Changeset - r2116:ddc2d73f5c38
[Not reviewed]
master
0 8 0
tron - 19 years ago 2005-07-17 20:14:58
tron@openttd.org
(svn r2626) static, const, misc.
8 files changed with 316 insertions and 321 deletions:
0 comments (0 inline, 0 general)
main_gui.c
Show inline comments
 
@@ -376,20 +376,20 @@ void ShowNetworkNeedCompanyPassword(void
 
	_rename_what = 4;
 
	ShowQueryString(STR_EMPTY, STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION, 20, 180, WC_SELECT_GAME, 0);
 
}
 

	
 
#endif /* ENABLE_NETWORK */
 

	
 
void ShowRenameSignWindow(SignStruct *ss)
 
void ShowRenameSignWindow(const SignStruct *ss)
 
{
 
	_rename_id = ss->index;
 
	_rename_what = 0;
 
	ShowQueryString(ss->str, STR_280B_EDIT_SIGN_TEXT, 30, 180, 1, 0);
 
}
 

	
 
void ShowRenameWaypointWindow(Waypoint *wp)
 
void ShowRenameWaypointWindow(const Waypoint *wp)
 
{
 
	int id = wp->index;
 

	
 
	/* Are we allowed to change the name of the waypoint? */
 
	if (!CheckTileOwnership(wp->xy)) {
 
		ShowErrorMessage(_error_message, STR_CANT_CHANGE_WAYPOINT_NAME,
signs.h
Show inline comments
 
@@ -55,9 +55,9 @@ VARDEF bool _sign_sort_dirty;
 
VARDEF uint16 *_sign_sort;
 

	
 
void UpdateAllSignVirtCoords(void);
 
void PlaceProc_Sign(TileIndex tile);
 

	
 
/* misc.c */
 
void ShowRenameSignWindow(SignStruct *ss);
 
void ShowRenameSignWindow(const SignStruct *ss);
 

	
 
#endif /* SIGNS_H */
vehicle.c
Show inline comments
 
@@ -1211,13 +1211,13 @@ Vehicle *CreateEffectVehicleRel(const Ve
 

	
 
static void EffectVehicle_Tick(Vehicle *v)
 
{
 
	_effect_tick_procs[v->subtype](v);
 
}
 

	
 
Vehicle *CheckClickOnVehicle(ViewPort *vp, int x, int y)
 
Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y)
 
{
 
	Vehicle *found = NULL, *v;
 
	uint dist, best_dist = (uint)-1;
 

	
 
	if ( (uint)(x -= vp->left) >= (uint)vp->width ||
 
			 (uint)(y -= vp->top) >= (uint)vp->height)
vehicle.h
Show inline comments
 
@@ -299,13 +299,13 @@ void VehicleInTheWayErrMsg(Vehicle *v);
 
Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z);
 
TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v);
 

	
 
bool UpdateSignalsOnSegment(TileIndex tile, byte direction);
 
void SetSignalsOnBothDir(TileIndex tile, byte track);
 

	
 
Vehicle *CheckClickOnVehicle(ViewPort *vp, int x, int y);
 
Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y);
 
//uint GetVehicleWeight(Vehicle *v);
 

	
 
void DecreaseVehicleValue(Vehicle *v);
 
void CheckVehicleBreakdown(Vehicle *v);
 
void AgeVehicle(Vehicle *v);
 
void MaybeReplaceVehicle(Vehicle *v);
viewport.c
Show inline comments
 
@@ -65,21 +65,22 @@ typedef struct ParentSpriteToDraw {
 
// to prevent a buffer overflow.
 
#define LARGEST_SPRITELIST_STRUCT ParentSpriteToDraw
 

	
 
typedef struct ViewportDrawer {
 
	DrawPixelInfo dpi;
 

	
 
	byte *spritelist_mem, *eof_spritelist_mem;
 
	byte *spritelist_mem;
 
	const byte *eof_spritelist_mem;
 

	
 
	StringSpriteToDraw **last_string, *first_string;
 
	TileSpriteToDraw **last_tile, *first_tile;
 

	
 
	ChildScreenSpriteToDraw **last_child;
 

	
 
	ParentSpriteToDraw **parent_list;
 
	ParentSpriteToDraw **eof_parent_list;
 
	ParentSpriteToDraw * const *eof_parent_list;
 

	
 
	byte combine_sprites;
 

	
 
	int offs_x, offs_y; // used when drawing ground sprites relative
 
	bool ground_child;
 
} ViewportDrawer;
 
@@ -87,32 +88,30 @@ typedef struct ViewportDrawer {
 
static ViewportDrawer *_cur_vd;
 

	
 
TileHighlightData _thd;
 
static TileInfo *_cur_ti;
 

	
 

	
 
Point MapXYZToViewport(ViewPort *vp, uint x, uint y, uint z)
 
static Point MapXYZToViewport(const ViewPort *vp, uint x, uint y, uint z)
 
{
 
	Point p = RemapCoords(x, y, z);
 
	p.x -= (vp->virtual_width>>1);
 
	p.y -= (vp->virtual_height>>1);
 
	p.x -= vp->virtual_width / 2;
 
	p.y -= vp->virtual_height / 2;
 
	return p;
 
}
 

	
 
void AssignWindowViewport(Window *w, int x, int y,
 
	int width, int height, uint32 follow_flags, byte zoom)
 
{
 
	ViewPort *vp;
 
	Point pt;
 
	byte z;
 
	uint32 bit;
 

	
 
	for(vp=_viewports,bit=1; ; vp++, bit<<=1) {
 
		assert(vp!=endof(_viewports));
 
		if (vp->width == 0)
 
			break;
 
	for (vp = _viewports, bit = 1; ; vp++, bit <<= 1) {
 
		assert(vp != endof(_viewports));
 
		if (vp->width == 0) break;
 
	}
 
	_active_viewports |= bit;
 

	
 
	vp->left = x + w->left;
 
	vp->top = y + w->top;
 
	vp->width = width;
 
@@ -121,40 +120,41 @@ void AssignWindowViewport(Window *w, int
 
	vp->zoom = zoom;
 

	
 
	vp->virtual_width = width << zoom;
 
	vp->virtual_height = height << zoom;
 

	
 
	if (follow_flags & 0x80000000) {
 
		Vehicle *veh;
 
		WP(w,vp_d).follow_vehicle = (VehicleID)(follow_flags & 0xFFFF);
 
		veh = GetVehicle(WP(w,vp_d).follow_vehicle);
 
		const Vehicle *veh;
 

	
 
		WP(w, vp_d).follow_vehicle = (VehicleID)(follow_flags & 0xFFFF);
 
		veh = GetVehicle(WP(w, vp_d).follow_vehicle);
 
		pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
 
	} else {
 
		int x = TileX(follow_flags) * 16;
 
		int y = TileY(follow_flags) * 16;
 
		WP(w,vp_d).follow_vehicle = INVALID_VEHICLE;
 
		z = GetSlopeZ(x,y);
 
		pt = MapXYZToViewport(vp, x,y, z);
 
		uint x = TileX(follow_flags) * 16;
 
		uint y = TileY(follow_flags) * 16;
 

	
 
		WP(w, vp_d).follow_vehicle = INVALID_VEHICLE;
 
		pt = MapXYZToViewport(vp, x, y, GetSlopeZ(x, y));
 
	}
 

	
 
	WP(w,vp_d).scrollpos_x = pt.x;
 
	WP(w,vp_d).scrollpos_y = pt.y;
 
	WP(w, vp_d).scrollpos_x = pt.x;
 
	WP(w, vp_d).scrollpos_y = pt.y;
 
	w->viewport = vp;
 
	vp->virtual_left = 0;//pt.x;
 
	vp->virtual_top = 0;//pt.y;
 
}
 

	
 
static Point _vp_move_offs;
 

	
 
static void DoSetViewportPosition(Window *w, int left, int top, int width, int height)
 
{
 
	for (; w < _last_window; w++) {
 
		if (left + width > w->left &&
 
				w->left+w->width > left &&
 
				w->left + w->width > left &&
 
				top + height > w->top &&
 
				w->top+w->height > top) {
 
				w->top + w->height > top) {
 

	
 
			if (left < w->left) {
 
				DoSetViewportPosition(w, left, top, w->left - left, height);
 
				DoSetViewportPosition(w, left + (w->left - left), top, width - (w->left - left), height);
 
				return;
 
			}
 
@@ -184,13 +184,13 @@ static void DoSetViewportPosition(Window
 
	{
 
		int xo = _vp_move_offs.x;
 
		int yo = _vp_move_offs.y;
 

	
 
		if (abs(xo) >= width || abs(yo) >= height) {
 
			/* fully_outside */
 
			RedrawScreenRect(left, top, left+width, top+height);
 
			RedrawScreenRect(left, top, left + width, top + height);
 
			return;
 
		}
 

	
 
		GfxScroll(left, top, width, height, xo, yo);
 

	
 
		if (xo > 0) {
 
@@ -226,14 +226,13 @@ void SetViewportPosition(Window *w, int 
 
	x >>= vp->zoom;
 
	y >>= vp->zoom;
 

	
 
	old_left -= x;
 
	old_top -= y;
 

	
 
	if (old_top == 0 && old_left == 0)
 
		return;
 
	if (old_top == 0 && old_left == 0) return;
 

	
 
	_vp_move_offs.x = old_left;
 
	_vp_move_offs.y = old_top;
 

	
 
	left = vp->left;
 
	top = vp->top;
 
@@ -242,43 +241,42 @@ void SetViewportPosition(Window *w, int 
 

	
 
	if (left < 0) {
 
		width += left;
 
		left = 0;
 
	}
 

	
 
	if ( (i=(left + width - _screen.width)) >= 0)
 
		width -= i;
 
	i = left + width - _screen.width;
 
	if (i >= 0) width -= i;
 

	
 
	if (width > 0) {
 
		if (top < 0) {
 
			height += top;
 
			top = 0;
 
		}
 

	
 
		if ( (i=(top + height - _screen.height)) >= 0) {
 
			height -= i;
 
		}
 
		i = top + height - _screen.height;
 
		if (i >= 0) height -= i;
 

	
 
		if (height > 0)
 
			DoSetViewportPosition(w+1, left, top, width, height);
 
		if (height > 0) DoSetViewportPosition(w + 1, left, top, width, height);
 
	}
 
}
 

	
 

	
 
ViewPort *IsPtInWindowViewport(Window *w, int x, int y)
 
ViewPort *IsPtInWindowViewport(const Window *w, int x, int y)
 
{
 
	ViewPort *vp = w->viewport;
 

	
 
	if (vp != NULL &&
 
	    IS_INT_INSIDE(x, vp->left, vp->left + vp->width) &&
 
			IS_INT_INSIDE(y, vp->top, vp->top + vp->height))
 
		return vp;
 

	
 
	return NULL;
 
}
 

	
 
static Point TranslateXYToTileCoord(ViewPort *vp, int x, int y)
 
static Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y)
 
{
 
	int z;
 
	Point pt;
 
	int a,b;
 

	
 
	if ( (uint)(x -= vp->left) >= (uint)vp->width ||
 
@@ -341,35 +339,34 @@ Point GetTileZoomCenterWindow(bool in, W
 
	int x, y;
 
	ViewPort * vp;
 

	
 
	vp = w->viewport;
 

	
 
	if (in) {
 
		x = ( (_cursor.pos.x - vp->left ) >> 1) + (vp->width >> 2);
 
		y = ( (_cursor.pos.y - vp->top ) >> 1) + (vp->height >> 2);
 
	}
 
	else {
 
		x = ((_cursor.pos.x - vp->left) >> 1) + (vp->width >> 2);
 
		y = ((_cursor.pos.y - vp->top) >> 1) + (vp->height >> 2);
 
	} else {
 
		x = vp->width - (_cursor.pos.x - vp->left);
 
		y = vp->height - (_cursor.pos.y - vp->top);
 
	}
 
	/* Get the tile below the cursor and center on the zoomed-out center */
 
	return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, x + vp->left, y + vp->top);
 
}
 

	
 
void DrawGroundSpriteAt(uint32 image, int32 x, int32 y, byte z)
 
{
 
	ViewportDrawer *vd = _cur_vd;
 
	TileSpriteToDraw *ts;
 

	
 
	assert( (image & 0x3fff) < NUM_SPRITES);
 
	assert((image & 0x3FFF) < NUM_SPRITES);
 

	
 
	ts = (TileSpriteToDraw*)vd->spritelist_mem;
 
	if ((byte*)ts >= vd->eof_spritelist_mem) {
 
	if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
 
		DEBUG(misc, 0) ("Out of sprite mem");
 
		return;
 
	}
 
	ts = (TileSpriteToDraw*)vd->spritelist_mem;
 

	
 
	vd->spritelist_mem += sizeof(TileSpriteToDraw);
 

	
 
	ts->image = image;
 
	ts->next = NULL;
 
	ts->x = x;
 
@@ -397,51 +394,48 @@ void OffsetGroundSprite(int x, int y)
 
	_cur_vd->offs_y = y;
 
	_offset_ground_sprites = true;
 
}
 

	
 
static void AddCombinedSprite(uint32 image, int x, int y, byte z)
 
{
 
	ViewportDrawer *vd = _cur_vd;
 
	int t;
 
	uint32 image_org = image;
 
	const SpriteDimension *sd;
 
	const ViewportDrawer *vd = _cur_vd;
 
	Point pt = RemapCoords(x, y, z);
 
	const SpriteDimension *sd = GetSpriteDimension(image & 0x3FFF);
 

	
 
	sd = GetSpriteDimension(image & 0x3FFF);
 

	
 
	if ((t = pt.x + sd->xoffs) >= vd->dpi.left + vd->dpi.width ||
 
			(t + sd->xsize) <= vd->dpi.left ||
 
			(t = pt.y + sd->yoffs) >= vd->dpi.top + vd->dpi.height ||
 
			(t + sd->ysize) <= vd->dpi.top)
 
	if (pt.x + sd->xoffs >= vd->dpi.left + vd->dpi.width ||
 
			pt.x + sd->xoffs + sd->xsize <= vd->dpi.left ||
 
			pt.y + sd->yoffs >= vd->dpi.top + vd->dpi.height ||
 
			pt.y + sd->yoffs + sd->ysize <= vd->dpi.top)
 
		return;
 

	
 
	AddChildSpriteScreen(image_org, pt.x - vd->parent_list[-1]->left, pt.y - vd->parent_list[-1]->top);
 
	AddChildSpriteScreen(image, pt.x - vd->parent_list[-1]->left, pt.y - vd->parent_list[-1]->top);
 
}
 

	
 

	
 
void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, byte z)
 
{
 
	ViewportDrawer *vd = _cur_vd;
 
	ParentSpriteToDraw *ps;
 
	const SpriteDimension *sd;
 
	Point pt;
 

	
 
	assert( (image & 0x3fff) < NUM_SPRITES);
 
	assert((image & 0x3FFF) < NUM_SPRITES);
 

	
 
	if (vd->combine_sprites == 2) {
 
		AddCombinedSprite(image, x, y, z);
 
		return;
 
	}
 

	
 
	vd->last_child = NULL;
 

	
 
	ps = (ParentSpriteToDraw*)vd->spritelist_mem;
 
	if ((byte*)ps >= vd->eof_spritelist_mem) {
 
	if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
 
		DEBUG(misc, 0) ("Out of sprite mem");
 
		return;
 
	}
 
	ps = (ParentSpriteToDraw*)vd->spritelist_mem;
 

	
 
	if (vd->parent_list >= vd->eof_parent_list) {
 
		// This can happen rarely, mostly when you zoom out completely
 
		//  and have a lot of stuff that moves (and is added to the
 
		//  sort-list, this function). To solve it, increase
 
		//  parent_list somewhere below to a higher number.
 
		// This can not really hurt you, it just gives some black
 
@@ -475,15 +469,13 @@ void AddSortableSpriteToDraw(uint32 imag
 
	ps->unk16 = 0;
 
	ps->child = NULL;
 
	vd->last_child = &ps->child;
 

	
 
	*vd->parent_list++ = ps;
 

	
 
	if (vd->combine_sprites == 1) {
 
		vd->combine_sprites = 2;
 
	}
 
	if (vd->combine_sprites == 1) vd->combine_sprites = 2;
 
}
 

	
 
void StartSpriteCombine(void)
 
{
 
	_cur_vd->combine_sprites = 1;
 
}
 
@@ -495,22 +487,21 @@ void EndSpriteCombine(void)
 

	
 
void AddChildSpriteScreen(uint32 image, int x, int y)
 
{
 
	ViewportDrawer *vd = _cur_vd;
 
	ChildScreenSpriteToDraw *cs;
 

	
 
	assert( (image & 0x3fff) < NUM_SPRITES);
 
	assert((image & 0x3FFF) < NUM_SPRITES);
 

	
 
	cs = (ChildScreenSpriteToDraw*) vd->spritelist_mem;
 
	if ((byte*)cs >= vd->eof_spritelist_mem) {
 
	if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
 
		DEBUG(misc, 0) ("Out of sprite mem");
 
		return;
 
	}
 
	cs = (ChildScreenSpriteToDraw*)vd->spritelist_mem;
 

	
 
	if (vd->last_child == NULL)
 
		return;
 
	if (vd->last_child == NULL) return;
 

	
 
	vd->spritelist_mem += sizeof(ChildScreenSpriteToDraw);
 

	
 
	*vd->last_child = cs;
 
	vd->last_child = &cs->next;
 

	
 
@@ -523,17 +514,17 @@ void AddChildSpriteScreen(uint32 image, 
 
/* Returns a StringSpriteToDraw */
 
void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2, uint32 params_3)
 
{
 
	ViewportDrawer *vd = _cur_vd;
 
	StringSpriteToDraw *ss;
 

	
 
	ss = (StringSpriteToDraw*)vd->spritelist_mem;
 
	if ((byte*)ss >= vd->eof_spritelist_mem) {
 
	if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
 
		DEBUG(misc, 0) ("Out of sprite mem");
 
		return NULL;
 
	}
 
	ss = (StringSpriteToDraw*)vd->spritelist_mem;
 

	
 
	vd->spritelist_mem += sizeof(StringSpriteToDraw);
 

	
 
	ss->string = string;
 
	ss->next = NULL;
 
	ss->x = x;
 
@@ -549,19 +540,19 @@ void *AddStringToDraw(int x, int y, Stri
 
	return ss;
 
}
 

	
 
/* Debugging code */
 

	
 
#ifdef DEBUG_TILE_PUSH
 
static int _num_push;
 
static uint _num_push;
 
static TileIndex _pushed_tile[200];
 
static int _pushed_track[200];
 

	
 
static TileIndex _stored_tile[200];
 
static int _stored_track[200];
 
static int _num_stored;
 
static uint _num_stored;
 

	
 
void dbg_store_path(void)
 
{
 
	memcpy(_stored_tile, _pushed_tile, sizeof(_stored_tile));
 
	memcpy(_stored_track, _pushed_track, sizeof(_stored_tile));
 
	_num_stored = _num_push;
 
@@ -574,12 +565,13 @@ void dbg_push_tile(TileIndex tile, int t
 
	_pushed_track[_num_push++] = track;
 
	dbg_store_path();
 
}
 

	
 
void dbg_pop_tile(void)
 
{
 
	assert(_num_push > 0)
 
	_num_push--;
 
}
 

	
 
static const uint16 _dbg_track_sprite[] = {
 
	0x3F4,
 
	0x3F3,
 
@@ -588,19 +580,20 @@ static const uint16 _dbg_track_sprite[] 
 
	0x3F8,
 
	0x3F7,
 
};
 

	
 
static int dbg_draw_pushed(const TileInfo *ti)
 
{
 
	int i;
 
	if (ti->tile==0)
 
		return 0;
 
	for(i=0; i!=_num_stored; i++)
 
	uint i;
 

	
 
	if (ti->tile == 0) return 0;
 
	for (i = 0; i != _num_stored; i++) {
 
		if (_stored_tile[i] == ti->tile) {
 
			DrawGroundSpriteAt(_dbg_track_sprite[_stored_track[i]&7], ti->x, ti->y, ti->z);
 
		}
 
	}
 
	return -1;
 
}
 

	
 
#endif
 

	
 
static void DrawSelectionSprite(uint32 image, const TileInfo *ti)
 
@@ -656,56 +649,57 @@ static void DrawTileSelection(const Tile
 
	if (_thd.redsq != 0 && _thd.redsq == ti->tile) {
 
		DrawSelectionSprite(PALETTE_TILE_RED_PULSATING | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti);
 
		return;
 
	}
 

	
 
	// no selection active?
 
	if (_thd.drawstyle == 0)
 
		return;
 
	if (_thd.drawstyle == 0) return;
 

	
 
	// Inside the inner area?
 
	if (IS_INSIDE_1D(ti->x, _thd.pos.x, _thd.size.x) && IS_INSIDE_1D(ti->y, _thd.pos.y, _thd.size.y)) {
 
	if (IS_INSIDE_1D(ti->x, _thd.pos.x, _thd.size.x) &&
 
			IS_INSIDE_1D(ti->y, _thd.pos.y, _thd.size.y)) {
 
		if (_thd.drawstyle & HT_RECT) {
 
			image = SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh];
 
			if (_thd.make_square_red) image |= PALETTE_SEL_TILE_RED;
 
			DrawSelectionSprite(image, ti);
 
		} else if (_thd.drawstyle & HT_POINT) {
 
			// Figure out the Z coordinate for the single dot.
 
			byte z = ti->z;
 
			if (ti->tileh & 8) {
 
				z += 8;
 
				if (!(ti->tileh & 2) && (IsSteepTileh(ti->tileh))) {
 
					z += 8;
 
				}
 
				if (!(ti->tileh & 2) && (IsSteepTileh(ti->tileh))) z += 8;
 
			}
 
			DrawGroundSpriteAt(_cur_dpi->zoom != 2 ? SPR_DOT : SPR_DOT_SMALL, ti->x, ti->y, z);
 
		} else if (_thd.drawstyle & HT_RAIL /*&& _thd.place_mode == VHM_RAIL*/) { // autorail highlight piece under cursor
 
			int type = _thd.drawstyle & 0xF;
 
			assert(type<=5);
 
			image = SPR_AUTORAIL_BASE + AutorailTilehSprite[ ti->tileh ][ AutorailType[type][0] ];
 
		} else if (_thd.drawstyle & HT_RAIL /*&& _thd.place_mode == VHM_RAIL*/) {
 
			// autorail highlight piece under cursor
 
			uint type = _thd.drawstyle & 0xF;
 
			assert(type <= 5);
 
			image = SPR_AUTORAIL_BASE + AutorailTilehSprite[ti->tileh][AutorailType[type][0]];
 

	
 
			if (_thd.make_square_red) image |= PALETTE_SEL_TILE_RED;
 
			DrawSelectionSprite(image, ti);
 

	
 
		} else if (IsPartOfAutoLine(ti->x, ti->y)) { // autorail highlighting long line
 
				int dir = _thd.drawstyle & ~0xF0;
 
				TileIndex start = TileVirtXY(_thd.selstart.x, _thd.selstart.y);
 
				int diffx, diffy;
 
				int side;
 

	
 
				diffx = myabs(TileX(start)-TileX(ti->tile));
 
				diffy = myabs(TileY(start)-TileY(ti->tile));
 
		} else if (IsPartOfAutoLine(ti->x, ti->y)) {
 
			// autorail highlighting long line
 
			int dir = _thd.drawstyle & ~0xF0;
 
			uint side;
 

	
 
				side = myabs( diffx-diffy );
 
				if(dir<2) side = 0;
 
			if (dir < 2) {
 
				side = 0;
 
			} else {
 
				TileIndex start = TileVirtXY(_thd.selstart.x, _thd.selstart.y);
 
				int diffx = myabs(TileX(start) - TileX(ti->tile));
 
				int diffy = myabs(TileY(start) - TileY(ti->tile));
 
				side = myabs(diffx - diffy);
 
			}
 

	
 
				image = SPR_AUTORAIL_BASE + AutorailTilehSprite[ ti->tileh ][ AutorailType[dir][side] ];
 
			image = SPR_AUTORAIL_BASE + AutorailTilehSprite[ti->tileh][AutorailType[dir][side]];
 

	
 
				if (_thd.make_square_red) image |= PALETTE_SEL_TILE_RED;
 
				DrawSelectionSprite(image, ti);
 
			}
 
			if (_thd.make_square_red) image |= PALETTE_SEL_TILE_RED;
 
			DrawSelectionSprite(image, ti);
 
		}
 
		return;
 
	}
 

	
 
	// Check if it's inside the outer area?
 
	if (_thd.outersize.x &&
 
			_thd.size.x < _thd.size.x + _thd.outersize.x &&
 
@@ -1049,20 +1043,20 @@ static void ViewportAddWaypoints(DrawPix
 
	}
 
}
 

	
 
void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str)
 
{
 
	char buffer[128];
 
	int w;
 
	uint w;
 

	
 
	sign->top = top;
 

	
 
	GetString(buffer, str);
 
	w = GetStringWidth(buffer) + 3;
 
	sign->width_1 = w;
 
	sign->left = left - (w >> 1);
 
	sign->left = left - w / 2;
 

	
 
	// zoomed out version
 
	_stringwidth_base = 0xE0;
 
	w = GetStringWidth(buffer) + 3;
 
	_stringwidth_base = 0;
 
	sign->width_2 = w;
 
@@ -1071,29 +1065,31 @@ void UpdateViewportSignPos(ViewportSign 
 

	
 
static void ViewportDrawTileSprites(TileSpriteToDraw *ts)
 
{
 
	do {
 
		Point pt = RemapCoords(ts->x, ts->y, ts->z);
 
		DrawSprite(ts->image, pt.x, pt.y);
 
	} while ( (ts = ts->next) != NULL);
 
		ts = ts->next;
 
	} while (ts != NULL);
 
}
 

	
 
static void ViewportSortParentSprites(ParentSpriteToDraw **psd)
 
static void ViewportSortParentSprites(ParentSpriteToDraw* psd[])
 
{
 
	ParentSpriteToDraw *ps, *ps2,*ps3, **psd2, **psd3;
 
	while (*psd != NULL) {
 
		ParentSpriteToDraw* ps = *psd;
 

	
 
	while((ps=*psd) != NULL) {
 
		if (!(ps->unk16 & 1)) {
 
			ParentSpriteToDraw** psd2 = psd;
 

	
 
			ps->unk16 |= 1;
 
			psd2 = psd;
 

	
 
			while ( (ps2=*++psd2) != NULL) {
 
			while (*++psd2 != NULL) {
 
				ParentSpriteToDraw* ps2 = *psd2;
 
				bool mustswap = false;
 

	
 
				if (ps2->unk16 & 1)
 
					continue;
 
				if (ps2->unk16 & 1) continue;
 

	
 
				// Decide which sort order algorithm to use, based on whether the sprites have some overlapping area.
 
				if (((ps2->tile_x > ps->tile_x && ps2->tile_x < ps->tile_right) ||
 
				    (ps2->tile_right > ps->tile_x && ps2->tile_x < ps->tile_right)) &&        // overlap in X
 
				    ((ps2->tile_y > ps->tile_y && ps2->tile_y < ps->tile_bottom) ||
 
				    (ps2->tile_bottom > ps->tile_y && ps2->tile_y < ps->tile_bottom)) &&      // overlap in Y
 
@@ -1115,104 +1111,117 @@ static void ViewportSortParentSprites(Pa
 
					           (ps->tile_x >= ps2->tile_right ||
 
					            ps->tile_y >= ps2->tile_bottom ||
 
					            ps->tile_z >= ps2->tile_z_bottom));
 
				}
 
				if (mustswap) {
 
					// Swap the two sprites ps and ps2 using bubble-sort algorithm.
 
					psd3 = psd;
 
					ParentSpriteToDraw** psd3 = psd;
 

	
 
					do {
 
						ps3 = *psd3;
 
						ParentSpriteToDraw* temp = *psd3;
 
						*psd3 = ps2;
 
						ps2 = ps3;
 
						ps2 = temp;
 

	
 
						psd3++;
 
					} while (psd3 <= psd2);
 
				}
 
			}
 
		} else {
 
			psd++;
 
		}
 
	}
 
}
 

	
 
static void ViewportDrawParentSprites(ParentSpriteToDraw **psd)
 
static void ViewportDrawParentSprites(ParentSpriteToDraw *psd[])
 
{
 
	ParentSpriteToDraw *ps;
 
	ChildScreenSpriteToDraw *cs;
 
	for (; *psd != NULL; psd++) {
 
		const ParentSpriteToDraw* ps = *psd;
 
		Point pt = RemapCoords(ps->tile_x, ps->tile_y, ps->tile_z);
 
		const ChildScreenSpriteToDraw* cs;
 

	
 
	for (;(ps=*psd) != NULL;psd++) {
 
		Point pt = RemapCoords(ps->tile_x, ps->tile_y, ps->tile_z);
 
		DrawSprite(ps->image, pt.x, pt.y);
 

	
 
		cs = ps->child;
 
		while (cs) {
 
		for (cs = ps->child; cs != NULL; cs = cs->next) {
 
			DrawSprite(cs->image, ps->left + cs->x, ps->top + cs->y);
 
			cs = cs->next;
 
		}
 
	}
 
}
 

	
 
static void ViewportDrawStrings(DrawPixelInfo *dpi, StringSpriteToDraw *ss)
 
static void ViewportDrawStrings(DrawPixelInfo *dpi, const StringSpriteToDraw *ss)
 
{
 
	DrawPixelInfo dp;
 
	byte zoom;
 

	
 
	_cur_dpi = &dp;
 
	dp = *dpi;
 

	
 
	zoom = (byte)dp.zoom;
 
	zoom = dp.zoom;
 
	dp.zoom = 0;
 

	
 
	dp.left >>= zoom;
 
	dp.top >>= zoom;
 
	dp.width >>= zoom;
 
	dp.height >>= zoom;
 

	
 
	do {
 
		if (ss->width != 0) {
 
			int x, y, w, bottom;
 
			int x = (ss->x >> zoom) - 1;
 
			int y = (ss->y >> zoom) - 1;
 
			int bottom = y + 11;
 
			int w = ss->width;
 

	
 
			x = (ss->x >> zoom) - 1;
 
			y = (ss->y >> zoom) - 1;
 

	
 
			bottom = y + 11;
 

	
 
			w = ss->width;
 
			if (w & 0x8000) {
 
				w &= ~0x8000;
 
				y--;
 
				bottom -= 6;
 
				w -= 3;
 
			}
 

	
 
		/* Draw the rectangle if 'tranparent station signs' is off, or if we are drawing a general text sign (STR_2806) */
 
			if(!(_display_opt & DO_TRANS_SIGNS) || ss->string == STR_2806)
 
				DrawFrameRect(x,y, x+w, bottom, ss->color, (_display_opt & DO_TRANS_BUILDINGS) ? FR_TRANSPARENT | FR_NOBORDER : 0);
 
		/* Draw the rectangle if 'tranparent station signs' is off,
 
		 * or if we are drawing a general text sign (STR_2806) */
 
			if (!(_display_opt & DO_TRANS_SIGNS) || ss->string == STR_2806)
 
				DrawFrameRect(
 
					x, y, x + w, bottom, ss->color,
 
					(_display_opt & DO_TRANS_BUILDINGS) ? FR_TRANSPARENT | FR_NOBORDER : 0
 
				);
 
		}
 

	
 
		SetDParam(0, ss->params[0]);
 
		SetDParam(1, ss->params[1]);
 
		SetDParam(2, ss->params[2]);
 
		/* if we didnt draw a rectangle, or if transparant building is on, draw the text in the color the rectangle would have */
 
		if (((_display_opt & DO_TRANS_BUILDINGS) || (_display_opt & DO_TRANS_SIGNS && ss->string != STR_2806)) && ss->width != 0) {
 
			/* Real colors need the IS_PALETTE_COLOR flag, otherwise colors from _string_colormap are assumed. */
 
			DrawString(ss->x >> zoom, (ss->y >> zoom) - (ss->width&0x8000?2:0), ss->string,
 
			           (_color_list[ss->color].window_color_bgb | IS_PALETTE_COLOR));
 
		/* if we didn't draw a rectangle, or if transparant building is on,
 
		 * draw the text in the color the rectangle would have */
 
		if ((
 
					(_display_opt & DO_TRANS_BUILDINGS) ||
 
					(_display_opt & DO_TRANS_SIGNS && ss->string != STR_2806)
 
				) && ss->width != 0) {
 
			/* Real colors need the IS_PALETTE_COLOR flag
 
			 * otherwise colors from _string_colormap are assumed. */
 
			DrawString(
 
				ss->x >> zoom, (ss->y >> zoom) - (ss->width & 0x8000 ? 2 : 0),
 
				ss->string, (_color_list[ss->color].window_color_bgb | IS_PALETTE_COLOR)
 
			);
 
		} else {
 
			DrawString(ss->x >> zoom, (ss->y >> zoom) - (ss->width&0x8000?2:0), ss->string, 16);
 
			DrawString(
 
				ss->x >> zoom, (ss->y >> zoom) - (ss->width & 0x8000 ? 2 : 0),
 
				ss->string, 16
 
			);
 
		}
 
	} while ( (ss = ss->next) != NULL);
 

	
 
		ss = ss->next;
 
	} while (ss != NULL);
 

	
 
	_cur_dpi = dpi;
 
}
 

	
 
void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom)
 
{
 
	ViewportDrawer vd;
 
	int mask;
 
	int x,y;
 
	int x;
 
	int y;
 
	DrawPixelInfo *old_dpi;
 

	
 
	byte mem[VIEWPORT_DRAW_MEM];
 
	ParentSpriteToDraw *parent_list[6144];
 

	
 
	_cur_vd = &vd;
 
@@ -1235,15 +1244,15 @@ void ViewportDoDraw(const ViewPort *vp, 
 
	x = ((vd.dpi.left - (vp->virtual_left&mask)) >> vp->zoom) + vp->left;
 
	y = ((vd.dpi.top - (vp->virtual_top&mask)) >> vp->zoom) + vp->top;
 

	
 
	vd.dpi.dst_ptr = old_dpi->dst_ptr + x - old_dpi->left + (y - old_dpi->top) * old_dpi->pitch;
 

	
 
	vd.parent_list = parent_list;
 
	vd.eof_parent_list = &parent_list[lengthof(parent_list)];
 
	vd.eof_parent_list = endof(parent_list);
 
	vd.spritelist_mem = mem;
 
	vd.eof_spritelist_mem = &mem[sizeof(mem) - sizeof(LARGEST_SPRITELIST_STRUCT)];
 
	vd.eof_spritelist_mem = endof(mem) - sizeof(LARGEST_SPRITELIST_STRUCT);
 
	vd.last_string = &vd.first_string;
 
	vd.first_string = NULL;
 
	vd.last_tile = &vd.first_tile;
 
	vd.first_tile = NULL;
 

	
 
	ViewportAddLandscape();
 
@@ -1258,23 +1267,21 @@ void ViewportDoDraw(const ViewPort *vp, 
 
#endif
 

	
 
	// This assert should never happen (because the length of the parent_list
 
	//  is checked)
 
	assert(vd.parent_list <= endof(parent_list));
 

	
 
	if (vd.first_tile != NULL)
 
		ViewportDrawTileSprites(vd.first_tile);
 
	if (vd.first_tile != NULL) ViewportDrawTileSprites(vd.first_tile);
 

	
 
	/* null terminate parent sprite list */
 
	*vd.parent_list = NULL;
 

	
 
	ViewportSortParentSprites(parent_list);
 
	ViewportDrawParentSprites(parent_list);
 

	
 
	if (vd.first_string != NULL)
 
		ViewportDrawStrings(&vd.dpi, vd.first_string);
 
	if (vd.first_string != NULL) ViewportDrawStrings(&vd.dpi, vd.first_string);
 

	
 
	_cur_dpi = old_dpi;
 
}
 

	
 
// Make sure we don't draw a too big area at a time.
 
// If we do, the sprite memory will overflow.
 
@@ -1299,56 +1306,48 @@ static void ViewportDrawChk(ViewPort *vp
 
		);
 
	}
 
}
 

	
 
static inline void ViewportDraw(ViewPort *vp, int left, int top, int right, int bottom)
 
{
 
	int t;
 
	if (right <= vp->left || bottom <= vp->top) return;
 

	
 
	if (right <= vp->left ||
 
			bottom <= vp->top)
 
				return;
 

	
 
	if (left >= (t=vp->left + vp->width))
 
		return;
 
	if (left >= vp->left + vp->width) return;
 

	
 
	if (left < vp->left) left = vp->left;
 
	if (right > t) right = t;
 
	if (right > vp->left + vp->width) right = vp->left + vp->width;
 

	
 
	if (top >= (t = vp->top + vp->height))
 
		return;
 
	if (top >= vp->top + vp->height) return;
 

	
 
	if (top < vp->top) top = vp->top;
 
	if (bottom > t) bottom = t;
 
	if (bottom > vp->top + vp->height) bottom = vp->top + vp->height;
 

	
 
	ViewportDrawChk(vp, left, top, right, bottom);
 
}
 

	
 
void DrawWindowViewport(Window *w) {
 
void DrawWindowViewport(Window *w)
 
{
 
	DrawPixelInfo *dpi = _cur_dpi;
 

	
 
	dpi->left += w->left;
 
	dpi->top += w->top;
 

	
 
	ViewportDraw(w->viewport, dpi->left, dpi->top, dpi->left + dpi->width, dpi->top + dpi->height);
 

	
 
	dpi->left -= w->left;
 
	dpi->top -= w->top;
 

	
 
}
 

	
 
void UpdateViewportPosition(Window *w)
 
{
 
	ViewPort *vp = w->viewport;
 
	const ViewPort *vp = w->viewport;
 

	
 
	if (WP(w,vp_d).follow_vehicle != INVALID_VEHICLE) {
 
		Vehicle *veh;
 
		Point pt;
 
	if (WP(w, vp_d).follow_vehicle != INVALID_VEHICLE) {
 
		const Vehicle* veh = GetVehicle(WP(w,vp_d).follow_vehicle);
 
		Point pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
 

	
 
		veh = GetVehicle(WP(w,vp_d).follow_vehicle);
 
		pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
 
		SetViewportPosition(w, pt.x, pt.y);
 
	} else {
 
#if !defined(NEW_ROTATION)
 
		int x;
 
		int y;
 
		int vx;
 
@@ -1365,14 +1364,14 @@ void UpdateViewportPosition(Window *w)
 
		vx = clamp(vx, 0 * 4, MapMaxX() * 16 * 4);
 
		vy = clamp(vy, 0 * 4, MapMaxY() * 16 * 4);
 
		// Convert map coordinates to viewport coordinates
 
		x = (-vx + vy) / 2;
 
		y = ( vx + vy) / 4;
 
		// Set position
 
		WP(w,vp_d).scrollpos_x = x - vp->virtual_width / 2;
 
		WP(w,vp_d).scrollpos_y = y - vp->virtual_height / 2;
 
		WP(w, vp_d).scrollpos_x = x - vp->virtual_width / 2;
 
		WP(w, vp_d).scrollpos_y = y - vp->virtual_height / 2;
 
#else
 
		int x,y,t;
 
		int err;
 

	
 
		x = WP(w,vp_d).scrollpos_x >> 2;
 
		y = WP(w,vp_d).scrollpos_y >> 1;
 
@@ -1388,70 +1387,68 @@ void UpdateViewportPosition(Window *w)
 
			t = (-1) << vp->zoom;
 
			WP(w,vp_d).scrollpos_x = pt.x & t;
 
			WP(w,vp_d).scrollpos_y = pt.y & t;
 
		}
 
#endif
 

	
 
		SetViewportPosition(w, WP(w,vp_d).scrollpos_x, WP(w,vp_d).scrollpos_y);
 
		SetViewportPosition(w, WP(w, vp_d).scrollpos_x, WP(w, vp_d).scrollpos_y);
 
	}
 
}
 

	
 
static void MarkViewportDirty(ViewPort *vp, int left, int top, int right, int bottom)
 
static void MarkViewportDirty(const ViewPort *vp, int left, int top, int right, int bottom)
 
{
 
	if ( (right -= vp->virtual_left) <= 0)
 
		return;
 
	right -= vp->virtual_left;
 
	if (right <= 0) return;
 

	
 
	if ( (bottom -= vp->virtual_top) <= 0)
 
		return;
 
	bottom -= vp->virtual_top;
 
	if (bottom <= 0) return;
 

	
 
	if ( (left -= vp->virtual_left) < 0)
 
		left = 0;
 
	left = max(0, left - vp->virtual_left);
 

	
 
	if ((uint)left >= (uint)vp->virtual_width)
 
		return;
 
	if (left >= vp->virtual_width) return;
 

	
 
	if ( (top -= vp->virtual_top) < 0)
 
		top = 0;
 
	top = max(0, top - vp->virtual_top);
 

	
 
	if ((uint)top >= (uint)vp->virtual_height)
 
		return;
 
	if (top >= vp->virtual_height) return;
 

	
 
	SetDirtyBlocks(
 
		(left >> vp->zoom) + vp->left,
 
		(top >> vp->zoom) + vp->top,
 
		(right >> vp->zoom) + vp->left,
 
		(bottom >> vp->zoom) + vp->top
 
	);
 
}
 

	
 
void MarkAllViewportsDirty(int left, int top, int right, int bottom)
 
{
 
	ViewPort *vp = _viewports;
 
	const ViewPort *vp = _viewports;
 
	uint32 act = _active_viewports;
 
	do {
 
		if (act & 1) {
 
			assert(vp->width != 0);
 
			MarkViewportDirty(vp, left, top, right, bottom);
 
		}
 
	} while (vp++,act>>=1);
 
}
 

	
 
void MarkTileDirtyByTile(TileIndex tile) {
 
void MarkTileDirtyByTile(TileIndex tile)
 
{
 
	Point pt = RemapCoords(TileX(tile) * 16, TileY(tile) * 16, GetTileZ(tile));
 
	MarkAllViewportsDirty(
 
		pt.x - 31,
 
		pt.y - 122,
 
		pt.x - 31 + 67,
 
		pt.y - 122 + 154
 
	);
 
}
 

	
 
void MarkTileDirty(int x, int y)
 
{
 
	int z = 0;
 
	uint z = 0;
 
	Point pt;
 

	
 
	if (IS_INT_INSIDE(x, 0, MapSizeX() * 16) &&
 
			IS_INT_INSIDE(y, 0, MapSizeY() * 16))
 
		z = GetTileZ(TileVirtXY(x, y));
 
	pt = RemapCoords(x, y, z);
 

	
 
	MarkAllViewportsDirty(
 
@@ -1498,18 +1495,17 @@ void SetSelectionRed(bool b)
 
{
 
	_thd.make_square_red = b;
 
	SetSelectionTilesDirty();
 
}
 

	
 

	
 
static bool CheckClickOnTown(ViewPort *vp, int x, int y)
 
static bool CheckClickOnTown(const ViewPort *vp, int x, int y)
 
{
 
	Town *t;
 
	const Town *t;
 

	
 
	if (!(_display_opt & DO_SHOW_TOWN_NAMES))
 
		return false;
 
	if (!(_display_opt & DO_SHOW_TOWN_NAMES)) return false;
 

	
 
	if (vp->zoom < 1) {
 
		x = x - vp->left + vp->virtual_left;
 
		y = y - vp->top + vp->virtual_top;
 

	
 
		FOR_ALL_TOWNS(t) {
 
@@ -1550,18 +1546,17 @@ static bool CheckClickOnTown(ViewPort *v
 
		}
 
	}
 

	
 
	return false;
 
}
 

	
 
static bool CheckClickOnStation(ViewPort *vp, int x, int y)
 
static bool CheckClickOnStation(const ViewPort *vp, int x, int y)
 
{
 
	Station *st;
 
	const Station *st;
 

	
 
	if (!(_display_opt & DO_SHOW_STATION_NAMES))
 
		return false;
 
	if (!(_display_opt & DO_SHOW_STATION_NAMES)) return false;
 

	
 
	if (vp->zoom < 1) {
 
		x = x - vp->left + vp->virtual_left;
 
		y = y - vp->top + vp->virtual_top;
 

	
 
		FOR_ALL_STATIONS(st) {
 
@@ -1602,18 +1597,17 @@ static bool CheckClickOnStation(ViewPort
 
		}
 
	}
 

	
 
	return false;
 
}
 

	
 
static bool CheckClickOnSign(ViewPort *vp, int x, int y)
 
static bool CheckClickOnSign(const ViewPort *vp, int x, int y)
 
{
 
	SignStruct *ss;
 
	const SignStruct *ss;
 

	
 
	if (!(_display_opt & DO_SHOW_SIGNS))
 
		return false;
 
	if (!(_display_opt & DO_SHOW_SIGNS)) return false;
 

	
 
	if (vp->zoom < 1) {
 
		x = x - vp->left + vp->virtual_left;
 
		y = y - vp->top + vp->virtual_top;
 

	
 
		FOR_ALL_SIGNS(ss) {
 
@@ -1654,18 +1648,17 @@ static bool CheckClickOnSign(ViewPort *v
 
		}
 
	}
 

	
 
	return false;
 
}
 

	
 
static bool CheckClickOnWaypoint(ViewPort *vp, int x, int y)
 
static bool CheckClickOnWaypoint(const ViewPort *vp, int x, int y)
 
{
 
	Waypoint *wp;
 
	const Waypoint *wp;
 

	
 
	if (!(_display_opt & DO_WAYPOINTS))
 
		return false;
 
	if (!(_display_opt & DO_WAYPOINTS)) return false;
 

	
 
	if (vp->zoom < 1) {
 
		x = x - vp->left + vp->virtual_left;
 
		y = y - vp->top + vp->virtual_top;
 

	
 
		FOR_ALL_WAYPOINTS(wp) {
 
@@ -1707,15 +1700,15 @@ static bool CheckClickOnWaypoint(ViewPor
 
	}
 

	
 
	return false;
 
}
 

	
 

	
 
static void CheckClickOnLandscape(ViewPort *vp, int x, int y)
 
static void CheckClickOnLandscape(const ViewPort *vp, int x, int y)
 
{
 
	Point pt = TranslateXYToTileCoord(vp,x,y);
 
	Point pt = TranslateXYToTileCoord(vp, x, y);
 

	
 
	if (pt.x != -1) ClickTile(TileVirtXY(pt.x, pt.y));
 
}
 

	
 
void HandleClickOnTrain(Vehicle *v);
 
void HandleClickOnRoadVeh(Vehicle *v);
 
@@ -1730,123 +1723,98 @@ static OnVehicleClickProc * const _on_ve
 
	HandleClickOnShip,
 
	HandleClickOnAircraft,
 
	HandleClickOnSpecialVeh,
 
	HandleClickOnDisasterVeh,
 
};
 

	
 
void HandleViewportClicked(ViewPort *vp, int x, int y)
 
void HandleViewportClicked(const ViewPort *vp, int x, int y)
 
{
 
	if (CheckClickOnTown(vp, x, y))
 
		return;
 
	Vehicle* v;
 

	
 
	if (CheckClickOnStation(vp, x, y))
 
		return;
 

	
 
	if (CheckClickOnSign(vp, x, y))
 
		return;
 

	
 
	if (CheckClickOnWaypoint(vp, x, y))
 
		return;
 

	
 
	if (CheckClickOnTown(vp, x, y)) return;
 
	if (CheckClickOnStation(vp, x, y)) return;
 
	if (CheckClickOnSign(vp, x, y)) return;
 
	if (CheckClickOnWaypoint(vp, x, y)) return;
 
	CheckClickOnLandscape(vp, x, y);
 

	
 
	{
 
		Vehicle *v = CheckClickOnVehicle(vp, x, y);
 
		if (v) _on_vehicle_click_proc[v->type - 0x10](v);
 
	}
 
	v = CheckClickOnVehicle(vp, x, y);
 
	if (v != NULL) _on_vehicle_click_proc[v->type - 0x10](v);
 
}
 

	
 
Vehicle *CheckMouseOverVehicle(void)
 
{
 
	Window *w;
 
	ViewPort *vp;
 
	const Window* w;
 
	const ViewPort* vp;
 

	
 
	int x = _cursor.pos.x;
 
	int y = _cursor.pos.y;
 

	
 
	w = FindWindowFromPt(x, y);
 
	if (w == NULL)
 
		return NULL;
 
	if (w == NULL) return NULL;
 

	
 
	vp = IsPtInWindowViewport(w, x, y);
 
	if (vp) {
 
		return CheckClickOnVehicle(vp, x, y);
 
	} else {
 
		return NULL;
 
	}
 
	return (vp != NULL) ? CheckClickOnVehicle(vp, x, y) : NULL;
 
}
 

	
 

	
 

	
 
void PlaceObject(void)
 
{
 
	Point pt;
 
	Window *w;
 
	WindowEvent e;
 

	
 
	pt = GetTileBelowCursor();
 
	if (pt.x == -1)
 
		return;
 
	if (pt.x == -1) return;
 

	
 
	if (_thd.place_mode == VHM_POINT) {
 
		pt.x += 8;
 
		pt.y += 8;
 
	}
 

	
 
	_tile_fract_coords.x = pt.x & 0xF;
 
	_tile_fract_coords.y = pt.y & 0xF;
 

	
 
	if ((w = GetCallbackWnd()) != NULL) {
 
	w = GetCallbackWnd();
 
	if (w != NULL) {
 
		WindowEvent e;
 

	
 
		e.event = WE_PLACE_OBJ;
 
		e.place.pt = pt;
 
		e.place.tile = TileVirtXY(pt.x, pt.y);
 
		w->wndproc(w, &e);
 
	}
 
}
 

	
 

	
 
/* scrolls the viewport in a window to a given location */
 
bool ScrollWindowTo(int x , int y, Window * w)
 
bool ScrollWindowTo(int x , int y, Window* w)
 
{
 
	Point pt;
 

	
 
	pt = MapXYZToViewport(w->viewport, x, y, GetSlopeZ(x, y));
 
	WP(w,vp_d).follow_vehicle = -1;
 
	WP(w, vp_d).follow_vehicle = INVALID_VEHICLE;
 

	
 
	if (WP(w,vp_d).scrollpos_x == pt.x &&
 
			WP(w,vp_d).scrollpos_y == pt.y)
 
				return false;
 
	if (WP(w, vp_d).scrollpos_x == pt.x && WP(w, vp_d).scrollpos_y == pt.y)
 
		return false;
 

	
 
	WP(w,vp_d).scrollpos_x = pt.x;
 
	WP(w,vp_d).scrollpos_y = pt.y;
 
	WP(w, vp_d).scrollpos_x = pt.x;
 
	WP(w, vp_d).scrollpos_y = pt.y;
 
	return true;
 
}
 

	
 
/* scrolls the viewport in a window to a given tile */
 
bool ScrollWindowToTile(TileIndex tile, Window * w)
 
bool ScrollWindowToTile(TileIndex tile, Window* w)
 
{
 
	return ScrollWindowTo(TileX(tile) * 16 + 8, TileY(tile) * 16 + 8, w);
 
}
 

	
 

	
 

	
 
bool ScrollMainWindowTo(int x, int y)
 
{
 
	Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
 
	Point pt;
 

	
 
	pt = MapXYZToViewport(w->viewport, x, y, GetSlopeZ(x, y));
 
	WP(w,vp_d).follow_vehicle = -1;
 

	
 
	if (WP(w,vp_d).scrollpos_x == pt.x &&
 
			WP(w,vp_d).scrollpos_y == pt.y)
 
				return false;
 

	
 
	WP(w,vp_d).scrollpos_x = pt.x;
 
	WP(w,vp_d).scrollpos_y = pt.y;
 
	return true;
 
	return ScrollWindowTo(x, y, FindWindowById(WC_MAIN_WINDOW, 0));
 
}
 

	
 

	
 
bool ScrollMainWindowToTile(TileIndex tile)
 
{
 
	return ScrollMainWindowTo(TileX(tile) * 16 + 8, TileY(tile) * 16 + 8);
 
@@ -1870,32 +1838,31 @@ void SetTileSelectSize(int w, int h)
 
	_thd.new_size.x = w * 16;
 
	_thd.new_size.y = h * 16;
 
	_thd.new_outersize.x = 0;
 
	_thd.new_outersize.y = 0;
 
}
 

	
 
void SetTileSelectBigSize(int ox, int oy, int sx, int sy) {
 
void SetTileSelectBigSize(int ox, int oy, int sx, int sy)
 
{
 
	_thd.offs.x = ox * 16;
 
	_thd.offs.y = oy * 16;
 
	_thd.new_outersize.x = sx * 16;
 
	_thd.new_outersize.y = sy * 16;
 
}
 

	
 
/* returns the best autorail highlight type from map coordinates */
 
static byte GetAutorailHT(int x, int y)
 
{
 
	byte i;
 
	i = AutorailPiece[x&0xF][y&0xF];
 
	return HT_RAIL | i;
 
	return HT_RAIL | AutorailPiece[x & 0xF][y & 0xF];
 
}
 

	
 
// called regular to update tile highlighting in all cases
 
void UpdateTileSelection(void)
 
{
 
	Point pt;
 
	int x1,y1;
 
	int x1;
 
	int y1;
 

	
 
	_thd.new_drawstyle = 0;
 

	
 
	if (_thd.place_mode == VHM_SPECIAL) {
 
		x1 = _thd.selend.x;
 
		y1 = _thd.selend.y;
 
@@ -1911,13 +1878,13 @@ void UpdateTileSelection(void)
 
			_thd.new_pos.y = y1;
 
			_thd.new_size.x = x2 - x1 + 16;
 
			_thd.new_size.y = y2 - y1 + 16;
 
			_thd.new_drawstyle = _thd.next_drawstyle;
 
		}
 
	} else if (_thd.place_mode != VHM_NONE) {
 
		pt = GetTileBelowCursor();
 
		Point pt = GetTileBelowCursor();
 
		x1 = pt.x;
 
		y1 = pt.y;
 
		if (x1 != -1) {
 
			switch (_thd.place_mode) {
 
				case VHM_RECT:
 
					_thd.new_drawstyle = HT_RECT;
 
@@ -1936,13 +1903,12 @@ void UpdateTileSelection(void)
 
	}
 

	
 
	// redraw selection
 
	if (_thd.drawstyle != _thd.new_drawstyle ||
 
			_thd.pos.x != _thd.new_pos.x || _thd.pos.y != _thd.new_pos.y ||
 
			_thd.size.x != _thd.new_size.x || _thd.size.y != _thd.new_size.y) {
 

	
 
		// clear the old selection?
 
		if (_thd.drawstyle) SetSelectionTilesDirty();
 

	
 
		_thd.drawstyle = _thd.new_drawstyle;
 
		_thd.pos = _thd.new_pos;
 
		_thd.size = _thd.new_size;
 
@@ -2040,79 +2006,107 @@ static void CalcRaildirsDrawstyle(TileHi
 
	int dx = thd->selstart.x - (thd->selend.x&~0xF);
 
	int dy = thd->selstart.y - (thd->selend.y&~0xF);
 
	w = myabs(dx) + 16;
 
	h = myabs(dy) + 16;
 

	
 
	if (TileVirtXY(thd->selstart.x, thd->selstart.y) == TileVirtXY(x, y)) { // check if we're only within one tile
 
			if(method == VPM_RAILDIRS)
 
				b = GetAutorailHT(x, y);
 
			else // rect for autosignals on one tile
 
				b = HT_RECT;
 
		if (method == VPM_RAILDIRS)
 
			b = GetAutorailHT(x, y);
 
		else // rect for autosignals on one tile
 
			b = HT_RECT;
 
	} else if (h == 16) { // Is this in X direction?
 
		if (dx==16) // 2x1 special handling
 
		if (dx == 16) // 2x1 special handling
 
			b = (Check2x1AutoRail(3)) | HT_LINE;
 
		else if (dx==-16)
 
		else if (dx == -16)
 
			b = (Check2x1AutoRail(2)) | HT_LINE;
 
		else
 
			b = HT_LINE | HT_DIR_X;
 
		y = thd->selstart.y;
 
	} else if (w == 16) { // Or Y direction?
 
		if (dy==16) // 2x1 special handling
 
		if (dy == 16) // 2x1 special handling
 
			b = (Check2x1AutoRail(1)) | HT_LINE;
 
		else if (dy==-16) // 2x1 other direction
 
		else if (dy == -16) // 2x1 other direction
 
			b = (Check2x1AutoRail(0)) | HT_LINE;
 
		else
 
			b = HT_LINE | HT_DIR_Y;
 
		x = thd->selstart.x;
 
	} else if (w > h * 2) { // still count as x dir?
 
			b = HT_LINE | HT_DIR_X;
 
		b = HT_LINE | HT_DIR_X;
 
		y = thd->selstart.y;
 
	} else if (h > w * 2) { // still count as y dir?
 
			b = HT_LINE | HT_DIR_Y;
 
		b = HT_LINE | HT_DIR_Y;
 
		x = thd->selstart.x;
 
	} else { // complicated direction
 
		d = w - h;
 
		thd->selend.x = thd->selend.x&~0xF;
 
		thd->selend.y = thd->selend.y&~0xF;
 
		thd->selend.x = thd->selend.x & ~0xF;
 
		thd->selend.y = thd->selend.y & ~0xF;
 

	
 
		// four cases.
 
		if (x > thd->selstart.x) {
 
			if (y > thd->selstart.y) {
 
				// south
 
				if (d ==0) b = (x & 0xF) > (y & 0xF) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
 
				else if (d >= 0) { x = thd->selstart.x + h; b = HT_LINE | HT_DIR_VL; } // return px == py || px == py + 16;
 
				else { y = thd->selstart.y + w; b = HT_LINE | HT_DIR_VR; } // return px == py || px == py - 16;
 
				if (d == 0) {
 
					b = (x & 0xF) > (y & 0xF) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
 
				} else if (d >= 0) {
 
					x = thd->selstart.x + h;
 
					b = HT_LINE | HT_DIR_VL;
 
					// return px == py || px == py + 16;
 
				} else {
 
					y = thd->selstart.y + w;
 
					b = HT_LINE | HT_DIR_VR;
 
				} // return px == py || px == py - 16;
 
			} else {
 
				// west
 
				if (d ==0) b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU;
 
				else if (d >= 0) { x = thd->selstart.x + h; b = HT_LINE | HT_DIR_HL; }
 
				else { y = thd->selstart.y - w; b = HT_LINE | HT_DIR_HU; }
 
				if (d == 0) {
 
					b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU;
 
				} else if (d >= 0) {
 
					x = thd->selstart.x + h;
 
					b = HT_LINE | HT_DIR_HL;
 
				} else {
 
					y = thd->selstart.y - w;
 
					b = HT_LINE | HT_DIR_HU;
 
				}
 
			}
 
		} else {
 
			if (y > thd->selstart.y) {
 
				// east
 
				if (d ==0) b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU;
 
				else if (d >= 0) { x = thd->selstart.x - h; b = HT_LINE | HT_DIR_HU; } // return px == -py || px == -py - 16;
 
				else { y = thd->selstart.y + w; b = HT_LINE | HT_DIR_HL; } // return px == -py || px == -py + 16;
 
				if (d == 0) {
 
					b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU;
 
				} else if (d >= 0) {
 
					x = thd->selstart.x - h;
 
					b = HT_LINE | HT_DIR_HU;
 
					// return px == -py || px == -py - 16;
 
				} else {
 
					y = thd->selstart.y + w;
 
					b = HT_LINE | HT_DIR_HL;
 
				} // return px == -py || px == -py + 16;
 
			} else {
 
				// north
 
				if (d ==0) b = (x & 0xF) > (y & 0xF) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
 
				else if (d >= 0) { x = thd->selstart.x - h; b = HT_LINE | HT_DIR_VR; } // return px == py || px == py - 16;
 
				else { y = thd->selstart.y - w; b = HT_LINE | HT_DIR_VL; } //return px == py || px == py + 16;
 
				if (d == 0) {
 
					b = (x & 0xF) > (y & 0xF) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
 
				} else if (d >= 0) {
 
					x = thd->selstart.x - h;
 
					b = HT_LINE | HT_DIR_VR;
 
					// return px == py || px == py - 16;
 
				} else {
 
					y = thd->selstart.y - w;
 
					b = HT_LINE | HT_DIR_VL;
 
				} //return px == py || px == py + 16;
 
			}
 
		}
 
	}
 
	thd->selend.x = x;
 
	thd->selend.y = y;
 
	thd->next_drawstyle = b;
 
}
 

	
 
// while dragging
 
void VpSelectTilesWithMethod(int x, int y, int method)
 
{
 
	int sx,sy;
 
	int sx;
 
	int sy;
 

	
 
	if (x == -1) {
 
		_thd.selend.x = -1;
 
		return;
 
	}
 

	
 
@@ -2121,54 +2115,56 @@ void VpSelectTilesWithMethod(int x, int 
 
		_thd.selend.x = x;
 
		_thd.selend.y = y;
 
		CalcRaildirsDrawstyle(&_thd, x, y, method);
 
		return;
 
	}
 

	
 
	if (_thd.next_drawstyle == HT_POINT) { x += 8; y += 8; }
 
	if (_thd.next_drawstyle == HT_POINT) {
 
		x += 8;
 
		y += 8;
 
	}
 

	
 
	sx = _thd.selstart.x;
 
	sy = _thd.selstart.y;
 

	
 
	switch(method) {
 
	case VPM_FIX_X:
 
		x = sx;
 
		break;
 
	switch (method) {
 
		case VPM_FIX_X:
 
			x = sx;
 
			break;
 

	
 
	case VPM_FIX_Y:
 
		y = sy;
 
		break;
 
		case VPM_FIX_Y:
 
			y = sy;
 
			break;
 

	
 
	case VPM_X_OR_Y:
 
		if (myabs(sy - y) < myabs(sx - x)) y = sy; else x = sx;
 
		break;
 
		case VPM_X_OR_Y:
 
			if (myabs(sy - y) < myabs(sx - x)) y = sy; else x = sx;
 
			break;
 

	
 
	case VPM_X_AND_Y:
 
		break;
 
		case VPM_X_AND_Y:
 
			break;
 

	
 
	// limit the selected area to a 10x10 rect.
 
	case VPM_X_AND_Y_LIMITED: {
 
		int limit = (_thd.sizelimit - 1) * 16;
 
		x = sx + clamp(x - sx, -limit, limit);
 
		y = sy + clamp(y - sy, -limit, limit);
 
		break;
 
	}
 
		// limit the selected area to a 10x10 rect.
 
		case VPM_X_AND_Y_LIMITED: {
 
			int limit = (_thd.sizelimit - 1) * 16;
 
			x = sx + clamp(x - sx, -limit, limit);
 
			y = sy + clamp(y - sy, -limit, limit);
 
			break;
 
		}
 
	}
 

	
 
	_thd.selend.x = x;
 
	_thd.selend.y = y;
 
}
 

	
 
// while dragging
 
bool VpHandlePlaceSizingDrag(void)
 
{
 
	Window *w;
 
	WindowEvent e;
 

	
 
	if (_special_mouse_mode != WSM_SIZING)
 
		return true;
 
	if (_special_mouse_mode != WSM_SIZING) return true;
 

	
 
	e.place.userdata = _thd.userdata;
 

	
 
	// stop drag mode if the window has been closed
 
	w = FindWindowById(_thd.window_class,_thd.window_number);
 
	if (w == NULL) {
 
@@ -2184,22 +2180,23 @@ bool VpHandlePlaceSizingDrag(void)
 
		return false;
 
	}
 

	
 
	// mouse button released..
 
	// keep the selected tool, but reset it to the original mode.
 
	_special_mouse_mode = WSM_NONE;
 
	if (_thd.next_drawstyle == HT_RECT)
 
	if (_thd.next_drawstyle == HT_RECT) {
 
		_thd.place_mode = VHM_RECT;
 
	else if ((e.place.userdata & 0xF) == VPM_SIGNALDIRS) // some might call this a hack... -- Dominik
 
	} else if ((e.place.userdata & 0xF) == VPM_SIGNALDIRS) { // some might call this a hack... -- Dominik
 
		_thd.place_mode = VHM_RECT;
 
	else if (_thd.next_drawstyle & HT_LINE)
 
	} else if (_thd.next_drawstyle & HT_LINE) {
 
		_thd.place_mode = VHM_RAIL;
 
	} else if (_thd.next_drawstyle & HT_RAIL) {
 
		_thd.place_mode = VHM_RAIL;
 
	else if (_thd.next_drawstyle & HT_RAIL)
 
		_thd.place_mode = VHM_RAIL;
 
	else
 
	} else {
 
		_thd.place_mode = VHM_POINT;
 
	}
 
	SetTileSelectSize(1, 1);
 

	
 
	// and call the mouseup event.
 
	e.event = WE_PLACE_MOUSEUP;
 
	e.place.pt = _thd.selend;
 
	e.place.tile = TileVirtXY(e.place.pt.x, e.place.pt.y);
 
@@ -2221,14 +2218,13 @@ void SetObjectToPlace(CursorID icon, byt
 
	Window *w;
 

	
 
	// undo clicking on button
 
	if (_thd.place_mode != 0) {
 
		_thd.place_mode = 0;
 
		w = FindWindowById(_thd.window_class, _thd.window_number);
 
		if (w != NULL)
 
			CallWindowEventNP(w, WE_ABORT_PLACE_OBJ);
 
		if (w != NULL) CallWindowEventNP(w, WE_ABORT_PLACE_OBJ);
 
	}
 

	
 
	SetTileSelectSize(1, 1);
 

	
 
	_thd.make_square_red = false;
 

	
viewport.h
Show inline comments
 
@@ -11,17 +11,16 @@ struct ViewPort {
 
	byte zoom;
 
};
 

	
 
void SetSelectionRed(bool);
 

	
 
/* viewport.c */
 
Point MapXYZToViewport(ViewPort *vp, uint x, uint y, uint z);
 
void AssignWindowViewport(Window *w, int x, int y,
 
	int width, int height, uint32 follow_flags, byte zoom);
 
void SetViewportPosition(Window *w, int x, int y);
 
ViewPort *IsPtInWindowViewport(Window *w, int x, int y);
 
ViewPort *IsPtInWindowViewport(const Window *w, int x, int y);
 
Point GetTileBelowCursor(void);
 
void ZoomInOrOutToCursorWindow(bool in, Window * w);
 
Point GetTileZoomCenterWindow(bool in, Window * w);
 
void UpdateViewportPosition(Window *w);
 

	
 
void OffsetGroundSprite(int x, int y);
 
@@ -33,13 +32,13 @@ void *AddStringToDraw(int x, int y, Stri
 
void AddChildSpriteScreen(uint32 image, int x, int y);
 

	
 

	
 
void StartSpriteCombine(void);
 
void EndSpriteCombine(void);
 

	
 
void HandleViewportClicked(ViewPort *vp, int x, int y);
 
void HandleViewportClicked(const ViewPort *vp, int x, int y);
 
void PlaceObject(void);
 
void SetRedErrorSquare(TileIndex tile);
 
void SetTileSelectSize(int w, int h);
 
void SetTileSelectBigSize(int ox, int oy, int sx, int sy);
 

	
 
void VpStartPlaceSizing(TileIndex tile, int user);
waypoint.h
Show inline comments
 
@@ -53,13 +53,13 @@ static inline bool IsRailWaypoint(byte m
 
	return (m5 & 0xFC) == 0xC4;
 
}
 

	
 
int32 RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove);
 
Station *ComposeWaypointStation(TileIndex tile);
 
Waypoint *GetWaypointByTile(TileIndex tile);
 
void ShowRenameWaypointWindow(Waypoint *cp);
 
void ShowRenameWaypointWindow(const Waypoint *cp);
 
void DrawWaypointSprite(int x, int y, int image, int railtype);
 
void UpdateWaypointSign(Waypoint *cp);
 
void FixOldWaypoints(void);
 
void UpdateAllWaypointSigns(void);
 

	
 
#endif /* WAYPOINT_H */
window.h
Show inline comments
 
@@ -396,13 +396,13 @@ typedef struct {
 
	int sel;
 
	byte cargo;
 
} refit_d;
 
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(refit_d));
 

	
 
typedef struct {
 
	uint16 follow_vehicle;
 
	VehicleID follow_vehicle;
 
	int32 scrollpos_x;
 
	int32 scrollpos_y;
 
} vp_d;
 
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vp_d) + 3 * sizeof(byte)); // + 3 * byte is a hack from Miham
 

	
 
// vp2_d is the same as vp_d, except for the data_# values..
0 comments (0 inline, 0 general)