Changeset - r2231:dc3f5454934b
[Not reviewed]
master
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celestar - 19 years ago 2005-07-29 18:26:53
celestar@openttd.org
(svn r2751) -Fix: Disabled buttons in the patches and difficulty windows are now rendered properly again
1 file changed with 2 insertions and 2 deletions:
0 comments (0 inline, 0 general)
settings_gui.c
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@@ -406,7 +406,7 @@ static void GameDifficultyWndProc(Window
 
			DrawFrameRect( 5, y,  5 + 8, y + 8, 3, GetBitAndShift(&click_a) ? (1 << 5) : 0);
 
			DrawFrameRect(15, y, 15 + 8, y + 8, 3, GetBitAndShift(&click_b) ? (1 << 5) : 0);
 
			if (GetBitAndShift(&disabled) || (_networking && !_network_server)) {
 
				int color = PALETTE_MODIFIER_COLOR | _color_list[3].unk2;
 
				int color = PALETTE_MODIFIER_GREYOUT | _color_list[3].unk2;
 
				GfxFillRect( 6, y + 1,  6 + 8, y + 8, color);
 
				GfxFillRect(16, y + 1, 16 + 8, y + 8, color);
 
			}
 
@@ -853,7 +853,7 @@ static void PatchesSelectionWndProc(Wind
 
				DrawFrameRect(x+5, y+1, x+5+9, y+9, 3, clk == i*2+1 ? FR_LOWERED : 0);
 
				DrawFrameRect(x+15, y+1, x+15+9, y+9, 3, clk == i*2+2 ? FR_LOWERED : 0);
 
				if (!editable) {
 
					int color = 0x8000 | _color_list[3].unk2;
 
					int color = PALETTE_MODIFIER_GREYOUT | _color_list[3].unk2;
 
					GfxFillRect(x+6, y+2, x+6+8, y+9, color);
 
					GfxFillRect(x+16, y+2, x+16+8, y+9, color);
 
				}
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