Changeset - r18858:db5888e8ffaa
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master
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rubidium - 13 years ago 2012-01-02 20:39:18
rubidium@openttd.org
(svn r23717) -Fix [FS#4927]: ships going to wrong dock location when moving the dock while the game is paused
1 file changed with 15 insertions and 0 deletions:
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src/station_cmd.cpp
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@@ -18,6 +18,7 @@
 
#include "town.h"
 
#include "news_func.h"
 
#include "train.h"
 
#include "ship.h"
 
#include "roadveh.h"
 
#include "industry.h"
 
#include "newgrf_cargo.h"
 
@@ -2521,6 +2522,8 @@ static CommandCost RemoveDock(TileIndex 
 
	CommandCost ret = CheckOwnership(st->owner);
 
	if (ret.Failed()) return ret;
 

	
 
	TileIndex docking_location = TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
 

	
 
	TileIndex tile1 = st->dock_tile;
 
	TileIndex tile2 = tile1 + TileOffsByDiagDir(GetDockDirection(tile1));
 

	
 
@@ -2546,6 +2549,18 @@ static CommandCost RemoveDock(TileIndex 
 
		st->UpdateVirtCoord();
 
		st->RecomputeIndustriesNear();
 
		DeleteStationIfEmpty(st);
 

	
 
		/* All ships that were going to our station, can't go to it anymore.
 
		 * Just clear the order, then automatically the next appropriate order
 
		 * will be selected and in case of no appropriate order it will just
 
		 * wander around the world. */
 
		Ship *s;
 
		FOR_ALL_SHIPS(s) {
 
			if (s->dest_tile == docking_location) {
 
				s->dest_tile = 0;
 
				s->current_order.Free();
 
			}
 
		}
 
	}
 

	
 
	return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_STATION_DOCK]);
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