Changeset - r13966:e189dfb4ebfa
[Not reviewed]
master
0 4 0
rubidium - 14 years ago 2009-12-16 11:35:05
rubidium@openttd.org
(svn r18514) -Codechange: make it a bit clearer that for tile layouts num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)
4 files changed with 15 insertions and 16 deletions:
0 comments (0 inline, 0 general)
src/newgrf.cpp
Show inline comments
 
@@ -2896,13 +2896,13 @@ static void NewSpriteGroup(byte *buf, si
 

	
 
				case GSF_TOWNHOUSE:
 
				case GSF_INDUSTRYTILES: {
 
					byte sprites     = _cur_grffile->spriteset_numents;
 
					byte num_sprites = max((uint8)1, type);
 
					byte num_sprite_sets      = _cur_grffile->spriteset_numents;
 
					byte num_building_sprites = max((uint8)1, type);
 
					uint i;
 

	
 
					TileLayoutSpriteGroup *group = new TileLayoutSpriteGroup();
 
					act_group = group;
 
					group->num_sprites = sprites;
 
					group->num_building_stages = num_sprite_sets;
 
					group->dts = CallocT<DrawTileSprites>(1);
 

	
 
					/* Groundsprite */
 
@@ -2915,14 +2915,14 @@ static void NewSpriteGroup(byte *buf, si
 
					if (HasBit(group->dts->ground.pal, 15)) {
 
						/* Bit 31 set means this is a custom sprite, so rewrite it to the
 
						 * last spriteset defined. */
 
						SpriteID sprite = _cur_grffile->spriteset_start + GB(group->dts->ground.sprite, 0, 14) * sprites;
 
						SpriteID sprite = _cur_grffile->spriteset_start + GB(group->dts->ground.sprite, 0, 14) * num_sprite_sets;
 
						SB(group->dts->ground.sprite, 0, SPRITE_WIDTH, sprite);
 
						ClrBit(group->dts->ground.pal, 15);
 
					}
 

	
 
					group->dts->seq = CallocT<DrawTileSeqStruct>(num_sprites + 1);
 

	
 
					for (i = 0; i < num_sprites; i++) {
 
					group->dts->seq = CallocT<DrawTileSeqStruct>(num_building_sprites + 1);
 

	
 
					for (i = 0; i < num_building_sprites; i++) {
 
						DrawTileSeqStruct *seq = const_cast<DrawTileSeqStruct*>(&group->dts->seq[i]);
 

	
 
						seq->image.sprite = grf_load_word(&buf);
 
@@ -2935,7 +2935,7 @@ static void NewSpriteGroup(byte *buf, si
 
						if (HasBit(seq->image.pal, 15)) {
 
							/* Bit 31 set means this is a custom sprite, so rewrite it to the
 
							 * last spriteset defined. */
 
							SpriteID sprite = _cur_grffile->spriteset_start + GB(seq->image.sprite, 0, 14) * sprites;
 
							SpriteID sprite = _cur_grffile->spriteset_start + GB(seq->image.sprite, 0, 14) * num_sprite_sets;
 
							SB(seq->image.sprite, 0, SPRITE_WIDTH, sprite);
 
							ClrBit(seq->image.pal, 15);
 
						}
src/newgrf_house.cpp
Show inline comments
 
@@ -439,14 +439,13 @@ void DrawNewHouseTile(TileInfo *ti, Hous
 
	NewHouseResolver(&object, house_id, ti->tile, Town::GetByTile(ti->tile));
 

	
 
	group = SpriteGroup::Resolve(hs->spritegroup, &object);
 
	if (group == NULL || group->type != SGT_TILELAYOUT) {
 
		/* XXX: This is for debugging purposes really, and shouldn't stay. */
 
		DrawGroundSprite(SPR_SHADOW_CELL, PAL_NONE);
 
	const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
 
	if (group == NULL || group->type != SGT_TILELAYOUT || tlgroup->num_building_stages == 0) {
 
		return;
 
	} else {
 
		const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
 
		/* Limit the building stage to the number of stages supplied. */
 
		byte stage = GetHouseBuildingStage(ti->tile);
 
		stage = Clamp(stage - 4 + tlgroup->num_sprites, 0, tlgroup->num_sprites - 1);
 
		stage = Clamp(stage - 4 + tlgroup->num_building_stages, 0, tlgroup->num_building_stages - 1);
 
		DrawTileLayout(ti, tlgroup, stage, house_id);
 
	}
 
}
src/newgrf_industrytiles.cpp
Show inline comments
 
@@ -254,12 +254,12 @@ bool DrawNewIndustryTile(TileInfo *ti, I
 

	
 
	group = SpriteGroup::Resolve(inds->grf_prop.spritegroup, &object);
 
	const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
 
	if (group == NULL || group->type != SGT_TILELAYOUT || tlgroup->num_sprites == 0) {
 
	if (group == NULL || group->type != SGT_TILELAYOUT || tlgroup->num_building_stages == 0) {
 
		return false;
 
	} else {
 
		/* Limit the building stage to the number of stages supplied. */
 
		byte stage = GetIndustryConstructionStage(ti->tile);
 
		stage = Clamp(stage - 4 + tlgroup->num_sprites, 0, tlgroup->num_sprites - 1);
 
		stage = Clamp(stage - 4 + tlgroup->num_building_stages, 0, tlgroup->num_building_stages - 1);
 
		IndustryDrawTileLayout(ti, tlgroup, i->random_colour, stage, gfx);
 
		return true;
 
	}
src/newgrf_spritegroup.h
Show inline comments
 
@@ -270,7 +270,7 @@ struct TileLayoutSpriteGroup : SpriteGro
 
	TileLayoutSpriteGroup() : SpriteGroup(SGT_TILELAYOUT) {}
 
	~TileLayoutSpriteGroup();
 

	
 
	byte num_sprites; ///< Number of sprites in the spriteset, used for loading stages
 
	byte num_building_stages;    ///< Number of building stages to show for this house/industry tile
 
	struct DrawTileSprites *dts;
 
};
 

	
0 comments (0 inline, 0 general)