Changeset - r9610:de0a6bd4a597
[Not reviewed]
master
0 1 0
belugas - 16 years ago 2008-06-30 14:58:58
belugas@openttd.org
(svn r13663) -Codechange: Use a default parameter, hoping to reduce the different signatures of functions in menus
1 file changed with 3 insertions and 3 deletions:
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src/toolbar_gui.cpp
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@@ -272,25 +272,25 @@ enum SaveLoadNormalMenuEntries {
 
};
 

	
 
static void ToolbarSaveClick(Window *w)
 
{
 
	PopupMainToolbMenu(w, TBN_SAVEGAME, STR_015C_SAVE_GAME, SLNME_MENUCOUNT);
 
}
 

	
 
static void ToolbarScenSaveOrLoad(Window *w)
 
{
 
	PopupMainToolbMenu(w, TBSE_SAVESCENARIO, STR_0292_SAVE_SCENARIO, SLEME_MENUCOUNT);
 
}
 

	
 
static void MenuClickSaveLoad(int index)
 
static void MenuClickSaveLoad(int index = 0)
 
{
 
	if (_game_mode == GM_EDITOR) {
 
		switch (index) {
 
			case SLEME_SAVE_SCENARIO:  ShowSaveLoadDialog(SLD_SAVE_SCENARIO);  break;
 
			case SLEME_LOAD_SCENARIO:  ShowSaveLoadDialog(SLD_LOAD_SCENARIO);  break;
 
			case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
 
			case SLEME_EXIT_TOINTRO:   AskExitToGameMenu();                    break;
 
			case SLEME_EXIT_GAME:      HandleExitGameRequest();                break;
 
		}
 
	} else {
 
		switch (index) {
 
			case SLNME_SAVE_GAME:      ShowSaveLoadDialog(SLD_SAVE_GAME); break;
 
@@ -930,25 +930,25 @@ struct MainToolbarWindow : Window {
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget)
 
	{
 
		if (_game_mode != GM_MENU && !this->IsWidgetDisabled(widget)) _toolbar_button_procs[widget](this);
 
	}
 

	
 
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
 
	{
 
		switch (keycode) {
 
			case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break;
 
			case WKC_F2: ShowGameOptions(); break;
 
			case WKC_F3: MenuClickSaveLoad(0); break;
 
			case WKC_F3: MenuClickSaveLoad(); break;
 
			case WKC_F4: ShowSmallMap(); break;
 
			case WKC_F5: ShowTownDirectory(); break;
 
			case WKC_F6: ShowSubsidiesList(); break;
 
			case WKC_F7: ShowPlayerStations(_local_player); break;
 
			case WKC_F8: ShowPlayerFinances(_local_player); break;
 
			case WKC_F9: ShowPlayerCompany(_local_player); break;
 
			case WKC_F10: ShowOperatingProfitGraph(); break;
 
			case WKC_F11: ShowCompanyLeagueTable(); break;
 
			case WKC_F12: ShowBuildIndustryWindow(); break;
 
			case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break;
 
			case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break;
 
			case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break;
 
@@ -1135,25 +1135,25 @@ public:
 

	
 
	virtual void OnClick(Point pt, int widget)
 
	{
 
		if (_game_mode == GM_MENU) return;
 
		_scen_toolbar_button_procs[widget](this);
 
	}
 

	
 
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
 
	{
 
		switch (keycode) {
 
			case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(this); break;
 
			case WKC_F2: ShowGameOptions(); break;
 
			case WKC_F3: MenuClickSaveLoad(0); break;
 
			case WKC_F3: MenuClickSaveLoad(); break;
 
			case WKC_F4: ToolbarScenGenLand(this); break;
 
			case WKC_F5: ToolbarScenGenTown(this); break;
 
			case WKC_F6: ToolbarScenGenIndustry(this); break;
 
			case WKC_F7: ToolbarScenBuildRoad(this); break;
 
			case WKC_F8: ToolbarScenBuildDocks(this); break;
 
			case WKC_F9: ToolbarScenPlantTrees(this); break;
 
			case WKC_F10: ToolbarScenPlaceSign(this); break;
 
			case WKC_F11: ShowMusicWindow(); break;
 
			case WKC_F12: PlaceLandBlockInfo(); break;
 
			case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
 
			case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
 

	
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