Changeset - r23634:db78dc98a52e
[Not reviewed]
master
0 3 0
glx - 6 years ago 2019-04-13 21:46:11
glx@openttd.org
Codechange: use std::array for _sorted_industry_types
3 files changed with 14 insertions and 16 deletions:
0 comments (0 inline, 0 general)
src/industry_gui.cpp
Show inline comments
 
@@ -183,23 +183,23 @@ static inline void GetAllCargoSuffixes(C
 
	}
 
}
 

	
 
IndustryType _sorted_industry_types[NUM_INDUSTRYTYPES]; ///< Industry types sorted by name.
 
std::array<IndustryType, NUM_INDUSTRYTYPES> _sorted_industry_types; ///< Industry types sorted by name.
 

	
 
/** Sort industry types by their name. */
 
static int CDECL IndustryTypeNameSorter(const IndustryType *a, const IndustryType *b)
 
static bool IndustryTypeNameSorter(const IndustryType &a, const IndustryType &b)
 
{
 
	static char industry_name[2][64];
 

	
 
	const IndustrySpec *indsp1 = GetIndustrySpec(*a);
 
	const IndustrySpec *indsp1 = GetIndustrySpec(a);
 
	GetString(industry_name[0], indsp1->name, lastof(industry_name[0]));
 

	
 
	const IndustrySpec *indsp2 = GetIndustrySpec(*b);
 
	const IndustrySpec *indsp2 = GetIndustrySpec(b);
 
	GetString(industry_name[1], indsp2->name, lastof(industry_name[1]));
 

	
 
	int r = strnatcmp(industry_name[0], industry_name[1]); // Sort by name (natural sorting).
 

	
 
	/* If the names are equal, sort by industry type. */
 
	return (r != 0) ? r : (*a - *b);
 
	return (r != 0) ? r < 0 : (a < b);
 
}
 

	
 
/**
 
@@ -213,7 +213,7 @@ void SortIndustryTypes()
 
	}
 

	
 
	/* Sort industry types by name. */
 
	QSortT(_sorted_industry_types, NUM_INDUSTRYTYPES, &IndustryTypeNameSorter);
 
	std::sort(_sorted_industry_types.begin(), _sorted_industry_types.end(), IndustryTypeNameSorter);
 
}
 

	
 
/**
 
@@ -302,8 +302,7 @@ class BuildIndustryWindow : public Windo
 
		 * The tests performed after the enabled allow to load the industries
 
		 * In the same way they are inserted by grf (if any)
 
		 */
 
		for (uint i = 0; i < NUM_INDUSTRYTYPES; i++) {
 
			IndustryType ind = _sorted_industry_types[i];
 
		for (IndustryType ind : _sorted_industry_types) {
 
			const IndustrySpec *indsp = GetIndustrySpec(ind);
 
			if (indsp->enabled) {
 
				/* Rule is that editor mode loads all industries.
 
@@ -2723,8 +2722,7 @@ struct IndustryCargoesWindow : public Wi
 

	
 
			case WID_IC_IND_DROPDOWN: {
 
				DropDownList lst;
 
				for (uint i = 0; i < NUM_INDUSTRYTYPES; i++) {
 
					IndustryType ind = _sorted_industry_types[i];
 
				for (IndustryType ind : _sorted_industry_types) {
 
					const IndustrySpec *indsp = GetIndustrySpec(ind);
 
					if (!indsp->enabled) continue;
 
					lst.emplace_back(new DropDownListStringItem(indsp->name, ind, false));
 
@@ -2811,10 +2809,10 @@ const int IndustryCargoesWindow::VERT_TE
 
static void ShowIndustryCargoesWindow(IndustryType id)
 
{
 
	if (id >= NUM_INDUSTRYTYPES) {
 
		for (uint i = 0; i < NUM_INDUSTRYTYPES; i++) {
 
			const IndustrySpec *indsp = GetIndustrySpec(_sorted_industry_types[i]);
 
		for (IndustryType ind : _sorted_industry_types) {
 
			const IndustrySpec *indsp = GetIndustrySpec(ind);
 
			if (indsp->enabled) {
 
				id = _sorted_industry_types[i];
 
				id = ind;
 
				break;
 
			}
 
		}
src/industrytype.h
Show inline comments
 
@@ -12,6 +12,7 @@
 
#ifndef INDUSTRYTYPE_H
 
#define INDUSTRYTYPE_H
 

	
 
#include <array>
 
#include "map_type.h"
 
#include "slope_type.h"
 
#include "industry_type.h"
 
@@ -179,7 +180,7 @@ extern IndustryTileSpec _industry_tile_s
 
/* industry_gui.cpp */
 
void SortIndustryTypes();
 
/* Industry types sorted alphabetically by name. */
 
extern IndustryType _sorted_industry_types[NUM_INDUSTRYTYPES];
 
extern std::array<IndustryType, NUM_INDUSTRYTYPES> _sorted_industry_types;
 

	
 
/**
 
 * Do industry gfx ID translation for NewGRFs.
src/smallmap_gui.cpp
Show inline comments
 
@@ -178,8 +178,7 @@ void BuildIndustriesLegend()
 
	uint j = 0;
 

	
 
	/* Add each name */
 
	for (uint i = 0; i < NUM_INDUSTRYTYPES; i++) {
 
		IndustryType ind = _sorted_industry_types[i];
 
	for (IndustryType ind : _sorted_industry_types) {
 
		const IndustrySpec *indsp = GetIndustrySpec(ind);
 
		if (indsp->enabled) {
 
			_legend_from_industries[j].legend = indsp->name;
0 comments (0 inline, 0 general)