@@ -137,4 +137,15 @@ struct HouseSpec {
}
};
/**
* Do HouseID translation for NewGRFs.
* @param hid the HouseID to get the override for.
* @return the HouseID to actually work with.
*/
static inline HouseID GetTranslatedHouseID(HouseID hid)
{
const HouseSpec *hs = HouseSpec::Get(hid);
return hs->override == INVALID_HOUSE_ID ? hid : hs->override;
#endif /* HOUSE_H */
@@ -1810,7 +1810,7 @@ assert_compile(lengthof(_town_draw_tile_
#define MS(mnd, mxd, p, rc, bn, rr, mg, ca1, ca2, ca3, bf, ba, cg1, cg2, cg3) \
{mnd, mxd, p, rc, bn, rr, mg, {ca1, ca2, ca3}, {cg1, cg2, cg3}, bf, ba, true, \
0, NULL, 0, 0, {0, 0, 0, 0}, 16, NO_EXTRA_FLAG, HOUSE_NO_CLASS, 0, 2, 0, 0, 0, NULL}
0, NULL, INVALID_HOUSE_ID, 0, {0, 0, 0, 0}, 16, NO_EXTRA_FLAG, HOUSE_NO_CLASS, 0, 2, 0, 0, 0, NULL}
/** House specifications from original data */
static const HouseSpec _original_house_specs[] = {
@@ -2094,7 +2094,7 @@ static bool BuildTownHouse(Town *t, Tile
const HouseSpec *hs = HouseSpec::Get(i);
/* Verify that the candidate house spec matches the current tile status */
if ((~hs->building_availability & bitmask) != 0 || !hs->enabled) continue;
if ((~hs->building_availability & bitmask) != 0 || !hs->enabled || hs->override != INVALID_HOUSE_ID) continue;
/* Don't let these counters overflow. Global counters are 32bit, there will never be that many houses. */
if (hs->class_id != HOUSE_NO_CLASS) {
@@ -2132,13 +2132,9 @@ static bool BuildTownHouse(Town *t, Tile
const HouseSpec *hs = HouseSpec::Get(house);
if (_loaded_newgrf_features.has_newhouses) {
if (hs->override != 0) {
house = hs->override;
hs = HouseSpec::Get(house);
if ((hs->extra_flags & BUILDING_IS_HISTORICAL) && !_generating_world && _game_mode != GM_EDITOR) continue;
if (_loaded_newgrf_features.has_newhouses && !_generating_world &&
_game_mode != GM_EDITOR && (hs->extra_flags & BUILDING_IS_HISTORICAL) != 0) {
continue;
if (_cur_year < hs->min_year || _cur_year > hs->max_year) continue;
@@ -42,16 +42,26 @@ static inline void SetTownIndex(TileInde
* Get the type of this house, which is an index into the house spec array
* Since m4 is only a byte and we want to support 512 houses, we use the bit 6
* of m3 as an additional bit to house type.
* without doing any NewGRF related translations.
* @param t the tile
* @pre IsTileType(t, MP_HOUSE)
* @return house type
static inline HouseID GetCleanHouseType(TileIndex t)
assert(IsTileType(t, MP_HOUSE));
return _m[t].m4 | (GB(_m[t].m3, 6, 1) << 8);
static inline HouseID GetHouseType(TileIndex t)
return GetTranslatedHouseID(GetCleanHouseType(t));
Status change: