Changeset - r24830:d8e510c24281
[Not reviewed]
master
0 2 0
Patric Stout - 3 years ago 2021-02-17 13:36:11
truebrain@openttd.org
Codechange: use std::chrono to track time in modal windows

Adding to _realtime_ticks in a random place is a bit of a hack,
and by using modern C++, we can avoid this hack.
2 files changed with 5 insertions and 6 deletions:
0 comments (0 inline, 0 general)
src/genworld_gui.cpp
Show inline comments
 
@@ -1188,7 +1188,7 @@ struct GenWorldStatus {
 
	StringID cls;
 
	uint current;
 
	uint total;
 
	int timer;
 
	std::chrono::steady_clock::time_point timer;
 
};
 

	
 
static GenWorldStatus _gws;
 
@@ -1294,7 +1294,7 @@ void PrepareGenerateWorldProgress()
 
	_gws.current = 0;
 
	_gws.total   = 0;
 
	_gws.percent = 0;
 
	_gws.timer   = 0; // Forces to paint the progress window immediately
 
	_gws.timer   = std::chrono::steady_clock::now() - std::chrono::milliseconds(MODAL_PROGRESS_REDRAW_TIMEOUT * 2); // Ensure we draw on first update
 
}
 

	
 
/**
 
@@ -1329,7 +1329,7 @@ static void _SetGeneratingWorldProgress(
 
	}
 

	
 
	/* Don't update the screen too often. So update it once in every once in a while... */
 
	if (!_network_dedicated && _gws.timer != 0 && _realtime_tick - _gws.timer < MODAL_PROGRESS_REDRAW_TIMEOUT) return;
 
	if (!_network_dedicated && std::chrono::steady_clock::now() - _gws.timer < std::chrono::milliseconds(MODAL_PROGRESS_REDRAW_TIMEOUT)) return;
 

	
 
	/* Percentage is about the number of completed tasks, so 'current - 1' */
 
	_gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
 
@@ -1365,7 +1365,7 @@ static void _SetGeneratingWorldProgress(
 
	_modal_progress_work_mutex.lock();
 
	_modal_progress_paint_mutex.unlock();
 

	
 
	_gws.timer = _realtime_tick;
 
	_gws.timer = std::chrono::steady_clock::now();
 
}
 

	
 
/**
src/gfx.cpp
Show inline comments
 
@@ -1470,9 +1470,8 @@ void DrawDirtyBlocks()
 
		_modal_progress_paint_mutex.unlock();
 
		_modal_progress_work_mutex.unlock();
 

	
 
		/* Wait a while and update _realtime_tick so we are given the rights */
 
		/* Wait a while and hope the modal gives us a bit of time to draw the GUI. */
 
		if (!IsFirstModalProgressLoop()) CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT);
 
		_realtime_tick += MODAL_PROGRESS_REDRAW_TIMEOUT;
 

	
 
		/* Modal progress thread may need blitter access while we are waiting for it. */
 
		VideoDriver::GetInstance()->ReleaseBlitterLock();
0 comments (0 inline, 0 general)