Changeset - r2988:d8e3ea8c2665
[Not reviewed]
master
0 1 0
tron - 18 years ago 2006-02-06 08:43:05
tron@openttd.org
(svn r3563) Simplify the code for calculating the highscore table in network games and saving of old ecenomy data
1 file changed with 15 insertions and 23 deletions:
players.c
15
23
0 comments (0 inline, 0 general)
players.c
Show inline comments
 
@@ -1017,40 +1017,34 @@ static int CDECL HighScoreSorter(const v
 
#define LAST_HS_ITEM lengthof(_highscore_table) - 1
 
int8 SaveHighScoreValueNetwork(void)
 
{
 
	Player *p, *player_sort[MAX_PLAYERS];
 
	const Player* p;
 
	const Player* pl[MAX_PLAYERS];
 
	size_t count = 0;
 
	int8 player = -1;
 

	
 
	/* Sort all active players with the highest score first */
 
	FOR_ALL_PLAYERS(p) {
 
		if (p->is_active)
 
			player_sort[count++] = p;
 
	}
 
	qsort(player_sort, count, sizeof(player_sort[0]), HighScoreSorter);
 
	FOR_ALL_PLAYERS(p) if (p->is_active) pl[count++] = p;
 
	qsort(pl, count, sizeof(pl[0]), HighScoreSorter);
 

	
 
	{
 
		HighScore *hs;
 
		Player* const *p_cur = &player_sort[0];
 
		uint8 i;
 
		uint i;
 

	
 
		memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));
 

	
 
		/* Copy over Top5 companies */
 
		for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) {
 
			hs = &_highscore_table[LAST_HS_ITEM][i];
 
			SetDParam(0, (*p_cur)->president_name_1);
 
			SetDParam(1, (*p_cur)->president_name_2);
 
			SetDParam(2, (*p_cur)->name_1);
 
			SetDParam(3, (*p_cur)->name_2);
 
			HighScore* hs = &_highscore_table[LAST_HS_ITEM][i];
 

	
 
			SetDParam(0, pl[i]->president_name_1);
 
			SetDParam(1, pl[i]->president_name_2);
 
			SetDParam(2, pl[i]->name_1);
 
			SetDParam(3, pl[i]->name_2);
 
			GetString(hs->company, STR_HIGHSCORE_NAME); // get manager/company name string
 
			hs->score = (*p_cur)->old_economy[0].performance_history;
 
			hs->score = pl[i]->old_economy[0].performance_history;
 
			hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
 

	
 
			// get the ranking of the local player
 
			if ((*p_cur)->index == _local_player)
 
				player = i;
 

	
 
			p_cur++;
 
			if (pl[i]->index == _local_player) player = i;
 
		}
 
	}
 

	
 
@@ -1262,10 +1256,8 @@ static void SaveLoad_PLYR(Player* p)
 
	SlObject(&p->cur_economy, _player_economy_desc);
 

	
 
	// Write old economy entries.
 
	{
 
		PlayerEconomyEntry *pe;
 
		for (i = p->num_valid_stat_ent, pe = p->old_economy; i != 0; i--, pe++)
 
			SlObject(pe, _player_economy_desc);
 
	for (i = 0; i < p->num_valid_stat_ent; i++) {
 
		SlObject(&p->old_economy[i], _player_economy_desc);
 
	}
 
}
 

	
0 comments (0 inline, 0 general)