@@ -1256,6 +1256,7 @@ static bool GrowTownWithTunnel(const Tow
/* Only tunnel under a mountain if the slope is continuous for at least 4 tiles. We want tunneling to be a last resort for large hills. */
TileIndex slope_tile = tile;
for (uint8 tiles = 0; tiles < 4; tiles++) {
if (!IsValidTile(slope_tile)) return false;
slope = GetTileSlope(slope_tile);
if (slope != InclinedSlope(tunnel_dir) && !IsSteepSlope(slope) && !IsSlopeWithOneCornerRaised(slope)) return false;
slope_tile += delta;
Status change: