@@ -172,20 +172,28 @@ public:
return 'w';
}
/** Returns a random trackdir that can be reached from the current tile/trackdir, or INVALID_TRACK if none is available. */
static Trackdir GetRandomFollowUpTrackdir(const Ship *v, TileIndex tile, Trackdir dir, bool include_90_degree_turns)
{
TrackFollower follower(v);
if (follower.Follow(tile, dir)) {
tile = follower.m_new_tile;
TrackdirBits dirs = follower.m_new_td_bits;
if (!include_90_degree_turns) dirs &= ~TrackdirCrossesTrackdirs(dir);
const int strip_amount = _random.Next(CountBits(dirs));
for (int s = 0; s < strip_amount; ++s) RemoveFirstTrackdir(&dirs);
return FindFirstTrackdir(dirs);
return INVALID_TRACKDIR;
/** Creates a random path, avoids 90 degree turns. */
static Trackdir CreateRandomPath(const Ship *v, TileIndex tile, Trackdir dir, ShipPathCache &path_cache, int path_length)
for (int i = 0; i < path_length; ++i) {
TrackFollower F(v);
if (F.Follow(tile, dir)) {
tile = F.m_new_tile;
TrackdirBits dirs = F.m_new_td_bits & ~TrackdirCrossesTrackdirs(dir);
dir = FindFirstTrackdir(dirs);
if (dir == INVALID_TRACKDIR) break;
path_cache.push_back(dir);
const Trackdir random_dir = GetRandomFollowUpTrackdir(v, tile, dir, false);
if (random_dir == INVALID_TRACKDIR) break;
path_cache.push_back(random_dir);
if (path_cache.empty()) return INVALID_TRACKDIR;
@@ -210,12 +218,12 @@ public:
/* Move back to the old tile/trackdir (where ship is coming from). */
TileIndex src_tile = TileAddByDiagDir(tile, ReverseDiagDir(enterdir));
Trackdir trackdir = v->GetVehicleTrackdir();
const TileIndex src_tile = TileAddByDiagDir(tile, ReverseDiagDir(enterdir));
const Trackdir trackdir = v->GetVehicleTrackdir();
assert(IsValidTrackdir(trackdir));
/* Convert origin trackdir to TrackdirBits. */
TrackdirBits trackdirs = TrackdirToTrackdirBits(trackdir);
const TrackdirBits trackdirs = TrackdirToTrackdirBits(trackdir);
const std::vector<WaterRegionPatchDesc> high_level_path = YapfShipFindWaterRegionPath(v, tile, NUMBER_OR_WATER_REGIONS_LOOKAHEAD + 1);
if (high_level_path.empty()) {
@@ -244,7 +252,7 @@ public:
path_found = pf.FindPath(v);
Node *node = pf.GetBestNode();
if (attempt == 0 && !path_found) continue; // Try again with restricted search area.
if (!path_found || !node) return INVALID_TRACKDIR;
if (!path_found || node == nullptr) GetRandomFollowUpTrackdir(v, src_tile, trackdir, true);
/* Return only the path within the current water region if an intermediate destination was returned. If not, cache the entire path
* to the final destination tile. The low-level pathfinder might actually prefer a different docking tile in a nearby region. Without
Status change: