@@ -149,27 +149,9 @@ void AI_RunGameLoop(void)
_ai.tick++;
/* Make sure the AI follows the difficulty rule.. */
switch (_opt.diff.competitor_speed) {
case 0: // Very slow
if (!(_ai.tick & 8)) return;
break;
case 1: // Slow
if (!(_ai.tick & 4)) return;
case 2: // Medium
if (!(_ai.tick & 2)) return;
case 3: // Fast
if (!(_ai.tick & 1)) return;
case 4: // Very fast
default:
}
assert(_opt.diff.competitor_speed <= 4);
if ((_ai.tick & ((1 << (4 - _opt.diff.competitor_speed)) - 1)) != 0)
return;
/* Check for AI-client (so joining a network with an AI) */
if (_ai.network_client) {
Status change: