Changeset - r16356:e0f15c91bb7d
[Not reviewed]
master
0 1 0
terkhen - 14 years ago 2010-11-04 19:34:40
terkhen@openttd.org
(svn r21082) -Fix (r21080): Compilation error.
1 file changed with 15 insertions and 15 deletions:
0 comments (0 inline, 0 general)
src/settings.cpp
Show inline comments
 
@@ -902,21 +902,6 @@ static bool InvalidateIndustryViewWindow
 
	return true;
 
}
 

	
 
/** Checks if any settings are set to incorrect values, and sets them to correct values in that case. */
 
static void ValidateSettings()
 
{
 
	/* Force the difficulty levels to correct values if they are invalid. */
 
	if (_settings_newgame.difficulty.diff_level != 3) {
 
		SetDifficultyLevel(_settings_newgame.difficulty.diff_level, &_settings_newgame.difficulty);
 
	}
 

	
 
	/* Do not allow a custom sea level with the original land generator. */
 
	if (_settings_newgame.game_creation.land_generator == 0 &&
 
			_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
 
		_settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
 
	}
 
}
 

	
 
/*
 
 * A: competitors
 
 * B: competitor start time. Deprecated since savegame version 110.
 
@@ -956,6 +941,21 @@ void SetDifficultyLevel(int mode, Diffic
 
	}
 
}
 

	
 
/** Checks if any settings are set to incorrect values, and sets them to correct values in that case. */
 
static void ValidateSettings()
 
{
 
	/* Force the difficulty levels to correct values if they are invalid. */
 
	if (_settings_newgame.difficulty.diff_level != 3) {
 
		SetDifficultyLevel(_settings_newgame.difficulty.diff_level, &_settings_newgame.difficulty);
 
	}
 

	
 
	/* Do not allow a custom sea level with the original land generator. */
 
	if (_settings_newgame.game_creation.land_generator == 0 &&
 
			_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
 
		_settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
 
	}
 
}
 

	
 
static bool DifficultyReset(int32 level)
 
{
 
	SetDifficultyLevel(level, (_game_mode == GM_MENU) ? &_settings_newgame.difficulty : &_settings_game.difficulty);
0 comments (0 inline, 0 general)