Changeset - r6952:db104ead2672
[Not reviewed]
master
0 10 0
rubidium - 17 years ago 2007-06-18 21:00:14
rubidium@openttd.org
(svn r10207) -Codechange: remove the redundant player_money in favour of the money64, which is now renamed to player_money.
10 files changed with 24 insertions and 45 deletions:
0 comments (0 inline, 0 general)
src/autoreplace_cmd.cpp
Show inline comments
 
@@ -260,7 +260,7 @@ static CommandCost ReplaceVehicle(Vehicl
 

	
 
		/* Ensure that the player will not end up having negative money while autoreplacing
 
		 * This is needed because the only other check is done after the income from selling the old vehicle is substracted from the cost */
 
		if (CmdFailed(tmp_move) || p->money64 < (cost.GetCost() + total_cost)) {
 
		if (CmdFailed(tmp_move) || p->player_money < (cost.GetCost() + total_cost)) {
 
			SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 
			/* Pay back the loan */
 
			sell_value.MultiplyCost(-1);
 
@@ -372,8 +372,8 @@ CommandCost MaybeReplaceVehicle(Vehicle 
 
			cost.AddCost(temp_cost);
 
		} while (w->type == VEH_TRAIN && (w = GetNextVehicle(w)) != NULL);
 

	
 
		if (!(flags & DC_EXEC) && (p->money64 < (int32)(cost.GetCost() + p->engine_renew_money) || cost.GetCost() == 0)) {
 
			if (!check && p->money64 < (int32)(cost.GetCost() + p->engine_renew_money) && ( _local_player == v->owner ) && cost.GetCost() != 0) {
 
		if (!(flags & DC_EXEC) && (p->player_money < (cost.GetCost() + p->engine_renew_money) || cost.GetCost() == 0)) {
 
			if (!check && p->player_money < (cost.GetCost() + p->engine_renew_money) && ( _local_player == v->owner ) && cost.GetCost() != 0) {
 
				StringID message;
 
				SetDParam(0, v->unitnumber);
 
				switch (v->type) {
src/economy.cpp
Show inline comments
 
@@ -88,7 +88,7 @@ int64 CalculateCompanyValue(const Player
 
		}
 
	}
 

	
 
	value += p->money64 - p->current_loan; // add real money value
 
	value += p->player_money - p->current_loan; // add real money value
 

	
 
	return max(value, 1LL);
 
}
 
@@ -287,8 +287,7 @@ void ChangeOwnershipOfPlayerItems(Player
 
	 * removing his/her property doesn't fail because of lack of money.
 
	 * Not too drastically though, because it could overflow */
 
	if (new_player == PLAYER_SPECTATOR) {
 
		GetPlayer(old_player)->money64 = MAX_UVALUE(uint64) >>2; // jackpot ;p
 
		UpdatePlayerMoney32(GetPlayer(old_player));
 
		GetPlayer(old_player)->player_money = MAX_UVALUE(uint64) >> 2; // jackpot ;p
 
	}
 

	
 
	if (new_player == PLAYER_SPECTATOR) {
 
@@ -1788,9 +1787,8 @@ static void DoAcquireCompany(Player *p)
 
	for (i = 0; i != 4; i++) {
 
		if (p->share_owners[i] != PLAYER_SPECTATOR) {
 
			owner = GetPlayer(p->share_owners[i]);
 
			owner->money64 += value;
 
			owner->player_money += value;
 
			owner->yearly_expenses[0][EXPENSES_OTHER] += value;
 
			UpdatePlayerMoney32(owner);
 
		}
 
	}
 

	
src/main_gui.cpp
Show inline comments
 
@@ -92,7 +92,7 @@ void HandleOnEditText(const char *str)
 
#ifdef ENABLE_NETWORK
 
	case 3: { // Give money, you can only give money in excess of loan
 
		const Player *p = GetPlayer(_current_player);
 
		int32 money = min(p->money64 - p->current_loan, atoi(str) / _currency->rate);
 
		int32 money = min(p->player_money - p->current_loan, atoi(str) / _currency->rate);
 

	
 
		money = clamp(money, 0, 20000000); // Clamp between 20 million and 0
 

	
 
@@ -2208,7 +2208,7 @@ static void StatusBarWndProc(Window *w, 
 

	
 
		if (p != NULL) {
 
			/* Draw player money */
 
			SetDParam64(0, p->money64);
 
			SetDParam64(0, p->player_money);
 
			DrawStringCentered(570, 1, p->player_money >= 0 ? STR_0004 : STR_0005, 0);
 
		}
 

	
src/misc_cmd.cpp
Show inline comments
 
@@ -145,9 +145,8 @@ CommandCost CmdIncreaseLoan(TileIndex ti
 
	}
 

	
 
	if (flags & DC_EXEC) {
 
		p->money64 += loan;
 
		p->player_money += loan;
 
		p->current_loan += loan;
 
		UpdatePlayerMoney32(p);
 
		InvalidatePlayerWindows(p);
 
	}
 

	
 
@@ -185,9 +184,8 @@ CommandCost CmdDecreaseLoan(TileIndex ti
 
	}
 

	
 
	if (flags & DC_EXEC) {
 
		p->money64 -= loan;
 
		p->player_money -= loan;
 
		p->current_loan -= loan;
 
		UpdatePlayerMoney32(p);
 
		InvalidatePlayerWindows(p);
 
	}
 
	return CommandCost();
 
@@ -311,7 +309,7 @@ CommandCost CmdGiveMoney(TileIndex tile,
 
	SET_EXPENSES_TYPE(EXPENSES_OTHER);
 

	
 
	/* You can only transfer funds that is in excess of your loan */
 
	if (p->money64 - p->current_loan < amount.GetCost() || amount.GetCost() <= 0) return CMD_ERROR;
 
	if (p->player_money - p->current_loan < amount.GetCost() || amount.GetCost() <= 0) return CMD_ERROR;
 
	if (!_networking || !IsValidPlayer((PlayerID)p2)) return CMD_ERROR;
 

	
 
	if (flags & DC_EXEC) {
src/misc_gui.cpp
Show inline comments
 
@@ -103,11 +103,10 @@ static void Place_LandInfo(TileIndex til
 
	p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : PLAYER_FIRST);
 
	t = ClosestTownFromTile(tile, _patches.dist_local_authority);
 

	
 
	old_money = p->money64;
 
	p->money64 = p->player_money = 0x7fffffff;
 
	old_money = p->player_money;
 
	p->player_money = 0x7fffffff;
 
	costclear = DoCommand(tile, 0, 0, 0, CMD_LANDSCAPE_CLEAR);
 
	p->money64 = old_money;
 
	UpdatePlayerMoney32(p);
 
	p->player_money = old_money;
 

	
 
	/* Because build_date is not set yet in every TileDesc, we make sure it is empty */
 
	td.build_date = 0;
src/network/network_server.cpp
Show inline comments
 
@@ -1278,7 +1278,7 @@ void NetworkPopulateCompanyInfo()
 
		// Set some general stuff
 
		_network_player_info[p->index].inaugurated_year = p->inaugurated_year;
 
		_network_player_info[p->index].company_value = p->old_economy[0].company_value;
 
		_network_player_info[p->index].money = p->money64;
 
		_network_player_info[p->index].money = p->player_money;
 
		_network_player_info[p->index].performance = p->old_economy[0].performance_history;
 
	}
 

	
src/oldloader.cpp
Show inline comments
 
@@ -954,7 +954,7 @@ static bool LoadOldPlayer(LoadgameState 
 

	
 
	p->name_1 = RemapOldStringID(_old_string_id);
 
	p->president_name_1 = RemapOldStringID(_old_string_id_2);
 
	p->money64 = p->player_money;
 
	p->player_money = p->player_money;
 

	
 
	if (num == 0) {
 
		/* If the first player has no name, make sure we call it UNNAMED */
 
@@ -972,7 +972,7 @@ static bool LoadOldPlayer(LoadgameState 
 
	Ps: this also means that if you had exact 893288 pounds, you will go back
 
	to 10000.. this is a very VERY small chance ;) */
 
	if (p->player_money == 893288)
 
		p->money64 = p->player_money = p->current_loan = 100000;
 
		p->player_money = p->current_loan = 100000;
 

	
 
	_player_colors[num] = p->player_color;
 
	p->inaugurated_year -= ORIGINAL_BASE_YEAR;
src/player.h
Show inline comments
 
@@ -166,9 +166,8 @@ struct Player {
 

	
 
	PlayerFace face;
 

	
 
	int32 player_money;
 
	int32 current_loan;
 
	int64 money64; ///< internal 64-bit version of the money. the 32-bit field will be clamped to plus minus 2 billion
 
	int64 player_money;
 

	
 
	byte player_color;
 
	Livery livery[LS_END];
 
@@ -215,7 +214,6 @@ void ChangeOwnershipOfPlayerItems(Player
 
void GetNameOfOwner(Owner owner, TileIndex tile);
 
int64 CalculateCompanyValue(const Player* p);
 
void InvalidatePlayerWindows(const Player* p);
 
void UpdatePlayerMoney32(Player *p);
 
void SetLocalPlayer(PlayerID new_player);
 
#define FOR_ALL_PLAYERS(p) for (p = _players; p != endof(_players); p++)
 

	
src/player_gui.cpp
Show inline comments
 
@@ -87,7 +87,7 @@ static void DrawPlayerEconomyStats(const
 
	}
 

	
 
	DrawString(2, y, STR_7026_BANK_BALANCE, 0);
 
	SetDParam64(0, p->money64);
 
	SetDParam64(0, p->player_money);
 
	DrawStringRightAligned(182, y, STR_7028, 0);
 

	
 
	y += 10;
 
@@ -100,7 +100,7 @@ static void DrawPlayerEconomyStats(const
 

	
 
	GfxFillRect(182 - 75, y - 2, 182, y - 2, 215);
 

	
 
	SetDParam64(0, p->money64 - p->current_loan);
 
	SetDParam64(0, p->player_money - p->current_loan);
 
	DrawStringRightAligned(182, y, STR_7028, 0);
 
}
 

	
src/players.cpp
Show inline comments
 
@@ -188,8 +188,7 @@ bool CheckPlayerHasMoney(CommandCost cos
 

	
 
static void SubtractMoneyFromAnyPlayer(Player *p, CommandCost cost)
 
{
 
	p->money64 -= cost.GetCost();
 
	UpdatePlayerMoney32(p);
 
	p->player_money -= cost.GetCost();
 

	
 
	p->yearly_expenses[0][_yearly_expenses_type] += cost.GetCost();
 

	
 
@@ -229,18 +228,6 @@ void SubtractMoneyFromPlayerFract(Player
 
	if (cost != 0) SubtractMoneyFromAnyPlayer(p, CommandCost(cost));
 
}
 

	
 
/** the player_money field is kept as it is, but money64 contains the actual amount of money. */
 
void UpdatePlayerMoney32(Player *p)
 
{
 
	if (p->money64 < -2000000000) {
 
		p->player_money = -2000000000;
 
	} else if (p->money64 > 2000000000) {
 
		p->player_money = 2000000000;
 
	} else {
 
		p->player_money = (int32)p->money64;
 
	}
 
}
 

	
 
void GetNameOfOwner(Owner owner, TileIndex tile)
 
{
 
	SetDParam(2, owner);
 
@@ -474,7 +461,7 @@ Player *DoStartupNewPlayer(bool is_ai)
 
	p->name_1 = STR_SV_UNNAMED;
 
	p->is_active = true;
 

	
 
	p->money64 = p->player_money = p->current_loan = 100000;
 
	p->player_money = p->current_loan = 100000;
 

	
 
	p->is_ai = is_ai;
 
	p->ai.state = 5; // AIS_WANT_NEW_ROUTE
 
@@ -1135,8 +1122,8 @@ static const SaveLoad _player_desc[] = {
 
	    SLE_VAR(Player, face,            SLE_UINT32),
 

	
 
	/* money was changed to a 64 bit field in savegame version 1. */
 
	SLE_CONDVAR(Player, money64,               SLE_VAR_I64 | SLE_FILE_I32, 0, 0),
 
	SLE_CONDVAR(Player, money64,               SLE_INT64, 1, SL_MAX_VERSION),
 
	SLE_CONDVAR(Player, player_money,          SLE_VAR_I64 | SLE_FILE_I32, 0, 0),
 
	SLE_CONDVAR(Player, player_money,          SLE_INT64, 1, SL_MAX_VERSION),
 

	
 
	    SLE_VAR(Player, current_loan,          SLE_INT32),
 

	
 
@@ -1318,7 +1305,6 @@ static void Load_PLYR()
 
		Player *p = GetPlayer((PlayerID)index);
 
		SaveLoad_PLYR(p);
 
		_player_colors[index] = p->player_color;
 
		UpdatePlayerMoney32(p);
 

	
 
		/* This is needed so an AI is attached to a loaded AI */
 
		if (p->is_ai && (!_networking || _network_server) && _ai.enabled)
0 comments (0 inline, 0 general)