Changeset - r2969:dae643a60ce0
[Not reviewed]
master
0 3 0
Darkvater - 18 years ago 2006-02-04 15:28:30
darkvater@openttd.org
(svn r3534) - Codechange: remove unused savedump patch-settings.
3 files changed with 0 insertions and 27 deletions:
0 comments (0 inline, 0 general)
openttd.c
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@@ -821,18 +821,6 @@ void StateGameLoop(void)
 
	// dont execute the state loop during pause
 
	if (_pause) return;
 

	
 
	// _frame_counter is increased somewhere else when in network-mode
 
	//  Sidenote: _frame_counter is ONLY used for _savedump in non-MP-games
 
	//    Should that not be deleted? If so, the next 2 lines can also be deleted
 
	if (!_networking) _frame_counter++;
 

	
 
	if (_savedump_path[0] && (uint)_frame_counter >= _savedump_first && (uint)(_frame_counter -_savedump_first) % _savedump_freq == 0 ) {
 
		char buf[100];
 
		sprintf(buf, "%s%.5d.sav", _savedump_path, _frame_counter);
 
		SaveOrLoad(buf, SL_SAVE);
 
		if ((uint)_frame_counter >= _savedump_last) exit(1);
 
	}
 

	
 
	if (_game_mode == GM_EDITOR) {
 
		RunTileLoop();
 
		CallVehicleTicks();
settings.c
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@@ -798,14 +798,6 @@ static const SettingDesc network_setting
 
};
 
#endif /* ENABLE_NETWORK */
 

	
 
static const SettingDesc debug_settings[] = {
 
	{"savedump_path",		SDT_STRINGBUF | (lengthof(_savedump_path)<<16) | SDT_NOSAVE, NULL, _savedump_path, NULL},
 
	{"savedump_first",	SDT_UINT | SDT_NOSAVE,	0,				&_savedump_first, NULL},
 
	{"savedump_freq",		SDT_UINT | SDT_NOSAVE,	(void*)1, &_savedump_freq,	NULL},
 
	{"savedump_last",		SDT_UINT | SDT_NOSAVE,	0,				&_savedump_last,	NULL},
 
	{NULL,							0,											NULL,			NULL,							NULL}
 
};
 

	
 
/* The settings showed when opened in the intro-menu. These values also are saved to
 
 * openttd.cfg, thus _opt_newgame is used here (not _opt which is used ingame with loaded games!) */
 
static const SettingDesc gameopt_settings[] = {
 
@@ -1031,8 +1023,6 @@ static void HandleSettingDescs(IniFile *
 
	proc(ini, patch_settings,		"patches");
 
	proc(ini, patch_player_settings,		"patches");
 
	proc(ini, currency_settings,"currency");
 

	
 
	proc(ini, debug_settings,		"debug");
 
}
 

	
 
// loads all items from a *grpname section into the **list
variables.h
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@@ -318,11 +318,6 @@ VARDEF Vehicle *_place_clicked_vehicle;
 

	
 
VARDEF char _ini_videodriver[16], _ini_musicdriver[16], _ini_sounddriver[16];
 

	
 
// debug features
 
VARDEF char _savedump_path[64];
 
VARDEF uint _savedump_first, _savedump_freq, _savedump_last;
 
// end of debug features
 

	
 
// Used for dynamic language support
 
typedef struct {
 
	int num; // number of languages
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