Changeset - r16944:da58f33b374c
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master
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yexo - 13 years ago 2011-01-01 21:15:50
yexo@openttd.org
(svn r21690) -Fix: the top of a tall building standing on a hill at the top of the map could be cut off in a giant screenshot
1 file changed with 8 insertions and 2 deletions:
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src/screenshot.cpp
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@@ -25,6 +25,7 @@
 
#include "gui.h"
 
#include "window_gui.h"
 
#include "window_func.h"
 
#include "tile_map.h"
 

	
 
#include "table/strings.h"
 

	
 
@@ -682,14 +683,19 @@ static bool MakeWorldScreenshot()
 
	ViewPort vp;
 
	const ScreenshotFormat *sf;
 

	
 
	/* We need to account for a hill or high building at tile 0,0. */
 
	int extra_height_top = TileHeight(0) * TILE_HEIGHT + 150;
 
	/* If there is a hill at the bottom don't create a large black area. */
 
	int reclaim_height_bottom = TileHeight(MapSize() - 1) * TILE_HEIGHT;
 

	
 
	vp.zoom = ZOOM_LVL_WORLD_SCREENSHOT;
 
	vp.left = 0;
 
	vp.top = 0;
 
	vp.virtual_left = -(int)MapMaxX() * TILE_PIXELS;
 
	vp.virtual_top = 0;
 
	vp.virtual_top = -extra_height_top;
 
	vp.virtual_width = (MapMaxX() + MapMaxY()) * TILE_PIXELS;
 
	vp.width = vp.virtual_width;
 
	vp.virtual_height = (MapMaxX() + MapMaxY()) * TILE_PIXELS >> 1;
 
	vp.virtual_height = ((MapMaxX() + MapMaxY()) * TILE_PIXELS >> 1) + extra_height_top - reclaim_height_bottom;
 
	vp.height = vp.virtual_height;
 

	
 
	sf = _screenshot_formats + _cur_screenshot_format;
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