Changeset - r16031:dd8f338eeede
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alberth - 14 years ago 2010-09-04 11:16:40
alberth@openttd.org
(svn r20734) -Codechange: Rename GetScaledIndustryProbability() to GetScaledIndustryGenerationProbability().
1 file changed with 5 insertions and 5 deletions:
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src/industry_cmd.cpp
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@@ -1840,11 +1840,11 @@ static Industry *CreateNewIndustry(TileI
 

	
 
/**
 
 * Compute the appearance probability for an industry during map creation.
 
 * @param it Industrytype to compute for
 
 * @param force_at_least_one Returns whether at least one instance should be forced on map creation
 
 * @return relative probability for the industry to appear
 
 * @param it Industry type to compute.
 
 * @param [out] force_at_least_one Returns whether at least one instance should be forced on map creation.
 
 * @return Relative probability for the industry to appear.
 
 */
 
static uint32 GetScaledIndustryProbability(IndustryType it, bool *force_at_least_one)
 
static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *force_at_least_one)
 
{
 
	const IndustrySpec *ind_spc = GetIndustrySpec(it);
 
	uint32 chance = ind_spc->appear_creation[_settings_game.game_creation.landscape] * 16; // * 16 to increase precision
 
@@ -1909,7 +1909,7 @@ void GenerateIndustries()
 
	uint num_forced = 0;
 

	
 
	for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
 
		industry_probs[it] = GetScaledIndustryProbability(it, force_at_least_one + it);
 
		industry_probs[it] = GetScaledIndustryGenerationProbability(it, force_at_least_one + it);
 
		total_prob += industry_probs[it];
 
		if (force_at_least_one[it]) num_forced++;
 
	}
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