@@ -2171,8 +2171,8 @@ static bool BuildTownHouse(Town *t, Tile
/* no house allowed at all, bail out */
if (!CanBuildHouseHere(tile, t->index, false)) return false;
int z;
Slope slope = GetTileSlope(tile, &z);
Slope slope = GetTileSlope(tile);
int maxz = GetTileMaxZ(tile);
/* Get the town zone type of the current tile, as well as the climate.
* This will allow to easily compare with the specs of the new house to build */
@@ -2180,7 +2180,7 @@ static bool BuildTownHouse(Town *t, Tile
/* Above snow? */
int land = _settings_game.game_creation.landscape;
if (land == LT_ARCTIC && z >= HighestSnowLine()) land = -1;
if (land == LT_ARCTIC && maxz > HighestSnowLine()) land = -1;
uint bitmask = (1 << rad) + (1 << (land + 12));
@@ -2215,7 +2215,6 @@ static bool BuildTownHouse(Town *t, Tile
houses[num++] = (HouseID)i;
}
TileIndex baseTile = tile;
while (probability_max > 0) {
Status change: