Changeset - r13834:d933d863ff81
[Not reviewed]
master
0 7 0
rubidium - 15 years ago 2009-12-02 10:44:38
rubidium@openttd.org
(svn r18373) -Codechange: unify some road pathfinder functions
7 files changed with 96 insertions and 120 deletions:
0 comments (0 inline, 0 general)
src/pathfinder/npf/npf.cpp
Show inline comments
 
@@ -18,8 +18,9 @@
 
#include "../../functions.h"
 
#include "../../tunnelbridge.h"
 
#include "../../pbs.h"
 
#include "../../roadveh.h"
 
#include "../../ship.h"
 
#include "../../train.h"
 
#include "../../ship.h"
 
#include "../pathfinder_func.h"
 
#include "../pathfinder_type.h"
 
#include "npf.h"
 
@@ -1097,6 +1098,46 @@ void NPFFillWithOrderData(NPFFindStation
 
	fstd->v = v;
 
}
 

	
 
/*** Road vehicles ***/
 

	
 
FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance)
 
{
 
	Trackdir trackdir = v->GetVehicleTrackdir();
 

	
 
	NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, v->tile, ReverseTrackdir(trackdir), false, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES, 0);
 

	
 
	if (ftd.best_bird_dist != 0) return FindDepotData();
 

	
 
	/* Found target */
 
	/* Our caller expects a number of tiles, so we just approximate that
 
	 * number by this. It might not be completely what we want, but it will
 
	 * work for now :-) We can possibly change this when the old pathfinder
 
	 * is removed. */
 
	return FindDepotData(ftd.node.tile, ftd.best_path_dist / NPF_TILE_LENGTH);
 
}
 

	
 
Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs)
 
{
 
	NPFFindStationOrTileData fstd;
 

	
 
	NPFFillWithOrderData(&fstd, v);
 
	Trackdir trackdir = DiagDirToDiagTrackdir(enterdir);
 

	
 
	NPFFoundTargetData ftd = NPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES);
 
	if (ftd.best_trackdir == INVALID_TRACKDIR) {
 
		/* We are already at our target. Just do something
 
		 * @todo: maybe display error?
 
		 * @todo: go straight ahead if possible? */
 
		return (Trackdir)FindFirstBit2x64(trackdirs);
 
	}
 

	
 
	/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
 
	 * the direction we need to take to get there, if ftd.best_bird_dist is not 0,
 
	 * we did not find our target, but ftd.best_trackdir contains the direction leading
 
	 * to the tile closest to our target. */
 
	return ftd.best_trackdir;
 
}
 

	
 
/*** Ships ***/
 

	
 
Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
 
@@ -1127,7 +1168,7 @@ FindDepotData NPFTrainFindNearestDepot(c
 

	
 
	assert(trackdir != INVALID_TRACKDIR);
 
	NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, TRANSPORT_RAIL, 0, v->owner, v->compatible_railtypes, NPF_INFINITE_PENALTY);
 
	if (ftd.best_bird_dist != 0) FindDepotData();
 
	if (ftd.best_bird_dist != 0) return FindDepotData();
 

	
 
	/* Found target */
 
	/* Our caller expects a number of tiles, so we just approximate that
src/pathfinder/npf/npf_func.h
Show inline comments
 
@@ -17,6 +17,26 @@
 
#include "../pathfinder_type.h"
 

	
 
/**
 
 * Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using NPF.
 
 * @param v            vehicle that needs to go to some depot
 
 * @param max_distance max distance (number of track tiles) from the current vehicle position
 
 *                     (used also as optimization - the pathfinder can stop path finding if max_distance
 
 *                     was reached and no depot was seen)
 
 * @return             the data about the depot
 
 */
 
FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance);
 

	
 
/**
 
 * Finds the best path for given road vehicle using NPF.
 
 * @param v         the RV that needs to find a path
 
 * @param tile      the tile to find the path from (should be next tile the RV is about to enter)
 
 * @param enterdir  diagonal direction which the RV will enter this new tile from
 
 * @param trackdirs available trackdirs on the new tile (to choose from)
 
 * @return          the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
 
 */
 
Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs);
 

	
 
/**
 
 * Finds the best path for given ship using NPF.
 
 * @param v        the ship that needs to find a path
 
 * @param tile     the tile to find the path from (should be next tile the ship is about to enter)
src/pathfinder/yapf/yapf.h
Show inline comments
 
@@ -24,15 +24,17 @@
 
 * @param tracks   available tracks on the new tile (to choose from)
 
 * @return         the best trackdir for next turn or INVALID_TRACK if the path could not be found
 
 */
 
Track YapfChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
 
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
 

	
 
/** Finds the best path for given road vehicle.
 
 * @param v        the RV that needs to find a path
 
 * @param tile     the tile to find the path from (should be next tile the RV is about to enter)
 
 * @param enterdir diagonal direction which the RV will enter this new tile from
 
 * @return         the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
 
/**
 
 * Finds the best path for given road vehicle using YAPF.
 
 * @param v         the RV that needs to find a path
 
 * @param tile      the tile to find the path from (should be next tile the RV is about to enter)
 
 * @param enterdir  diagonal direction which the RV will enter this new tile from
 
 * @param trackdirs available trackdirs on the new tile (to choose from)
 
 * @return          the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
 
 */
 
Trackdir YapfChooseRoadTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir);
 
Trackdir YapfRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs);
 

	
 
/**
 
 * Finds the best path for given train using YAPF.
 
@@ -62,15 +64,15 @@ uint YapfRoadVehDistanceToTile(const Roa
 
 */
 
bool YapfFindNearestRoadVehicleCompatibleStop(const RoadVehicle *v, StationID station, TileIndex *stop_tile);
 

	
 
/** Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing.
 
/**
 
 * Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using YAPF.
 
 * @param v            vehicle that needs to go to some depot
 
 * @param max_distance max distance (number of track tiles) from the current vehicle position
 
 *                     (used also as optimization - the pathfinder can stop path finding if max_distance
 
 *                     was reached and no depot was seen)
 
 * @param depot_tile   receives the depot tile if depot was found
 
 * @return             true if depot was found.
 
 * @return             the data about the depot
 
 */
 
bool YapfFindNearestRoadDepot(const RoadVehicle *v, int max_distance, TileIndex *depot_tile);
 
FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance);
 

	
 
/**
 
 * Used when user sends train to the nearest depot or if train needs servicing using YAPF.
src/pathfinder/yapf/yapf_road.cpp
Show inline comments
 
@@ -539,7 +539,7 @@ struct CYapfRoadAnyRoadVehicleCompatible
 
struct CYapfRoadAnyRoadVehicleCompatibleStopOfGivenStation2 : CYapfT<CYapfRoad_TypesT<CYapfRoadAnyRoadVehicleCompatibleStopOfGivenStation2, CRoadNodeListExitDir , CYapfDestinationAnyRoadVehicleCompatibleStopOfGivenStationT> > {};
 

	
 

	
 
Trackdir YapfChooseRoadTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir)
 
Trackdir YapfRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs)
 
{
 
	/* default is YAPF type 2 */
 
	typedef Trackdir (*PfnChooseRoadTrack)(const RoadVehicle*, TileIndex, DiagDirection);
 
@@ -551,7 +551,7 @@ Trackdir YapfChooseRoadTrack(const RoadV
 
	}
 

	
 
	Trackdir td_ret = pfnChooseRoadTrack(v, tile, enterdir);
 
	return td_ret;
 
	return (td_ret != INVALID_TRACKDIR) ? td_ret : (Trackdir)FindFirstBit2x64(trackdirs);
 
}
 

	
 
uint YapfRoadVehDistanceToTile(const RoadVehicle *v, TileIndex tile)
 
@@ -575,21 +575,12 @@ uint YapfRoadVehDistanceToTile(const Roa
 
	return dist;
 
}
 

	
 
bool YapfFindNearestRoadDepot(const RoadVehicle *v, int max_distance, TileIndex *depot_tile)
 
FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance)
 
{
 
	*depot_tile = INVALID_TILE;
 

	
 
	TileIndex tile = v->tile;
 
	Trackdir trackdir = v->GetVehicleTrackdir();
 
	if ((TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, v->compatible_roadtypes)) & TrackdirToTrackdirBits(trackdir)) == 0) {
 
		return false;
 
	}
 

	
 
	/* handle the case when our vehicle is already in the depot tile */
 
	if (IsRoadDepotTile(tile)) {
 
		/* only what we need to return is the Depot* */
 
		*depot_tile = tile;
 
		return true;
 
		return FindDepotData();
 
	}
 

	
 
	/* default is YAPF type 2 */
 
@@ -601,7 +592,9 @@ bool YapfFindNearestRoadDepot(const Road
 
		pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg
 
	}
 

	
 
	bool ret = pfnFindNearestDepot(v, tile, trackdir, max_distance, depot_tile);
 
	FindDepotData fdd;
 
	bool ret = pfnFindNearestDepot(v, tile, trackdir, max_distance, &fdd.tile);
 
	fdd.best_length = ret ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND
 
	return ret;
 
}
 

	
src/pathfinder/yapf/yapf_ship.cpp
Show inline comments
 
@@ -169,7 +169,7 @@ struct CYapfShip2 : CYapfT<CYapfShip_Typ
 
struct CYapfShip3 : CYapfT<CYapfShip_TypesT<CYapfShip3, CFollowTrackWaterNo90, CShipNodeListTrackDir> > {};
 

	
 
/** Ship controller helper - path finder invoker */
 
Track YapfChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
 
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
 
{
 
	/* default is YAPF type 2 */
 
	typedef Trackdir (*PfnChooseShipTrack)(const Ship*, TileIndex, DiagDirection, TrackBits);
src/roadveh_cmd.cpp
Show inline comments
 
@@ -15,6 +15,7 @@
 
#include "command_func.h"
 
#include "news_func.h"
 
#include "pathfinder/npf/npf.h"
 
#include "pathfinder/npf/npf_func.h"
 
#include "station_base.h"
 
#include "company_func.h"
 
#include "vehicle_gui.h"
 
@@ -76,15 +77,6 @@ static const Trackdir _road_reverse_tabl
 
	TRACKDIR_RVREV_NE, TRACKDIR_RVREV_SE, TRACKDIR_RVREV_SW, TRACKDIR_RVREV_NW
 
};
 

	
 
/** 'Convert' the DiagDirection where a road vehicle should exit to
 
 * the trackdirs it can use to drive to the exit direction*/
 
static const TrackdirBits _road_exit_dir_to_incoming_trackdirs[DIAGDIR_END] = {
 
	TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_X_SW    | TRACKDIR_BIT_LEFT_S,
 
	TRACKDIR_BIT_LEFT_N  | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_Y_NW,
 
	TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_X_NE,
 
	TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_Y_SE
 
};
 

	
 
/** Converts the exit direction of a depot to trackdir the vehicle is going to drive to */
 
static const Trackdir _roadveh_depot_exit_trackdir[DIAGDIR_END] = {
 
	TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW
 
@@ -365,58 +357,21 @@ CommandCost CmdSellRoadVeh(TileIndex til
 
	return ret;
 
}
 

	
 
struct RoadFindDepotData {
 
	uint best_length;
 
	TileIndex tile;
 
	OwnerByte owner;
 
};
 

	
 
static const DiagDirection _road_pf_directions[] = {
 
	DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, INVALID_DIAGDIR, INVALID_DIAGDIR,
 
	DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE, INVALID_DIAGDIR, INVALID_DIAGDIR
 
};
 

	
 
static RoadFindDepotData FindClosestRoadDepot(const RoadVehicle *v, int max_distance)
 
static FindDepotData FindClosestRoadDepot(const RoadVehicle *v, int max_distance)
 
{
 
	RoadFindDepotData rfdd;
 
	rfdd.owner = v->owner;
 

	
 
	if (IsRoadDepotTile(v->tile)) {
 
		rfdd.tile = v->tile;
 
		rfdd.best_length = 0;
 
		return rfdd;
 
	}
 

	
 
	rfdd.best_length = UINT_MAX;
 
	if (IsRoadDepotTile(v->tile)) return FindDepotData(v->tile, 0);
 

	
 
	switch (_settings_game.pf.pathfinder_for_roadvehs) {
 
		case VPF_YAPF: { // YAPF
 
			bool found = YapfFindNearestRoadDepot(v, max_distance, &rfdd.tile);
 
			rfdd.best_length = found ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND
 
		} break;
 

	
 
		case VPF_NPF: { // NPF
 
			/* See where we are now */
 
			Trackdir trackdir = v->GetVehicleTrackdir();
 

	
 
			NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, v->tile, ReverseTrackdir(trackdir), false, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES, 0);
 
		case VPF_NPF: return NPFRoadVehicleFindNearestDepot(v, max_distance);
 
		case VPF_YAPF: return YapfRoadVehicleFindNearestDepot(v, max_distance);
 

	
 
			if (ftd.best_bird_dist == 0) {
 
				rfdd.tile = ftd.node.tile;
 
				rfdd.best_length = ftd.best_path_dist / NPF_TILE_LENGTH;
 
			}
 
		} break;
 

	
 
		default:
 
			NOT_REACHED();
 
		default: NOT_REACHED();
 
	}
 

	
 
	return rfdd; // Target not found
 
}
 

	
 
bool RoadVehicle::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
 
{
 
	RoadFindDepotData rfdd = FindClosestRoadDepot(this, 0);
 
	FindDepotData rfdd = FindClosestRoadDepot(this, 0);
 
	if (rfdd.best_length == UINT_MAX) return false;
 

	
 
	if (location    != NULL) *location    = rfdd.tile;
 
@@ -973,15 +928,6 @@ static int PickRandomBit(uint bits)
 
	return i;
 
}
 

	
 
static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData *target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes)
 
{
 
	void *perf = NpfBeginInterval();
 
	NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, ignore_start_tile, target, type, sub_type, owner, railtypes);
 
	int t = NpfEndInterval(perf);
 
	DEBUG(yapf, 4, "[NPFR] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
 
	return ret;
 
}
 

	
 
/**
 
 * Returns direction to for a road vehicle to take or
 
 * INVALID_TRACKDIR if the direction is currently blocked
 
@@ -1071,36 +1017,10 @@ static Trackdir RoadFindPathToDest(RoadV
 
	}
 

	
 
	switch (_settings_game.pf.pathfinder_for_roadvehs) {
 
		case VPF_YAPF: { // YAPF
 
			Trackdir trackdir = YapfChooseRoadTrack(v, tile, enterdir);
 
			if (trackdir != INVALID_TRACKDIR) return_track(trackdir);
 
			return_track(PickRandomBit(trackdirs));
 
		} break;
 

	
 
		case VPF_NPF: { // NPF
 
			NPFFindStationOrTileData fstd;
 

	
 
			NPFFillWithOrderData(&fstd, v);
 
			Trackdir trackdir = DiagDirToDiagTrackdir(enterdir);
 
			/* debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir); */
 
		case VPF_NPF: return_track(NPFRoadVehicleChooseTrack(v, tile, enterdir, trackdirs));
 
		case VPF_YAPF: return_track(YapfRoadVehicleChooseTrack(v, tile, enterdir, trackdirs));
 

	
 
			NPFFoundTargetData ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES);
 
			if (ftd.best_trackdir == INVALID_TRACKDIR) {
 
				/* We are already at our target. Just do something
 
				 * @todo: maybe display error?
 
				 * @todo: go straight ahead if possible? */
 
				return_track(FindFirstBit2x64(trackdirs));
 
			} else {
 
				/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
 
				 * the direction we need to take to get there, if ftd.best_bird_dist is not 0,
 
				 * we did not find our target, but ftd.best_trackdir contains the direction leading
 
				 * to the tile closest to our target. */
 
				return_track(ftd.best_trackdir);
 
			}
 
		} break;
 

	
 
		default:
 
			NOT_REACHED();
 
		default: NOT_REACHED();
 
	}
 

	
 
found_best_track:;
 
@@ -1771,7 +1691,7 @@ static void CheckIfRoadVehNeedsService(R
 
		return;
 
	}
 

	
 
	RoadFindDepotData rfdd = FindClosestRoadDepot(v, MAX_ACCEPTABLE_DEPOT_DIST);
 
	FindDepotData rfdd = FindClosestRoadDepot(v, MAX_ACCEPTABLE_DEPOT_DIST);
 
	/* Only go to the depot if it is not too far out of our way. */
 
	if (rfdd.best_length == UINT_MAX || rfdd.best_length > MAX_ACCEPTABLE_DEPOT_DIST) {
 
		if (v->current_order.IsType(OT_GOTO_DEPOT)) {
src/ship_cmd.cpp
Show inline comments
 
@@ -369,7 +369,7 @@ static Track ChooseShipTrack(const Ship 
 
	switch (_settings_game.pf.pathfinder_for_ships) {
 
		case VPF_OPF: return OPFShipChooseTrack(v, tile, enterdir, tracks);
 
		case VPF_NPF: return NPFShipChooseTrack(v, tile, enterdir, tracks);
 
		case VPF_YAPF: return YapfChooseShipTrack(v, tile, enterdir, tracks);
 
		case VPF_YAPF: return YapfShipChooseTrack(v, tile, enterdir, tracks);
 
		default: NOT_REACHED();
 
	}
 
}
0 comments (0 inline, 0 general)