@@ -1022,7 +1022,7 @@ static void GrowTownInTile(TileIndex *ti
_grow_town_result = GROWTH_SEARCH_STOPPED;
/* Remove hills etc */
LevelTownLand(tile);
if (!_settings_game.construction.build_on_slopes || Chance16(1, 6)) LevelTownLand(tile);
/* Is a road allowed here? */
switch (t1->GetActiveLayout()) {
Status change: