			}
 
		} else {
 
			value = GetVariable(object, adjust->variable, adjust->parameter, &available);
 
@@ -156,10 +150,10 @@ static inline const SpriteGroup *Resolve
 
		if (!available) {
 
			/* Unsupported property: skip further processing and return either
 
			 * the group from the first range or the default group. */
 
			return Resolve(group->g.determ.num_ranges > 0 ? group->g.determ.ranges[0].group : group->g.determ.default_group, object);
 
			return Resolve(group->num_ranges > 0 ? group->ranges[0].group : group->default_group, object);
 
		}
 

	
 
		switch (group->g.determ.size) {
 
		switch (group->size) {
 
			case DSG_SIZE_BYTE:  value = EvalAdjustT<uint8,  int8> (adjust, object, last_value, value); break;
 
			case DSG_SIZE_WORD:  value = EvalAdjustT<uint16, int16>(adjust, object, last_value, value); break;
 
			case DSG_SIZE_DWORD: value = EvalAdjustT<uint32, int32>(adjust, object, last_value, value); break;
 
@@ -170,45 +164,42 @@ static inline const SpriteGroup *Resolve
 

	
 
	object->last_value = last_value;
 

	
 
	if (group->g.determ.num_ranges == 0) {
 
	if (group->num_ranges == 0) {
 
		/* nvar == 0 is a special case -- we turn our value into a callback result */
 
		if (value != CALLBACK_FAILED) value = GB(value, 0, 15);
 
		nvarzero.type = SGT_CALLBACK;
 
		nvarzero.g.callback.result = value;
 
		static CallbackResultSpriteGroup nvarzero(0);
 
		nvarzero.result = value;
 
		return &nvarzero;
 
	}
 

	
 
	for (i = 0; i < group->g.determ.num_ranges; i++) {
 
		if (group->g.determ.ranges[i].low <= value && value <= group->g.determ.ranges[i].high) {
 
			return Resolve(group->g.determ.ranges[i].group, object);
 
	for (i = 0; i < group->num_ranges; i++) {
 
		if (group->ranges[i].low <= value && value <= group->ranges[i].high) {
 
			return Resolve(group->ranges[i].group, object);
 
		}
 
	}
 

	
 
	return Resolve(group->g.determ.default_group, object);
 
	return Resolve(group->default_group, object);
 
}
 

	
 

	
 
static inline const SpriteGroup *ResolveRandom(const SpriteGroup *group, ResolverObject *object)
 
static inline const SpriteGroup *ResolveRandom(const RandomizedSpriteGroup *group, ResolverObject *object)
 
{
 
	uint32 mask;
 
	byte index;
 

	
 
	object->scope = group->g.random.var_scope;
 
	object->count = group->g.random.count;
 
	object->scope = group->var_scope;
 
	object->count = group->count;
 

	
 
	if (object->trigger != 0) {
 
		/* Handle triggers */
 
		/* Magic code that may or may not do the right things... */
 
		byte waiting_triggers = object->GetTriggers(object);
 
		byte match = group->g.random.triggers & (waiting_triggers | object->trigger);
 
		bool res;
 

	
 
		res = (group->g.random.cmp_mode == RSG_CMP_ANY) ?
 
			(match != 0) : (match == group->g.random.triggers);
 
		byte match = group->triggers & (waiting_triggers | object->trigger);
 
		bool res = (group->cmp_mode == RSG_CMP_ANY) ? (match != 0) : (match == group->triggers);
 

	
 
		if (res) {
 
			waiting_triggers &= ~match;
 
			object->reseed |= (group->g.random.num_groups - 1) << group->g.random.lowest_randbit;
 
			object->reseed |= (group->num_groups - 1) << group->lowest_randbit;
 
		} else {
 
			waiting_triggers |= object->trigger;
 
		}
 
@@ -216,10 +207,10 @@ static inline const SpriteGroup *Resolve
 
		object->SetTriggers(object, waiting_triggers);
 
	}
 

	
 
	mask  = (group->g.random.num_groups - 1) << group->g.random.lowest_randbit;
 
	index = (object->GetRandomBits(object) & mask) >> group->g.random.lowest_randbit;
 
	mask  = (group->num_groups - 1) << group->lowest_randbit;
 
	index = (object->GetRandomBits(object) & mask) >> group->lowest_randbit;
 

	
 
	return Resolve(group->g.random.groups[index], object);
 
	return Resolve(group->groups[index], object);
 
}
 

	
 

	
 
@@ -230,9 +221,9 @@ const SpriteGroup *Resolve(const SpriteG
 
	if (group == NULL) return NULL;
 

	
 
	switch (group->type) {
 
		case SGT_REAL:          return object->ResolveReal(object, group);
 
		case SGT_DETERMINISTIC: return ResolveVariable(group, object);
 
		case SGT_RANDOMIZED:    return ResolveRandom(group, object);
 
		case SGT_REAL:          return object->ResolveReal(object, (RealSpriteGroup *)group);
 
		case SGT_DETERMINISTIC: return ResolveVariable((DeterministicSpriteGroup *)group, object);
 
		case SGT_RANDOMIZED:    return ResolveRandom((RandomizedSpriteGroup *)group, object);
 
		default:                return group;
 
	}
 
}
src/newgrf_spritegroup.h
Show inline comments
 
@@ -30,12 +30,44 @@ static inline uint32 GetRegister(uint i)
 
	return _temp_store.Get(i);
 
}
 

	
 
/* List of different sprite group types */
 
enum SpriteGroupType {
 
	SGT_REAL,
 
	SGT_DETERMINISTIC,
 
	SGT_RANDOMIZED,
 
	SGT_CALLBACK,
 
	SGT_RESULT,
 
	SGT_TILELAYOUT,
 
	SGT_INDUSTRY_PRODUCTION,
 
};
 

	
 
struct SpriteGroup;
 
typedef uint32 SpriteGroupID;
 
typedef Pool<SpriteGroup, SpriteGroupID, 512, 64000> SpriteGroupPool;
 
extern SpriteGroupPool _spritegroup_pool;
 

	
 
/* Common wrapper for all the different sprite group types */
 
struct SpriteGroup : SpriteGroupPool::PoolItem<&_spritegroup_pool> {
 
protected:
 
	SpriteGroup(SpriteGroupType type) : type(type) {}
 

	
 
public:
 
	virtual ~SpriteGroup() {}
 

	
 
	SpriteGroupType type;
 

	
 
	virtual SpriteID GetResult() const { return 0; }
 
	virtual byte GetNumResults() const { return 0; }
 
	virtual uint16 GetCallbackResult() const { return CALLBACK_FAILED; }
 
};
 

	
 

	
 
/* 'Real' sprite groups contain a list of other result or callback sprite
 
 * groups. */
 
struct RealSpriteGroup {
 
struct RealSpriteGroup : SpriteGroup {
 
	RealSpriteGroup() : SpriteGroup(SGT_REAL) {}
 
	~RealSpriteGroup();
 

	
 
	/* Loaded = in motion, loading = not moving
 
	 * Each group contains several spritesets, for various loading stages */
 

	
 
@@ -114,7 +146,10 @@ struct DeterministicSpriteGroupRange {
 
};
 

	
 

	
 
struct DeterministicSpriteGroup {
 
struct DeterministicSpriteGroup : SpriteGroup {
 
	DeterministicSpriteGroup() : SpriteGroup(SGT_DETERMINISTIC) {}
 
	~DeterministicSpriteGroup();
 

	
 
	VarSpriteGroupScope var_scope;
 
	DeterministicSpriteGroupSize size;
 
	byte num_adjusts;
 
@@ -131,7 +166,10 @@ enum RandomizedSpriteGroupCompareMode {
 
	RSG_CMP_ALL,
 
};
 

	
 
struct RandomizedSpriteGroup {
 
struct RandomizedSpriteGroup : SpriteGroup {
 
	RandomizedSpriteGroup() : SpriteGroup(SGT_RANDOMIZED) {}
 
	~RandomizedSpriteGroup();
 

	
 
	VarSpriteGroupScope var_scope;  ///< Take this object:
 

	
 
	RandomizedSpriteGroupCompareMode cmp_mode; ///< Check for these triggers:
 
@@ -147,68 +185,68 @@ struct RandomizedSpriteGroup {
 

	
 
/* This contains a callback result. A failed callback has a value of
 
 * CALLBACK_FAILED */
 
struct CallbackResultSpriteGroup {
 
struct CallbackResultSpriteGroup : SpriteGroup {
 
	/**
 
	 * Creates a spritegroup representing a callback result
 
	 * @param result The value that was used to represent this callback result
 
	 */
 
	CallbackResultSpriteGroup(uint16 value) :
 
		SpriteGroup(SGT_CALLBACK),
 
		result(result)
 
	{
 
		/* Old style callback results have the highest byte 0xFF so signify it is a callback result
 
		 * New style ones only have the highest bit set (allows 15-bit results, instead of just 8) */
 
		if ((this->result >> 8) == 0xFF) {
 
			this->result &= ~0xFF00;
 
		} else {
 
			this->result &= ~0x8000;
 
		}
 
	}
 

	
 
	uint16 result;
 
	uint16 GetCallbackResult() const { return this->result; }
 
};
 

	
 

	
 
/* A result sprite group returns the first SpriteID and the number of
 
 * sprites in the set */
 
struct ResultSpriteGroup {
 
struct ResultSpriteGroup : SpriteGroup {
 
	/**
 
	 * Creates a spritegroup representing a sprite number result.
 
	 * @param sprite The sprite number.
 
	 * @param num_sprites The number of sprites per set.
 
	 * @return A spritegroup representing the sprite number result.
 
	 */
 
	ResultSpriteGroup(SpriteID sprite, byte num_sprites) :
 
		SpriteGroup(SGT_RESULT),
 
		sprite(sprite),
 
		num_sprites(num_sprites)
 
	{
 
	}
 

	
 
	SpriteID sprite;
 
	byte num_sprites;
 
	SpriteID GetResult() const { return this->sprite; }
 
	byte GetNumResults() const { return this->num_sprites; }
 
};
 

	
 
struct TileLayoutSpriteGroup {
 
struct TileLayoutSpriteGroup : SpriteGroup {
 
	TileLayoutSpriteGroup() : SpriteGroup(SGT_TILELAYOUT) {}
 
	~TileLayoutSpriteGroup();
 

	
 
	byte num_sprites; ///< Number of sprites in the spriteset, used for loading stages
 
	struct DrawTileSprites *dts;
 
};
 

	
 
struct IndustryProductionSpriteGroup {
 
struct IndustryProductionSpriteGroup : SpriteGroup {
 
	IndustryProductionSpriteGroup() : SpriteGroup(SGT_INDUSTRY_PRODUCTION) {}
 

	
 
	uint8 version;
 
	uint16 substract_input[3];
 
	uint16 add_output[2];
 
	uint8 again;
 
};
 

	
 
/* List of different sprite group types */
 
enum SpriteGroupType {
 
	SGT_INVALID,
 
	SGT_REAL,
 
	SGT_DETERMINISTIC,
 
	SGT_RANDOMIZED,
 
	SGT_CALLBACK,
 
	SGT_RESULT,
 
	SGT_TILELAYOUT,
 
	SGT_INDUSTRY_PRODUCTION,
 
};
 

	
 
typedef uint32 SpriteGroupID;
 
typedef Pool<SpriteGroup, SpriteGroupID, 512, 64000> SpriteGroupPool;
 
extern SpriteGroupPool _spritegroup_pool;
 

	
 
/* Common wrapper for all the different sprite group types */
 
struct SpriteGroup : SpriteGroupPool::PoolItem<&_spritegroup_pool> {
 
	SpriteGroup(SpriteGroupType type = SGT_INVALID) :
 
		type(type)
 
	{
 
	}
 

	
 
	~SpriteGroup();
 

	
 
	SpriteGroupType type;
 

	
 
	union {
 
		RealSpriteGroup real;
 
		DeterministicSpriteGroup determ;
 
		RandomizedSpriteGroup random;
 
		CallbackResultSpriteGroup callback;
 
		ResultSpriteGroup result;
 
		TileLayoutSpriteGroup layout;
 
		IndustryProductionSpriteGroup indprod;
 
	} g;
 
};
 

	
 

	
 
struct ResolverObject {
 
	CallbackID callback;
 
@@ -273,7 +311,7 @@ struct ResolverObject {
 
	uint32 (*GetTriggers)(const struct ResolverObject*);
 
	void (*SetTriggers)(const struct ResolverObject*, int);
 
	uint32 (*GetVariable)(const struct ResolverObject*, byte, byte, bool*);
 
	const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const SpriteGroup*);
 
	const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const RealSpriteGroup*);
 

	
 
	ResolverObject() : procedure_call(false) { }
 
};
src/newgrf_station.cpp
Show inline comments
 
@@ -527,7 +527,7 @@ static uint32 StationGetVariable(const R
 
}
 

	
 

	
 
static const SpriteGroup *StationResolveReal(const ResolverObject *object, const SpriteGroup *group)
 
static const SpriteGroup *StationResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
 
{
 
	const Station *st = object->u.station.st;
 
	const StationSpec *statspec = object->u.station.statspec;
 
@@ -537,7 +537,7 @@ static const SpriteGroup *StationResolve
 
	CargoID cargo_type = object->u.station.cargo_type;
 

	
 
	if (st == NULL || statspec->sclass == STAT_CLASS_WAYP) {
 
		return group->g.real.loading[0];
 
		return group->loading[0];
 
	}
 

	
 
	switch (cargo_type) {
 
@@ -562,18 +562,18 @@ static const SpriteGroup *StationResolve
 
	cargo = min(0xfff, cargo);
 

	
 
	if (cargo > statspec->cargo_threshold) {
 
		if (group->g.real.num_loading > 0) {
 
			set = ((cargo - statspec->cargo_threshold) * group->g.real.num_loading) / (4096 - statspec->cargo_threshold);
 
			return group->g.real.loading[set];
 
		if (group->num_loading > 0) {
 
			set = ((cargo - statspec->cargo_threshold) * group->num_loading) / (4096 - statspec->cargo_threshold);
 
			return group->loading[set];
 
		}
 
	} else {
 
		if (group->g.real.num_loaded > 0) {
 
			set = (cargo * group->g.real.num_loaded) / (statspec->cargo_threshold + 1);
 
			return group->g.real.loaded[set];
 
		if (group->num_loaded > 0) {
 
			set = (cargo * group->num_loaded) / (statspec->cargo_threshold + 1);
 
			return group->loaded[set];
 
		}
 
	}
 

	
 
	return group->g.real.loading[0];
 
	return group->loading[0];
 
}
 

	
 

	
 
@@ -645,7 +645,7 @@ SpriteID GetCustomStationRelocation(cons
 

	
 
	group = ResolveStation(&object);
 
	if (group == NULL || group->type != SGT_RESULT) return 0;
 
	return group->g.result.sprite - 0x42D;
 
	return group->GetResult() - 0x42D;
 
}
 

	
 

	
 
@@ -661,7 +661,7 @@ SpriteID GetCustomStationGroundRelocatio
 

	
 
	group = ResolveStation(&object);
 
	if (group == NULL || group->type != SGT_RESULT) return 0;
 
	return group->g.result.sprite - 0x42D;
 
	return group->GetResult() - 0x42D;
 
}
 

	
 

	
 
@@ -677,8 +677,8 @@ uint16 GetStationCallback(CallbackID cal
 
	object.callback_param2 = param2;
 

	
 
	group = ResolveStation(&object);
 
	if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
 
	return group->g.callback.result;
 
	if (group == NULL) return CALLBACK_FAILED;
 
	return group->GetCallbackResult();
 
}
 

	
 

	
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