Changeset - r4858:dff82c94b2ec
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master
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Darkvater - 18 years ago 2006-10-15 23:35:26
darkvater@openttd.org
(svn r6784) -Codechange: Change invalid PlayerID type into ClientID which it is in CmdPlayerCtrl
1 file changed with 6 insertions and 4 deletions:
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players.c
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@@ -818,15 +818,17 @@ int32 CmdPlayerCtrl(TileIndex tile, uint
 
{
 
	if (flags & DC_EXEC) _current_player = OWNER_NONE;
 

	
 
	switch (p1) {
 
	case 0: { /* Create a new player */
 
		Player *p;
 
		PlayerID pid = p2;
 
		uint16 cid = p2; // ClientID
 

	
 
		if (!(flags & DC_EXEC) || !IsValidPlayer(pid)) return 0;
 
		/* ClientID would be valid up to MAX_CLIENT_INFO, but as it has to be a
 
		 * new player, its valid range is restricted to that of players */
 
		if (!(flags & DC_EXEC) || !IsValidPlayer((PlayerID)cid)) return 0;
 

	
 
		p = DoStartupNewPlayer(false);
 

	
 
#ifdef ENABLE_NETWORK
 
		if (_networking && !_network_server && _local_player == PLAYER_SPECTATOR) {
 
			/* In case we are a client joining a server... */
 
@@ -848,13 +850,13 @@ int32 CmdPlayerCtrl(TileIndex tile, uint
 
			}
 
#ifdef ENABLE_NETWORK
 
			if (_network_server) {
 
				/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at
 
				 * server-side in network_server.c:838, function
 
				 * DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
 
				NetworkClientInfo *ci = &_network_client_info[pid];
 
				NetworkClientInfo *ci = &_network_client_info[cid];
 
				ci->client_playas = p->index + 1;
 
				NetworkUpdateClientInfo(ci->client_index);
 

	
 
				if (ci->client_playas != 0 && ci->client_playas <= MAX_PLAYERS) {
 
					PlayerID player_backup = _local_player;
 
					_network_player_info[p->index].months_empty = 0;
 
@@ -878,13 +880,13 @@ int32 CmdPlayerCtrl(TileIndex tile, uint
 
			}
 
		} else if (_network_server) {
 
			// Creating player failed, defer client to spectator
 
			/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at
 
			 * server-side in network_server.c:838, function
 
			 * DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
 
			NetworkClientInfo *ci = &_network_client_info[pid];
 
			NetworkClientInfo *ci = &_network_client_info[cid];
 
			ci->client_playas = PLAYER_SPECTATOR;
 
			NetworkUpdateClientInfo(ci->client_index);
 
#endif /* ENABLE_NETWORK */
 
		}
 
	} break;
 

	
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