Changeset - r4378:df6a2b3c3cc1
[Not reviewed]
master
0 3 0
miham - 18 years ago 2006-08-25 08:49:32
miham@openttd.org
(svn r6114) WebTranslator2 update to 2006-08-25 10:49:08
american - 84 fixed by WhiteRabbit (84)
german - 3 fixed, 2 changed by chu (5)
portuguese - 2 fixed by izhirahider (2)
3 files changed with 102 insertions and 2 deletions:
0 comments (0 inline, 0 general)
lang/american.txt
Show inline comments
 
@@ -601,12 +601,14 @@ STR_0226_RANDOM_LAND                    
 
STR_0227_RESET_LAND                                             :{BLACK}Reset Land
 
STR_0228_INCREASE_SIZE_OF_LAND_AREA                             :{BLACK}Increase area of land to lower/raise
 
STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Decrease area of land to lower/raise
 
STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Generate random land
 
STR_022B_RESET_LANDSCAPE                                        :{BLACK}Reset landscape
 
STR_022C_RESET_LANDSCAPE                                        :{WHITE}Reset Landscape
 
STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Use Heightmap
 
STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Use Heightmap
 
STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Are you sure you want to reset the landscape?
 
STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landscape generation
 
STR_022F_TOWN_GENERATION                                        :{BLACK}Town generation
 
STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industry generation
 
STR_0231_ROAD_CONSTRUCTION                                      :{BLACK}Road construction
 
STR_0233_TOWN_GENERATION                                        :{WHITE}Town Generation
 
@@ -713,12 +715,14 @@ STR_0294_QUIT_EDITOR                    
 
STR_0295                                                        :
 
STR_0296_QUIT                                                   :Quit
 
STR_0297_SAVE_SCENARIO_LOAD_SCENARIO                            :{BLACK}Save scenario, load scenario, abandon scenario editor, quit
 
STR_0298_LOAD_SCENARIO                                          :{WHITE}Load Scenario
 
STR_0299_SAVE_SCENARIO                                          :{WHITE}Save Scenario
 
STR_029A_PLAY_SCENARIO                                          :{BLACK}Play Scenario
 
STR_PLAY_HEIGHTMAP                                              :{BLACK}Play Heightmap
 
STR_PLAY_HEIGHTMAP_HINT                                         :{BLACK}Start a new game, using a heightmap as landscape
 
STR_029B_ARE_YOU_SURE_YOU_WANT_TO                               :{YELLOW}Are you sure you want to quit this scenario ?
 
STR_029C_QUIT_EDITOR                                            :{WHITE}Quit Editor
 
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS                             :{WHITE}...can only be built in towns with a population of at least 1200
 
STR_029E_MOVE_THE_STARTING_DATE                                 :{BLACK}Move the starting date backward 1 year
 
STR_029F_MOVE_THE_STARTING_DATE                                 :{BLACK}Move the starting date forward 1 year
 
STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH                               :{WHITE}...ends of bridge must both be on land
 
@@ -878,12 +882,13 @@ STR_TOWNNAME_AUSTRIAN                   
 
STR_TOWNNAME_ROMANIAN                                           :Romanian
 
STR_TOWNNAME_CZECH                                              :Czech
 
STR_TOWNNAME_SWISS                                              :Swiss
 
STR_TOWNNAME_DANISH                                             :Danish
 
STR_TOWNNAME_TURKISH                                            :Turkish
 
STR_TOWNNAME_ITALIAN                                            :Italian
 
STR_TOWNNAME_CATALAN                                            :Catalan
 
############ end of	townname region
 

	
 
STR_CURR_GBP                                                    :Pounds (£)
 
STR_CURR_USD                                                    :Dollars ($)
 
STR_CURR_EUR                                                    :Euro (¤)
 
STR_CURR_YEN                                                    :Yen (¥)
 
@@ -902,12 +907,13 @@ STR_CURR_ISK                            
 
STR_CURR_ITL                                                    :Italian Lira (ITL)
 
STR_CURR_NLG                                                    :Dutch Guilder (NLG)
 
STR_CURR_NOK                                                    :Norwegian Krone (NOK)
 
STR_CURR_PLN                                                    :Polish Zloty (PLN)
 
STR_CURR_ROL                                                    :Romanian Leu (ROL)
 
STR_CURR_RUR                                                    :Russian Rubel (RUR)
 
STR_CURR_SIT                                                    :Slovenian Tolar (SIT)
 
STR_CURR_SEK                                                    :Swedish Krona (SEK)
 

	
 
STR_CURR_CUSTOM                                                 :Custom...
 

	
 
STR_OPTIONS_LANG                                                :{BLACK}Language
 
STR_OPTIONS_LANG_CBO                                            :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
 
@@ -1036,13 +1042,33 @@ STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES
 
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE                            :{LTBLUE}Autorenew vehicle when it gets old
 
STR_CONFIG_PATCHES_AUTORENEW_MONTHS                             :{LTBLUE}Autorenew when vehice is {ORANGE}{STRING}{LTBLUE} months before/after max age
 
STR_CONFIG_PATCHES_AUTORENEW_MONEY                              :{LTBLUE}Autorenew minimum needed money for renew: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_ERRMSG_DURATION                              :{LTBLUE}Duration of error message: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_POPULATION_IN_LABEL                          :{LTBLUE}Show town population in the town name label: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_INVISIBLE_TREES                              :{LTBLUE}Invisible trees (with transparent buildings): {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_LAND_GENERATOR                               :{LTBLUE}Land generator: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL                      :Original
 
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS                 :TerraGenesis
 
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE                        :{LTBLUE}Oil Refineries' max distance from edge of map {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT                              :{LTBLUE}Snow line height: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN                         :{LTBLUE}Roughness of terrain (TerraGenesis only) : {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH             :Very Smooth
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH                  :Smooth
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH                   :Rough
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH              :Very Rough
 
STR_CONFIG_PATCHES_TREE_PLACER                                  :{LTBLUE}Tree placer algorithm: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_TREE_PLACER_NONE                             :None
 
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL                         :Original
 
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED                         :Improved
 
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION                           :{LTBLUE}Heightmap rotation: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE         :Anti-clockwise
 
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE                 :Clockwise
 
STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL                     :{LTBLUE}Progress update interval: {ORANGE}{STRING} ms
 
STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT                         :{LTBLUE}The height level a flat scenario map gets: {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}Max station spread: {ORANGE}{STRING} {RED}Warning: High setting slows game
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Service helicopters at helipads automatically: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Link landscape toolbar to rail/road/water/airport toolbars: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_REVERSE_SCROLLING                            :{LTBLUE}Reverse scroll direction: {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_MAX_TRAINS                                   :{LTBLUE}Max trains per player: {ORANGE}{STRING}
 
@@ -1431,12 +1457,23 @@ STR_NETWORK_SEND                        
 
############ end network gui strings
 

	
 

	
 
STR_CONFIG_PATCHES_MAP_X                                        :{LTBLUE}X-size of map: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_MAP_Y                                        :{LTBLUE}Y-size of map: {ORANGE}{STRING}
 

	
 

	
 
##### PNG-MAP-Loader
 

	
 
STR_PNGMAP_ERROR                                                :{WHITE}Cannot load landscape from PNG...
 
STR_PNGMAP_ERR_FILE_NOT_FOUND                                   :{WHITE}...file not found.
 
STR_PNGMAP_ERR_IMAGE_TYPE                                       :{WHITE}...could not convert image type. 8 or 24-bit PNG image needed.
 
STR_PNGMAP_ERR_MISC                                             :{WHITE}...something just went wrong. Sorry. (probably corrupted file)
 

	
 
STR_BMPMAP_ERROR                                                :{WHITE}Cannot load landscape from BMP...
 
STR_BMPMAP_ERR_IMAGE_TYPE                                       :{WHITE}...could not convert image type.
 

	
 
##id 0x0800
 
STR_0800_COST                                                   :{TINYFONT}{RED}Cost: {CURRENCY}
 
STR_0801_COST                                                   :{RED}Cost: {CURRENCY}
 
STR_0802_INCOME                                                 :{TINYFONT}{GREEN}Income: {CURRENCY}
 
STR_0803_INCOME                                                 :{GREEN}Income: {CURRENCY}
 
STR_FEEDER_TINY                                                 :{TINYFONT}{YELLOW}Transfer: {CURRENCY}
 
@@ -1754,12 +1791,13 @@ STR_400A_LIST_OF_DRIVES_DIRECTORIES     
 
STR_400B_CURRENTLY_SELECTED_NAME                                :{BLACK}Currently selected name for saved-game
 
STR_400C_DELETE_THE_CURRENTLY_SELECTED                          :{BLACK}Delete the currently selected saved-game
 
STR_400D_SAVE_THE_CURRENT_GAME_USING                            :{BLACK}Save the current game, using the selected name
 
STR_400E_SELECT_NEW_GAME_TYPE                                   :{WHITE}Select New Game Type
 
STR_400F_SELECT_SCENARIO_GREEN_PRE                              :{BLACK}Select scenario (green), pre-set game (blue), or random new game
 
STR_4010_GENERATE_RANDOM_NEW_GAME                               :Generate random new game
 
STR_4011_LOAD_HEIGHTMAP                                         :{WHITE}Load Heightmap
 

	
 
##id 0x4800
 
STR_4800_IN_THE_WAY                                             :{WHITE}{STRING} in the way
 
STR_4801                                                        :{WHITE}{INDUSTRY}
 
STR_4802_COAL_MINE                                              :Coal Mine
 
STR_4803_POWER_STATION                                          :Power Station
 
@@ -2526,12 +2564,14 @@ STR_886B_CAN_T_RENAME_TRAIN_VEHICLE     
 
STR_886D_MAKE_THE_HIGHLIGHTED_ORDER                             :{BLACK}Make the highlighted order force the vehicle to dump cargo
 
STR_886F_TRANSFER                                               :{BLACK}Transfer
 

	
 
STR_TRAIN_STOPPING                                              :{RED}Stopping
 
STR_TRAIN_STOPPING_VEL                                          :{RED}Stopping, {VELOCITY}
 
STR_INCOMPATIBLE_RAIL_TYPES                                     :Incompatible rail types
 
STR_TRAIN_NO_POWER                                              :{RED}No power
 
STR_TRAIN_START_NO_CATENARY                                     :This track lacks catenary, so the train can't start
 

	
 
##id 0x9000
 
STR_9000_ROAD_VEHICLE_IN_THE_WAY                                :{WHITE}Road vehicle in the way
 
STR_9001_ROAD_VEHICLES                                          :{WHITE}{COMPANY} - {COMMA} Road Vehicle{P "" s}
 
STR_9002                                                        :{WHITE}{VEHICLE}
 
STR_9003_ROAD_VEHICLE_DEPOT                                     :{WHITE}{TOWN} Road Vehicle Depot
 
@@ -2858,12 +2898,67 @@ STR_PURCHASE_INFO_RELIABILITY           
 
STR_PURCHASE_INFO_COST                                          :{BLACK}Cost: {GOLD}{CURRENCY}
 
STR_PURCHASE_INFO_WEIGHT_CWEIGHT                                :{BLACK}Weight: {GOLD}{WEIGHT_S}  ({WEIGHT_S})
 
STR_PURCHASE_INFO_COST_SPEED                                    :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Speed: {GOLD}{VELOCITY}
 
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY                             :{BLACK}Capacity: {GOLD}{COMMA} passengers, {COMMA} bags of mail
 
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT                          :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_S}
 

	
 
########### String for New Landscape Generator
 

	
 
STR_GENERATE                                                    :{WHITE}Generate
 
STR_RANDOM                                                      :{BLACK}Randomize
 
STR_RANDOM_HELP                                                 :{BLACK}Change the random seed used for Terrain Generation
 
STR_WORLD_GENERATION_CAPTION                                    :{WHITE}World generation
 
STR_RANDOM_SEED                                                 :{BLACK}Random Seed:
 
STR_RANDOM_SEED_HELP                                            :{BLACK}Click to enter a random seed
 
STR_LAND_GENERATOR                                              :{BLACK}Land generator:
 
STR_TREE_PLACER                                                 :{BLACK}Tree algorithm:
 
STR_HEIGHTMAP_ROTATION                                          :{BLACK}Heightmap rotation:
 
STR_TERRAIN_TYPE                                                :{BLACK}Terrain type:
 
STR_QUANTITY_OF_SEA_LAKES                                       :{BLACK}Sea level:
 
STR_SMOOTHNESS                                                  :{BLACK}Smoothness:
 
STR_SNOW_LINE_HEIGHT                                            :{BLACK}Snow line height:
 
STR_DATE                                                        :{BLACK}Date:
 
STR_NUMBER_OF_TOWNS                                             :{BLACK}No. of towns:
 
STR_NUMBER_OF_INDUSTRIES                                        :{BLACK}No. of industries:
 
STR_GENERATE_DATE                                               :{BLACK}{DATE_LONG}
 
STR_SNOW_LINE_UP                                                :{BLACK}Move the snow line height up one
 
STR_SNOW_LINE_DOWN                                              :{BLACK}Move the snow line height down one
 
STR_SNOW_LINE_QUERY_CAPT                                        :{WHITE}Change snow line height
 
STR_START_DATE_QUERY_CAPT                                       :{WHITE}Change starting year
 
STR_HEIGHTMAP_SCALE_WARNING_CAPTION                             :{WHITE}Scale warning
 
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE                             :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
 
STR_SNOW_LINE_HEIGHT_NUM                                        :{NUM}
 
STR_HEIGHTMAP_NAME                                              :{BLACK}Heightmap name:
 
STR_HEIGHTMAP_SIZE                                              :{BLACK}Size: {ORANGE}{NUM} x {NUM}
 
STR_GENERATION_WORLD                                            :{WHITE}Generating world...
 
STR_GENERATION_ABORT                                            :{BLACK}Cancel
 
STR_GENERATION_ABORT_CAPTION                                    :{WHITE}Cancel World Generation
 
STR_GENERATION_ABORT_MESSAGE                                    :{YELLOW}Do you really want to cancel the generation?
 
STR_PROGRESS                                                    :{WHITE}{NUM}% complete
 
STR_GENERATION_PROGRESS                                         :{BLACK}{NUM} / {NUM}
 
STR_WORLD_GENERATION                                            :{BLACK}World generation
 
STR_TREE_GENERATION                                             :{BLACK}Tree generation
 
STR_UNMOVABLE_GENERATION                                        :{BLACK}Unmovable generation
 
STR_CLEARING_TILES                                              :{BLACK}Rough and rocky area generation
 
STR_SETTINGUP_GAME                                              :{BLACK}Setting up game
 
STR_PREPARING_TILELOOP                                          :{BLACK}Running tile-loop
 
STR_PREPARING_GAME                                              :{BLACK}Preparing game
 
STR_DIFFICULTY_TO_CUSTOM                                        :{WHITE}This action changed the difficulty level to custom
 
STR_SE_FLAT_WORLD                                               :{WHITE}Flat land
 
STR_SE_FLAT_WORLD_TIP                                           :{BLACK}Generate a flat land
 
STR_SE_RANDOM_LAND                                              :{WHITE}Random land
 
STR_SE_NEW_WORLD                                                :{BLACK}Create new scenario
 
STR_SE_CAPTION                                                  :{WHITE}Scenario type
 
STR_FLAT_WORLD_HEIGHT_DOWN                                      :{BLACK}Move the height of flat land down one
 
STR_FLAT_WORLD_HEIGHT_UP                                        :{BLACK}Move the height of flat land up one
 
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT                                :{WHITE}Change height of flat land
 
STR_FLAT_WORLD_HEIGHT                                           :{BLACK}Height of flat land:
 
STR_FLAT_WORLD_HEIGHT_NUM                                       :{NUM}
 

	
 
STR_SMALLMAP_CENTER                                             :{BLACK}Center the smallmap on the current position
 

	
 
########### String for new airports
 
STR_SMALL_AIRPORT                                               :{BLACK}Small
 
STR_CITY_AIRPORT                                                :{BLACK}City
 
STR_METRO_AIRPORT                                               :{BLACK}Metropolitan airport
 
STR_INTERNATIONAL_AIRPORT                                       :{BLACK}International airport
 
STR_COMMUTER_AIRPORT                                            :{BLACK}Commuter
lang/german.txt
Show inline comments
 
@@ -1048,13 +1048,13 @@ STR_CONFIG_PATCHES_POPULATION_IN_LABEL  
 
STR_CONFIG_PATCHES_INVISIBLE_TREES                              :{LTBLUE}Unsichtbare Bäume (bei transparenten Gebäuden): {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_LAND_GENERATOR                               :{LTBLUE}Land Generator: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL                      :Original
 
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS                 :TerraGenesis
 
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE                        :{LTBLUE}Maximaler Abstand der Ölraffinerien vom Kartenrand{ORANGE}{STRING}
 
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT                              :{LTBLUE}Höhe der Schneegrenze: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT                              :{LTBLUE}Schneegrenze auf: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN                         :{LTBLUE}Rauheit (nur TerraGenesis) : {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH             :Sehr sanft
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH                  :Sanft
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH                   :Rau
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH              :Sehr rau
 
STR_CONFIG_PATCHES_TREE_PLACER                                  :{LTBLUE}Baumplazierungsalgorithmus: {ORANGE}{STRING}
 
@@ -2935,19 +2935,22 @@ STR_GENERATION_ABORT                    
 
STR_GENERATION_ABORT_CAPTION                                    :{WHITE}Weltgenerierung abbrechen
 
STR_GENERATION_ABORT_MESSAGE                                    :{YELLOW}Soll die Weltgenerierung wirklich abgebrochen werden?
 
STR_PROGRESS                                                    :{WHITE}{NUM}% abgeschlossen
 
STR_GENERATION_PROGRESS                                         :{BLACK}{NUM} / {NUM}
 
STR_WORLD_GENERATION                                            :{BLACK}Welterstellung
 
STR_TREE_GENERATION                                             :{BLACK}Baumerzeugung
 
STR_UNMOVABLE_GENERATION                                        :{BLACK}Erzeuge unbewegbare Objekte
 
STR_CLEARING_TILES                                              :{BLACK}Erzeuge leere, felsige Landschaft
 
STR_SETTINGUP_GAME                                              :{BLACK}Bereite Spiel vor
 
STR_PREPARING_TILELOOP                                          :{BLACK}Belebe Welt
 
STR_PREPARING_GAME                                              :{BLACK}Bereite Spiel vor
 
STR_DIFFICULTY_TO_CUSTOM                                        :{WHITE}Diese Aktion änderte den Schwierigkeitsgrad zu individuell
 
STR_SE_FLAT_WORLD                                               :{WHITE}Flache Landschaft
 
STR_SE_FLAT_WORLD_TIP                                           :{BLACK}Erzeuge flache Landschaft
 
STR_SE_RANDOM_LAND                                              :{WHITE}Zufällige Landschaft
 
STR_SE_NEW_WORLD                                                :{BLACK}Erzeuge ein neues Szenario
 
STR_SE_NEW_WORLD                                                :{BLACK}Erzeuge neues Szenario
 
STR_SE_CAPTION                                                  :{WHITE}Szenariotyp
 
STR_FLAT_WORLD_HEIGHT_DOWN                                      :{BLACK}Höhenstufe des flachen Landes um eins reduzieren
 
STR_FLAT_WORLD_HEIGHT_UP                                        :{BLACK}Höhenstufe das flachen Landes um eins erhöhen
 
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT                                :{WHITE}Ändere die Höhenstufe des flachen Landes
 
STR_FLAT_WORLD_HEIGHT                                           :{BLACK}Höhe des Flachlands:
 
STR_FLAT_WORLD_HEIGHT_NUM                                       :{NUM}
lang/portuguese.txt
Show inline comments
 
@@ -2884,12 +2884,13 @@ STR_PURCHASE_INFO_COST_SPEED            
 
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY                             :{BLACK}Capacidade: {GOLD}{COMMA} passageiros, {COMMA} sacos de correio
 
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT                          :{BLACK}Vagões Motorizados: {GOLD}+{POWER}{BLACK} Peso: {GOLD}+{WEIGHT_S}
 

	
 
########### String for New Landscape Generator
 

	
 
STR_GENERATE                                                    :{WHITE}Criar
 
STR_RANDOM                                                      :{BLACK}Gerar aleatório
 
STR_RANDOM_SEED                                                 :{BLACK}Semente aleatória:
 
STR_RANDOM_SEED_HELP                                            :{BLACK}Clique para inserir uma semente aleatória
 
STR_TERRAIN_TYPE                                                :{BLACK}Tipo de terreno:
 
STR_QUANTITY_OF_SEA_LAKES                                       :{BLACK}Nível do mar:
 
STR_SMOOTHNESS                                                  :{BLACK}Suavidade:
 
STR_SNOW_LINE_HEIGHT                                            :{BLACK}Altura linha neve:
 
@@ -2906,12 +2907,13 @@ STR_SNOW_LINE_HEIGHT_NUM                
 
STR_HEIGHTMAP_SIZE                                              :{BLACK}Tamanho: {ORANGE}{NUM} x {NUM}
 
STR_GENERATION_WORLD                                            :{WHITE}A gerar mundo...
 
STR_GENERATION_ABORT                                            :{BLACK}Cancelar
 
STR_GENERATION_ABORT_MESSAGE                                    :{YELLOW}Quer mesmo cancelar a criação?
 
STR_PROGRESS                                                    :{WHITE}{NUM}% completo
 
STR_GENERATION_PROGRESS                                         :{BLACK}{NUM} / {NUM}
 
STR_SETTINGUP_GAME                                              :{BLACK}Definindo jogo
 
STR_PREPARING_GAME                                              :{BLACK}A preparar jogo
 
STR_DIFFICULTY_TO_CUSTOM                                        :{WHITE}Esta acção mudou o nível de dificuldade para Personalizado
 
STR_SE_FLAT_WORLD                                               :{WHITE}Terra plana
 
STR_SE_FLAT_WORLD_TIP                                           :{BLACK}Criar terra plana
 
STR_SE_RANDOM_LAND                                              :{WHITE}Terra aleatória
 
STR_SE_NEW_WORLD                                                :{BLACK}Criar novo cenário
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