Changeset - r2238:dce04584fd24
[Not reviewed]
master
0 3 0
tron - 19 years ago 2005-07-30 09:29:20
tron@openttd.org
(svn r2758) Add the AB() macro to add a value to a bit range and use it in a few places, also make use of GB and SB nearby
3 files changed with 9 insertions and 16 deletions:
0 comments (0 inline, 0 general)
macros.h
Show inline comments
 
@@ -143,14 +143,16 @@ static inline void swap_tile(TileIndex *
 
		return ((const byte*)b)[0] + (((const byte*)b)[1] << 8);
 
	}
 
#endif
 

	
 
/// Fetch n bits starting at bit s from x
 
#define GB(x, s, n) (((x) >> (s)) & ((1 << (n)) - 1))
 
/// Set n bits in x starting at bit s to d
 
/// Set n bits starting at bit s in x to d
 
#define SB(x, s, n, d) ((x) = ((x) & ~(((1 << (n)) - 1) << (s))) | ((d) << (s)))
 
/// Add i to the n bits starting at bit s in x
 
#define AB(x, s, n, i) ((x) = ((x) & ~(((1 << (n)) - 1) << (s))) | (((x) + ((i) << (s))) & (((1 << (n)) - 1) << (s))))
 

	
 
/**
 
 * ROtate x Left/Right by n (must be >= 0)
 
 * @note Assumes a byte has 8 bits
 
 */
 
#define ROL(x, n) ((x) << (n) | (x) >> (sizeof(x) * 8 - (n)))
town_cmd.c
Show inline comments
 
@@ -177,13 +177,13 @@ static void AnimateTile_Town(TileIndex t
 
		_m[tile].owner |= 0x80;
 

	
 
		do {
 
			i = (Random()&7) - 1;
 
		} while (i < 0 || i == 1 || i*6==old);
 

	
 
		_m[tile].m5 = (_m[tile].m5 & ~0x3F) | i;
 
		SB(_m[tile].m5, 0, 6, i);
 
	}
 

	
 
	a = _m[tile].owner&0x7F;
 
	b = (_m[tile].m5&0x3F) * 6;
 
	a += (a < b) ? 1 : -1;
 
	_m[tile].owner = (_m[tile].owner&0x80)|a;
 
@@ -252,24 +252,18 @@ uint32 GetWorldPopulation(void)
 
	}
 
	return pop;
 
}
 

	
 
static void MakeSingleHouseBigger(TileIndex tile)
 
{
 
	byte b;
 

	
 
	assert(IsTileType(tile, MP_HOUSE));
 

	
 
	b = _m[tile].m5;
 
	if (b & 0x80)
 
		return;
 
	if (_m[tile].m5 & 0x80) return;
 

	
 
	_m[tile].m5 = (b & 0xC0) | ((b+1)&7);
 

	
 
	if ((_m[tile].m5&7) != 0)
 
		return;
 
	AB(_m[tile].m5, 0, 3, 1);
 
	if (GB(_m[tile].m5, 0, 3) != 0) return;
 

	
 
	_m[tile].m3 = _m[tile].m3 + 0x40;
 

	
 
	if ( (_m[tile].m3 & 0xC0) == 0xC0) {
 
		ChangePopulation(GetTown(_m[tile].m2), _housetype_population[_m[tile].m4]);
 
	}
tree_cmd.c
Show inline comments
 
@@ -482,17 +482,14 @@ static void TileLoop_Trees(TileIndex til
 
		TileLoopTreesAlps(tile);
 
	}
 

	
 
	TileLoopClearHelper(tile);
 

	
 
	/* increase counter */
 
	{
 
		uint16 m2 = _m[tile].m2;
 
		_m[tile].m2 = m2 = (m2 & 0xF0) | ((m2 + 1) & 0xF);
 
		if ((m2 & 0xF) != 0) return;
 
	}
 
	AB(_m[tile].m2, 0, 4, 1);
 
	if (GB(_m[tile].m2, 0, 4) != 0) return;
 

	
 
	m5 = _m[tile].m5;
 
	if (GB(m5, 0, 3) == 3) {
 
		/* regular sized tree */
 
		if (_opt.landscape == LT_DESERT && _m[tile].m3 != 0x1B && GetMapExtraBits(tile) == 1) {
 
			m5++; /* start destructing */
0 comments (0 inline, 0 general)