Changeset - r10839:dea6c92d8e6d
[Not reviewed]
master
0 4 2
smatz - 16 years ago 2009-01-20 16:47:42
smatz@openttd.org
(svn r15174) -Codechange: split oldloader.cpp
6 files changed with 1401 insertions and 1336 deletions:
0 comments (0 inline, 0 general)
projects/openttd_vs80.vcproj
Show inline comments
 
@@ -2072,6 +2072,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\saveload\oldloader.h"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\saveload\order_sl.cpp"
 
				>
 
			</File>
 
@@ -2108,6 +2112,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\saveload\ttdloader.cpp"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\saveload\vehicle_sl.cpp"
 
				>
 
			</File>
projects/openttd_vs90.vcproj
Show inline comments
 
@@ -2069,6 +2069,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\saveload\oldloader.h"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\saveload\order_sl.cpp"
 
				>
 
			</File>
 
@@ -2105,6 +2109,10 @@
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\saveload\ttdloader.cpp"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\saveload\vehicle_sl.cpp"
 
				>
 
			</File>
source.list
Show inline comments
 
@@ -467,6 +467,7 @@ saveload/map_sl.cpp
 
saveload/misc_sl.cpp
 
saveload/newgrf_sl.cpp
 
saveload/oldloader.cpp
 
saveload/oldloader.h
 
saveload/order_sl.cpp
 
saveload/saveload.cpp
 
saveload/saveload.h
 
@@ -476,6 +477,7 @@ saveload/station_sl.cpp
 
saveload/strings_sl.cpp
 
saveload/subsidy_sl.cpp
 
saveload/town_sl.cpp
 
saveload/ttdloader.cpp
 
saveload/vehicle_sl.cpp
 
saveload/waypoint_sl.cpp
 

	
src/saveload/oldloader.cpp
Show inline comments
 
@@ -33,98 +33,17 @@
 

	
 
#include "saveload.h"
 
#include "saveload_internal.h"
 
#include "oldloader.h"
 

	
 
enum {
 
	HEADER_SIZE = 49,
 
	BUFFER_SIZE = 4096,
 

	
 
	OLD_MAP_SIZE = 256 * 256
 
};
 

	
 
struct LoadgameState {
 
	FILE *file;
 

	
 
	uint chunk_size;
 

	
 
	bool decoding;
 
	byte decode_char;
 

	
 
	uint buffer_count;
 
	uint buffer_cur;
 
	byte buffer[BUFFER_SIZE];
 

	
 
	uint total_read;
 
	bool failed;
 
};
 

	
 
/* OldChunk-Type */
 
enum OldChunkType {
 
	OC_SIMPLE    = 0,
 
	OC_NULL      = 1,
 
	OC_CHUNK     = 2,
 
	OC_ASSERT    = 3,
 
	/* 8 bits allocated (256 max) */
 

	
 
	OC_VAR_I8    = 1 << 8,
 
	OC_VAR_U8    = 2 << 8,
 
	OC_VAR_I16   = 3 << 8,
 
	OC_VAR_U16   = 4 << 8,
 
	OC_VAR_I32   = 5 << 8,
 
	OC_VAR_U32   = 6 << 8,
 
	OC_VAR_I64   = 7 << 8,
 
	/* 8 bits allocated (256 max) */
 

	
 
	OC_FILE_I8   = 1 << 16,
 
	OC_FILE_U8   = 2 << 16,
 
	OC_FILE_I16  = 3 << 16,
 
	OC_FILE_U16  = 4 << 16,
 
	OC_FILE_I32  = 5 << 16,
 
	OC_FILE_U32  = 6 << 16,
 
	/* 8 bits allocated (256 max) */
 

	
 
	OC_INT8      = OC_VAR_I8   | OC_FILE_I8,
 
	OC_UINT8     = OC_VAR_U8   | OC_FILE_U8,
 
	OC_INT16     = OC_VAR_I16  | OC_FILE_I16,
 
	OC_UINT16    = OC_VAR_U16  | OC_FILE_U16,
 
	OC_INT32     = OC_VAR_I32  | OC_FILE_I32,
 
	OC_UINT32    = OC_VAR_U32  | OC_FILE_U32,
 

	
 
	OC_TILE      = OC_VAR_U32  | OC_FILE_U16,
 
uint32 _bump_assert_value;
 

	
 
	/**
 
	 * Dereference the pointer once before writing to it,
 
	 * so we do not have to use big static arrays.
 
	 */
 
	OC_DEREFERENCE_POINTER = 1 << 31,
 

	
 
	OC_END       = 0 ///< End of the whole chunk, all 32 bits set to zero
 
};
 

	
 
DECLARE_ENUM_AS_BIT_SET(OldChunkType);
 

	
 
typedef bool OldChunkProc(LoadgameState *ls, int num);
 

	
 
struct OldChunks {
 
	OldChunkType type;   ///< Type of field
 
	uint32 amount;       ///< Amount of fields
 

	
 
	void *ptr;           ///< Pointer where to save the data (may only be set if offset is 0)
 
	uint offset;         ///< Offset from basepointer (may only be set if ptr is NULL)
 
	OldChunkProc *proc;  ///< Pointer to function that is called with OC_CHUNK
 
};
 

	
 
/* If it fails, check lines above.. */
 
assert_compile(sizeof(TileIndex) == 4);
 

	
 
extern SavegameType _savegame_type;
 
extern uint32 _ttdp_version;
 

	
 
static uint32 _bump_assert_value;
 
static bool   _read_ttdpatch_flags;
 

	
 
static OldChunkType GetOldChunkType(OldChunkType type)     {return (OldChunkType)GB(type, 0, 8);}
 
static OldChunkType GetOldChunkVarType(OldChunkType type)  {return (OldChunkType)(GB(type, 8, 8) << 8);}
 
static OldChunkType GetOldChunkFileType(OldChunkType type) {return (OldChunkType)(GB(type, 16, 8) << 16);}
 
static inline OldChunkType GetOldChunkType(OldChunkType type)     {return (OldChunkType)GB(type, 0, 8);}
 
static inline OldChunkType GetOldChunkVarType(OldChunkType type)  {return (OldChunkType)(GB(type, 8, 8) << 8);}
 
static inline OldChunkType GetOldChunkFileType(OldChunkType type) {return (OldChunkType)(GB(type, 16, 8) << 16);}
 

	
 
static inline byte CalcOldVarLen(OldChunkType type)
 
{
 
@@ -165,7 +84,7 @@ static byte ReadByteFromFile(LoadgameSta
 
 * Reads a byte from the buffer and decompress if needed
 
 *
 
 */
 
static byte ReadByte(LoadgameState *ls)
 
byte ReadByte(LoadgameState *ls)
 
{
 
	/* Old savegames have a nice compression algorithm (RLE)
 
	which means that we have a chunk, which starts with a length
 
@@ -194,24 +113,12 @@ static byte ReadByte(LoadgameState *ls)
 
	return ls->decoding ? ls->decode_char : ReadByteFromFile(ls);
 
}
 

	
 
static inline uint16 ReadUint16(LoadgameState *ls)
 
{
 
	byte x = ReadByte(ls);
 
	return x | ReadByte(ls) << 8;
 
}
 

	
 
static inline uint32 ReadUint32(LoadgameState *ls)
 
{
 
	uint16 x = ReadUint16(ls);
 
	return x | ReadUint16(ls) << 16;
 
}
 

	
 
/**
 
 *
 
 * Loads a chunk from the old savegame
 
 *
 
 */
 
static bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
 
bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
 
{
 
	const OldChunks *chunk = chunks;
 
	byte *base_ptr = (byte*)base;
 
@@ -302,1245 +209,9 @@ static void InitLoading(LoadgameState *l
 
	memset(ls->buffer, 0, BUFFER_SIZE);
 

	
 
	_bump_assert_value = 0;
 

	
 
	_savegame_type   = SGT_TTD;
 
	_ttdp_version    = 0;
 

	
 
	_read_ttdpatch_flags = false;
 
}
 

	
 

	
 
/*
 
 * Begin -- Stuff to fix the savegames to be OpenTTD compatible
 
 */
 

	
 
static uint8  *_old_map3;
 

	
 
static void FixOldMapArray()
 
{
 
	/* _old_map3 is moved to _m::m3 and _m::m4 */
 
	for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) {
 
		_m[t].m3 = _old_map3[t * 2];
 
		_m[t].m4 = _old_map3[t * 2 + 1];
 
	}
 

	
 
	for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) {
 
		switch (GetTileType(t)) {
 
			case MP_STATION:
 
				_m[t].m4 = 0; // We do not understand this TTDP station mapping (yet)
 
				switch (_m[t].m5) {
 
					/* We have drive through stops at a totally different place */
 
					case 0x53: case 0x54: _m[t].m5 += 170 - 0x53; break; // Bus drive through
 
					case 0x57: case 0x58: _m[t].m5 += 168 - 0x57; break; // Truck drive through
 
					case 0x55: case 0x56: _m[t].m5 += 170 - 0x55; break; // Bus tram stop
 
					case 0x59: case 0x5A: _m[t].m5 += 168 - 0x59; break; // Truck tram stop
 
					default: break;
 
				}
 
				break;
 

	
 
			case MP_RAILWAY:
 
				/* We save presignals different from TTDPatch, convert them */
 
				if (GB(_m[t].m5, 6, 2) == 1) { // RAIL_TILE_SIGNALS
 
					/* This byte is always zero in TTD for this type of tile */
 
					if (_m[t].m4) { // Convert the presignals to our own format
 
						_m[t].m4 = (_m[t].m4 >> 1) & 7;
 
					}
 
				}
 
				/* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
 
				 * clear it for ourselves and let OTTD's rebuild PBS itself */
 
				_m[t].m4 &= 0xF; // Only keep the lower four bits; upper four is PBS
 
				break;
 

	
 
			case MP_WATER:
 
				/* if water class == 3, make river there */
 
				if (GB(_m[t].m3, 0, 2) == 3) {
 
					SetTileType(t, MP_WATER);
 
					SetTileOwner(t, OWNER_WATER);
 
					_m[t].m2 = 0;
 
					_m[t].m3 = 2; // WATER_CLASS_RIVER
 
					_m[t].m4 = Random();
 
					_m[t].m5 = 0;
 
				}
 
				break;
 

	
 
			default:
 
				break;
 
		}
 
	}
 

	
 
	/* Some old TTD(Patch) savegames could have buoys at tile 0
 
	 * (without assigned station struct) */
 
	MemSetT(&_m[0], 0);
 
	SetTileType(0, MP_WATER);
 
	SetTileOwner(0, OWNER_WATER);
 
}
 

	
 
extern uint32 GetOldTownName(uint32 townnameparts, byte old_town_name_type);
 

	
 
static void FixOldTowns()
 
{
 
	Town *town;
 

	
 
	/* Convert town-names if needed */
 
	FOR_ALL_TOWNS(town) {
 
		if (IsInsideMM(town->townnametype, 0x20C1, 0x20C3)) {
 
			town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _settings_game.game_creation.town_name;
 
			town->townnameparts = GetOldTownName(town->townnameparts, _settings_game.game_creation.town_name);
 
		}
 
	}
 
}
 

	
 
static StringID *_old_vehicle_names = NULL;
 

	
 
static void FixOldVehicles()
 
{
 
	Vehicle *v;
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		/* For some reason we need to correct for this */
 
		switch (v->spritenum) {
 
			case 0xfd: break;
 
			case 0xff: v->spritenum = 0xfe; break;
 
			default:   v->spritenum >>= 1; break;
 
		}
 

	
 
		/* Vehicle-subtype is different in TTD(Patch) */
 
		if (v->type == VEH_EFFECT) v->subtype = v->subtype >> 1;
 

	
 
		v->name = CopyFromOldName(_old_vehicle_names[v->index]);
 

	
 
		/* We haven't used this bit for stations for ages */
 
		if (v->type == VEH_ROAD &&
 
				v->u.road.state != RVSB_IN_DEPOT &&
 
				v->u.road.state != RVSB_WORMHOLE) {
 
			ClrBit(v->u.road.state, RVS_IS_STOPPING);
 
		}
 

	
 
		/* The subtype should be 0, but it sometimes isn't :( */
 
		if (v->type == VEH_ROAD) v->subtype = 0;
 

	
 
		/* Sometimes primary vehicles would have a nothing (invalid) order
 
		 * or vehicles that could not have an order would still have a
 
		 * (loading) order which causes assertions and the like later on.
 
		 */
 
		if (!IsCompanyBuildableVehicleType(v) ||
 
				(v->IsPrimaryVehicle() && v->current_order.IsType(OT_NOTHING))) {
 
			v->current_order.MakeDummy();
 
		}
 

	
 
		/* Shared orders are fixed in AfterLoadVehicles now */
 
	}
 
}
 

	
 
/*
 
 * End -- Stuff to fix the savegames to be OpenTTD compatible
 
 */
 

	
 

	
 
/* Help:
 
 *  - OCL_SVAR: load 'type' to offset 'offset' in a struct of type 'base', which must also
 
 *       be given via base in LoadChunk() as real pointer
 
 *  - OCL_VAR: load 'type' to a global var
 
 *  - OCL_END: every struct must end with this
 
 *  - OCL_NULL: read 'amount' of bytes and send them to /dev/null or something
 
 *  - OCL_CHUNK: load an other proc to load a part of the savegame, 'amount' times
 
 *  - OCL_ASSERT: to check if we are really at the place we expect to be.. because old savegames are too binary to be sure ;)
 
 */
 
#define OCL_SVAR(type, base, offset)         { type,          1, NULL,    (uint)cpp_offsetof(base, offset), NULL }
 
#define OCL_VAR(type, amount, pointer)       { type,     amount, pointer, 0,                      NULL }
 
#define OCL_END()                                   { OC_END,        0, NULL,    0,                      NULL }
 
#define OCL_NULL(amount)                            { OC_NULL,  amount, NULL,    0,                      NULL }
 
#define OCL_CHUNK(amount, proc)                     { OC_CHUNK, amount, NULL,    0,                      proc }
 
#define OCL_ASSERT(size)                            { OC_ASSERT,     1, NULL, size,                      NULL }
 

	
 
/* The savegames has some hard-coded pointers, because it always enters the same
 
 *  piece of memory.. we don't.. so we need to remap ;)
 
 * Old Towns are 94 bytes big
 
 * Old Orders are 2 bytes big */
 
#define REMAP_TOWN_IDX(x) ((x) - (0x0459154 - 0x0458EF0)) / 94
 
#define REMAP_ORDER_IDX(x) ((x) - (0x045AB08 - 0x0458EF0)) / 2
 

	
 
extern TileIndex *_animated_tile_list;
 
extern uint _animated_tile_count;
 
extern char *_old_name_array;
 

	
 
static byte   _old_vehicle_multiplier;
 
static uint32 _old_town_index;
 
static uint16 _old_string_id;
 
static uint16 _old_string_id_2;
 
static uint16 _old_extra_chunk_nums;
 

	
 
static void ReadTTDPatchFlags()
 
{
 
	if (_read_ttdpatch_flags) return;
 

	
 
	_read_ttdpatch_flags = true;
 

	
 
	/* TTDPatch misuses _old_map3 for flags.. read them! */
 
	_old_vehicle_multiplier = _old_map3[0];
 
	/* Somehow.... there was an error in some savegames, so 0 becomes 1
 
	and 1 becomes 2. The rest of the values are okay */
 
	if (_old_vehicle_multiplier < 2) _old_vehicle_multiplier++;
 

	
 
	_old_vehicle_names = MallocT<StringID>(_old_vehicle_multiplier * 850);
 

	
 
	/* TTDPatch increases the Vehicle-part in the middle of the game,
 
	so if the multipler is anything else but 1, the assert fails..
 
	bump the assert value so it doesn't!
 
	(1 multipler == 850 vehicles
 
	1 vehicle   == 128 bytes */
 
	_bump_assert_value = (_old_vehicle_multiplier - 1) * 850 * 128;
 

	
 
	for (uint i = 0; i < 17; i++) { // check tile 0, too
 
		if (_old_map3[i] != 0) _savegame_type = SGT_TTDP1;
 
	}
 

	
 
	/* Check if we have a modern TTDPatch savegame (has extra data all around) */
 
	if (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0) _savegame_type = SGT_TTDP2;
 

	
 
	_old_extra_chunk_nums = _old_map3[_savegame_type == SGT_TTDP2 ? 0x1FFFE : 0x2];
 

	
 
	/* Clean the misused places */
 
	for (uint i = 0;       i < 17;      i++) _old_map3[i] = 0;
 
	for (uint i = 0x1FE00; i < 0x20000; i++) _old_map3[i] = 0;
 

	
 
	if (_savegame_type == SGT_TTDP2) DEBUG(oldloader, 2, "Found TTDPatch game");
 

	
 
	DEBUG(oldloader, 3, "Vehicle-multiplier is set to %d (%d vehicles)", _old_vehicle_multiplier, _old_vehicle_multiplier * 850);
 
}
 

	
 
static const OldChunks town_chunk[] = {
 
	OCL_SVAR(   OC_TILE, Town, xy ),
 
	OCL_NULL( 2 ),         ///< population,        no longer in use
 
	OCL_SVAR( OC_UINT16, Town, townnametype ),
 
	OCL_SVAR( OC_UINT32, Town, townnameparts ),
 
	OCL_SVAR(  OC_UINT8, Town, grow_counter ),
 
	OCL_NULL( 1 ),         ///< sort_index,        no longer in use
 
	OCL_NULL( 4 ),         ///< sign-coordinates,  no longer in use
 
	OCL_NULL( 2 ),         ///< namewidth,         no longer in use
 
	OCL_SVAR( OC_UINT16, Town, flags12 ),
 
	OCL_NULL( 10 ),        ///< radius,            no longer in use
 

	
 
	OCL_SVAR( OC_UINT16, Town, ratings[0] ),
 
	OCL_SVAR( OC_UINT16, Town, ratings[1] ),
 
	OCL_SVAR( OC_UINT16, Town, ratings[2] ),
 
	OCL_SVAR( OC_UINT16, Town, ratings[3] ),
 
	OCL_SVAR( OC_UINT16, Town, ratings[4] ),
 
	OCL_SVAR( OC_UINT16, Town, ratings[5] ),
 
	OCL_SVAR( OC_UINT16, Town, ratings[6] ),
 
	OCL_SVAR( OC_UINT16, Town, ratings[7] ),
 

	
 
	OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, have_ratings ),
 
	OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, statues ),
 
	OCL_NULL( 2 ),         ///< num_houses,        no longer in use
 
	OCL_SVAR(  OC_UINT8, Town, time_until_rebuild ),
 
	OCL_SVAR(  OC_UINT8, Town, growth_rate ),
 

	
 
	OCL_SVAR( OC_UINT16, Town, new_max_pass ),
 
	OCL_SVAR( OC_UINT16, Town, new_max_mail ),
 
	OCL_SVAR( OC_UINT16, Town, new_act_pass ),
 
	OCL_SVAR( OC_UINT16, Town, new_act_mail ),
 
	OCL_SVAR( OC_UINT16, Town, max_pass ),
 
	OCL_SVAR( OC_UINT16, Town, max_mail ),
 
	OCL_SVAR( OC_UINT16, Town, act_pass ),
 
	OCL_SVAR( OC_UINT16, Town, act_mail ),
 

	
 
	OCL_SVAR(  OC_UINT8, Town, pct_pass_transported ),
 
	OCL_SVAR(  OC_UINT8, Town, pct_mail_transported ),
 

	
 
	OCL_SVAR( OC_UINT16, Town, new_act_food ),
 
	OCL_SVAR( OC_UINT16, Town, new_act_water ),
 
	OCL_SVAR( OC_UINT16, Town, act_food ),
 
	OCL_SVAR( OC_UINT16, Town, act_water ),
 

	
 
	OCL_SVAR(  OC_UINT8, Town, road_build_months ),
 
	OCL_SVAR(  OC_UINT8, Town, fund_buildings_months ),
 

	
 
	OCL_NULL( 8 ),         ///< some junk at the end of the record
 

	
 
	OCL_END()
 
};
 
static bool LoadOldTown(LoadgameState *ls, int num)
 
{
 
	Town *t = new (num) Town();
 
	if (!LoadChunk(ls, t, town_chunk)) return false;
 

	
 
	if (t->xy == 0) t->xy = INVALID_TILE;
 

	
 
	return true;
 
}
 

	
 
static uint16 _old_order;
 
static const OldChunks order_chunk[] = {
 
	OCL_VAR ( OC_UINT16,   1, &_old_order ),
 
	OCL_END()
 
};
 

	
 
static bool LoadOldOrder(LoadgameState *ls, int num)
 
{
 
	if (!LoadChunk(ls, NULL, order_chunk)) return false;
 

	
 
	new (num) Order(UnpackOldOrder(_old_order));
 

	
 
	/* Relink the orders to eachother (in TTD(Patch) the orders for one
 
	vehicle are behind eachother, with an invalid order (OT_NOTHING) as indication that
 
	it is the last order */
 
	if (num > 0 && GetOrder(num)->IsValid())
 
		GetOrder(num - 1)->next = GetOrder(num);
 

	
 
	return true;
 
}
 

	
 
static bool LoadOldAnimTileList(LoadgameState *ls, int num)
 
{
 
	/* This is sligthly hackish - we must load a chunk into an array whose
 
	 * address isn't static, but instead pointed to by _animated_tile_list.
 
	 * To achieve that, create an OldChunks list on the stack on the fly.
 
	 * The list cannot be static because the value of _animated_tile_list
 
	 * can change between calls. */
 

	
 
	const OldChunks anim_chunk[] = {
 
		OCL_VAR (   OC_TILE, 256, _animated_tile_list ),
 
		OCL_END ()
 
	};
 

	
 
	if (!LoadChunk(ls, NULL, anim_chunk)) return false;
 

	
 
	/* Update the animated tile counter by counting till the first zero in the array */
 
	for (_animated_tile_count = 0; _animated_tile_count < 256; _animated_tile_count++) {
 
		if (_animated_tile_list[_animated_tile_count] == 0) break;
 
	}
 

	
 
	return true;
 
}
 

	
 
static const OldChunks depot_chunk[] = {
 
	OCL_SVAR(   OC_TILE, Depot, xy ),
 
	OCL_VAR ( OC_UINT32,   1, &_old_town_index ),
 
	OCL_END()
 
};
 

	
 
static bool LoadOldDepot(LoadgameState *ls, int num)
 
{
 
	Depot *d = new (num) Depot();
 
	if (!LoadChunk(ls, d, depot_chunk)) return false;
 

	
 
	if (d->xy != 0) {
 
		GetDepot(num)->town_index = REMAP_TOWN_IDX(_old_town_index);
 
	} else {
 
		d->xy = INVALID_TILE;
 
	}
 

	
 
	return true;
 
}
 

	
 
static int32 _old_price;
 
static uint16 _old_price_frac;
 
static const OldChunks price_chunk[] = {
 
	OCL_VAR (  OC_INT32,   1, &_old_price ),
 
	OCL_VAR ( OC_UINT16,   1, &_old_price_frac ),
 
	OCL_END()
 
};
 

	
 
static bool LoadOldPrice(LoadgameState *ls, int num)
 
{
 
	if (!LoadChunk(ls, NULL, price_chunk)) return false;
 

	
 
	/* We use a struct to store the prices, but they are ints in a row..
 
	so just access the struct as an array of int32's */
 
	((Money*)&_price)[num] = _old_price;
 
	_price_frac[num] = _old_price_frac;
 

	
 
	return true;
 
}
 

	
 
static const OldChunks cargo_payment_rate_chunk[] = {
 
	OCL_VAR (  OC_INT32,   1, &_old_price ),
 
	OCL_VAR ( OC_UINT16,   1, &_old_price_frac ),
 

	
 
	OCL_NULL( 2 ),         ///< Junk
 
	OCL_END()
 
};
 

	
 
static bool LoadOldCargoPaymentRate(LoadgameState *ls, int num)
 
{
 
	if (!LoadChunk(ls, NULL, cargo_payment_rate_chunk)) return false;
 

	
 
	_cargo_payment_rates[num] = -_old_price;
 
	_cargo_payment_rates_frac[num] = _old_price_frac;
 

	
 
	return true;
 
}
 

	
 
static uint   _current_station_id;
 
static uint16 _waiting_acceptance;
 
static uint8  _cargo_source;
 
static uint8  _cargo_days;
 

	
 
static const OldChunks goods_chunk[] = {
 
	OCL_VAR ( OC_UINT16, 1,          &_waiting_acceptance ),
 
	OCL_SVAR(  OC_UINT8, GoodsEntry, days_since_pickup ),
 
	OCL_SVAR(  OC_UINT8, GoodsEntry, rating ),
 
	OCL_VAR (  OC_UINT8, 1,          &_cargo_source ),
 
	OCL_VAR (  OC_UINT8, 1,          &_cargo_days ),
 
	OCL_SVAR(  OC_UINT8, GoodsEntry, last_speed ),
 
	OCL_SVAR(  OC_UINT8, GoodsEntry, last_age ),
 

	
 
	OCL_END()
 
};
 

	
 
static bool LoadOldGood(LoadgameState *ls, int num)
 
{
 
	Station *st = GetStation(_current_station_id);
 
	GoodsEntry *ge = &st->goods[num];
 
	bool ret = LoadChunk(ls, ge, goods_chunk);
 
	if (!ret) return false;
 

	
 
	SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15));
 
	SB(ge->acceptance_pickup, GoodsEntry::PICKUP, 1, _cargo_source != 0xFF);
 
	if (GB(_waiting_acceptance, 0, 12) != 0) {
 
		CargoPacket *cp = new CargoPacket();
 
		cp->source          = (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
 
		cp->count           = GB(_waiting_acceptance, 0, 12);
 
		cp->days_in_transit = _cargo_days;
 
		ge->cargo.Append(cp);
 
	}
 
	return ret;
 
}
 

	
 
static const OldChunks station_chunk[] = {
 
	OCL_SVAR(   OC_TILE, Station, xy ),
 
	OCL_VAR ( OC_UINT32,   1, &_old_town_index ),
 

	
 
	OCL_NULL( 4 ), ///< bus/lorry tile
 
	OCL_SVAR(   OC_TILE, Station, train_tile ),
 
	OCL_SVAR(   OC_TILE, Station, airport_tile ),
 
	OCL_SVAR(   OC_TILE, Station, dock_tile ),
 
	OCL_SVAR(  OC_UINT8, Station, trainst_w ),
 

	
 
	OCL_NULL( 1 ),         ///< sort-index, no longer in use
 
	OCL_NULL( 2 ),         ///< sign-width, no longer in use
 

	
 
	OCL_VAR ( OC_UINT16,   1, &_old_string_id ),
 

	
 
	OCL_NULL( 4 ),         ///< sign left/top, no longer in use
 

	
 
	OCL_SVAR( OC_UINT16, Station, had_vehicle_of_type ),
 

	
 
	OCL_CHUNK( 12, LoadOldGood ),
 

	
 
	OCL_SVAR(  OC_UINT8, Station, time_since_load ),
 
	OCL_SVAR(  OC_UINT8, Station, time_since_unload ),
 
	OCL_SVAR(  OC_UINT8, Station, delete_ctr ),
 
	OCL_SVAR(  OC_UINT8, Station, owner ),
 
	OCL_SVAR(  OC_UINT8, Station, facilities ),
 
	OCL_SVAR(  OC_UINT8, Station, airport_type ),
 
	/* Bus/truck status, no longer in use
 
	 * Blocked months
 
	 * Unknown
 
	 */
 
	OCL_NULL( 4 ),
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Station, airport_flags ),
 
	OCL_NULL( 2 ),         ///< last_vehicle. now last_vehicle_type
 

	
 
	OCL_NULL( 4 ),         ///< Junk at end of chunk
 

	
 
	OCL_END()
 
};
 
static bool LoadOldStation(LoadgameState *ls, int num)
 
{
 
	Station *st = new (num) Station();
 
	_current_station_id = num;
 

	
 
	if (!LoadChunk(ls, st, station_chunk))
 
		return false;
 

	
 
	if (st->xy != 0) {
 
		st->town    = GetTown(REMAP_TOWN_IDX(_old_town_index));
 
		st->string_id = RemapOldStringID(_old_string_id);
 
	} else {
 
		st->xy = INVALID_TILE;
 
	}
 

	
 
	return true;
 
}
 

	
 
static const OldChunks industry_chunk[] = {
 
	OCL_SVAR(   OC_TILE, Industry, xy ),
 
	OCL_VAR ( OC_UINT32,   1, &_old_town_index ),
 
	OCL_SVAR(  OC_UINT8, Industry, width ),
 
	OCL_SVAR(  OC_UINT8, Industry, height ),
 
	OCL_NULL( 2 ),  ///< used to be industry's produced_cargo
 

	
 
	OCL_SVAR( OC_UINT16, Industry, produced_cargo_waiting[0] ),
 
	OCL_SVAR( OC_UINT16, Industry, produced_cargo_waiting[1] ),
 

	
 
	OCL_SVAR(  OC_UINT8, Industry, production_rate[0] ),
 
	OCL_SVAR(  OC_UINT8, Industry, production_rate[1] ),
 

	
 
	OCL_NULL( 3 ),  ///< used to be industry's accepts_cargo
 

	
 
	OCL_SVAR(  OC_UINT8, Industry, prod_level ),
 

	
 
	OCL_SVAR( OC_UINT16, Industry, this_month_production[0] ),
 
	OCL_SVAR( OC_UINT16, Industry, this_month_production[1] ),
 
	OCL_SVAR( OC_UINT16, Industry, this_month_transported[0] ),
 
	OCL_SVAR( OC_UINT16, Industry, this_month_transported[1] ),
 

	
 
	OCL_SVAR(  OC_UINT8, Industry, last_month_pct_transported[0] ),
 
	OCL_SVAR(  OC_UINT8, Industry, last_month_pct_transported[1] ),
 

	
 
	OCL_SVAR( OC_UINT16, Industry, last_month_production[0] ),
 
	OCL_SVAR( OC_UINT16, Industry, last_month_production[1] ),
 
	OCL_SVAR( OC_UINT16, Industry, last_month_transported[0] ),
 
	OCL_SVAR( OC_UINT16, Industry, last_month_transported[1] ),
 

	
 
	OCL_SVAR(  OC_UINT8, Industry, type ),
 
	OCL_SVAR(  OC_UINT8, Industry, owner ),
 
	OCL_SVAR(  OC_UINT8, Industry, random_color ),
 
	OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Industry, last_prod_year ),
 
	OCL_SVAR( OC_UINT16, Industry, counter ),
 
	OCL_SVAR(  OC_UINT8, Industry, was_cargo_delivered ),
 

	
 
	OCL_NULL( 9 ), ///< Random junk at the end of this chunk
 

	
 
	OCL_END()
 
};
 

	
 
static bool LoadOldIndustry(LoadgameState *ls, int num)
 
{
 
	Industry *i = new (num) Industry();
 
	if (!LoadChunk(ls, i, industry_chunk)) return false;
 

	
 
	if (i->xy != 0) {
 
		i->town = GetTown(REMAP_TOWN_IDX(_old_town_index));
 
		IncIndustryTypeCount(i->type);
 
	} else {
 
		i->xy = INVALID_TILE;
 
	}
 

	
 
	return true;
 
}
 

	
 
static CompanyID _current_company_id;
 
static int32 _old_yearly;
 

	
 
static const OldChunks _company_yearly_chunk[] = {
 
	OCL_VAR(  OC_INT32,   1, &_old_yearly ),
 
	OCL_END()
 
};
 

	
 
static bool OldCompanyYearly(LoadgameState *ls, int num)
 
{
 
	int i;
 
	Company *c = GetCompany(_current_company_id);
 

	
 
	for (i = 0; i < 13; i++) {
 
		if (!LoadChunk(ls, NULL, _company_yearly_chunk)) return false;
 

	
 
		c->yearly_expenses[num][i] = _old_yearly;
 
	}
 

	
 
	return true;
 
}
 

	
 
static const OldChunks _company_economy_chunk[] = {
 
	OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, income ),
 
	OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, expenses ),
 
	OCL_SVAR( OC_INT32,                 CompanyEconomyEntry, delivered_cargo ),
 
	OCL_SVAR( OC_INT32,                 CompanyEconomyEntry, performance_history ),
 
	OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, company_value ),
 

	
 
	OCL_END()
 
};
 

	
 
static bool OldCompanyEconomy(LoadgameState *ls, int num)
 
{
 
	int i;
 
	Company *c = GetCompany(_current_company_id);
 

	
 
	if (!LoadChunk(ls, &c->cur_economy, _company_economy_chunk)) return false;
 

	
 
	/* Don't ask, but the number in TTD(Patch) are inversed to OpenTTD */
 
	c->cur_economy.income   = -c->cur_economy.income;
 
	c->cur_economy.expenses = -c->cur_economy.expenses;
 

	
 
	for (i = 0; i < 24; i++) {
 
		if (!LoadChunk(ls, &c->old_economy[i], _company_economy_chunk)) return false;
 

	
 
		c->old_economy[i].income   = -c->old_economy[i].income;
 
		c->old_economy[i].expenses = -c->old_economy[i].expenses;
 
	}
 

	
 
	return true;
 
}
 

	
 
static const OldChunks _company_chunk[] = {
 
	OCL_VAR ( OC_UINT16,   1, &_old_string_id ),
 
	OCL_SVAR( OC_UINT32, Company, name_2 ),
 
	OCL_SVAR( OC_UINT32, Company, face ),
 
	OCL_VAR ( OC_UINT16,   1, &_old_string_id_2 ),
 
	OCL_SVAR( OC_UINT32, Company, president_name_2 ),
 

	
 
	OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Company, money ),
 
	OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Company, current_loan ),
 

	
 
	OCL_SVAR(  OC_UINT8, Company, colour ),
 
	OCL_SVAR(  OC_UINT8, Company, money_fraction ),
 
	OCL_SVAR(  OC_UINT8, Company, quarters_of_bankrupcy ),
 
	OCL_SVAR(  OC_UINT8, Company, bankrupt_asked ),
 
	OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Company, bankrupt_value ),
 
	OCL_SVAR( OC_UINT16, Company, bankrupt_timeout ),
 

	
 
	OCL_SVAR( OC_UINT32, Company, cargo_types ),
 

	
 
	OCL_CHUNK( 3, OldCompanyYearly ),
 
	OCL_CHUNK( 1, OldCompanyEconomy ),
 

	
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Company, inaugurated_year),
 
	OCL_SVAR(                  OC_TILE, Company, last_build_coordinate ),
 
	OCL_SVAR(                 OC_UINT8, Company, num_valid_stat_ent ),
 

	
 
	OCL_NULL( 230 ),         // Old AI
 

	
 
	OCL_SVAR(  OC_UINT8, Company, block_preview ),
 
	OCL_NULL( 1 ),           // Old AI
 
	OCL_SVAR(  OC_UINT8, Company, avail_railtypes ),
 
	OCL_SVAR(   OC_TILE, Company, location_of_HQ ),
 
	OCL_SVAR(  OC_UINT8, Company, share_owners[0] ),
 
	OCL_SVAR(  OC_UINT8, Company, share_owners[1] ),
 
	OCL_SVAR(  OC_UINT8, Company, share_owners[2] ),
 
	OCL_SVAR(  OC_UINT8, Company, share_owners[3] ),
 

	
 
	OCL_NULL( 8 ), ///< junk at end of chunk
 

	
 
	OCL_END()
 
};
 

	
 
static bool LoadOldCompany(LoadgameState *ls, int num)
 
{
 
	Company *c = new (num) Company();
 

	
 
	_current_company_id = (CompanyID)num;
 

	
 
	if (!LoadChunk(ls, c, _company_chunk)) return false;
 

	
 
	if (_old_string_id == 0) {
 
		delete c;
 
		return true;
 
	}
 

	
 
	c->name_1 = RemapOldStringID(_old_string_id);
 
	c->president_name_1 = RemapOldStringID(_old_string_id_2);
 

	
 
	if (num == 0) {
 
		/* If the first company has no name, make sure we call it UNNAMED */
 
		if (c->name_1 == 0)
 
			c->name_1 = STR_SV_UNNAMED;
 
	} else {
 
		/* Beside some multiplayer maps (1 on 1), which we don't official support,
 
		 * all other companys are an AI.. mark them as such */
 
		c->is_ai = true;
 
	}
 

	
 
	/* Sometimes it is better to not ask.. in old scenarios, the money
 
	 * was always 893288 pounds. In the newer versions this is correct,
 
	 * but correct for those oldies
 
	 * Ps: this also means that if you had exact 893288 pounds, you will go back
 
	 * to 100000.. this is a very VERY small chance ;) */
 
	if (c->money == 893288) c->money = c->current_loan = 100000;
 

	
 
	_company_colours[num] = c->colour;
 
	c->inaugurated_year -= ORIGINAL_BASE_YEAR;
 

	
 
	return true;
 
}
 

	
 
static uint32 _old_order_ptr;
 
static uint16 _old_next_ptr;
 
static uint32 _current_vehicle_id;
 

	
 
static const OldChunks vehicle_train_chunk[] = {
 
	OCL_SVAR(  OC_UINT8, VehicleRail, track ),
 
	OCL_SVAR(  OC_UINT8, VehicleRail, force_proceed ),
 
	OCL_SVAR( OC_UINT16, VehicleRail, crash_anim_pos ),
 
	OCL_SVAR(  OC_UINT8, VehicleRail, railtype ),
 

	
 
	OCL_NULL( 5 ), ///< Junk
 

	
 
	OCL_END()
 
};
 

	
 
static const OldChunks vehicle_road_chunk[] = {
 
	OCL_SVAR(  OC_UINT8, VehicleRoad, state ),
 
	OCL_SVAR(  OC_UINT8, VehicleRoad, frame ),
 
	OCL_SVAR( OC_UINT16, VehicleRoad, blocked_ctr ),
 
	OCL_SVAR(  OC_UINT8, VehicleRoad, overtaking ),
 
	OCL_SVAR(  OC_UINT8, VehicleRoad, overtaking_ctr ),
 
	OCL_SVAR( OC_UINT16, VehicleRoad, crashed_ctr ),
 
	OCL_SVAR(  OC_UINT8, VehicleRoad, reverse_ctr ),
 

	
 
	OCL_NULL( 1 ), ///< Junk
 

	
 
	OCL_END()
 
};
 

	
 
static const OldChunks vehicle_ship_chunk[] = {
 
	OCL_SVAR(  OC_UINT8, VehicleShip, state ),
 

	
 
	OCL_NULL( 9 ), ///< Junk
 

	
 
	OCL_END()
 
};
 

	
 
static const OldChunks vehicle_air_chunk[] = {
 
	OCL_SVAR(  OC_UINT8, VehicleAir, pos ),
 
	OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, VehicleAir, targetairport ),
 
	OCL_SVAR( OC_UINT16, VehicleAir, crashed_counter ),
 
	OCL_SVAR(  OC_UINT8, VehicleAir, state ),
 

	
 
	OCL_NULL( 5 ), ///< Junk
 

	
 
	OCL_END()
 
};
 

	
 
static const OldChunks vehicle_effect_chunk[] = {
 
	OCL_SVAR( OC_UINT16, VehicleEffect, animation_state ),
 
	OCL_SVAR(  OC_UINT8, VehicleEffect, animation_substate ),
 

	
 
	OCL_NULL( 7 ), // Junk
 

	
 
	OCL_END()
 
};
 

	
 
static const OldChunks vehicle_disaster_chunk[] = {
 
	OCL_SVAR( OC_UINT16, VehicleDisaster, image_override ),
 
	OCL_SVAR( OC_UINT16, VehicleDisaster, big_ufo_destroyer_target ),
 

	
 
	OCL_NULL( 6 ), ///< Junk
 

	
 
	OCL_END()
 
};
 

	
 
static const OldChunks vehicle_empty_chunk[] = {
 
	OCL_NULL( 10 ), ///< Junk
 

	
 
	OCL_END()
 
};
 

	
 
static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
 
{
 
	Vehicle *v = GetVehicle(_current_vehicle_id);
 
	uint temp = ls->total_read;
 
	bool res;
 

	
 
	switch (v->type) {
 
		default: NOT_REACHED();
 
		case VEH_INVALID : res = LoadChunk(ls, NULL,           vehicle_empty_chunk);    break;
 
		case VEH_TRAIN   : res = LoadChunk(ls, &v->u.rail,     vehicle_train_chunk);    break;
 
		case VEH_ROAD    : res = LoadChunk(ls, &v->u.road,     vehicle_road_chunk);     break;
 
		case VEH_SHIP    : res = LoadChunk(ls, &v->u.ship,     vehicle_ship_chunk);     break;
 
		case VEH_AIRCRAFT: res = LoadChunk(ls, &v->u.air,      vehicle_air_chunk);      break;
 
		case VEH_EFFECT  : res = LoadChunk(ls, &v->u.effect,   vehicle_effect_chunk);   break;
 
		case VEH_DISASTER: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
 
	}
 

	
 
	/* This chunk size should always be 10 bytes */
 
	if (ls->total_read - temp != 10) {
 
		DEBUG(oldloader, 0, "Assert failed in VehicleUnion: invalid chunk size");
 
		return false;
 
	}
 

	
 
	return res;
 
}
 

	
 
static uint16 _cargo_count;
 

	
 
static const OldChunks vehicle_chunk[] = {
 
	OCL_SVAR(  OC_UINT8, Vehicle, subtype ),
 

	
 
	OCL_NULL( 2 ),         ///< Hash, calculated automatically
 
	OCL_NULL( 2 ),         ///< Index, calculated automatically
 

	
 
	OCL_VAR ( OC_UINT32,   1, &_old_order_ptr ),
 
	OCL_VAR ( OC_UINT16,   1, &_old_order ),
 

	
 
	OCL_NULL ( 1 ), ///< num_orders, now calculated
 
	OCL_SVAR(  OC_UINT8, Vehicle, cur_order_index ),
 
	OCL_SVAR(   OC_TILE, Vehicle, dest_tile ),
 
	OCL_SVAR( OC_UINT16, Vehicle, load_unload_time_rem ),
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, date_of_last_service ),
 
	OCL_SVAR( OC_UINT16, Vehicle, service_interval ),
 
	OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, last_station_visited ),
 
	OCL_SVAR(  OC_UINT8, Vehicle, tick_counter ),
 
	OCL_SVAR( OC_UINT16, Vehicle, max_speed ),
 

	
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, x_pos ),
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, y_pos ),
 
	OCL_SVAR(  OC_UINT8, Vehicle, z_pos ),
 
	OCL_SVAR(  OC_UINT8, Vehicle, direction ),
 
	OCL_NULL( 2 ),         ///< x_offs and y_offs, calculated automatically
 
	OCL_NULL( 2 ),         ///< x_extent and y_extent, calculated automatically
 
	OCL_NULL( 1 ),         ///< z_extent, calculated automatically
 

	
 
	OCL_SVAR(  OC_UINT8, Vehicle, owner ),
 
	OCL_SVAR(   OC_TILE, Vehicle, tile ),
 
	OCL_SVAR( OC_UINT16, Vehicle, cur_image ),
 

	
 
	OCL_NULL( 8 ),        ///< Vehicle sprite box, calculated automatically
 

	
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Vehicle, vehstatus ),
 
	OCL_SVAR( OC_UINT16, Vehicle, cur_speed ),
 
	OCL_SVAR(  OC_UINT8, Vehicle, subspeed ),
 
	OCL_SVAR(  OC_UINT8, Vehicle, acceleration ),
 
	OCL_SVAR(  OC_UINT8, Vehicle, progress ),
 

	
 
	OCL_SVAR(  OC_UINT8, Vehicle, cargo_type ),
 
	OCL_SVAR( OC_UINT16, Vehicle, cargo_cap ),
 
	OCL_VAR ( OC_UINT16, 1,       &_cargo_count ),
 
	OCL_VAR (  OC_UINT8, 1,       &_cargo_source ),
 
	OCL_VAR (  OC_UINT8, 1,       &_cargo_days ),
 

	
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, age ),
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, max_age ),
 
	OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Vehicle, build_year ),
 
	OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, unitnumber ),
 

	
 
	OCL_SVAR( OC_UINT16, Vehicle, engine_type ),
 

	
 
	OCL_SVAR(  OC_UINT8, Vehicle, spritenum ),
 
	OCL_SVAR(  OC_UINT8, Vehicle, day_counter ),
 

	
 
	OCL_SVAR(  OC_UINT8, Vehicle, breakdowns_since_last_service ),
 
	OCL_SVAR(  OC_UINT8, Vehicle, breakdown_ctr ),
 
	OCL_SVAR(  OC_UINT8, Vehicle, breakdown_delay ),
 
	OCL_SVAR(  OC_UINT8, Vehicle, breakdown_chance ),
 

	
 
	OCL_SVAR( OC_UINT16, Vehicle, reliability ),
 
	OCL_SVAR( OC_UINT16, Vehicle, reliability_spd_dec ),
 

	
 
	OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_this_year ),
 
	OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_last_year ),
 

	
 
	OCL_VAR ( OC_UINT16,   1, &_old_next_ptr ),
 

	
 
	OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Vehicle, value ),
 

	
 
	OCL_VAR ( OC_UINT16,   1, &_old_string_id ),
 

	
 
	OCL_CHUNK( 1, LoadOldVehicleUnion ),
 

	
 
	OCL_NULL( 20 ), ///< Junk at end of struct (TTDPatch has some data in it)
 

	
 
	OCL_END()
 
};
 

	
 
bool LoadOldVehicle(LoadgameState *ls, int num)
 
{
 
	/* Read the TTDPatch flags, because we need some info from it */
 
	ReadTTDPatchFlags();
 

	
 
	for (uint i = 0; i < _old_vehicle_multiplier; i++) {
 
		_current_vehicle_id = num * _old_vehicle_multiplier + i;
 

	
 
		/* Read the vehicle type and allocate the right vehicle */
 
		Vehicle *v;
 
		switch (ReadByte(ls)) {
 
			default: NOT_REACHED();
 
			case 0x00 /*VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle();  break;
 
			case 0x10 /*VEH_TRAIN   */: v = new (_current_vehicle_id) Train();           break;
 
			case 0x11 /*VEH_ROAD    */: v = new (_current_vehicle_id) RoadVehicle();     break;
 
			case 0x12 /*VEH_SHIP    */: v = new (_current_vehicle_id) Ship();            break;
 
			case 0x13 /*VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft();        break;
 
			case 0x14 /*VEH_EFFECT  */: v = new (_current_vehicle_id) EffectVehicle();   break;
 
			case 0x15 /*VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
 
		}
 
		if (!LoadChunk(ls, v, vehicle_chunk)) return false;
 

	
 
		/* This should be consistent, else we have a big problem... */
 
		if (v->index != _current_vehicle_id) {
 
			DEBUG(oldloader, 0, "Loading failed - vehicle-array is invalid");
 
			return false;
 
		}
 

	
 
		if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) {
 
			uint old_id = REMAP_ORDER_IDX(_old_order_ptr);
 
			/* There is a maximum of 5000 orders in old savegames, so *if*
 
			 * we go over that limit something is very wrong. In that case
 
			 * we just assume there are no orders for the vehicle.
 
			 */
 
			if (old_id < 5000) v->orders.old = GetOrder(old_id);
 
		}
 
		v->current_order.AssignOrder(UnpackOldOrder(_old_order));
 

	
 
		if (_old_next_ptr != 0xFFFF) v->next = GetVehiclePoolSize() <= _old_next_ptr ? new (_old_next_ptr) InvalidVehicle() : GetVehicle(_old_next_ptr);
 

	
 
		_old_vehicle_names[_current_vehicle_id] = RemapOldStringID(_old_string_id);
 

	
 
		if (_cargo_count != 0) {
 
			CargoPacket *cp = new CargoPacket((_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source, _cargo_count);
 
			cp->days_in_transit = _cargo_days;
 
			v->cargo.Append(cp);
 
		}
 
	}
 

	
 
	return true;
 
}
 

	
 
static const OldChunks sign_chunk[] = {
 
	OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, x ),
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, y ),
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, Sign, z ),
 

	
 
	OCL_NULL( 6 ),         ///< Width of sign, no longer in use
 

	
 
	OCL_END()
 
};
 

	
 
static bool LoadOldSign(LoadgameState *ls, int num)
 
{
 
	Sign *si = new (num) Sign();
 
	if (!LoadChunk(ls, si, sign_chunk)) return false;
 

	
 
	if (_old_string_id != 0) {
 
		_old_string_id = RemapOldStringID(_old_string_id);
 
		si->name = CopyFromOldName(_old_string_id);
 
		si->owner = OWNER_NONE;
 
	}
 

	
 
	return true;
 
}
 

	
 
static const OldChunks engine_chunk[] = {
 
	OCL_SVAR( OC_UINT16, Engine, company_avail ),
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, intro_date ),
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, age ),
 
	OCL_SVAR( OC_UINT16, Engine, reliability ),
 
	OCL_SVAR( OC_UINT16, Engine, reliability_spd_dec ),
 
	OCL_SVAR( OC_UINT16, Engine, reliability_start ),
 
	OCL_SVAR( OC_UINT16, Engine, reliability_max ),
 
	OCL_SVAR( OC_UINT16, Engine, reliability_final ),
 
	OCL_SVAR( OC_UINT16, Engine, duration_phase_1 ),
 
	OCL_SVAR( OC_UINT16, Engine, duration_phase_2 ),
 
	OCL_SVAR( OC_UINT16, Engine, duration_phase_3 ),
 

	
 
	OCL_SVAR(  OC_UINT8, Engine, lifelength ),
 
	OCL_SVAR(  OC_UINT8, Engine, flags ),
 
	OCL_SVAR(  OC_UINT8, Engine, preview_company_rank ),
 
	OCL_SVAR(  OC_UINT8, Engine, preview_wait ),
 

	
 
	OCL_NULL( 2 ), ///< railtype + junk
 

	
 
	OCL_END()
 
};
 

	
 
static bool LoadOldEngine(LoadgameState *ls, int num)
 
{
 
	Engine *e = GetTempDataEngine(num);
 
	return LoadChunk(ls, e, engine_chunk);
 
}
 

	
 
static bool LoadOldEngineName(LoadgameState *ls, int num)
 
{
 
	Engine *e = GetTempDataEngine(num);
 
	e->name = CopyFromOldName(RemapOldStringID(ReadUint16(ls)));
 
	return true;
 
}
 

	
 
static const OldChunks subsidy_chunk[] = {
 
	OCL_SVAR(  OC_UINT8, Subsidy, cargo_type ),
 
	OCL_SVAR(  OC_UINT8, Subsidy, age ),
 
	OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, Subsidy, from ),
 
	OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, Subsidy, to ),
 

	
 
	OCL_END()
 
};
 

	
 
static inline bool LoadOldSubsidy(LoadgameState *ls, int num)
 
{
 
	return LoadChunk(ls, &_subsidies[num], subsidy_chunk);
 
}
 

	
 
static const OldChunks game_difficulty_chunk[] = {
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, max_no_competitors ),
 
	OCL_NULL( 2), // competitor_start_time
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, number_towns ),
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, number_industries ),
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, DifficultySettings, max_loan ),
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, initial_interest ),
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, vehicle_costs ),
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, competitor_speed ),
 
	OCL_NULL( 2), // competitor_intelligence
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, vehicle_breakdowns ),
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, subsidy_multiplier ),
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, construction_cost ),
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, terrain_type ),
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, quantity_sea_lakes ),
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, economy ),
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, line_reverse_mode ),
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, disasters ),
 
	OCL_END()
 
};
 

	
 
static inline bool LoadOldGameDifficulty(LoadgameState *ls, int num)
 
{
 
	bool ret = LoadChunk(ls, &_settings_game.difficulty, game_difficulty_chunk);
 
	_settings_game.difficulty.max_loan *= 1000;
 
	return ret;
 
}
 

	
 

	
 
static bool LoadOldMapPart1(LoadgameState *ls, int num)
 
{
 
	uint i;
 

	
 
	for (i = 0; i < OLD_MAP_SIZE; i++) {
 
		_m[i].m1 = ReadByte(ls);
 
	}
 
	for (i = 0; i < OLD_MAP_SIZE; i++) {
 
		_m[i].m2 = ReadByte(ls);
 
	}
 
	for (i = 0; i < OLD_MAP_SIZE; i++) {
 
		_old_map3[i * 2] = ReadByte(ls);
 
		_old_map3[i * 2 + 1] = ReadByte(ls);
 
	}
 
	for (i = 0; i < OLD_MAP_SIZE / 4; i++) {
 
		byte b = ReadByte(ls);
 
		_m[i * 4 + 0].m6 = GB(b, 0, 2);
 
		_m[i * 4 + 1].m6 = GB(b, 2, 2);
 
		_m[i * 4 + 2].m6 = GB(b, 4, 2);
 
		_m[i * 4 + 3].m6 = GB(b, 6, 2);
 
	}
 

	
 
	return !ls->failed;
 
}
 

	
 
static bool LoadOldMapPart2(LoadgameState *ls, int num)
 
{
 
	uint i;
 

	
 
	for (i = 0; i < OLD_MAP_SIZE; i++) {
 
		_m[i].type_height = ReadByte(ls);
 
	}
 
	for (i = 0; i < OLD_MAP_SIZE; i++) {
 
		_m[i].m5 = ReadByte(ls);
 
	}
 

	
 
	return !ls->failed;
 
}
 

	
 
static bool LoadTTDPatchExtraChunks(LoadgameState *ls, int num)
 
{
 
	ReadTTDPatchFlags();
 

	
 
	DEBUG(oldloader, 2, "Found %d extra chunk(s)", _old_extra_chunk_nums);
 

	
 
	for (int i = 0; i != _old_extra_chunk_nums; i++) {
 
		uint16 id = ReadUint16(ls);
 
		uint32 len = ReadUint32(ls);
 

	
 
		switch (id) {
 
			/* List of GRFIDs, used in the savegame. 0x8004 is the new ID
 
			 * They are saved in a 'GRFID:4 active:1' format, 5 bytes for each entry */
 
			case 0x2:
 
			case 0x8004: {
 
				/* Skip the first element: TTDP hack for the Action D special variables (FFFF0000 01) */
 
				ReadUint32(ls); ReadByte(ls); len -= 5;
 

	
 
				ClearGRFConfigList(&_grfconfig);
 
				while (len != 0) {
 
					uint32 grfid = ReadUint32(ls);
 

	
 
					if (ReadByte(ls) == 1) {
 
						GRFConfig *c = CallocT<GRFConfig>(1);
 
						c->grfid = grfid;
 
						c->filename = strdup("TTDP game, no information");
 

	
 
						AppendToGRFConfigList(&_grfconfig, c);
 
						DEBUG(oldloader, 3, "TTDPatch game using GRF file with GRFID %0X", BSWAP32(c->grfid));
 
					}
 
					len -= 5;
 
				};
 

	
 
				/* Append static NewGRF configuration */
 
				AppendStaticGRFConfigs(&_grfconfig);
 
			} break;
 

	
 
			/* TTDPatch version and configuration */
 
			case 0x3:
 
				_ttdp_version = ReadUint32(ls);
 
				DEBUG(oldloader, 3, "Game saved with TTDPatch version %d.%d.%d r%d",
 
					GB(_ttdp_version, 24, 8), GB(_ttdp_version, 20, 4), GB(_ttdp_version, 16, 4), GB(_ttdp_version, 0, 16));
 
				len -= 4;
 
				while (len-- != 0) ReadByte(ls); // skip the configuration
 
				break;
 

	
 
			default:
 
				DEBUG(oldloader, 4, "Skipping unknown extra chunk %X", id);
 
				while (len-- != 0) ReadByte(ls);
 
				break;
 
		}
 
	}
 

	
 
	return !ls->failed;
 
}
 

	
 
extern TileIndex _cur_tileloop_tile;
 
static uint32 _old_cur_town_ctr;
 
static const OldChunks main_chunk[] = {
 
	OCL_ASSERT( 0 ),
 
	OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_date ),
 
	OCL_VAR ( OC_UINT16,   1, &_date_fract ),
 
	OCL_NULL( 600 ),            ///< TextEffects
 
	OCL_VAR ( OC_UINT32,   2, &_random.state ),
 

	
 
	OCL_ASSERT( 0x264 ),
 
	OCL_CHUNK(  70, LoadOldTown ),
 
	OCL_ASSERT( 0x1C18 ),
 
	OCL_CHUNK(5000, LoadOldOrder ),
 
	OCL_ASSERT( 0x4328 ),
 

	
 
	OCL_CHUNK( 1, LoadOldAnimTileList ),
 
	OCL_NULL( 4 ),              ///< old end-of-order-list-pointer, no longer in use
 

	
 
	OCL_CHUNK( 255, LoadOldDepot ),
 
	OCL_ASSERT( 0x4B26 ),
 

	
 
	OCL_VAR ( OC_UINT32,   1, &_old_cur_town_ctr ),
 
	OCL_NULL( 2 ),              ///< timer_counter, no longer in use
 
	OCL_NULL( 2 ),              ///< land_code,     no longer in use
 

	
 
	OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_age_cargo_skip_counter ),
 
	OCL_VAR ( OC_UINT16,   1, &_tick_counter ),
 
	OCL_VAR (   OC_TILE,   1, &_cur_tileloop_tile ),
 

	
 
	OCL_CHUNK( 49, LoadOldPrice ),
 
	OCL_CHUNK( 12, LoadOldCargoPaymentRate ),
 

	
 
	OCL_ASSERT( 0x4CBA ),
 

	
 
	OCL_CHUNK( 1, LoadOldMapPart1 ),
 

	
 
	OCL_ASSERT( 0x48CBA ),
 

	
 
	OCL_CHUNK(250, LoadOldStation ),
 
	OCL_CHUNK( 90, LoadOldIndustry ),
 
	OCL_CHUNK(  8, LoadOldCompany ),
 

	
 
	OCL_ASSERT( 0x547F2 ),
 

	
 
	OCL_CHUNK( 850, LoadOldVehicle ),
 

	
 
	OCL_ASSERT( 0x6F0F2 ),
 

	
 
	OCL_VAR (  OC_UINT8 | OC_DEREFERENCE_POINTER, 32 * 500, &_old_name_array ),
 

	
 
	OCL_NULL( 0x2000 ),            ///< Old hash-table, no longer in use
 

	
 
	OCL_CHUNK( 40, LoadOldSign ),
 
	OCL_CHUNK(256, LoadOldEngine ),
 

	
 
	OCL_VAR ( OC_UINT16,    1, &_vehicle_id_ctr_day ),
 

	
 
	OCL_CHUNK(  8, LoadOldSubsidy ),
 

	
 
	OCL_VAR ( OC_FILE_U16 | OC_VAR_U32,   1, &_next_competitor_start ),
 
	OCL_VAR ( OC_FILE_I16 | OC_VAR_I32,   1, &_saved_scrollpos_x ),
 
	OCL_VAR ( OC_FILE_I16 | OC_VAR_I32,   1, &_saved_scrollpos_y ),
 
	OCL_VAR ( OC_FILE_U16 | OC_VAR_U8,    1, &_saved_scrollpos_zoom ),
 

	
 
	OCL_VAR ( OC_FILE_U32 | OC_VAR_I64,   1, &_economy.max_loan ),
 
	OCL_VAR ( OC_FILE_U32 | OC_VAR_I64,   1, &_economy.max_loan_unround ),
 
	OCL_VAR (  OC_INT16,    1, &_economy.fluct ),
 

	
 
	OCL_VAR ( OC_UINT16,    1, &_disaster_delay ),
 

	
 
	OCL_NULL( 144 ),             ///< cargo-stuff, calculated in InitializeLandscapeVariables
 

	
 
	OCL_CHUNK(256, LoadOldEngineName ),
 

	
 
	OCL_NULL( 144 ),             ///< AI cargo-stuff, calculated in InitializeLandscapeVariables
 
	OCL_NULL( 2 ),               ///< Company indexes of companies, no longer in use
 

	
 
	OCL_VAR ( OC_FILE_U8 | OC_VAR_U16,    1, &_station_tick_ctr ),
 

	
 
	OCL_VAR (  OC_UINT8,    1, &_settings_game.locale.currency ),
 
	OCL_VAR (  OC_UINT8,    1, &_settings_game.locale.units ),
 
	OCL_VAR ( OC_FILE_U8 | OC_VAR_U32,    1, &_cur_company_tick_index ),
 

	
 
	OCL_NULL( 2 ),               ///< Date stuff, calculated automatically
 
	OCL_NULL( 8 ),               ///< Company colors, calculated automatically
 

	
 
	OCL_VAR (  OC_UINT8,    1, &_economy.infl_amount ),
 
	OCL_VAR (  OC_UINT8,    1, &_economy.infl_amount_pr ),
 
	OCL_VAR (  OC_UINT8,    1, &_economy.interest_rate ),
 
	OCL_NULL( 1 ), // available airports
 
	OCL_VAR (  OC_UINT8,    1, &_settings_game.vehicle.road_side ),
 
	OCL_VAR (  OC_UINT8,    1, &_settings_game.game_creation.town_name ),
 

	
 
	OCL_CHUNK( 1, LoadOldGameDifficulty ),
 

	
 
	OCL_ASSERT( 0x77130 ),
 

	
 
	OCL_VAR (  OC_UINT8,    1, &_settings_game.difficulty.diff_level ),
 
	OCL_VAR (  OC_UINT8,    1, &_settings_game.game_creation.landscape ),
 
	OCL_VAR (  OC_UINT8,    1, &_trees_tick_ctr ),
 

	
 
	OCL_NULL( 1 ),               ///< Custom vehicle types yes/no, no longer used
 
	OCL_VAR (  OC_UINT8,    1, &_settings_game.game_creation.snow_line ),
 

	
 
	OCL_NULL( 32 ),              ///< new_industry_randtable, no longer used (because of new design)
 
	OCL_NULL( 36 ),              ///< cargo-stuff, calculated in InitializeLandscapeVariables
 

	
 
	OCL_ASSERT( 0x77179 ),
 

	
 
	OCL_CHUNK( 1, LoadOldMapPart2 ),
 

	
 
	OCL_ASSERT( 0x97179 ),
 

	
 
	/* Below any (if available) extra chunks from TTDPatch can follow */
 
	OCL_CHUNK(1, LoadTTDPatchExtraChunks),
 

	
 
	OCL_END()
 
};
 

	
 
static bool LoadOldMain(LoadgameState *ls)
 
{
 
	DEBUG(oldloader, 3, "Reading main chunk...");
 
	/* Load the biggest chunk */
 
	SmallStackSafeStackAlloc<byte, OLD_MAP_SIZE * 2> map3;
 
	_old_map3 = map3.data;
 
	_old_vehicle_names = NULL;
 
	if (!LoadChunk(ls, NULL, main_chunk)) {
 
		DEBUG(oldloader, 0, "Loading failed");
 
		free(_old_vehicle_names);
 
		return false;
 
	}
 
	DEBUG(oldloader, 3, "Done, converting game data...");
 

	
 
	FixOldMapArray();
 

	
 
	/* Fix some general stuff */
 
	_settings_game.game_creation.landscape = _settings_game.game_creation.landscape & 0xF;
 

	
 
	/* Remap some pointers */
 
	_cur_town_ctr      = REMAP_TOWN_IDX(_old_cur_town_ctr);
 

	
 
	/* Fix the game to be compatible with OpenTTD */
 
	FixOldTowns();
 
	FixOldVehicles();
 

	
 
	/* We have a new difficulty setting */
 
	_settings_game.difficulty.town_council_tolerance = Clamp(_settings_game.difficulty.diff_level, 0, 2);
 

	
 
	DEBUG(oldloader, 3, "Finished converting game data");
 
	DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted");
 

	
 
	free(_old_vehicle_names);
 

	
 
	return true;
 
}
 

	
 
/**
 
 * Verifies the title has a valid checksum
src/saveload/oldloader.h
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/** @file oldloader.h Declarations of strctures and function used in loader of old savegames */
 

	
 
#ifndef OLDLOADER_H
 
#define OLDLOADER_H
 

	
 
#include "saveload.h"
 

	
 
enum {
 
	BUFFER_SIZE = 4096,
 
	OLD_MAP_SIZE = 256 * 256,
 
};
 

	
 
struct LoadgameState {
 
	FILE *file;
 

	
 
	uint chunk_size;
 

	
 
	bool decoding;
 
	byte decode_char;
 

	
 
	uint buffer_count;
 
	uint buffer_cur;
 
	byte buffer[BUFFER_SIZE];
 

	
 
	uint total_read;
 
	bool failed;
 
};
 

	
 
/* OldChunk-Type */
 
enum OldChunkType {
 
	OC_SIMPLE    = 0,
 
	OC_NULL      = 1,
 
	OC_CHUNK     = 2,
 
	OC_ASSERT    = 3,
 
	/* 8 bits allocated (256 max) */
 

	
 
	OC_VAR_I8    = 1 << 8,
 
	OC_VAR_U8    = 2 << 8,
 
	OC_VAR_I16   = 3 << 8,
 
	OC_VAR_U16   = 4 << 8,
 
	OC_VAR_I32   = 5 << 8,
 
	OC_VAR_U32   = 6 << 8,
 
	OC_VAR_I64   = 7 << 8,
 
	/* 8 bits allocated (256 max) */
 

	
 
	OC_FILE_I8   = 1 << 16,
 
	OC_FILE_U8   = 2 << 16,
 
	OC_FILE_I16  = 3 << 16,
 
	OC_FILE_U16  = 4 << 16,
 
	OC_FILE_I32  = 5 << 16,
 
	OC_FILE_U32  = 6 << 16,
 
	/* 8 bits allocated (256 max) */
 

	
 
	OC_INT8      = OC_VAR_I8   | OC_FILE_I8,
 
	OC_UINT8     = OC_VAR_U8   | OC_FILE_U8,
 
	OC_INT16     = OC_VAR_I16  | OC_FILE_I16,
 
	OC_UINT16    = OC_VAR_U16  | OC_FILE_U16,
 
	OC_INT32     = OC_VAR_I32  | OC_FILE_I32,
 
	OC_UINT32    = OC_VAR_U32  | OC_FILE_U32,
 

	
 
	OC_TILE      = OC_VAR_U32  | OC_FILE_U16,
 

	
 
	/**
 
	 * Dereference the pointer once before writing to it,
 
	 * so we do not have to use big static arrays.
 
	 */
 
	OC_DEREFERENCE_POINTER = 1 << 31,
 

	
 
	OC_END       = 0 ///< End of the whole chunk, all 32 bits set to zero
 
};
 

	
 
DECLARE_ENUM_AS_BIT_SET(OldChunkType);
 

	
 
typedef bool OldChunkProc(LoadgameState *ls, int num);
 

	
 
struct OldChunks {
 
	OldChunkType type;   ///< Type of field
 
	uint32 amount;       ///< Amount of fields
 

	
 
	void *ptr;           ///< Pointer where to save the data (may only be set if offset is 0)
 
	uint offset;         ///< Offset from basepointer (may only be set if ptr is NULL)
 
	OldChunkProc *proc;  ///< Pointer to function that is called with OC_CHUNK
 
};
 

	
 
/* If it fails, check lines above.. */
 
assert_compile(sizeof(TileIndex) == 4);
 

	
 
extern uint _bump_assert_value;
 
byte ReadByte(LoadgameState *ls);
 
bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks);
 

	
 
bool LoadOldMain(LoadgameState *ls);
 

	
 
static inline uint16 ReadUint16(LoadgameState *ls)
 
{
 
	byte x = ReadByte(ls);
 
	return x | ReadByte(ls) << 8;
 
}
 

	
 
static inline uint32 ReadUint32(LoadgameState *ls)
 
{
 
	uint16 x = ReadUint16(ls);
 
	return x | ReadUint16(ls) << 16;
 
}
 

	
 
/* Help:
 
 *  - OCL_SVAR: load 'type' to offset 'offset' in a struct of type 'base', which must also
 
 *       be given via base in LoadChunk() as real pointer
 
 *  - OCL_VAR: load 'type' to a global var
 
 *  - OCL_END: every struct must end with this
 
 *  - OCL_NULL: read 'amount' of bytes and send them to /dev/null or something
 
 *  - OCL_CHUNK: load an other proc to load a part of the savegame, 'amount' times
 
 *  - OCL_ASSERT: to check if we are really at the place we expect to be.. because old savegames are too binary to be sure ;)
 
 */
 
#define OCL_SVAR(type, base, offset)         { type,          1, NULL,    (uint)cpp_offsetof(base, offset), NULL }
 
#define OCL_VAR(type, amount, pointer)       { type,     amount, pointer, 0,                      NULL }
 
#define OCL_END()                                   { OC_END,        0, NULL,    0,                      NULL }
 
#define OCL_NULL(amount)                            { OC_NULL,  amount, NULL,    0,                      NULL }
 
#define OCL_CHUNK(amount, proc)                     { OC_CHUNK, amount, NULL,    0,                      proc }
 
#define OCL_ASSERT(size)                            { OC_ASSERT,     1, NULL, size,                      NULL }
 

	
 
#endif /* OLDLOADER_H */
src/saveload/ttdloader.cpp
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/** @file oldloader.cpp Loading of old TTD(patch) savegames. */
 

	
 
#include "../stdafx.h"
 
#include "../openttd.h"
 
#include "../station_map.h"
 
#include "../town.h"
 
#include "../industry.h"
 
#include "../company_func.h"
 
#include "../company_base.h"
 
#include "../aircraft.h"
 
#include "../roadveh.h"
 
#include "../ship.h"
 
#include "../train.h"
 
#include "../signs_base.h"
 
#include "../debug.h"
 
#include "../depot_base.h"
 
#include "../newgrf_config.h"
 
#include "../ai/ai.hpp"
 
#include "../zoom_func.h"
 
#include "../functions.h"
 
#include "../date_func.h"
 
#include "../vehicle_func.h"
 
#include "../variables.h"
 
#include "../strings_func.h"
 
#include "../effectvehicle_base.h"
 
#include "../string_func.h"
 
#include "../core/mem_func.hpp"
 
#include "../core/alloc_type.hpp"
 

	
 
#include "table/strings.h"
 

	
 
#include "oldloader.h"
 
#include "saveload_internal.h"
 

	
 

	
 
extern SavegameType _savegame_type;
 
extern uint32 _ttdp_version;
 
static bool   _read_ttdpatch_flags;
 

	
 
static uint8  *_old_map3;
 

	
 
void FixOldMapArray()
 
{
 
	/* _old_map3 is moved to _m::m3 and _m::m4 */
 
	for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) {
 
		_m[t].m3 = _old_map3[t * 2];
 
		_m[t].m4 = _old_map3[t * 2 + 1];
 
	}
 

	
 
	for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) {
 
		switch (GetTileType(t)) {
 
			case MP_STATION:
 
				_m[t].m4 = 0; // We do not understand this TTDP station mapping (yet)
 
				switch (_m[t].m5) {
 
					/* We have drive through stops at a totally different place */
 
					case 0x53: case 0x54: _m[t].m5 += 170 - 0x53; break; // Bus drive through
 
					case 0x57: case 0x58: _m[t].m5 += 168 - 0x57; break; // Truck drive through
 
					case 0x55: case 0x56: _m[t].m5 += 170 - 0x55; break; // Bus tram stop
 
					case 0x59: case 0x5A: _m[t].m5 += 168 - 0x59; break; // Truck tram stop
 
					default: break;
 
				}
 
				break;
 

	
 
			case MP_RAILWAY:
 
				/* We save presignals different from TTDPatch, convert them */
 
				if (GB(_m[t].m5, 6, 2) == 1) { // RAIL_TILE_SIGNALS
 
					/* This byte is always zero in TTD for this type of tile */
 
					if (_m[t].m4) { // Convert the presignals to our own format
 
						_m[t].m4 = (_m[t].m4 >> 1) & 7;
 
					}
 
				}
 
				/* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
 
				 * clear it for ourselves and let OTTD's rebuild PBS itself */
 
				_m[t].m4 &= 0xF; // Only keep the lower four bits; upper four is PBS
 
				break;
 

	
 
			case MP_WATER:
 
				/* if water class == 3, make river there */
 
				if (GB(_m[t].m3, 0, 2) == 3) {
 
					SetTileType(t, MP_WATER);
 
					SetTileOwner(t, OWNER_WATER);
 
					_m[t].m2 = 0;
 
					_m[t].m3 = 2; // WATER_CLASS_RIVER
 
					_m[t].m4 = Random();
 
					_m[t].m5 = 0;
 
				}
 
				break;
 

	
 
			default:
 
				break;
 
		}
 
	}
 

	
 
	/* Some old TTD(Patch) savegames could have buoys at tile 0
 
	 * (without assigned station struct) */
 
	MemSetT(&_m[0], 0);
 
	SetTileType(0, MP_WATER);
 
	SetTileOwner(0, OWNER_WATER);
 
}
 

	
 
extern uint32 GetOldTownName(uint32 townnameparts, byte old_town_name_type);
 

	
 
void FixOldTowns()
 
{
 
	Town *town;
 

	
 
	/* Convert town-names if needed */
 
	FOR_ALL_TOWNS(town) {
 
		if (IsInsideMM(town->townnametype, 0x20C1, 0x20C3)) {
 
			town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _settings_game.game_creation.town_name;
 
			town->townnameparts = GetOldTownName(town->townnameparts, _settings_game.game_creation.town_name);
 
		}
 
	}
 
}
 

	
 
StringID *_old_vehicle_names = NULL;
 

	
 
void FixOldVehicles()
 
{
 
	Vehicle *v;
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		/* For some reason we need to correct for this */
 
		switch (v->spritenum) {
 
			case 0xfd: break;
 
			case 0xff: v->spritenum = 0xfe; break;
 
			default:   v->spritenum >>= 1; break;
 
		}
 

	
 
		/* Vehicle-subtype is different in TTD(Patch) */
 
		if (v->type == VEH_EFFECT) v->subtype = v->subtype >> 1;
 

	
 
		v->name = CopyFromOldName(_old_vehicle_names[v->index]);
 

	
 
		/* We haven't used this bit for stations for ages */
 
		if (v->type == VEH_ROAD &&
 
				v->u.road.state != RVSB_IN_DEPOT &&
 
				v->u.road.state != RVSB_WORMHOLE) {
 
			ClrBit(v->u.road.state, RVS_IS_STOPPING);
 
		}
 

	
 
		/* The subtype should be 0, but it sometimes isn't :( */
 
		if (v->type == VEH_ROAD || v->type == VEH_SHIP) v->subtype = 0;
 

	
 
		/* Sometimes primary vehicles would have a nothing (invalid) order
 
		 * or vehicles that could not have an order would still have a
 
		 * (loading) order which causes assertions and the like later on.
 
		 */
 
		if (!IsCompanyBuildableVehicleType(v) ||
 
				(v->IsPrimaryVehicle() && v->current_order.IsType(OT_NOTHING))) {
 
			v->current_order.MakeDummy();
 
		}
 

	
 
		/* Shared orders are fixed in AfterLoadVehicles now */
 
	}
 
}
 

	
 

	
 
/* The savegames has some hard-coded pointers, because it always enters the same
 
 *  piece of memory.. we don't.. so we need to remap ;)
 
 * Old Towns are 94 bytes big
 
 * Old Orders are 2 bytes big */
 
#define REMAP_TOWN_IDX(x) ((x) - (0x0459154 - 0x0458EF0)) / 94
 
#define REMAP_ORDER_IDX(x) ((x) - (0x045AB08 - 0x0458EF0)) / 2
 

	
 
extern TileIndex *_animated_tile_list;
 
extern uint _animated_tile_count;
 
extern char *_old_name_array;
 

	
 
static byte   _old_vehicle_multiplier;
 
static uint32 _old_town_index;
 
static uint16 _old_string_id;
 
static uint16 _old_string_id_2;
 
static uint16 _old_extra_chunk_nums;
 

	
 
static void ReadTTDPatchFlags()
 
{
 
	if (_read_ttdpatch_flags) return;
 

	
 
	_read_ttdpatch_flags = true;
 

	
 
	/* TTDPatch misuses _old_map3 for flags.. read them! */
 
	_old_vehicle_multiplier = _old_map3[0];
 
	/* Somehow.... there was an error in some savegames, so 0 becomes 1
 
	and 1 becomes 2. The rest of the values are okay */
 
	if (_old_vehicle_multiplier < 2) _old_vehicle_multiplier++;
 

	
 
	_old_vehicle_names = MallocT<StringID>(_old_vehicle_multiplier * 850);
 

	
 
	/* TTDPatch increases the Vehicle-part in the middle of the game,
 
	so if the multipler is anything else but 1, the assert fails..
 
	bump the assert value so it doesn't!
 
	(1 multipler == 850 vehicles
 
	1 vehicle   == 128 bytes */
 
	_bump_assert_value = (_old_vehicle_multiplier - 1) * 850 * 128;
 

	
 
	for (uint i = 0; i < 17; i++) { // check tile 0, too
 
		if (_old_map3[i] != 0) _savegame_type = SGT_TTDP1;
 
	}
 

	
 
	/* Check if we have a modern TTDPatch savegame (has extra data all around) */
 
	if (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0) _savegame_type = SGT_TTDP2;
 

	
 
	_old_extra_chunk_nums = _old_map3[_savegame_type == SGT_TTDP2 ? 0x1FFFE : 0x2];
 

	
 
	/* Clean the misused places */
 
	for (uint i = 0;       i < 17;      i++) _old_map3[i] = 0;
 
	for (uint i = 0x1FE00; i < 0x20000; i++) _old_map3[i] = 0;
 

	
 
	if (_savegame_type == SGT_TTDP2) DEBUG(oldloader, 2, "Found TTDPatch game");
 

	
 
	DEBUG(oldloader, 3, "Vehicle-multiplier is set to %d (%d vehicles)", _old_vehicle_multiplier, _old_vehicle_multiplier * 850);
 
}
 

	
 
static const OldChunks town_chunk[] = {
 
	OCL_SVAR(   OC_TILE, Town, xy ),
 
	OCL_NULL( 2 ),         ///< population,        no longer in use
 
	OCL_SVAR( OC_UINT16, Town, townnametype ),
 
	OCL_SVAR( OC_UINT32, Town, townnameparts ),
 
	OCL_SVAR(  OC_UINT8, Town, grow_counter ),
 
	OCL_NULL( 1 ),         ///< sort_index,        no longer in use
 
	OCL_NULL( 4 ),         ///< sign-coordinates,  no longer in use
 
	OCL_NULL( 2 ),         ///< namewidth,         no longer in use
 
	OCL_SVAR( OC_UINT16, Town, flags12 ),
 
	OCL_NULL( 10 ),        ///< radius,            no longer in use
 

	
 
	OCL_SVAR( OC_UINT16, Town, ratings[0] ),
 
	OCL_SVAR( OC_UINT16, Town, ratings[1] ),
 
	OCL_SVAR( OC_UINT16, Town, ratings[2] ),
 
	OCL_SVAR( OC_UINT16, Town, ratings[3] ),
 
	OCL_SVAR( OC_UINT16, Town, ratings[4] ),
 
	OCL_SVAR( OC_UINT16, Town, ratings[5] ),
 
	OCL_SVAR( OC_UINT16, Town, ratings[6] ),
 
	OCL_SVAR( OC_UINT16, Town, ratings[7] ),
 

	
 
	OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, have_ratings ),
 
	OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, statues ),
 
	OCL_NULL( 2 ),         ///< num_houses,        no longer in use
 
	OCL_SVAR(  OC_UINT8, Town, time_until_rebuild ),
 
	OCL_SVAR(  OC_UINT8, Town, growth_rate ),
 

	
 
	OCL_SVAR( OC_UINT16, Town, new_max_pass ),
 
	OCL_SVAR( OC_UINT16, Town, new_max_mail ),
 
	OCL_SVAR( OC_UINT16, Town, new_act_pass ),
 
	OCL_SVAR( OC_UINT16, Town, new_act_mail ),
 
	OCL_SVAR( OC_UINT16, Town, max_pass ),
 
	OCL_SVAR( OC_UINT16, Town, max_mail ),
 
	OCL_SVAR( OC_UINT16, Town, act_pass ),
 
	OCL_SVAR( OC_UINT16, Town, act_mail ),
 

	
 
	OCL_SVAR(  OC_UINT8, Town, pct_pass_transported ),
 
	OCL_SVAR(  OC_UINT8, Town, pct_mail_transported ),
 

	
 
	OCL_SVAR( OC_UINT16, Town, new_act_food ),
 
	OCL_SVAR( OC_UINT16, Town, new_act_water ),
 
	OCL_SVAR( OC_UINT16, Town, act_food ),
 
	OCL_SVAR( OC_UINT16, Town, act_water ),
 

	
 
	OCL_SVAR(  OC_UINT8, Town, road_build_months ),
 
	OCL_SVAR(  OC_UINT8, Town, fund_buildings_months ),
 

	
 
	OCL_NULL( 8 ),         ///< some junk at the end of the record
 

	
 
	OCL_END()
 
};
 
static bool LoadOldTown(LoadgameState *ls, int num)
 
{
 
	Town *t = new (num) Town();
 
	if (!LoadChunk(ls, t, town_chunk)) return false;
 

	
 
	if (t->xy == 0) t->xy = INVALID_TILE;
 

	
 
	return true;
 
}
 

	
 
static uint16 _old_order;
 
static const OldChunks order_chunk[] = {
 
	OCL_VAR ( OC_UINT16,   1, &_old_order ),
 
	OCL_END()
 
};
 

	
 
static bool LoadOldOrder(LoadgameState *ls, int num)
 
{
 
	if (!LoadChunk(ls, NULL, order_chunk)) return false;
 

	
 
	new (num) Order(UnpackOldOrder(_old_order));
 

	
 
	/* Relink the orders to eachother (in TTD(Patch) the orders for one
 
	vehicle are behind eachother, with an invalid order (OT_NOTHING) as indication that
 
	it is the last order */
 
	if (num > 0 && GetOrder(num)->IsValid())
 
		GetOrder(num - 1)->next = GetOrder(num);
 

	
 
	return true;
 
}
 

	
 
static bool LoadOldAnimTileList(LoadgameState *ls, int num)
 
{
 
	/* This is sligthly hackish - we must load a chunk into an array whose
 
	 * address isn't static, but instead pointed to by _animated_tile_list.
 
	 * To achieve that, create an OldChunks list on the stack on the fly.
 
	 * The list cannot be static because the value of _animated_tile_list
 
	 * can change between calls. */
 

	
 
	const OldChunks anim_chunk[] = {
 
		OCL_VAR (   OC_TILE, 256, _animated_tile_list ),
 
		OCL_END ()
 
	};
 

	
 
	if (!LoadChunk(ls, NULL, anim_chunk)) return false;
 

	
 
	/* Update the animated tile counter by counting till the first zero in the array */
 
	for (_animated_tile_count = 0; _animated_tile_count < 256; _animated_tile_count++) {
 
		if (_animated_tile_list[_animated_tile_count] == 0) break;
 
	}
 

	
 
	return true;
 
}
 

	
 
static const OldChunks depot_chunk[] = {
 
	OCL_SVAR(   OC_TILE, Depot, xy ),
 
	OCL_VAR ( OC_UINT32,   1, &_old_town_index ),
 
	OCL_END()
 
};
 

	
 
static bool LoadOldDepot(LoadgameState *ls, int num)
 
{
 
	Depot *d = new (num) Depot();
 
	if (!LoadChunk(ls, d, depot_chunk)) return false;
 

	
 
	if (d->xy != 0) {
 
		GetDepot(num)->town_index = REMAP_TOWN_IDX(_old_town_index);
 
	} else {
 
		d->xy = INVALID_TILE;
 
	}
 

	
 
	return true;
 
}
 

	
 
static int32 _old_price;
 
static uint16 _old_price_frac;
 
static const OldChunks price_chunk[] = {
 
	OCL_VAR (  OC_INT32,   1, &_old_price ),
 
	OCL_VAR ( OC_UINT16,   1, &_old_price_frac ),
 
	OCL_END()
 
};
 

	
 
static bool LoadOldPrice(LoadgameState *ls, int num)
 
{
 
	if (!LoadChunk(ls, NULL, price_chunk)) return false;
 

	
 
	/* We use a struct to store the prices, but they are ints in a row..
 
	so just access the struct as an array of int32's */
 
	((Money*)&_price)[num] = _old_price;
 
	_price_frac[num] = _old_price_frac;
 

	
 
	return true;
 
}
 

	
 
static const OldChunks cargo_payment_rate_chunk[] = {
 
	OCL_VAR (  OC_INT32,   1, &_old_price ),
 
	OCL_VAR ( OC_UINT16,   1, &_old_price_frac ),
 

	
 
	OCL_NULL( 2 ),         ///< Junk
 
	OCL_END()
 
};
 

	
 
static bool LoadOldCargoPaymentRate(LoadgameState *ls, int num)
 
{
 
	if (!LoadChunk(ls, NULL, cargo_payment_rate_chunk)) return false;
 

	
 
	_cargo_payment_rates[num] = -_old_price;
 
	_cargo_payment_rates_frac[num] = _old_price_frac;
 

	
 
	return true;
 
}
 

	
 
static uint   _current_station_id;
 
static uint16 _waiting_acceptance;
 
static uint8  _cargo_source;
 
static uint8  _cargo_days;
 

	
 
static const OldChunks goods_chunk[] = {
 
	OCL_VAR ( OC_UINT16, 1,          &_waiting_acceptance ),
 
	OCL_SVAR(  OC_UINT8, GoodsEntry, days_since_pickup ),
 
	OCL_SVAR(  OC_UINT8, GoodsEntry, rating ),
 
	OCL_VAR (  OC_UINT8, 1,          &_cargo_source ),
 
	OCL_VAR (  OC_UINT8, 1,          &_cargo_days ),
 
	OCL_SVAR(  OC_UINT8, GoodsEntry, last_speed ),
 
	OCL_SVAR(  OC_UINT8, GoodsEntry, last_age ),
 

	
 
	OCL_END()
 
};
 

	
 
static bool LoadOldGood(LoadgameState *ls, int num)
 
{
 
	Station *st = GetStation(_current_station_id);
 
	GoodsEntry *ge = &st->goods[num];
 
	bool ret = LoadChunk(ls, ge, goods_chunk);
 
	if (!ret) return false;
 

	
 
	SB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15));
 
	SB(ge->acceptance_pickup, GoodsEntry::PICKUP, 1, _cargo_source != 0xFF);
 
	if (GB(_waiting_acceptance, 0, 12) != 0) {
 
		CargoPacket *cp = new CargoPacket();
 
		cp->source          = (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
 
		cp->count           = GB(_waiting_acceptance, 0, 12);
 
		cp->days_in_transit = _cargo_days;
 
		ge->cargo.Append(cp);
 
	}
 
	return ret;
 
}
 

	
 
static const OldChunks station_chunk[] = {
 
	OCL_SVAR(   OC_TILE, Station, xy ),
 
	OCL_VAR ( OC_UINT32,   1, &_old_town_index ),
 

	
 
	OCL_NULL( 4 ), ///< bus/lorry tile
 
	OCL_SVAR(   OC_TILE, Station, train_tile ),
 
	OCL_SVAR(   OC_TILE, Station, airport_tile ),
 
	OCL_SVAR(   OC_TILE, Station, dock_tile ),
 
	OCL_SVAR(  OC_UINT8, Station, trainst_w ),
 

	
 
	OCL_NULL( 1 ),         ///< sort-index, no longer in use
 
	OCL_NULL( 2 ),         ///< sign-width, no longer in use
 

	
 
	OCL_VAR ( OC_UINT16,   1, &_old_string_id ),
 

	
 
	OCL_NULL( 4 ),         ///< sign left/top, no longer in use
 

	
 
	OCL_SVAR( OC_UINT16, Station, had_vehicle_of_type ),
 

	
 
	OCL_CHUNK( 12, LoadOldGood ),
 

	
 
	OCL_SVAR(  OC_UINT8, Station, time_since_load ),
 
	OCL_SVAR(  OC_UINT8, Station, time_since_unload ),
 
	OCL_SVAR(  OC_UINT8, Station, delete_ctr ),
 
	OCL_SVAR(  OC_UINT8, Station, owner ),
 
	OCL_SVAR(  OC_UINT8, Station, facilities ),
 
	OCL_SVAR(  OC_UINT8, Station, airport_type ),
 
	/* Bus/truck status, no longer in use
 
	 * Blocked months
 
	 * Unknown
 
	 */
 
	OCL_NULL( 4 ),
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Station, airport_flags ),
 
	OCL_NULL( 2 ),         ///< last_vehicle. now last_vehicle_type
 

	
 
	OCL_NULL( 4 ),         ///< Junk at end of chunk
 

	
 
	OCL_END()
 
};
 
static bool LoadOldStation(LoadgameState *ls, int num)
 
{
 
	Station *st = new (num) Station();
 
	_current_station_id = num;
 

	
 
	if (!LoadChunk(ls, st, station_chunk))
 
		return false;
 

	
 
	if (st->xy != 0) {
 
		st->town    = GetTown(REMAP_TOWN_IDX(_old_town_index));
 
		st->string_id = RemapOldStringID(_old_string_id);
 
	} else {
 
		st->xy = INVALID_TILE;
 
	}
 

	
 
	return true;
 
}
 

	
 
static const OldChunks industry_chunk[] = {
 
	OCL_SVAR(   OC_TILE, Industry, xy ),
 
	OCL_VAR ( OC_UINT32,   1, &_old_town_index ),
 
	OCL_SVAR(  OC_UINT8, Industry, width ),
 
	OCL_SVAR(  OC_UINT8, Industry, height ),
 
	OCL_NULL( 2 ),  ///< used to be industry's produced_cargo
 

	
 
	OCL_SVAR( OC_UINT16, Industry, produced_cargo_waiting[0] ),
 
	OCL_SVAR( OC_UINT16, Industry, produced_cargo_waiting[1] ),
 

	
 
	OCL_SVAR(  OC_UINT8, Industry, production_rate[0] ),
 
	OCL_SVAR(  OC_UINT8, Industry, production_rate[1] ),
 

	
 
	OCL_NULL( 3 ),  ///< used to be industry's accepts_cargo
 

	
 
	OCL_SVAR(  OC_UINT8, Industry, prod_level ),
 

	
 
	OCL_SVAR( OC_UINT16, Industry, this_month_production[0] ),
 
	OCL_SVAR( OC_UINT16, Industry, this_month_production[1] ),
 
	OCL_SVAR( OC_UINT16, Industry, this_month_transported[0] ),
 
	OCL_SVAR( OC_UINT16, Industry, this_month_transported[1] ),
 

	
 
	OCL_SVAR(  OC_UINT8, Industry, last_month_pct_transported[0] ),
 
	OCL_SVAR(  OC_UINT8, Industry, last_month_pct_transported[1] ),
 

	
 
	OCL_SVAR( OC_UINT16, Industry, last_month_production[0] ),
 
	OCL_SVAR( OC_UINT16, Industry, last_month_production[1] ),
 
	OCL_SVAR( OC_UINT16, Industry, last_month_transported[0] ),
 
	OCL_SVAR( OC_UINT16, Industry, last_month_transported[1] ),
 

	
 
	OCL_SVAR(  OC_UINT8, Industry, type ),
 
	OCL_SVAR(  OC_UINT8, Industry, owner ),
 
	OCL_SVAR(  OC_UINT8, Industry, random_color ),
 
	OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Industry, last_prod_year ),
 
	OCL_SVAR( OC_UINT16, Industry, counter ),
 
	OCL_SVAR(  OC_UINT8, Industry, was_cargo_delivered ),
 

	
 
	OCL_NULL( 9 ), ///< Random junk at the end of this chunk
 

	
 
	OCL_END()
 
};
 

	
 
static bool LoadOldIndustry(LoadgameState *ls, int num)
 
{
 
	Industry *i = new (num) Industry();
 
	if (!LoadChunk(ls, i, industry_chunk)) return false;
 

	
 
	if (i->xy != 0) {
 
		i->town = GetTown(REMAP_TOWN_IDX(_old_town_index));
 
		IncIndustryTypeCount(i->type);
 
	} else {
 
		i->xy = INVALID_TILE;
 
	}
 

	
 
	return true;
 
}
 

	
 
static CompanyID _current_company_id;
 
static int32 _old_yearly;
 

	
 
static const OldChunks _company_yearly_chunk[] = {
 
	OCL_VAR(  OC_INT32,   1, &_old_yearly ),
 
	OCL_END()
 
};
 

	
 
static bool OldCompanyYearly(LoadgameState *ls, int num)
 
{
 
	int i;
 
	Company *c = GetCompany(_current_company_id);
 

	
 
	for (i = 0; i < 13; i++) {
 
		if (!LoadChunk(ls, NULL, _company_yearly_chunk)) return false;
 

	
 
		c->yearly_expenses[num][i] = _old_yearly;
 
	}
 

	
 
	return true;
 
}
 

	
 
static const OldChunks _company_economy_chunk[] = {
 
	OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, income ),
 
	OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, expenses ),
 
	OCL_SVAR( OC_INT32,                 CompanyEconomyEntry, delivered_cargo ),
 
	OCL_SVAR( OC_INT32,                 CompanyEconomyEntry, performance_history ),
 
	OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, company_value ),
 

	
 
	OCL_END()
 
};
 

	
 
static bool OldCompanyEconomy(LoadgameState *ls, int num)
 
{
 
	int i;
 
	Company *c = GetCompany(_current_company_id);
 

	
 
	if (!LoadChunk(ls, &c->cur_economy, _company_economy_chunk)) return false;
 

	
 
	/* Don't ask, but the number in TTD(Patch) are inversed to OpenTTD */
 
	c->cur_economy.income   = -c->cur_economy.income;
 
	c->cur_economy.expenses = -c->cur_economy.expenses;
 

	
 
	for (i = 0; i < 24; i++) {
 
		if (!LoadChunk(ls, &c->old_economy[i], _company_economy_chunk)) return false;
 

	
 
		c->old_economy[i].income   = -c->old_economy[i].income;
 
		c->old_economy[i].expenses = -c->old_economy[i].expenses;
 
	}
 

	
 
	return true;
 
}
 

	
 
static const OldChunks _company_chunk[] = {
 
	OCL_VAR ( OC_UINT16,   1, &_old_string_id ),
 
	OCL_SVAR( OC_UINT32, Company, name_2 ),
 
	OCL_SVAR( OC_UINT32, Company, face ),
 
	OCL_VAR ( OC_UINT16,   1, &_old_string_id_2 ),
 
	OCL_SVAR( OC_UINT32, Company, president_name_2 ),
 

	
 
	OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Company, money ),
 
	OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Company, current_loan ),
 

	
 
	OCL_SVAR(  OC_UINT8, Company, colour ),
 
	OCL_SVAR(  OC_UINT8, Company, money_fraction ),
 
	OCL_SVAR(  OC_UINT8, Company, quarters_of_bankrupcy ),
 
	OCL_SVAR(  OC_UINT8, Company, bankrupt_asked ),
 
	OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Company, bankrupt_value ),
 
	OCL_SVAR( OC_UINT16, Company, bankrupt_timeout ),
 

	
 
	OCL_SVAR( OC_UINT32, Company, cargo_types ),
 

	
 
	OCL_CHUNK( 3, OldCompanyYearly ),
 
	OCL_CHUNK( 1, OldCompanyEconomy ),
 

	
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Company, inaugurated_year),
 
	OCL_SVAR(                  OC_TILE, Company, last_build_coordinate ),
 
	OCL_SVAR(                 OC_UINT8, Company, num_valid_stat_ent ),
 

	
 
	OCL_NULL( 230 ),         // Old AI
 

	
 
	OCL_SVAR(  OC_UINT8, Company, block_preview ),
 
	OCL_NULL( 1 ),           // Old AI
 
	OCL_SVAR(  OC_UINT8, Company, avail_railtypes ),
 
	OCL_SVAR(   OC_TILE, Company, location_of_HQ ),
 
	OCL_SVAR(  OC_UINT8, Company, share_owners[0] ),
 
	OCL_SVAR(  OC_UINT8, Company, share_owners[1] ),
 
	OCL_SVAR(  OC_UINT8, Company, share_owners[2] ),
 
	OCL_SVAR(  OC_UINT8, Company, share_owners[3] ),
 

	
 
	OCL_NULL( 8 ), ///< junk at end of chunk
 

	
 
	OCL_END()
 
};
 

	
 
static bool LoadOldCompany(LoadgameState *ls, int num)
 
{
 
	Company *c = new (num) Company();
 

	
 
	_current_company_id = (CompanyID)num;
 

	
 
	if (!LoadChunk(ls, c, _company_chunk)) return false;
 

	
 
	if (_old_string_id == 0) {
 
		delete c;
 
		return true;
 
	}
 

	
 
	c->name_1 = RemapOldStringID(_old_string_id);
 
	c->president_name_1 = RemapOldStringID(_old_string_id_2);
 

	
 
	if (num == 0) {
 
		/* If the first company has no name, make sure we call it UNNAMED */
 
		if (c->name_1 == 0)
 
			c->name_1 = STR_SV_UNNAMED;
 
	} else {
 
		/* Beside some multiplayer maps (1 on 1), which we don't official support,
 
		 * all other companys are an AI.. mark them as such */
 
		c->is_ai = true;
 
	}
 

	
 
	/* Sometimes it is better to not ask.. in old scenarios, the money
 
	 * was always 893288 pounds. In the newer versions this is correct,
 
	 * but correct for those oldies
 
	 * Ps: this also means that if you had exact 893288 pounds, you will go back
 
	 * to 100000.. this is a very VERY small chance ;) */
 
	if (c->money == 893288) c->money = c->current_loan = 100000;
 

	
 
	_company_colours[num] = c->colour;
 
	c->inaugurated_year -= ORIGINAL_BASE_YEAR;
 

	
 
	return true;
 
}
 

	
 
static uint32 _old_order_ptr;
 
static uint16 _old_next_ptr;
 
static uint32 _current_vehicle_id;
 

	
 
static const OldChunks vehicle_train_chunk[] = {
 
	OCL_SVAR(  OC_UINT8, VehicleRail, track ),
 
	OCL_SVAR(  OC_UINT8, VehicleRail, force_proceed ),
 
	OCL_SVAR( OC_UINT16, VehicleRail, crash_anim_pos ),
 
	OCL_SVAR(  OC_UINT8, VehicleRail, railtype ),
 

	
 
	OCL_NULL( 5 ), ///< Junk
 

	
 
	OCL_END()
 
};
 

	
 
static const OldChunks vehicle_road_chunk[] = {
 
	OCL_SVAR(  OC_UINT8, VehicleRoad, state ),
 
	OCL_SVAR(  OC_UINT8, VehicleRoad, frame ),
 
	OCL_SVAR( OC_UINT16, VehicleRoad, blocked_ctr ),
 
	OCL_SVAR(  OC_UINT8, VehicleRoad, overtaking ),
 
	OCL_SVAR(  OC_UINT8, VehicleRoad, overtaking_ctr ),
 
	OCL_SVAR( OC_UINT16, VehicleRoad, crashed_ctr ),
 
	OCL_SVAR(  OC_UINT8, VehicleRoad, reverse_ctr ),
 

	
 
	OCL_NULL( 1 ), ///< Junk
 

	
 
	OCL_END()
 
};
 

	
 
static const OldChunks vehicle_ship_chunk[] = {
 
	OCL_SVAR(  OC_UINT8, VehicleShip, state ),
 

	
 
	OCL_NULL( 9 ), ///< Junk
 

	
 
	OCL_END()
 
};
 

	
 
static const OldChunks vehicle_air_chunk[] = {
 
	OCL_SVAR(  OC_UINT8, VehicleAir, pos ),
 
	OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, VehicleAir, targetairport ),
 
	OCL_SVAR( OC_UINT16, VehicleAir, crashed_counter ),
 
	OCL_SVAR(  OC_UINT8, VehicleAir, state ),
 

	
 
	OCL_NULL( 5 ), ///< Junk
 

	
 
	OCL_END()
 
};
 

	
 
static const OldChunks vehicle_effect_chunk[] = {
 
	OCL_SVAR( OC_UINT16, VehicleEffect, animation_state ),
 
	OCL_SVAR(  OC_UINT8, VehicleEffect, animation_substate ),
 

	
 
	OCL_NULL( 7 ), // Junk
 

	
 
	OCL_END()
 
};
 

	
 
static const OldChunks vehicle_disaster_chunk[] = {
 
	OCL_SVAR( OC_UINT16, VehicleDisaster, image_override ),
 
	OCL_SVAR( OC_UINT16, VehicleDisaster, big_ufo_destroyer_target ),
 

	
 
	OCL_NULL( 6 ), ///< Junk
 

	
 
	OCL_END()
 
};
 

	
 
static const OldChunks vehicle_empty_chunk[] = {
 
	OCL_NULL( 10 ), ///< Junk
 

	
 
	OCL_END()
 
};
 

	
 
static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
 
{
 
	Vehicle *v = GetVehicle(_current_vehicle_id);
 
	uint temp = ls->total_read;
 
	bool res;
 

	
 
	switch (v->type) {
 
		default: NOT_REACHED();
 
		case VEH_INVALID : res = LoadChunk(ls, NULL,           vehicle_empty_chunk);    break;
 
		case VEH_TRAIN   : res = LoadChunk(ls, &v->u.rail,     vehicle_train_chunk);    break;
 
		case VEH_ROAD    : res = LoadChunk(ls, &v->u.road,     vehicle_road_chunk);     break;
 
		case VEH_SHIP    : res = LoadChunk(ls, &v->u.ship,     vehicle_ship_chunk);     break;
 
		case VEH_AIRCRAFT: res = LoadChunk(ls, &v->u.air,      vehicle_air_chunk);      break;
 
		case VEH_EFFECT  : res = LoadChunk(ls, &v->u.effect,   vehicle_effect_chunk);   break;
 
		case VEH_DISASTER: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
 
	}
 

	
 
	/* This chunk size should always be 10 bytes */
 
	if (ls->total_read - temp != 10) {
 
		DEBUG(oldloader, 0, "Assert failed in VehicleUnion: invalid chunk size");
 
		return false;
 
	}
 

	
 
	return res;
 
}
 

	
 
static uint16 _cargo_count;
 

	
 
static const OldChunks vehicle_chunk[] = {
 
	OCL_SVAR(  OC_UINT8, Vehicle, subtype ),
 

	
 
	OCL_NULL( 2 ),         ///< Hash, calculated automatically
 
	OCL_NULL( 2 ),         ///< Index, calculated automatically
 

	
 
	OCL_VAR ( OC_UINT32,   1, &_old_order_ptr ),
 
	OCL_VAR ( OC_UINT16,   1, &_old_order ),
 

	
 
	OCL_NULL ( 1 ), ///< num_orders, now calculated
 
	OCL_SVAR(  OC_UINT8, Vehicle, cur_order_index ),
 
	OCL_SVAR(   OC_TILE, Vehicle, dest_tile ),
 
	OCL_SVAR( OC_UINT16, Vehicle, load_unload_time_rem ),
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, date_of_last_service ),
 
	OCL_SVAR( OC_UINT16, Vehicle, service_interval ),
 
	OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, last_station_visited ),
 
	OCL_SVAR(  OC_UINT8, Vehicle, tick_counter ),
 
	OCL_SVAR( OC_UINT16, Vehicle, max_speed ),
 

	
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, x_pos ),
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, y_pos ),
 
	OCL_SVAR(  OC_UINT8, Vehicle, z_pos ),
 
	OCL_SVAR(  OC_UINT8, Vehicle, direction ),
 
	OCL_NULL( 2 ),         ///< x_offs and y_offs, calculated automatically
 
	OCL_NULL( 2 ),         ///< x_extent and y_extent, calculated automatically
 
	OCL_NULL( 1 ),         ///< z_extent, calculated automatically
 

	
 
	OCL_SVAR(  OC_UINT8, Vehicle, owner ),
 
	OCL_SVAR(   OC_TILE, Vehicle, tile ),
 
	OCL_SVAR( OC_UINT16, Vehicle, cur_image ),
 

	
 
	OCL_NULL( 8 ),        ///< Vehicle sprite box, calculated automatically
 

	
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Vehicle, vehstatus ),
 
	OCL_SVAR( OC_UINT16, Vehicle, cur_speed ),
 
	OCL_SVAR(  OC_UINT8, Vehicle, subspeed ),
 
	OCL_SVAR(  OC_UINT8, Vehicle, acceleration ),
 
	OCL_SVAR(  OC_UINT8, Vehicle, progress ),
 

	
 
	OCL_SVAR(  OC_UINT8, Vehicle, cargo_type ),
 
	OCL_SVAR( OC_UINT16, Vehicle, cargo_cap ),
 
	OCL_VAR ( OC_UINT16, 1,       &_cargo_count ),
 
	OCL_VAR (  OC_UINT8, 1,       &_cargo_source ),
 
	OCL_VAR (  OC_UINT8, 1,       &_cargo_days ),
 

	
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, age ),
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, max_age ),
 
	OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Vehicle, build_year ),
 
	OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, unitnumber ),
 

	
 
	OCL_SVAR( OC_UINT16, Vehicle, engine_type ),
 

	
 
	OCL_SVAR(  OC_UINT8, Vehicle, spritenum ),
 
	OCL_SVAR(  OC_UINT8, Vehicle, day_counter ),
 

	
 
	OCL_SVAR(  OC_UINT8, Vehicle, breakdowns_since_last_service ),
 
	OCL_SVAR(  OC_UINT8, Vehicle, breakdown_ctr ),
 
	OCL_SVAR(  OC_UINT8, Vehicle, breakdown_delay ),
 
	OCL_SVAR(  OC_UINT8, Vehicle, breakdown_chance ),
 

	
 
	OCL_SVAR( OC_UINT16, Vehicle, reliability ),
 
	OCL_SVAR( OC_UINT16, Vehicle, reliability_spd_dec ),
 

	
 
	OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_this_year ),
 
	OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_last_year ),
 

	
 
	OCL_VAR ( OC_UINT16,   1, &_old_next_ptr ),
 

	
 
	OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Vehicle, value ),
 

	
 
	OCL_VAR ( OC_UINT16,   1, &_old_string_id ),
 

	
 
	OCL_CHUNK( 1, LoadOldVehicleUnion ),
 

	
 
	OCL_NULL( 20 ), ///< Junk at end of struct (TTDPatch has some data in it)
 

	
 
	OCL_END()
 
};
 

	
 
bool LoadOldVehicle(LoadgameState *ls, int num)
 
{
 
	/* Read the TTDPatch flags, because we need some info from it */
 
	ReadTTDPatchFlags();
 

	
 
	for (uint i = 0; i < _old_vehicle_multiplier; i++) {
 
		_current_vehicle_id = num * _old_vehicle_multiplier + i;
 

	
 
		/* Read the vehicle type and allocate the right vehicle */
 
		Vehicle *v;
 
		switch (ReadByte(ls)) {
 
			default: NOT_REACHED();
 
			case 0x00 /*VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle();  break;
 
			case 0x10 /*VEH_TRAIN   */: v = new (_current_vehicle_id) Train();           break;
 
			case 0x11 /*VEH_ROAD    */: v = new (_current_vehicle_id) RoadVehicle();     break;
 
			case 0x12 /*VEH_SHIP    */: v = new (_current_vehicle_id) Ship();            break;
 
			case 0x13 /*VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft();        break;
 
			case 0x14 /*VEH_EFFECT  */: v = new (_current_vehicle_id) EffectVehicle();   break;
 
			case 0x15 /*VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
 
		}
 
		if (!LoadChunk(ls, v, vehicle_chunk)) return false;
 

	
 
		/* This should be consistent, else we have a big problem... */
 
		if (v->index != _current_vehicle_id) {
 
			DEBUG(oldloader, 0, "Loading failed - vehicle-array is invalid");
 
			return false;
 
		}
 

	
 
		if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) {
 
			uint old_id = REMAP_ORDER_IDX(_old_order_ptr);
 
			/* There is a maximum of 5000 orders in old savegames, so *if*
 
			 * we go over that limit something is very wrong. In that case
 
			 * we just assume there are no orders for the vehicle.
 
			 */
 
			if (old_id < 5000) v->orders.old = GetOrder(old_id);
 
		}
 
		v->current_order.AssignOrder(UnpackOldOrder(_old_order));
 

	
 
		if (_old_next_ptr != 0xFFFF) v->next = GetVehiclePoolSize() <= _old_next_ptr ? new (_old_next_ptr) InvalidVehicle() : GetVehicle(_old_next_ptr);
 

	
 
		_old_vehicle_names[_current_vehicle_id] = RemapOldStringID(_old_string_id);
 

	
 
		if (_cargo_count != 0) {
 
			CargoPacket *cp = new CargoPacket((_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source, _cargo_count);
 
			cp->days_in_transit = _cargo_days;
 
			v->cargo.Append(cp);
 
		}
 
	}
 

	
 
	return true;
 
}
 

	
 
static const OldChunks sign_chunk[] = {
 
	OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, x ),
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, y ),
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, Sign, z ),
 

	
 
	OCL_NULL( 6 ),         ///< Width of sign, no longer in use
 

	
 
	OCL_END()
 
};
 

	
 
static bool LoadOldSign(LoadgameState *ls, int num)
 
{
 
	Sign *si = new (num) Sign();
 
	if (!LoadChunk(ls, si, sign_chunk)) return false;
 

	
 
	if (_old_string_id != 0) {
 
		_old_string_id = RemapOldStringID(_old_string_id);
 
		si->name = CopyFromOldName(_old_string_id);
 
		si->owner = OWNER_NONE;
 
	}
 

	
 
	return true;
 
}
 

	
 
static const OldChunks engine_chunk[] = {
 
	OCL_SVAR( OC_UINT16, Engine, company_avail ),
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, intro_date ),
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, age ),
 
	OCL_SVAR( OC_UINT16, Engine, reliability ),
 
	OCL_SVAR( OC_UINT16, Engine, reliability_spd_dec ),
 
	OCL_SVAR( OC_UINT16, Engine, reliability_start ),
 
	OCL_SVAR( OC_UINT16, Engine, reliability_max ),
 
	OCL_SVAR( OC_UINT16, Engine, reliability_final ),
 
	OCL_SVAR( OC_UINT16, Engine, duration_phase_1 ),
 
	OCL_SVAR( OC_UINT16, Engine, duration_phase_2 ),
 
	OCL_SVAR( OC_UINT16, Engine, duration_phase_3 ),
 

	
 
	OCL_SVAR(  OC_UINT8, Engine, lifelength ),
 
	OCL_SVAR(  OC_UINT8, Engine, flags ),
 
	OCL_SVAR(  OC_UINT8, Engine, preview_company_rank ),
 
	OCL_SVAR(  OC_UINT8, Engine, preview_wait ),
 

	
 
	OCL_NULL( 2 ), ///< railtype + junk
 

	
 
	OCL_END()
 
};
 

	
 
static bool LoadOldEngine(LoadgameState *ls, int num)
 
{
 
	Engine *e = GetTempDataEngine(num);
 
	return LoadChunk(ls, e, engine_chunk);
 
}
 

	
 
static bool LoadOldEngineName(LoadgameState *ls, int num)
 
{
 
	Engine *e = GetTempDataEngine(num);
 
	e->name = CopyFromOldName(RemapOldStringID(ReadUint16(ls)));
 
	return true;
 
}
 

	
 
static const OldChunks subsidy_chunk[] = {
 
	OCL_SVAR(  OC_UINT8, Subsidy, cargo_type ),
 
	OCL_SVAR(  OC_UINT8, Subsidy, age ),
 
	OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, Subsidy, from ),
 
	OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, Subsidy, to ),
 

	
 
	OCL_END()
 
};
 

	
 
static inline bool LoadOldSubsidy(LoadgameState *ls, int num)
 
{
 
	return LoadChunk(ls, &_subsidies[num], subsidy_chunk);
 
}
 

	
 
static const OldChunks game_difficulty_chunk[] = {
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, max_no_competitors ),
 
	OCL_NULL( 2), // competitor_start_time
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, number_towns ),
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, number_industries ),
 
	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, DifficultySettings, max_loan ),
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, initial_interest ),
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, vehicle_costs ),
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, competitor_speed ),
 
	OCL_NULL( 2), // competitor_intelligence
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, vehicle_breakdowns ),
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, subsidy_multiplier ),
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, construction_cost ),
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, terrain_type ),
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, quantity_sea_lakes ),
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, economy ),
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, line_reverse_mode ),
 
	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, disasters ),
 
	OCL_END()
 
};
 

	
 
static inline bool LoadOldGameDifficulty(LoadgameState *ls, int num)
 
{
 
	bool ret = LoadChunk(ls, &_settings_game.difficulty, game_difficulty_chunk);
 
	_settings_game.difficulty.max_loan *= 1000;
 
	return ret;
 
}
 

	
 

	
 
static bool LoadOldMapPart1(LoadgameState *ls, int num)
 
{
 
	uint i;
 

	
 
	for (i = 0; i < OLD_MAP_SIZE; i++) {
 
		_m[i].m1 = ReadByte(ls);
 
	}
 
	for (i = 0; i < OLD_MAP_SIZE; i++) {
 
		_m[i].m2 = ReadByte(ls);
 
	}
 
	for (i = 0; i < OLD_MAP_SIZE; i++) {
 
		_old_map3[i * 2] = ReadByte(ls);
 
		_old_map3[i * 2 + 1] = ReadByte(ls);
 
	}
 
	for (i = 0; i < OLD_MAP_SIZE / 4; i++) {
 
		byte b = ReadByte(ls);
 
		_m[i * 4 + 0].m6 = GB(b, 0, 2);
 
		_m[i * 4 + 1].m6 = GB(b, 2, 2);
 
		_m[i * 4 + 2].m6 = GB(b, 4, 2);
 
		_m[i * 4 + 3].m6 = GB(b, 6, 2);
 
	}
 

	
 
	return !ls->failed;
 
}
 

	
 
static bool LoadOldMapPart2(LoadgameState *ls, int num)
 
{
 
	uint i;
 

	
 
	for (i = 0; i < OLD_MAP_SIZE; i++) {
 
		_m[i].type_height = ReadByte(ls);
 
	}
 
	for (i = 0; i < OLD_MAP_SIZE; i++) {
 
		_m[i].m5 = ReadByte(ls);
 
	}
 

	
 
	return !ls->failed;
 
}
 

	
 
static bool LoadTTDPatchExtraChunks(LoadgameState *ls, int num)
 
{
 
	ReadTTDPatchFlags();
 

	
 
	DEBUG(oldloader, 2, "Found %d extra chunk(s)", _old_extra_chunk_nums);
 

	
 
	for (int i = 0; i != _old_extra_chunk_nums; i++) {
 
		uint16 id = ReadUint16(ls);
 
		uint32 len = ReadUint32(ls);
 

	
 
		switch (id) {
 
			/* List of GRFIDs, used in the savegame. 0x8004 is the new ID
 
			 * They are saved in a 'GRFID:4 active:1' format, 5 bytes for each entry */
 
			case 0x2:
 
			case 0x8004: {
 
				/* Skip the first element: TTDP hack for the Action D special variables (FFFF0000 01) */
 
				ReadUint32(ls); ReadByte(ls); len -= 5;
 

	
 
				ClearGRFConfigList(&_grfconfig);
 
				while (len != 0) {
 
					uint32 grfid = ReadUint32(ls);
 

	
 
					if (ReadByte(ls) == 1) {
 
						GRFConfig *c = CallocT<GRFConfig>(1);
 
						c->grfid = grfid;
 
						c->filename = strdup("TTDP game, no information");
 

	
 
						AppendToGRFConfigList(&_grfconfig, c);
 
						DEBUG(oldloader, 3, "TTDPatch game using GRF file with GRFID %0X", BSWAP32(c->grfid));
 
					}
 
					len -= 5;
 
				};
 

	
 
				/* Append static NewGRF configuration */
 
				AppendStaticGRFConfigs(&_grfconfig);
 
			} break;
 

	
 
			/* TTDPatch version and configuration */
 
			case 0x3:
 
				_ttdp_version = ReadUint32(ls);
 
				DEBUG(oldloader, 3, "Game saved with TTDPatch version %d.%d.%d r%d",
 
					GB(_ttdp_version, 24, 8), GB(_ttdp_version, 20, 4), GB(_ttdp_version, 16, 4), GB(_ttdp_version, 0, 16));
 
				len -= 4;
 
				while (len-- != 0) ReadByte(ls); // skip the configuration
 
				break;
 

	
 
			default:
 
				DEBUG(oldloader, 4, "Skipping unknown extra chunk %X", id);
 
				while (len-- != 0) ReadByte(ls);
 
				break;
 
		}
 
	}
 

	
 
	return !ls->failed;
 
}
 

	
 
extern TileIndex _cur_tileloop_tile;
 
static uint32 _old_cur_town_ctr;
 
static const OldChunks main_chunk[] = {
 
	OCL_ASSERT( 0 ),
 
	OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_date ),
 
	OCL_VAR ( OC_UINT16,   1, &_date_fract ),
 
	OCL_NULL( 600 ),            ///< TextEffects
 
	OCL_VAR ( OC_UINT32,   2, &_random.state ),
 

	
 
	OCL_ASSERT( 0x264 ),
 
	OCL_CHUNK(  70, LoadOldTown ),
 
	OCL_ASSERT( 0x1C18 ),
 
	OCL_CHUNK(5000, LoadOldOrder ),
 
	OCL_ASSERT( 0x4328 ),
 

	
 
	OCL_CHUNK( 1, LoadOldAnimTileList ),
 
	OCL_NULL( 4 ),              ///< old end-of-order-list-pointer, no longer in use
 

	
 
	OCL_CHUNK( 255, LoadOldDepot ),
 
	OCL_ASSERT( 0x4B26 ),
 

	
 
	OCL_VAR ( OC_UINT32,   1, &_old_cur_town_ctr ),
 
	OCL_NULL( 2 ),              ///< timer_counter, no longer in use
 
	OCL_NULL( 2 ),              ///< land_code,     no longer in use
 

	
 
	OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_age_cargo_skip_counter ),
 
	OCL_VAR ( OC_UINT16,   1, &_tick_counter ),
 
	OCL_VAR (   OC_TILE,   1, &_cur_tileloop_tile ),
 

	
 
	OCL_CHUNK( 49, LoadOldPrice ),
 
	OCL_CHUNK( 12, LoadOldCargoPaymentRate ),
 

	
 
	OCL_ASSERT( 0x4CBA ),
 

	
 
	OCL_CHUNK( 1, LoadOldMapPart1 ),
 

	
 
	OCL_ASSERT( 0x48CBA ),
 

	
 
	OCL_CHUNK(250, LoadOldStation ),
 
	OCL_CHUNK( 90, LoadOldIndustry ),
 
	OCL_CHUNK(  8, LoadOldCompany ),
 

	
 
	OCL_ASSERT( 0x547F2 ),
 

	
 
	OCL_CHUNK( 850, LoadOldVehicle ),
 

	
 
	OCL_ASSERT( 0x6F0F2 ),
 

	
 
	OCL_VAR (  OC_UINT8 | OC_DEREFERENCE_POINTER, 32 * 500, &_old_name_array ),
 

	
 
	OCL_NULL( 0x2000 ),            ///< Old hash-table, no longer in use
 

	
 
	OCL_CHUNK( 40, LoadOldSign ),
 
	OCL_CHUNK(256, LoadOldEngine ),
 

	
 
	OCL_VAR ( OC_UINT16,    1, &_vehicle_id_ctr_day ),
 

	
 
	OCL_CHUNK(  8, LoadOldSubsidy ),
 

	
 
	OCL_VAR ( OC_FILE_U16 | OC_VAR_U32,   1, &_next_competitor_start ),
 
	OCL_VAR ( OC_FILE_I16 | OC_VAR_I32,   1, &_saved_scrollpos_x ),
 
	OCL_VAR ( OC_FILE_I16 | OC_VAR_I32,   1, &_saved_scrollpos_y ),
 
	OCL_VAR ( OC_FILE_U16 | OC_VAR_U8,    1, &_saved_scrollpos_zoom ),
 

	
 
	OCL_VAR ( OC_FILE_U32 | OC_VAR_I64,   1, &_economy.max_loan ),
 
	OCL_VAR ( OC_FILE_U32 | OC_VAR_I64,   1, &_economy.max_loan_unround ),
 
	OCL_VAR (  OC_INT16,    1, &_economy.fluct ),
 

	
 
	OCL_VAR ( OC_UINT16,    1, &_disaster_delay ),
 

	
 
	OCL_NULL( 144 ),             ///< cargo-stuff, calculated in InitializeLandscapeVariables
 

	
 
	OCL_CHUNK(256, LoadOldEngineName ),
 

	
 
	OCL_NULL( 144 ),             ///< AI cargo-stuff, calculated in InitializeLandscapeVariables
 
	OCL_NULL( 2 ),               ///< Company indexes of companies, no longer in use
 

	
 
	OCL_VAR ( OC_FILE_U8 | OC_VAR_U16,    1, &_station_tick_ctr ),
 

	
 
	OCL_VAR (  OC_UINT8,    1, &_settings_game.locale.currency ),
 
	OCL_VAR (  OC_UINT8,    1, &_settings_game.locale.units ),
 
	OCL_VAR ( OC_FILE_U8 | OC_VAR_U32,    1, &_cur_company_tick_index ),
 

	
 
	OCL_NULL( 2 ),               ///< Date stuff, calculated automatically
 
	OCL_NULL( 8 ),               ///< Company colors, calculated automatically
 

	
 
	OCL_VAR (  OC_UINT8,    1, &_economy.infl_amount ),
 
	OCL_VAR (  OC_UINT8,    1, &_economy.infl_amount_pr ),
 
	OCL_VAR (  OC_UINT8,    1, &_economy.interest_rate ),
 
	OCL_NULL( 1 ), // available airports
 
	OCL_VAR (  OC_UINT8,    1, &_settings_game.vehicle.road_side ),
 
	OCL_VAR (  OC_UINT8,    1, &_settings_game.game_creation.town_name ),
 

	
 
	OCL_CHUNK( 1, LoadOldGameDifficulty ),
 

	
 
	OCL_ASSERT( 0x77130 ),
 

	
 
	OCL_VAR (  OC_UINT8,    1, &_settings_game.difficulty.diff_level ),
 
	OCL_VAR (  OC_UINT8,    1, &_settings_game.game_creation.landscape ),
 
	OCL_VAR (  OC_UINT8,    1, &_trees_tick_ctr ),
 

	
 
	OCL_NULL( 1 ),               ///< Custom vehicle types yes/no, no longer used
 
	OCL_VAR (  OC_UINT8,    1, &_settings_game.game_creation.snow_line ),
 

	
 
	OCL_NULL( 32 ),              ///< new_industry_randtable, no longer used (because of new design)
 
	OCL_NULL( 36 ),              ///< cargo-stuff, calculated in InitializeLandscapeVariables
 

	
 
	OCL_ASSERT( 0x77179 ),
 

	
 
	OCL_CHUNK( 1, LoadOldMapPart2 ),
 

	
 
	OCL_ASSERT( 0x97179 ),
 

	
 
	/* Below any (if available) extra chunks from TTDPatch can follow */
 
	OCL_CHUNK(1, LoadTTDPatchExtraChunks),
 

	
 
	OCL_END()
 
};
 

	
 
bool LoadOldMain(LoadgameState *ls)
 
{
 
	_savegame_type = SGT_TTD;
 
	_ttdp_version = 0;
 
	_read_ttdpatch_flags = false;
 

	
 
	DEBUG(oldloader, 3, "Reading main chunk...");
 
	/* Load the biggest chunk */
 
	SmallStackSafeStackAlloc<byte, OLD_MAP_SIZE * 2> map3;
 
	_old_map3 = map3.data;
 
	_old_vehicle_names = NULL;
 
	if (!LoadChunk(ls, NULL, main_chunk)) {
 
		DEBUG(oldloader, 0, "Loading failed");
 
		free(_old_vehicle_names);
 
		return false;
 
	}
 
	DEBUG(oldloader, 3, "Done, converting game data...");
 

	
 
	FixOldMapArray();
 

	
 
	/* Fix some general stuff */
 
	_settings_game.game_creation.landscape = _settings_game.game_creation.landscape & 0xF;
 

	
 
	/* Remap some pointers */
 
	_cur_town_ctr      = REMAP_TOWN_IDX(_old_cur_town_ctr);
 

	
 
	/* Fix the game to be compatible with OpenTTD */
 
	FixOldTowns();
 
	FixOldVehicles();
 

	
 
	/* We have a new difficulty setting */
 
	_settings_game.difficulty.town_council_tolerance = Clamp(_settings_game.difficulty.diff_level, 0, 2);
 

	
 
	DEBUG(oldloader, 3, "Finished converting game data");
 
	DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted");
 

	
 
	free(_old_vehicle_names);
 

	
 
	return true;
 
}
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